SPSTEAMPULSELIVE ANALYTICS
The Labyrinth

The Labyrinth Steam metadata

Alexander Spillman | Jan 8, 2021 | game

Released

0players observed · 5 October 2026 - 10:10:54 UTC

AdventureIndieRPGDungeon CrawlerText-BasedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,410
  • Revenue (VGI)$3,239
  • Review score84% positive

The Labyrinth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,410
  • Revenue (VGI)$3,239
  • Review score84% positive
  • Total reviews45
  • Release dateJan 8, 2021
  • DeveloperAlexander Spillman
  • PublisherAlexander Spillman

Genres: Adventure, Indie, RPG

Company pages: Developer: Alexander SpillmanPublisher: Alexander Spillman

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Labyrinth Steam metadata

The Labyrinth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/652050/metadata
Steam Storehttps://store.steampowered.com/app/652050/
Steam Communityhttps://steamcommunity.com/app/652050
PCGamingWiki search
IGDB searchSearch IGDB for The Labyrinth

Reviews, pricing, and metadata

Review summary

Positive

84% positive, 38 positive, 7 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Family Sharing

Achievements

50

Platform releases
  • Steam 21 June 2017

Latest Steam announcements

  • The Labyrinth is now free to play - 27 July 2025

    Hi all! It's been a few years since the announcement that I won't be updating the game anymore. I feel this is a long time coming, but I finally got around to making the game free to play. Since it's essentially abandonware, I feel this is the most fair option for those who may still want to play but don't want to pay for a game that isn't being updated anymore.Thank you again for the support, I'm testing the waters on a new project but that's not going to be coming to fruition anytime soon, but keep an eye out in case I make significant progress enough to make an announcement. With that said, thank you one final time

  • The Labyrinth's last update: v2.0.4 - 29 December 2021

    Notes So first let me talk about my decision to move on from development on the game. In my previously pinned announcement I said I would stop making more content for the game and focus on bugfixes. As much as that hurt to do since I love creating new things for this game, I felt it was best since I needed to spend my time on both moving away from the Flash programming language and onto other projects. Now I have to move on from the game entirely. It's alluring to spend my time tinkering with this game since I've been working on it for so long and how much I can let my creative freedom take over and expand on it. But with the full abandonment of Flash by pretty much every avenue I have to stop programming in this archaic language and move on. The last (almost) 5 years have been amazing, the game started as a hobby project to see if I could make a fully realized project and it kept growi…

  • Update 2.0.3 - Bugfixes and boss changes! - 11 October 2021

    Notes This patch addresses several bugs as well as adds a quality-of-life change to bosses! Bugfixes Fixed some damage not showing negation particles+sound if it gets negated Fixed the Sharpshooter's Keen Eye giving you more Crit Chance/Instant Kill Chance than it should have Fixed the Shaman's Black Cloud second upgrade throwing an error Fixed a bug with damage not properly adding to your overall Damage Taken statistic Fixed the game throwing an error if you checked the Gameplay options tab while in combat Fixed the shop not allowing you to buy items if you had the exact gold amount Fixed display description issues with some effects from the Curse Room Fixed occasional issues with spells that apply to multiple enemies instead applying to the source's allies Fixed an issue with the Shadow Manifest's unique armor not applying its damage reduction properly Changes Bosses are now gated to…

  • Small update to fix a few problems - 11 September 2021

    Quick update to address a few problems! The Blood Mage's Hemorrhage didn't save how many times you've used the spell so it appeared to "revert" when you quit and reloaded. This was purely a description problem and you still had the damage increase but I've fixed the "revert" issue Fixed a bug with the unique armor, Smoke Veil, when it attempted to get unequipped from its owner Fixed new games starting you with a Perfected Bonebreaker x) I had this in because I was testing the weapon's special effect and forgot I put that piece of code in. If you managed to receive a Bonebreaker then congrats!

  • Update 2.0.1 now live on the default branch - 10 September 2021

    Notes After a long time in development I'm proud to announce the next update is live for The Labyinth! This update includes major changes to the stat, effect, and spell code. The notes below go into all the details but here's the summary: preparing attacks/spells and hovering over valid targets now show much more accurate damage numbers. This takes away a bunch of micromanaging with effects and streamlines combat even further The status effect code has been rewritten and works much more efficiently Finally, there are TONS of spell reworks. Scroll to the Class Changes below to view them all, but every class has had some tweaks and some have had major changes! Bugfixes Fixed the quick/beginner start not selecting random classes from the seed Fixed an issue where the game would throw an error if you hovered over a very specific position on the statistics page during combat Fixed an issue w…

  • Update 2.0.1 pushed to the beta branch! - 8 September 2021

    This update for the beta branch includes a rewritten framework for status effects. They're more efficient and have had a few issues ironed out. If you're currently playing the game on the beta branch you'll have to start new games unfortunately since old status effects cannot migrate over properly with this rework. There's also a few miscellaneous bugfixes with enemy spells that I ran in to and some end-game content fixes as well. I can't go into specifics without spoiling but just know if you ran into some issues that they're most likely fixed now (: As always this beta branch version might contain further issues so any that you find feel free to let me know in the discussions here or on the game's Discord!

  • Beta branch updated to version 2.0.0 - 28 August 2021

    Hey all! Version 2.0.0 is now live on the beta branch! This update has a large amount of changes that I will go into more detail when I push the update to the default branch. The main part of this update is much more accurate damage/heal numbers. When you have an attack/spell queued and hover over a valid target the game now gives you an accurate amount of damage/healing you're going to deal to the target, taking into account most modifiers that you or the target have that can alter these numbers. The only modifiers that aren't taken into account are ones that activate on a percent chance. This should take away a ton of micromanaging on what effects you and the enemies have before you determine which targets to focus on. The second part of this update is major spell redesigns. Many spells in the game have been tweaked, some have been reworked, and some have been replaced entirely. I'll…

  • Coming soon: Update 2.0.0 - 18 August 2021

    Hey all! I wanted to officially announce that, after a 4 month development period, I've finally reached the final steps of finishing the next major update to the game! This update overhauls the stat modifier system. Stat modifiers are anything that alter the final value of a stat change. Damage reduction, healing increases, exposes, weakens, etc all fall under this category. Since practically every effect and spell in the game relies on this system I had to go through and update ALL of them, so this update has taken a long time! Tests so far are promising and take away a huge portion of micromanaging in combat which is keeping track of effects that change how much damage/healing you deal. When you prepare an attack/spell and hover over a target it now tells you exactly how much damage/healing it's going to do, accommodating for all modifiers both you and the target have. Once I do some…

  • The Labyrinth is 50% off for the Steam Summer Sale! - 24 June 2021

    While the next update is being worked on you can nab the game at half off for the Steam Summer Sale!

  • Update 1.1.2 - 12 March 2021

    Notes This update is coming out earlier than I wanted because I realized there's stuff missing in the game that was added 2 updates ago! This was because I stupidly reset the computer I'm using to code and forgot to upload the changes to github before resetting😂 I only lost a little bit of progress thankfully so this update is coming out now to restore the Total Defense, Defense Reduction, and updated Defense stat information on the statistics screen both out of combat and in combat. This update also has nerfs to a few classes since in the late game these upgrade spells can render any enemy encounter pretty much harmless. The classes affected are the Berserker, Arcane Mage, and Brewer. Bugfixes Fixed an issue with the Shadow Walker's Shadow Retreat not reverting properly and making the Shadow Walker perpetually untargetable Nerfs Increased the Health Cost of the Berserker's Collateral…

  • Hotfix for Steam stat syncing - 10 March 2021

    These notes are short but it's an issue I've been meaning to fix for a while! I updated the code that syncs stats locally to Steam and vice versa to fix issues with some stats not syncing properly. This should fix another issue that may have made Enemy Roulette and Boss Roulette not activate when it should.

  • Update 1.1.1 - 6 March 2021

    Notes This update fixes a few bugs in the main menu and changes the Skeleton Knight enemy a little bit. I've also condensed the code for a few enemies so it's easier for me to manage. Bugfixes Fixed the main menu still showing the pre-game settings if you started a new run and quit to the main menu Fixed quick/beginner start settings not applying the seed properly Fixed a description error on the Arcane Mage's Divine Blast active that showed an old description Changes Reduced the chances of higher numbers of enemies spawning on the easy and normal difficulties Changed the Skeleton Knight's Bone Army infinite since it is effectively the same spell as the Thrall's Swarm passive. It now grants +1 Bonus Damage per Skeleton Knight per level instead of granting +1% Damage Dealt per Skeleton Knight per level Changed the Skeleton Knight's Bone Mend passive's first upgrade from granting 25% Dama…

  • Development hiatus and the future of the game - 26 February 2021

    Hey guys, I wanted to put an announcement as to why there's been a lull in development for a short while and give you some news about the future of The Labyrinth. Part of the reason is because I worked by butt off in January to get the game out of Early Access. I worked pretty much the entire month updating the game, fixing problems, and adding content to prepare it for its release. I also spent the time after release fixing release bugs, doing light marketing, creating videos, and putting together a website. Keep in mind I'm a solo developer so I was doing all this by myself with no additional help, and after a full month of working extremely hard I was burnt out. Another reason is that I went on a 2 week vacation at the start of February. I didn't work on the game during that time and took my mind off things to relax and recuperate. The last reason is that I was affected by the winter…

  • Update 1.1.0 - 28 January 2021

    Notes This is the first big update since release! This update adds additional features for newer players that aims to make the beginning experience easier for them! Bugfixes Fixed the Combat Sound Delay option not loading properly Changes Updated the tutorials with color coding on the words to make it more visually interesting Additions Added three new options before you start a new game: Custom, Quick Start, and Beginner Start! Custom start brings you to character creation as normal. Quick and Beginner Start automatically assigns you characters to get you through character creation even faster. You choose your names, difficulty, seed, and run length and you're immediately put in the game! Quick Start randomly assigns you a party from the entire pool of 16 classes. You get one class from each of the main class types and are guaranteed to get a healer (either a Mage or Archer healer) Beg…

  • 1.0.4 Update - Item highlight coloring! - 19 January 2021

    Notes This update brings the new text highlighting system to items! Last update was a test to see how efficient highlighting text was and it proved to be very much so, so I extended its use to items. Bugfixes Fixed critical damage sometimes displaying decimal damage numbers Fixed the level up reward from the Gambling Room not granting a level up if your experience multiplier is less than 100% Fixed an Electric Aspect staff error caused by casting a spell and killing the last enemy with the same spell Fixed an issue with the Chronokeeper boss Fast Forward active spell causing an error if it had the second upgrade but not the first Additions Added text coloring for items. Items now show green numbers on items that are better to the comparing/equipped item you're looking at, they show red numbers on items that are worse, and unique/special items have additional coloring to show off their u…

  • 1.0.3 Update - New Combat Log & Discord! - 17 January 2021

    Notes This update has a much needed overhaul to the combat log! I spent a long time working on it to getting it to where it is. The combat log is now scrollable and is color coded to be as informational as possible. This update also has a performance increase so the game should run smoother! Bugfixes I was able to improve performance in overall gameplay, but especially during combat. The game should be noticeably smoother Fixed an issue with the sans serif text cutting off occasionally Overhauls Overhauled the turn order in combat. A revamp has been on my mind for a while and I was finally able to get around to completing it. Instead of individual pages it's now a list of text you can scroll through. The keybinds for switching pages before now scrolls between turns Continuing from above: The combat log additionally color codes specific words, such as character names (green for allies an…

  • Official Discord is live! - 16 January 2021

    Hi all! I've been working on the next update for the game and thought now is the time for a Discord! Come join: https://discord.gg/rjCF2bW8Q3 A new update is coming soon!

  • 1.0.2 Hotfix - 14 January 2021

    Notes This small update fixes an issue I've been aware of for a bit and was finally able to tackle! It also brings a use to the Taunt effect I added last update. The Duelist's Riposte now takes advantage of this effect Small updates like this are going to be less frequent as I work towards a larger update down the line, but if more issues crop up then of course I'll address them as quickly as I can! Bugfixes Fixed my custom text parser not displaying text properly in rare cases Fixed combat not ending a character's turn if they cast a 0-cooldown spell and are killed immediately after casting Changes Changed the Duelist's Riposte active. With the addition of the Taunt status effect I was able to implement it within the spell. Here's a rundown of the changes For 1 turn all Allies have 0 Attention, you gain 60% Damage Reduction, and you Riposte the Target, Reflecting the next Damage Taken…

  • 1.0.1 Hotfix - 12 January 2021

    Notes These are the first update notes post-release! This is a hotfix to address some immediate problems as well as going over the bugfixes I've done since release since the game has updated a few times but I didn't make any notes until now The next update will have more substance as I have some ideas floating around as well as a known issue that needs more time to fix Bugfixes Fixed the game throwing an error if you spammed the attack keybind while an enemy was preparing an action in combat Fixed empty enemy icons in combat showing white borders Fixed the Duelist's Assault second upgrade not bypassing Debuff Resist like it said it does Fixed the Necromancer's Skeleton Army passive spell throwing an error when it tried to activate upon entering combat Fixed the Endless Wanderer's Anxiety passive spell throwing an error when it tried to upgrade the spell Fixed the Tower Knight's Heavywei…

  • The Labyrinth Version 1.0 is out now! - 8 January 2021

    Notes Early Access is finally behind us! After 3+ years of development the game is in a position that I can proudly say is worthy of version 1.0! I'm extremely excited to finally bring the finished product to everyone who has patiently waited for so long and I really hope the game doesn't disappoint. This update adds a new room, 3 new achievements, and a Game Guide/Bestiary accessible from the main menu that explains the complexities of the game and allows you to view all playable, enemy, and boss classes to get a better understanding of their abilities! This update also brings a huge overhaul to spell descriptions. I went through every spell in the game (over 400 of them) to condense and clarify their descriptions so information can be relayed to the player more cohesively. The final note of this update is that, unfortunately, it is not compatible with previous versions of the game. I'…

Patch notes and updates

S.noRelease datePatch nameGID number
129 December 2021The Labyrinth's last update: v2.0.44224938027319620245
211 October 2021Update 2.0.3 - Bugfixes and boss changes!4069556867217255954
311 September 2021Small update to fix a few problems4020014731802908710
48 September 2021Update 2.0.1 pushed to the beta branch!4020014731790222170
512 March 2021Update 1.1.24058279008613543837
610 March 2021Hotfix for Steam stat syncing4058278841273724057
76 March 2021Update 1.1.14057152305720646689
819 January 20211.0.4 Update - Item highlight coloring!4483864038819378331
914 January 20211.0.2 Hotfix4483864038803414331
1012 January 20211.0.1 Hotfix3942305442261682876
118 September 2020Quick Beta Branch Update: Font Changes3819571008272259456
127 June 2020Beta Branch Patch: June 6th3157533729861488330
1322 May 2020Beta Branch Update: May 21st3112496281293047974
1418 April 2020Another small update!4654976078210681286
157 March 2020Added migration support for spells2579938650932216137
1622 February 2020New update! It's been a while2578811485597688394
1722 October 2019Hotfix for the Prerelease!2404285581877642918
1823 March 2018Patch 0.9 is live!4249665521687570054
1920 March 2018Patch 0.9 for the Testing Branch has a new update!4249665521687570173
206 January 2018The Holiday Event has ended!4249665521687570737

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID652050
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 8, 2021
DeveloperAlexander Spillman
PublisherAlexander Spillman
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent84%
Positive reviews38
Negative reviews7
Total reviews45
Steam recommendationsNot available
Achievements50
Average playtime forever1,341 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/652050/

Short description

A text-based dungeon crawler with a heavy emphasis on combat and looting. Features 16 playable classes and 40 enemy classes, each with an assortment of 9 unique abilities. Countless combinations of items, enemies, loot, and floors.

About this game

The Labyrinth is a text-based dungeon crawler with an emphasis on combat and looting. Take a party of 4 heroes on a quest to purge an underground dungeon of a great evil lurking within. The dungeon is filled with both spirits and monsters that will either help you on your journey or attempt to stop you in your tracks! Features 16 playable class types each with an assortment of 9 unique abilities. 40 enemy class types with their own 9 unique abilities. 20+ room types that either help or hinder your quest. Run length settings allow you to finish the game in either a single sitting or multiple. Seeded randomness allows you to play the same run as many times as you want. 50 achievements, over 100 statistics, and cloud saves. Loot your way through a procedural dungeon. The floors generate endlessly, and with many room types there's plenty of fresh encounters as you delve deeper into the dungeon. Use tactics to fight hoards of enemies. The enemies are smart and work together in their attempt to defeat you. Use your party's many abilities to synergize with each other to gain the upper hand. Bosses pose an even greater threat and will need you to keep sharp attention on their spells and items so you come to no encounter unprepared. Encounter beings that can help, or slow you down, along your path. Sacrificial chambers grant rewards for risking your life or coin, shops contain rare items and consumables, enchanted anvils allow you to create items, cursed rooms debilitate your party, or empower your enemies, during your next combat encounter, and many more interactions through the many room types.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

The Labyrinth's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Labyrinth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Labyrinth at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

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RPG

GameLatest observed playersTracked peakReviewsDeveloper
Rust89,0845 October 2026 - 11:02:56 UTC259,6461,403,838Facepunch Studios
Valheim70,8485 October 2026 - 10:45:49 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero70,6185 October 2026 - 10:59:15 UTC546,13043,714Nugem Studio, Tesseract Studio
The Witcher 3: Wild Hunt65,5395 October 2026 - 10:12:50 UTC137,187877,306CD PROJEKT RED
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Stardew Valley56,7205 October 2026 - 10:17:06 UTC236,6141,016,067ConcernedApe
Warframe55,1955 October 2026 - 11:04:03 UTC181,509676,031Digital Extremes
Deskrawl: Idle ARPG45,5875 October 2026 - 10:58:55 UTC45,587Not availableFirst Day Games
Palworld45,2625 October 2026 - 10:38:12 UTC2,101,535451,088Pocketpair
Project Zomboid39,9445 October 2026 - 09:56:10 UTC122,811467,999The Indie Stone
Cyberpunk 207736,4095 October 2026 - 11:06:13 UTC830,387932,948CD PROJEKT RED
Don't Starve Together36,3815 October 2026 - 11:08:08 UTC122,662531,182Klei Entertainment

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