SPSTEAMPULSELIVE ANALYTICS
Darkness and a Crowd

Darkness and a Crowd Steam metadata

Sylvia Sharpe | Dec 26, 2019 | game

Released

0players observed · 22 September 2026 - 03:47:01 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$300
  • Review score50% positive

Darkness and a Crowd metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$300
  • Review score50% positive
  • Total reviews2
  • Release dateDec 26, 2019
  • DeveloperSylvia Sharpe
  • PublisherSylvia Sharpe

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: Sylvia SharpePublisher: Sylvia Sharpe

Top Steam chartsTop 100 gamesGame directorySteam Store page

Darkness and a Crowd Steam metadata

Darkness and a Crowd metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/659780/metadata
Steam Storehttps://store.steampowered.com/app/659780/
Steam Communityhttps://steamcommunity.com/app/659780
PCGamingWiki search
IGDB searchSearch IGDB for Darkness and a Crowd

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

8

Platform releases
  • Steam 26 December 2019

Latest Steam announcements

  • Update B0.11.1, Sound Effects and Future Proofing - 1 October 2020

    Darkness and a Crowd has undergone many iterations, some necessary, and some not so much. The recent changes of the game although not terribly important, do make a difference in the feeling and environment of the game. Let’s go over a few of those changes. Recently we’ve added a new attacking animation. I forgot which video it was that I saw someone mention this, but I was asked, what exactly is the Character doing when he attacks an enemy. It now spawns a quick little animation I made of a dark entity being formed, whipping the enemy and disappearing. Along with this tiny change, we’ve also added some more environmental changes to the game to make it more obvious when an enemy is nearby. Now you will hear slimy squishy jumping noises every time a Spickle jumps. Although not a big change, it’s something that makes me really happy. I spent a solid afternoon just squishing and throwing sl…

  • Update B0.11.0 - 7 March 2020

    So what's been going on? Recently I've been working on some minor behind the scene tweaks and planning for the future. The most visible change would be the change in the camera movement, adding some more slack to it's movement and allowing it to not fall to far from the player by moving almost exponentially depending on how far away the center of the camera is from the player. I've also been working on another method of camera movement that allows you to see ahead of the player in the direction its moving but because this is so buggy, I'm deciding to go against this idea, but in the future I might allow it in the options along with other small tweaks to how the game runs. The update its pretty minor but with added bug fixes that are hard to elaborate on, there's not much worth mentioning. Any map changes? Basically I added a wave system to a future spot on the map that allows you to fig…

  • We Released in Early Access - 27 December 2019

    Tell me what you think? There's not much more to say. The game is now released in early access so if you've been waiting for it, you can play it, and if you've been waiting to buy it, well its on a massive sale for Christmas so grab it while you still can! I want to make the game as community driven as possible, so if you encounter any issues, please feel free to send a message my way whether its in a comment or a discussion thread. I want this to be as community driven as possible. ALSO! New updates are coming soon to add some new graphical improvements and fix some bugs I'm already aware of. Enjoy!

  • What are you getting for Christmas? - 25 December 2019

    There's now a date! So what's going on? So, I sort of got my shit together and figured things out with the game, and after being so afraid of releasing the game the last time, I had a lot of time to think about the possible reaction from the game. Then after working on it a bit more, I decided I think I am proud enough of the project to let the world see it. Even if they hate it, I’m confident enough in myself to fix any and all issues they have immediately when presented with them. I also have been informed that releasing the game in early access doesn’t allow it to explode with popularity, the real media releases happen after the early access release meaning, the pros strongly outweigh the cons. There’s no reason I shouldn’t release it as Early Access is the same thing you all are asking for, but with the ability for other people interested enough to join the community. Also after rea…

  • The Game is Coming? Tomorrow? - 19 December 2019

    I'm trying to be as unfiltered here as I possibly can, and to help myself gain some insight on what I should do. Early Access So, I’m going to be honest here. The game isn’t close to being finished. But since I have so many people that already have keys and have waited so long, I’m heavily contemplating early access. The only thing with that is, I know for a fact that the entire community is going to be disappointed with how unfinished the game is. What is there, is mostly polished, but what isn’t, just simply isn’t. If I did release it under early access, I know I’m going to receive a bunch of backlash for the lack of content. All I can really give out is the shell of a game with its systems in place. With that, since I’d feel like trash for releasing such an early, unfinished version of a game, I’d try to give those that buy the game beforehand as much of an advantage as I can. I’d tr…

  • What's it like to play Darkness and a Crowd Right Now? What's to come? - 22 October 2019

    So what's going on? Part of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released. There is a lot going on in my life at the moment so work on the game has kind of came to a halt. But with that, when I do work on the game, there's a lot of progress that gets made, whether it be in the background or the foreground. I'm extremely proud of my work in the new save system. I just added an autosave feature that works flawlessly. All that's left is to allow these features to be used in game. I'm working on a new main menu. That's not finished but it looks really really nice. I have a really cool idea coming up for the choosing of the saves and I'm really excited to implement it, I just haven't yet. I'm working on hiding the UI unless it's necessary. So checking if the EXP changes…

  • Talk with the Developer - 10 October 2019

    I know I haven't been active in a long while, but truthfully, I have the same excuse as always, life has been pretty insane. But I am constantly working on the game regardless. I just don't ever have time to post. The idea of posting a long lasting post is sort of nerve wracking. I always feel like I need to throw in a ton of content in my updates so people know what's getting done. If you want me to be honest here, I spent about 2 weeks trying to get the saves in a designated folder that can be uploaded onto steams cloud saving system so you can maintain progress across devices. It took me wayyy too long but I had a stupid mistake in my work. I can't wait to talk to some of you! I'll be there from 11:00 PM to 11:30 PM (GMT-4) tomorrow (October 10'th) Can't wait to hear from all of you! Just join the group and hop into the group chat, and meet me at the Home Text Channel! Working on a b…

  • Updates with Menu Chaos and New Abilities B.0.9.5 - 15 July 2019

    Big Changes for a Big Update There's been a lot of requested changes I've been holding back on making for a long time. Although not entirely done, here's what I've been working on. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2F17f75f01b0469c0aa5cfc96ae2d95a36ae93aea9.png Menu Chaos Fixes? What's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took the time to re-write much of the menu code to combine it all in one. Now buying abilities, equipping certain abilities, and so on are all in one menu. The greenlighting system when you talk to a switch and wish to lets say, raise a bridge, has since been changed to just automatically appear after you…

  • Darkness and a Crowd’s B0.9.0 Major Update - 1 February 2019

    Updates The past couple months have been very busy, admittedly I hadn’t worked on the game in a long time. Most recently however, I’ve swung back into gear and gotten a lot done. With this, It’d be easier to simply list what's been completed. Then go into depth as to what’s going to be worked on. Scarler’s first major area update, including 4 new zones, blocked off until the game is released https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2F7f62c14be671f180d544ffc955dd4fc95c00741b.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2Fcabbf950c74648ceacdb7b150d52f5b391eed104.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2Fc087320b77c1019c3c4cc35a96d94252898e4b13.png Multiple Saves: Up to 3 at the moment, although buggy, allows you to try different routes and plan out your path. https://steamcdn-a.akamaihd.n…

  • B0.7.0 More Health, Bug fixes and a Main Menu Overhaul! - 7 August 2018

    Returning It's been awhile since I've posted but in return, I've also fixed more issues with the game than I ever thought I could. The coming rest of the month should be very update packed as I continue to work on the finishing touches of the Beta and finish up the game. I'm now finally free of my responsibilities with only my weekends being taken up by Drivers Ed; meaning I can put aside much much MUCH more time to work on Darkness and a Crowd. I have a new idea of how I want the story driven aspects of the game to be done in order to get it finished on time. It’s definitely not going to be the game I wanted it to be. But since I’d have to rewrite the game to make it my way, I’m just going to save that for a later project. I’m only 16, I have plenty of time to test out different projects. The game now, will be much more linear with fewer side-quests to complete and no real home-base. I…

  • B0.6.0 New Abilities To Test, New level cap and more! - 19 June 2018

    B0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different styles of gameplay. With finals “finally” out of the way of progression, I’ll have more time to work on the gameplay elements of the game. All new systems aside, it's time to further progression in the story of the game and really create something the community would be proud to share. For those of yo…

  • B0.5.1 and B0.5.2 including recent Game Breaking Issues! - 20 May 2018

    Mothers Day Update This Build was actually finished a while ago, Sunday the 14th, but I passed out before uploading anything. However that also means, since I'm not on as terrible of a time constraint, I can publish the update post and the update itself at the same time. The Mothers Day Update is adding a small form of parenting into the mix in the game. First of all, Spickles have been made nearly permanently weaker than they were prior. I want Spickles to be the creatures that lay as an icon over the games head. Every update seems to Nerf them but I want this one to be a final Nerfing. Outside of this, the update also entails a continuation of the missions, so player aren’t specifically told to close out of the game after beating the Spickle when more content is certainly imminent. The game will start to show off more and more features that’ll certainly be refined, but also re-used th…

  • Update B0.4.1 Now Open! - 21 April 2018

    With the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game. If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2F018d7fc110ce5b7b50e92f8ff5013173c84476aa.png I highly recommend when starting out the game again, to start it from a new save with the left click button as its the safest way to start out the game at any giving moment, especially after an up…

  • Closed Beta OFFICIALLY Turned Open - 19 January 2018

    For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics. Saving Before I go, saving is removed from this current build since it broke with the rest of the 3D objects.…

  • Closed Beta OFFICIALLY Turned Open - 19 January 2018

    For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics. Saving Before I go, saving is removed from this current build since it broke with the rest of the 3D objects.…

  • IM STILL ALIIIIVE! - 5 January 2018

    Happy Holidays!!! I first of all wanted to start out by saying happy holidays to everyone and happy new years! It's been an outstanding year at the least. With the new year comes a time for change and a fresh start to arise. Still Im celebrating by putting new items everywhere in Darkness and a Crowd for you all to discover in the near future. So what's new? It's recently come to my attention that Slimes have not been introduced to the community, along with a ton of new ideas that are soon to be shown in the game come the near future. I have so many new ideas I want to explore upon and so many things implemented at the moment. But before going through that I wanted to elaborate on what slimes are and they're capabilities. However that's not to say not much has been added. A new puzzle idea is in the works that requires the player to stack blocks using the spirit that glides along with y…

  • IM STILL ALIIIIVE! - 5 January 2018

    Happy Holidays!!! I first of all wanted to start out by saying happy holidays to everyone and happy new years! It's been an outstanding year at the least. With the new year comes a time for change and a fresh start to arise. Still Im celebrating by putting new items everywhere in Darkness and a Crowd for you all to discover in the near future. So what's new? It's recently come to my attention that Slimes have not been introduced to the community, along with a ton of new ideas that are soon to be shown in the game come the near future. I have so many new ideas I want to explore upon and so many things implemented at the moment. But before going through that I wanted to elaborate on what slimes are and they're capabilities. However that's not to say not much has been added. A new puzzle idea is in the works that requires the player to stack blocks using the spirit that glides along with y…

  • Nominations are up! - 28 November 2017

    Whats up? I understand the game isn't released yet which is why I don't expect many of you to vote on the game or nominate it for an award but I'm posting an announcement for two reasons, first I wanted to remind others the game still exists in-case it's been forgotten and secondly, I wanted to update on what's going on with the whole demo build for all. I wanted to start off by apologizing about the lack of recent progress as life is getting extremely busy. Today I have an essay to write in social studies and 10 chapters of a book I was supposed to read a week ago, like you all, I sometimes forget I'm just in highschool myself. WHATS TAKING SO LONG!! My mind tends to torture me when I don't get as much work done as I'd wish to have most days and in result I stay awake at night thinking what outlash the community will give me when December 14th comes and the game isn't exactly out. I pr…

  • Nominations are up! - 28 November 2017

    Whats up? I understand the game isn't released yet which is why I don't expect many of you to vote on the game or nominate it for an award but I'm posting an announcement for two reasons, first I wanted to remind others the game still exists in-case it's been forgotten and secondly, I wanted to update on what's going on with the whole demo build for all. I wanted to start off by apologizing about the lack of recent progress as life is getting extremely busy. Today I have an essay to write in social studies and 10 chapters of a book I was supposed to read a week ago, like you all, I sometimes forget I'm just in highschool myself. WHATS TAKING SO LONG!! My mind tends to torture me when I don't get as much work done as I'd wish to have most days and in result I stay awake at night thinking what outlash the community will give me when December 14th comes and the game isn't exactly out. I pr…

  • Beta Build for all? - 5 November 2017

    A chance to try out the beta? For those who purchased the game early through deals such as Otaku or Groupees Im considering opening up a version of the game to be played. This version would certainly not contain all of the game but a small sneak peak of everything highlighted in the second video from the store page. Not only would this allow the early players to get there hands on the game but also give the new players who are considering buying the game a quick look at what's to come and allow those who are interested, a chance to check out the game before buying it. If it's decided on, there will certainly be an announcement beforehand and a date near the middle of the month. And... I'm excited to show off what's to come to the world by December 14th (or later) and I hope you guys are too!!! I wish there were more to comment on right now and show off but I'm afraid right now the major…

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2017Progress in the making, Update 0.12.0 Closed Beta4249665521687601467

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID659780
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateDec 26, 2019
DeveloperSylvia Sharpe
PublisherSylvia Sharpe
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/659780/

Short description

With help from a tiny friend, embark on an epic journey to save the planet you once called home.

About this game

Steam Greenlight The Changes A couple of years ago on Steam Greenlight, this game was just a simple, walking puzzle platformer that occasionally used mouse clicks to help originate itself from the world. Since then, the game added, quests, missions, abilities, level ups, enemies, and a whole story to go along with this simple puzzle idea, with it's unique art style, to help shine a new light on what was once dark. Without having done this, the game would be a small, unfulfilling project that really brought nothing to the table. This all wouldn't have been done if the community hadn't giving the game a chance. So for that, thank you. Old New About the Game Puzzles: Using many mechanics from beloved physics platformers, and taking advantage of brand new ones. Learn and shift the world to your will. Unlock new abilities to further your conquest on reclaiming your land in this classic RPG experience that’ll leave you begging for more. Brand new, accurate and reliable weighing systems, which take into account the magnitude of each collision and the weight added to each object to open brand new areas, ready for your exploration Green lighting systems which add new challenges to this seemingly basic game. Solve them to shut off machines blocking your path, or move platforms to your will. Quests: Make new friends on epic adventures. Help out those who survived through the explosion, even fight off against enormous giants to further your conquest. Side Quests add a whole new element of excitement and danger into this brand new experience. Progression: Unlock new abilities by defeating creatures. Level up to gain rewards whether that be by destroying families of squirrels, or defending a town from being overrun by darkened entities. Unlock abilities between the 3 elements Earth, Fire and Air, which help you maneuver around easily, or solve puzzles in a new way. Defeat creatures with aggressive abilities, or heal yourself over time with passive abilities. The world is yours to shape. Do you have what it takes to reclaim your home? Can you defeat the Darkness before it’s too late? Will you overcome the obstacles that lay ahead? In this never before seen adventure ga…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Darkness and a Crowd's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Darkness and a Crowd's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Darkness and a Crowd at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
2Counter-Strike 2434,33022 September 2026 - 03:46:31 UTC1,818,368
3Dota 2378,84922 September 2026 - 03:46:31 UTC1,291,328
4火炬之光:无限12222 September 2026 - 00:43:39 UTC7,911
5Realm of Ink15022 September 2026 - 00:31:09 UTC6,799
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Extremely Realistic Siege Warfare Simulator1712 September 2026 - 11:06:40 UTC373
8Love is All Around 21822 September 2026 - 03:35:38 UTC2,873
9Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2434,33022 September 2026 - 03:46:31 UTC1,818,3689,826,471Valve
Dota 2378,84922 September 2026 - 03:46:31 UTC1,291,3282,758,031Valve
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS164,10522 September 2026 - 03:46:31 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 261,78522 September 2026 - 01:46:14 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS164,10522 September 2026 - 03:46:31 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2378,84922 September 2026 - 03:46:31 UTC1,291,3282,758,031Valve
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.14,18022 September 2026 - 02:41:32 UTC266,908420,693semiwork
Schedule I11,53922 September 2026 - 02:32:10 UTC455,652297,022TVGS

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