Darkness and a Crowd news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateDec 26, 2019
- DeveloperSylvia Sharpe
- PublisherSylvia Sharpe
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: Sylvia SharpePublisher: Sylvia Sharpe
Darkness and a Crowd Steam news
Darkness and a Crowd news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update B0.11.1, Sound Effects and Future Proofing - 1 October 2020
Darkness and a Crowd has undergone many iterations, some necessary, and some not so much. The recent changes of the game although not terribly important, do make a difference in the feeling and environment of the game. Let’s go over a few of those changes. Recently we’ve added a new attacking animation. I forgot which video it was that I saw someone mention this, but I was asked, what exactly is the Character doing when he attacks an enemy. It now spawns a quick little animation I made of a dark entity being formed, whipping the enemy and disappearing. Along with this tiny change, we’ve also added some more environmental changes to the game to make it more obvious when an enemy is nearby. Now you will hear slimy squishy jumping noises every time a Spickle jumps. Although not a big change, it’s something that makes me really happy. I spent a solid afternoon just squishing and throwing sl…
- Update B0.11.0 - 7 March 2020
So what's been going on? Recently I've been working on some minor behind the scene tweaks and planning for the future. The most visible change would be the change in the camera movement, adding some more slack to it's movement and allowing it to not fall to far from the player by moving almost exponentially depending on how far away the center of the camera is from the player. I've also been working on another method of camera movement that allows you to see ahead of the player in the direction its moving but because this is so buggy, I'm deciding to go against this idea, but in the future I might allow it in the options along with other small tweaks to how the game runs. The update its pretty minor but with added bug fixes that are hard to elaborate on, there's not much worth mentioning. Any map changes? Basically I added a wave system to a future spot on the map that allows you to fig…
- We Released in Early Access - 27 December 2019
Tell me what you think? There's not much more to say. The game is now released in early access so if you've been waiting for it, you can play it, and if you've been waiting to buy it, well its on a massive sale for Christmas so grab it while you still can! I want to make the game as community driven as possible, so if you encounter any issues, please feel free to send a message my way whether its in a comment or a discussion thread. I want this to be as community driven as possible. ALSO! New updates are coming soon to add some new graphical improvements and fix some bugs I'm already aware of. Enjoy!
- What are you getting for Christmas? - 25 December 2019
There's now a date! So what's going on? So, I sort of got my shit together and figured things out with the game, and after being so afraid of releasing the game the last time, I had a lot of time to think about the possible reaction from the game. Then after working on it a bit more, I decided I think I am proud enough of the project to let the world see it. Even if they hate it, I’m confident enough in myself to fix any and all issues they have immediately when presented with them. I also have been informed that releasing the game in early access doesn’t allow it to explode with popularity, the real media releases happen after the early access release meaning, the pros strongly outweigh the cons. There’s no reason I shouldn’t release it as Early Access is the same thing you all are asking for, but with the ability for other people interested enough to join the community. Also after rea…
- The Game is Coming? Tomorrow? - 19 December 2019
I'm trying to be as unfiltered here as I possibly can, and to help myself gain some insight on what I should do. Early Access So, I’m going to be honest here. The game isn’t close to being finished. But since I have so many people that already have keys and have waited so long, I’m heavily contemplating early access. The only thing with that is, I know for a fact that the entire community is going to be disappointed with how unfinished the game is. What is there, is mostly polished, but what isn’t, just simply isn’t. If I did release it under early access, I know I’m going to receive a bunch of backlash for the lack of content. All I can really give out is the shell of a game with its systems in place. With that, since I’d feel like trash for releasing such an early, unfinished version of a game, I’d try to give those that buy the game beforehand as much of an advantage as I can. I’d tr…
- What's it like to play Darkness and a Crowd Right Now? What's to come? - 22 October 2019
So what's going on? Part of this announcement is to showcase a video I quickly made, not so much for visibility or anything, I just wanted to show you what this game will be like when it's released. There is a lot going on in my life at the moment so work on the game has kind of came to a halt. But with that, when I do work on the game, there's a lot of progress that gets made, whether it be in the background or the foreground. I'm extremely proud of my work in the new save system. I just added an autosave feature that works flawlessly. All that's left is to allow these features to be used in game. I'm working on a new main menu. That's not finished but it looks really really nice. I have a really cool idea coming up for the choosing of the saves and I'm really excited to implement it, I just haven't yet. I'm working on hiding the UI unless it's necessary. So checking if the EXP changes…
- Talk with the Developer - 10 October 2019
I know I haven't been active in a long while, but truthfully, I have the same excuse as always, life has been pretty insane. But I am constantly working on the game regardless. I just don't ever have time to post. The idea of posting a long lasting post is sort of nerve wracking. I always feel like I need to throw in a ton of content in my updates so people know what's getting done. If you want me to be honest here, I spent about 2 weeks trying to get the saves in a designated folder that can be uploaded onto steams cloud saving system so you can maintain progress across devices. It took me wayyy too long but I had a stupid mistake in my work. I can't wait to talk to some of you! I'll be there from 11:00 PM to 11:30 PM (GMT-4) tomorrow (October 10'th) Can't wait to hear from all of you! Just join the group and hop into the group chat, and meet me at the Home Text Channel! Working on a b…
- Updates with Menu Chaos and New Abilities B.0.9.5 - 15 July 2019
Big Changes for a Big Update There's been a lot of requested changes I've been holding back on making for a long time. Although not entirely done, here's what I've been working on. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2F17f75f01b0469c0aa5cfc96ae2d95a36ae93aea9.png Menu Chaos Fixes? What's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took the time to re-write much of the menu code to combine it all in one. Now buying abilities, equipping certain abilities, and so on are all in one menu. The greenlighting system when you talk to a switch and wish to lets say, raise a bridge, has since been changed to just automatically appear after you…
- Darkness and a Crowd’s B0.9.0 Major Update - 1 February 2019
Updates The past couple months have been very busy, admittedly I hadn’t worked on the game in a long time. Most recently however, I’ve swung back into gear and gotten a lot done. With this, It’d be easier to simply list what's been completed. Then go into depth as to what’s going to be worked on. Scarler’s first major area update, including 4 new zones, blocked off until the game is released https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2F7f62c14be671f180d544ffc955dd4fc95c00741b.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2Fcabbf950c74648ceacdb7b150d52f5b391eed104.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2Fc087320b77c1019c3c4cc35a96d94252898e4b13.png Multiple Saves: Up to 3 at the moment, although buggy, allows you to try different routes and plan out your path. https://steamcdn-a.akamaihd.n…
- B0.7.0 More Health, Bug fixes and a Main Menu Overhaul! - 7 August 2018
Returning It's been awhile since I've posted but in return, I've also fixed more issues with the game than I ever thought I could. The coming rest of the month should be very update packed as I continue to work on the finishing touches of the Beta and finish up the game. I'm now finally free of my responsibilities with only my weekends being taken up by Drivers Ed; meaning I can put aside much much MUCH more time to work on Darkness and a Crowd. I have a new idea of how I want the story driven aspects of the game to be done in order to get it finished on time. It’s definitely not going to be the game I wanted it to be. But since I’d have to rewrite the game to make it my way, I’m just going to save that for a later project. I’m only 16, I have plenty of time to test out different projects. The game now, will be much more linear with fewer side-quests to complete and no real home-base. I…
- B0.6.0 New Abilities To Test, New level cap and more! - 19 June 2018
B0.6.0 For those looking for the customization and differentiation in game style aspects, I present to you the first of many abilities to come that'll allow you to designate your playstyle in whichever way you see fit. Understandably, two new abilities isn’t much, but it does show the progression that’ll arise from keeping interests high in the game. The new abilities also come with a further progression in the concepts associated with the game itself. How certain upgrades cost more points than others and require higher levels to attribute to. How different elements will focus on different styles of gameplay. With finals “finally” out of the way of progression, I’ll have more time to work on the gameplay elements of the game. All new systems aside, it's time to further progression in the story of the game and really create something the community would be proud to share. For those of yo…
- B0.5.1 and B0.5.2 including recent Game Breaking Issues! - 20 May 2018
Mothers Day Update This Build was actually finished a while ago, Sunday the 14th, but I passed out before uploading anything. However that also means, since I'm not on as terrible of a time constraint, I can publish the update post and the update itself at the same time. The Mothers Day Update is adding a small form of parenting into the mix in the game. First of all, Spickles have been made nearly permanently weaker than they were prior. I want Spickles to be the creatures that lay as an icon over the games head. Every update seems to Nerf them but I want this one to be a final Nerfing. Outside of this, the update also entails a continuation of the missions, so player aren’t specifically told to close out of the game after beating the Spickle when more content is certainly imminent. The game will start to show off more and more features that’ll certainly be refined, but also re-used th…
- Update B0.4.1 Now Open! - 21 April 2018
With the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game. If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29357663%2F018d7fc110ce5b7b50e92f8ff5013173c84476aa.png I highly recommend when starting out the game again, to start it from a new save with the left click button as its the safest way to start out the game at any giving moment, especially after an up…
- Closed Beta OFFICIALLY Turned Open - 19 January 2018
For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics. Saving Before I go, saving is removed from this current build since it broke with the rest of the 3D objects.…
- Closed Beta OFFICIALLY Turned Open - 19 January 2018
For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics. Saving Before I go, saving is removed from this current build since it broke with the rest of the 3D objects.…
- IM STILL ALIIIIVE! - 5 January 2018
Happy Holidays!!! I first of all wanted to start out by saying happy holidays to everyone and happy new years! It's been an outstanding year at the least. With the new year comes a time for change and a fresh start to arise. Still Im celebrating by putting new items everywhere in Darkness and a Crowd for you all to discover in the near future. So what's new? It's recently come to my attention that Slimes have not been introduced to the community, along with a ton of new ideas that are soon to be shown in the game come the near future. I have so many new ideas I want to explore upon and so many things implemented at the moment. But before going through that I wanted to elaborate on what slimes are and they're capabilities. However that's not to say not much has been added. A new puzzle idea is in the works that requires the player to stack blocks using the spirit that glides along with y…
- IM STILL ALIIIIVE! - 5 January 2018
Happy Holidays!!! I first of all wanted to start out by saying happy holidays to everyone and happy new years! It's been an outstanding year at the least. With the new year comes a time for change and a fresh start to arise. Still Im celebrating by putting new items everywhere in Darkness and a Crowd for you all to discover in the near future. So what's new? It's recently come to my attention that Slimes have not been introduced to the community, along with a ton of new ideas that are soon to be shown in the game come the near future. I have so many new ideas I want to explore upon and so many things implemented at the moment. But before going through that I wanted to elaborate on what slimes are and they're capabilities. However that's not to say not much has been added. A new puzzle idea is in the works that requires the player to stack blocks using the spirit that glides along with y…
- Nominations are up! - 28 November 2017
Whats up? I understand the game isn't released yet which is why I don't expect many of you to vote on the game or nominate it for an award but I'm posting an announcement for two reasons, first I wanted to remind others the game still exists in-case it's been forgotten and secondly, I wanted to update on what's going on with the whole demo build for all. I wanted to start off by apologizing about the lack of recent progress as life is getting extremely busy. Today I have an essay to write in social studies and 10 chapters of a book I was supposed to read a week ago, like you all, I sometimes forget I'm just in highschool myself. WHATS TAKING SO LONG!! My mind tends to torture me when I don't get as much work done as I'd wish to have most days and in result I stay awake at night thinking what outlash the community will give me when December 14th comes and the game isn't exactly out. I pr…
- Nominations are up! - 28 November 2017
Whats up? I understand the game isn't released yet which is why I don't expect many of you to vote on the game or nominate it for an award but I'm posting an announcement for two reasons, first I wanted to remind others the game still exists in-case it's been forgotten and secondly, I wanted to update on what's going on with the whole demo build for all. I wanted to start off by apologizing about the lack of recent progress as life is getting extremely busy. Today I have an essay to write in social studies and 10 chapters of a book I was supposed to read a week ago, like you all, I sometimes forget I'm just in highschool myself. WHATS TAKING SO LONG!! My mind tends to torture me when I don't get as much work done as I'd wish to have most days and in result I stay awake at night thinking what outlash the community will give me when December 14th comes and the game isn't exactly out. I pr…
- Beta Build for all? - 5 November 2017
A chance to try out the beta? For those who purchased the game early through deals such as Otaku or Groupees Im considering opening up a version of the game to be played. This version would certainly not contain all of the game but a small sneak peak of everything highlighted in the second video from the store page. Not only would this allow the early players to get there hands on the game but also give the new players who are considering buying the game a quick look at what's to come and allow those who are interested, a chance to check out the game before buying it. If it's decided on, there will certainly be an announcement beforehand and a date near the middle of the month. And... I'm excited to show off what's to come to the world by December 14th (or later) and I hope you guys are too!!! I wish there were more to comment on right now and show off but I'm afraid right now the major…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 August 2017 | Progress in the making, Update 0.12.0 Closed Beta | 4249665521687601467 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
