- Aetherspace v 1.3.3 - Platform update and a few bug squished - 8 September 2017
- Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest Unity version. Shouldn't change anything, but it had to be done.
- Aetherspace v 1.3.3 - Platform update and a few bug squished - 8 September 2017
- Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest Unity version. Shouldn't change anything, but it had to be done.
- A short break - 5 August 2017
I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!
- A short break - 5 August 2017
I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!
- Aetherspace v 1.3.2 - ...More small fixes - 5 August 2017
- Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.
- Aetherspace v 1.3.2 - ...More small fixes - 5 August 2017
- Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.
- Aetherspace v 1.3.1 - Small fixes - 3 August 2017
- Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.
- Aetherspace v 1.3.1 - Small fixes - 3 August 2017
- Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.
- Aetherspace v 1.3.0 - Territory Missions - 24 July 2017
Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash that could happen when destroying a railgun-equipped ship and a respec being purchased despite not having enough credits to do so.
- Aetherspace v 1.3.0 - Territory Missions - 24 July 2017
Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash that could happen when destroying a railgun-equipped ship and a respec being purchased despite not having enough credits to do so.
- Aetherspace v 1.2.3 - 17 July 2017
Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarter, depending on the computer-controlled pilot's level. Bug Fixes - Fixed a problem with the skills of computer controlled pilot. - Fixed an issue that caused missiles to explode when hitting the shooter's deflectors. - Added a cap to the loot generation bonus (both to quantity and rarity) due to high reputation. Thanks to all the users who reported issues or gave suggestions!
- Aetherspace v 1.2.3 - 17 July 2017
Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarter, depending on the computer-controlled pilot's level. Bug Fixes - Fixed a problem with the skills of computer controlled pilot. - Fixed an issue that caused missiles to explode when hitting the shooter's deflectors. - Added a cap to the loot generation bonus (both to quantity and rarity) due to high reputation. Thanks to all the users who reported issues or gave suggestions!
- Patches, patches and more patches... - 14 July 2017
Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or having the wrong expiration date. Thanks to all the users who reported these issues!
- Patches, patches and more patches... - 14 July 2017
Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or having the wrong expiration date. Thanks to all the users who reported these issues!
- Aetherspace v 1.2.0 - 13 July 2017
- Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only one ship menu at a time can be open. Plus, when a ship has its menu open, its corresponding Destination Marker flashes, and when you start dragging a Destination Marker its corresponding ship flashes. - Added a few tutorial lines here and there. - Added a menu option to disable the teletype effect when opening ship menus. - Added a message when starting a new game with the tutorial enabled that warns the player that the tutorial enables some game features gradually, such as the multiplayer. - Fixed a bug that caused the Science Station tutorial to restart every time mission 6 was loaded. - Sped up the opening of the space station'…
- Aetherspace v 1.2.0 - 13 July 2017
- Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only one ship menu at a time can be open. Plus, when a ship has its menu open, its corresponding Destination Marker flashes, and when you start dragging a Destination Marker its corresponding ship flashes. - Added a few tutorial lines here and there. - Added a menu option to disable the teletype effect when opening ship menus. - Added a message when starting a new game with the tutorial enabled that warns the player that the tutorial enables some game features gradually, such as the multiplayer. - Fixed a bug that caused the Science Station tutorial to restart every time mission 6 was loaded. - Sped up the opening of the space station'…
- Aetherspace v 1.1.3 - 6 July 2017
Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite skill points, sorry :-) - Fixed a bug that sometimes caused a starship's hull color to be set at 6 when selected in the Hangar. - Fixed a bunch of typos. Yep, I won't misspell 'loose' and 'lose' ever again. - Enlarged the collider used to rotate Deflectors. Now they should be easier to rotate around. - Starbases are surrounded by a larger asteroid-free area, to prevent situations where a pilot takes off only to crash directly into an asteroid. - Added a few lines of tutorial about Maneuvers. - Players can now zoom in and out on the battle screen using the Up and Down arrow keys. - Pilots can be given call signs.…
- Aetherspace v 1.1.3 - 6 July 2017
Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite skill points, sorry :-) - Fixed a bug that sometimes caused a starship's hull color to be set at 6 when selected in the Hangar. - Fixed a bunch of typos. Yep, I won't misspell 'loose' and 'lose' ever again. - Enlarged the collider used to rotate Deflectors. Now they should be easier to rotate around. - Starbases are surrounded by a larger asteroid-free area, to prevent situations where a pilot takes off only to crash directly into an asteroid. - Added a few lines of tutorial about Maneuvers. - Players can now zoom in and out on the battle screen using the Up and Down arrow keys. - Pilots can be given call signs.…