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Aetherspace

Aetherspace Steam news

Munchkin's Lair | Jul 3, 2017 | game

Released

0players observed · 24 September 2026 - 04:40:17 UTC

Free To PlayIndieStrategyFree to PlaySpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

Aetherspace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews84
  • Release dateJul 3, 2017
  • DeveloperMunchkin's Lair
  • PublisherMunchkin's Lair

Genres: Free To Play, Indie, Strategy

Company pages: Developer: Munchkin's LairPublisher: Munchkin's Lair

Top Steam chartsTop 100 gamesGame directorySteam Store page

Aetherspace Steam news

Aetherspace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Aetherspace v 1.3.3 - Platform update and a few bug squished - 8 September 2017

    - Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest Unity version. Shouldn't change anything, but it had to be done.

  • Aetherspace v 1.3.3 - Platform update and a few bug squished - 8 September 2017

    - Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest Unity version. Shouldn't change anything, but it had to be done.

  • A short break - 5 August 2017

    I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!

  • A short break - 5 August 2017

    I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!

  • Aetherspace v 1.3.2 - ...More small fixes - 5 August 2017

    - Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.

  • Aetherspace v 1.3.2 - ...More small fixes - 5 August 2017

    - Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.

  • Aetherspace v 1.3.1 - Small fixes - 3 August 2017

    - Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.

  • Aetherspace v 1.3.1 - Small fixes - 3 August 2017

    - Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.

  • Aetherspace v 1.3.0 - Territory Missions - 24 July 2017

    Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash that could happen when destroying a railgun-equipped ship and a respec being purchased despite not having enough credits to do so.

  • Aetherspace v 1.3.0 - Territory Missions - 24 July 2017

    Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash that could happen when destroying a railgun-equipped ship and a respec being purchased despite not having enough credits to do so.

  • Aetherspace v 1.2.3 - 17 July 2017

    Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarter, depending on the computer-controlled pilot's level. Bug Fixes - Fixed a problem with the skills of computer controlled pilot. - Fixed an issue that caused missiles to explode when hitting the shooter's deflectors. - Added a cap to the loot generation bonus (both to quantity and rarity) due to high reputation. Thanks to all the users who reported issues or gave suggestions!

  • Aetherspace v 1.2.3 - 17 July 2017

    Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarter, depending on the computer-controlled pilot's level. Bug Fixes - Fixed a problem with the skills of computer controlled pilot. - Fixed an issue that caused missiles to explode when hitting the shooter's deflectors. - Added a cap to the loot generation bonus (both to quantity and rarity) due to high reputation. Thanks to all the users who reported issues or gave suggestions!

  • Patches, patches and more patches... - 14 July 2017

    Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or having the wrong expiration date. Thanks to all the users who reported these issues!

  • Patches, patches and more patches... - 14 July 2017

    Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or having the wrong expiration date. Thanks to all the users who reported these issues!

  • Aetherspace v 1.2.0 - 13 July 2017

    - Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only one ship menu at a time can be open. Plus, when a ship has its menu open, its corresponding Destination Marker flashes, and when you start dragging a Destination Marker its corresponding ship flashes. - Added a few tutorial lines here and there. - Added a menu option to disable the teletype effect when opening ship menus. - Added a message when starting a new game with the tutorial enabled that warns the player that the tutorial enables some game features gradually, such as the multiplayer. - Fixed a bug that caused the Science Station tutorial to restart every time mission 6 was loaded. - Sped up the opening of the space station'…

  • Aetherspace v 1.2.0 - 13 July 2017

    - Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only one ship menu at a time can be open. Plus, when a ship has its menu open, its corresponding Destination Marker flashes, and when you start dragging a Destination Marker its corresponding ship flashes. - Added a few tutorial lines here and there. - Added a menu option to disable the teletype effect when opening ship menus. - Added a message when starting a new game with the tutorial enabled that warns the player that the tutorial enables some game features gradually, such as the multiplayer. - Fixed a bug that caused the Science Station tutorial to restart every time mission 6 was loaded. - Sped up the opening of the space station'…

  • Aetherspace v 1.1.3 - 6 July 2017

    Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite skill points, sorry :-) - Fixed a bug that sometimes caused a starship's hull color to be set at 6 when selected in the Hangar. - Fixed a bunch of typos. Yep, I won't misspell 'loose' and 'lose' ever again. - Enlarged the collider used to rotate Deflectors. Now they should be easier to rotate around. - Starbases are surrounded by a larger asteroid-free area, to prevent situations where a pilot takes off only to crash directly into an asteroid. - Added a few lines of tutorial about Maneuvers. - Players can now zoom in and out on the battle screen using the Up and Down arrow keys. - Pilots can be given call signs.…

  • Aetherspace v 1.1.3 - 6 July 2017

    Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite skill points, sorry :-) - Fixed a bug that sometimes caused a starship's hull color to be set at 6 when selected in the Hangar. - Fixed a bunch of typos. Yep, I won't misspell 'loose' and 'lose' ever again. - Enlarged the collider used to rotate Deflectors. Now they should be easier to rotate around. - Starbases are surrounded by a larger asteroid-free area, to prevent situations where a pilot takes off only to crash directly into an asteroid. - Added a few lines of tutorial about Maneuvers. - Players can now zoom in and out on the battle screen using the Up and Down arrow keys. - Pilots can be given call signs.…

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2017Aetherspace v 1.3.3 - Platform update and a few bug squished4249665521687600928
25 August 2017Aetherspace v 1.3.2 - ...More small fixes4249665521687601160
33 August 2017Aetherspace v 1.3.1 - Small fixes4249665521687601284
424 July 2017Aetherspace v 1.3.0 - Territory Missions4249665521687601409
517 July 2017Aetherspace v 1.2.34249665521687601523
614 July 2017Patches, patches and more patches...4249665521687601643
713 July 2017Aetherspace v 1.2.04249665521687601749
86 July 2017Aetherspace v 1.1.34249665521687601858

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