- Transports • Patchnotes (1.2) ➥ - 26 February 2026
- Update 1.2 -new UI designBug fix: A bug related to custom theme settings has been fixedBug fix: Placing vegetation should now cost the correct amountMissing UI buttons and functionality addedSpeed limits for vehicles on bridges or in tunnelsSpeed limits for road vehicles on roads that are not fully developedBug fix: the expansion of city roads is now working as plannedThe steam effect for steam locomotives in tunnels is now deactivatedAdded some new iconsBug fix: Trains no longer sink into the ground when their route is recalculated.Bug fix: Trains no longer sink into the ground when exiting a tunnel.Bug fix: Trains no longer float through the air when going downhill after a curve.City measures now scale with city size.Borrowing and repaying money can now be done more quickly by holding down the corresponding buttons.Bug fix: Sabotage and espionage are now included in the financia…
- Testing branch updated - 13 January 2026
Hello!I've updated the testing branch build of the game.How do I get the testing branch build?Select Transports in your game library and open the properties window. There you will find a beta tab where the testing branch can be selected.Changes for version 1.2:new UI designBug fix: A bug related to custom theme settings has been fixedBug fix: Placing vegetation should now cost the correct amountMissing UI buttons and functionality addedSpeed limits for vehicles on bridges or in tunnelsSpeed limits for road vehicles on roads that are not fully developedBug fix: the expansion of city roads is now working as plannedThe steam effect for steam locomotives in tunnels is now deactivatedAdded some new iconsBug fix: Trains no longer sink into the ground when their route is recalculated.Bug fix: Trains no longer sink into the ground when exiting a tunnel.Bug fix: Trains no longer float throug…
- Update - Hotfix 1.191 - 13 August 2025
Changes for Hotfix 1.191: - fix for the refresh rate setting for starting in fullscreen mode - fix for switching to window borderless mode from fullscreen mode where the resolution size wasn't the nativ resolution - fix for a script bug for old savegames - indication for station connections I recommend starting a new game.
- Transports • Patchnotes (1.19) ➥ - 31 July 2025
- Update 1.19 -- changes to the building of bus and tram stops- a new option for the vehicle manager prevents upgrades to newer vehicle versions- vehicles can be sorted in the vehicle overview list now- changes to the vehicle manager UI- bug fixes to the decorative building as a mayor- you can retire as a mayor now- the station storage list can be expanded now- the camera will now follow a vehicle after centering it- changes to the camera- fixed a bug related to filters- volumetric clouds- added romanian and ukrainian city names- editing the land or planting vegetation costs nothing if no edit or planting has been done- added a visibility range slider to the game settings- added a object visiblity slider to the game settings- it is now possible to change the GUI and export the modified gui file (in Settings.ini: TxtGUIFile=0;ExportGUIFile=0;)- the tooltip for station extensions shows th…
- Testing branch updated - 3 July 2025
Hello!I've updated the testing branch build of the game.How do I get the testing branch build?Select Transports in your game library and open the properties window. There you will find a beta tab where the testing branch can be selected.Changes for version 1.19:- changes to the building of bus and tram stops- a new option for the vehicle manager prevents upgrades to newer vehicle versions- vehicles can be sorted in the vehicle overview list now- changes to the vehicle manager UI- bug fixes to the decorative building as a mayor- you can retire as a mayor now- the station storage list can be expanded now- the camera will now follow a vehicle after centering it- changes to the camera- fixed a bug related to filters- volumetric clouds- added romanian and ukrainian city names- editing the land or planting vegetation costs nothing if no edit or planting has been done- added a visibility range…
- Transports • Patchnotes (1.18) ➥ - 24 February 2025
- Update 1.18 - - city buildings with an entrance will be rotated towards the adjacent road - quick start will give you 1 million to start with - changes to the converter tool - lowered the max tax rate to 30% (from 60%) - new theme setting for changing sampling (ThemeSettings={ usePointSamling=true; ....} - new road type (new one directional road, vehicles can use the second lane to overtake slower vehicles) - replace vehicle overview list - new tab in the vehicles list that shows all vehicles with problems - godrays - textbox input improvements - snow system (vehicles can push snow away from roads) - SSAO fix - fix for waypoints - performance improvements - bug fix: trucks should no longer collide with other trucks under them (bridges and tunnels) - bug fix: pinned tasks should work properly now - UI changes - bug fix: If you build a house as mayor the correct building should now be b…
- Development update - 17 February 2025
Hello! I've updated the testing branch build of the game. I would like to introduce some of the changes: Suspension railways: Suspension railways are using a new collision system now. These now block exactly one tile and should correctly wait for other Suspension railway cars. Visual quality update: Most 3D models in the game now have gradient textures. Snow system: Originally I wanted to create scenario maps that would offer their own special content, such as new industries and special environmental conditions. I discarded the idea of creating scenario maps. The snow system is a remnant that can now be activated as an option in the Custom Game Start. I've made changes to the road construction system. This can lead to problems with old savegames. I recommend starting a new game. In addition, I fixed numerous errors and problems. I will communicate all changes soon with the update of t…
- Transports • Patchnotes (1.17) ➥ - 24 March 2021
I've updated Transports with the latest changes! - Update 1.17 - - fixed a problem with large station stocks - crash fix with cities - fix for depot placement - added russian city names - city task changes - soft shadows - light settings can be changed in the theme now - interface audio added - new GUI style - failed terrain height changes will display the preventing tiles now - donations to a city can be done in 5 steps now - bridge destruction fix (train bridges could be partly destroyed if a train was on it) - bridges can be destroyed even if a vehicle is under it now - building city streets (mayor) will cost money now - fixed a problem with city street building - new ingame help guides - vehicles can preserve goods now - bug fix: truck trailer jiggling - achievements will not be granted if mods are active in a running game - new opponent window in game customization - 8 new achievem…
- Development update - 24 December 2020
Development Update for the upcoming version 1.17! How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Hi everyone! I've updated the testing branch version of the game with the latest features and changes. An excerpt from the changes can be found below: Soft shadows Soft shadows can now be switched on for the game in the settings. Settings for light I've added settings for the light. These can be defined in the theme. GUI changes I updated the design of the GUI and added sounds. Help guides I've replaced the compendium with small help guides. Brief, step-by-step introductions can be found there. Ambient objects Ambient objects can now be placed at the cursor position. Feel free to share your thoughts. I wish you happy holidays! Thanks for your patience and support.
- Transports • Patchnotes (1.16) ➥ - 27 October 2020
I've updated the default branch for Transports with the latest changes! - Update 1.16 - - station blocklist - fixed a problem with the delivery of goods to stations - small visual change: the headquarters got a reflection in the headquarter building mode now - timestamps for events - you can copy a route to the route manager from a vehicle now - a internal change for the vehicle collision - canals can be build under bridges now - with a bad reputation you will not loose money anymore if you try to delete a city building - track placing exceptions - internal improvements and refactoring - Manufactory window can display 6 goods now - the game features outlines now (will be used by other themes) - truck trailer cramping (trailers will move to the towing vehicle once it enters a depot) - new attribute for industry placement: It is possible to bind industries to other industries now. This ca…
- Development update - 18 September 2020
Development Update for the upcoming version 1.16! How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Hi everyone! I've updated the testing branch version of the game with the latest features and changes: Customizable rail waypoints I have completely revised the rail system and built in the option of defining your own waypoints for curves and intersections (with mods). As a result, it is now possible for trains to move smoothly around curves. Diagonal tracks Thanks to the adjustments to the rail system, diagonal tracks can now also be implemented (Curves are replaced by diagonal tracks). I uploaded a first mod for diagonal train tracks to the Steam Workshop. Block delivery of goods It is now possible to block the delivery of goods to a station. Exceptions for the place…
- Transports • Patchnotes (1.15b) ➥ - 21 July 2020
- Update 1.15b - -Changes to the UI - New information text system implemented: When hovering over UI elements with the mouse, more and better formatted information can now be conveyed - Bug fix: a crash related to zeppelins was fixed - New cloud system - Bug fix: the prestige project progress wasn't displayed correctly in the city window - Bug fix: pressing 6 or 7 while editing text in a textbox will no longer activate or deactivate the first person camera - Bug fix: When destroying city buildings, the city will no longer randomly build new buildings on the destroyed area - Industries can now be demolished once they are in the player's possession - The delivery of goods to a station can now be turned off - You can scroll the game with the mouse on the border of the game window now (option in the settings menu) - Changes to the trains pathfinding algorithm - Functionality for unlocking i…
- Development update - 13 June 2020
Development Update for the upcoming version 1.15b. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Hi everyone! I've updated the testing branch version of the game with the latest features and changes. Changes to the UI I've made changes to the UI and changed some windows. The vehicle window for example shows additional information for trailers now. Reduces save game file size Some changes to the save game system reduce the size of save games by ~20%. Water shader I've changed the water shader. I hope it makes a more realistic impression now. Cutscene editor One of the most time consuming things of the last months was the creation of the cutscene editor. The new tool will allow me to create small cutscenes for my games. In the video you can see a sample scene with…
- Transports • Patchnotes (1.15a) ➥ - 24 April 2020
- Update 1.15a - - GUI changes - bug fix: production/comsumption list could be empty when switching cities - heavy performance optimization on the GPU side - GPU memory usage optimization - fixed: a bug with the airships - ThemeSettings structure added - visual bug fixed: specular light could be seen through objects - new terrain system for overview maps implemented (this will get in use with the next update 1.15b) - canals added to the game - fixed: a crash related to schedules - GUI changes: rework of the research window - GUI changes: rework of the rank window - changing the vsync value will not require a restart anymore - visual bug fixed: shadow map depth was to short - that resulted in grey blocks on the map - fixed: a bug in the shader code for units that could lead to incorrect height calculations for the water interaction I recommend starting a new game to test all new features.
- Development update - 21 April 2020
Development Update for the upcoming version 1.15a Please note: The update is available on the default branch now. I've updated the testing branch version of the game with the latest features. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Canals Channels can now be built in the game. Canals serve as transport routes for ships. Buoys can be built on the canals as a stop for ships. Game performance improvements I was able to improve the performance of the game considerably. On systems with a weaker graphics card, the game can run up to 2.5x faster. The game remains CPU intensive and that is a point that I will address in the upcoming updates. ThemeSettings All game data are summarized in a theme definition. In this definition, certain settings can now be changed (by…
- Transports • Patchnotes (1.14) ➥ - 24 December 2019
- Update 1.14 - - changes to the GUI - reduction of graphics memory usage and changes to the render pipline - cities will use the goods delivered to them continuously - changes to the industry production and industry storage system - renaming of stations and vehicles is possible now - mouse tooltips will scale with the UI scaling now - station connections can be manually be rechecked - you can create your own city names mods now - you can create your own language mods now - replaced the font with a new one that supports more characters - added transports airships (will be unlocked 1967 and 1984) - added a first person camera (activate with 6 and deactivate with 7, hold the left mouse button and drag the mouse for looking around) - bug fix: industry scripts should be started correctly again - new view frustum culling (should result in better overall performance of the game) - I've added…
- Development update - 16 December 2019
Development Update for the upcoming version 1.14 I've updated the testing branch version of the game with the latest features. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Resource maps I have added resource maps to the game. Industries can require a specific resource now. Control information In the bottom left corner you can find an 'i' now. Hovering it will show you some of the hotkeys and additional information. Suspension Railways A new transportation type is now available: suspension railways. Suspension railways are using one directional rails that can be build on land and water. https://www.youtube.com/watch?v=hzrDBaw8tog Feel free to share your thoughts. Thanks for your patience and support.
- Development update - 24 October 2019
Development Update for the upcoming version 1.14 I've updated the testing branch version of the game with the latest features. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Airships I've added some airships that can carry almost all goods on their cargo area. Language mods The game supports language mods now. You can take a look at the Guide to get to know how to make a language mod: GUIDE I've changed the fonts of the game for the support of more characters. New terrain generation I've changed the algorithm (Voronoi) for the terrain generation for the future support of more bioms. New view frustum culling I've replaced the old view frustum culling method with a better one. That should result in a slightly improved performance. First person no clip camera The new…
- Transports • Patchnotes (1.13) ➥ - 25 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30900350%2Fd6ab6e7418109608ec77421b4f3d1e07261709ff.png - Update 1.13 - Changes: - graphical improvements - GUI changes - bug fix: there was a bug in the animation system that could block the game - electricity overview map - power plants need more or less resources now, depending on the connected industries and cities - map borders - new vehicle type: submarine - bug fix: while building industries the height of the terrain will be checked now and it's no longer possible to create holes in the terrain. - bug fix: aircrafts shouldn't glitch through the ground anymore - ssao improvements - bug fix: tilt shift effect should not flicker anymore - bug fix: ai related game crash with old savegames fixed - two new power plants - you can reset the energy supplier now - you can now buy submarines - while constructing city buildings…
- Development update - 8 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30900350%2Fd6ab6e7418109608ec77421b4f3d1e07261709ff.png Development Update for the upcoming version 1.13 I've updated the testing branch version of the game with the latest features. How to get the testing branch update? Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry. Steam Workshop support https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30900350%2Fbb770618d72407942f8ffd3cd52f2467d2d4411b.jpg I've implemented Steam Workshop support in Transports. You can upload and update mods ingame now. The Steam Guide with instruction on how to create a mod will be finished soon. :) Feel free to share your thoughts. Thanks for your patience and support.