- Update 0.4.7.4 - 25 April 2018
Credits: - Brightlocker backer list updated MOBA: - Lighting updated - AI behavior updated - AI perception increased - Updated AI pathing - Wall models updated - Added ability to upgrade creeps - Turret logic updated - Turrets should now properly deal damage to all enemies - Enemies should properly drop credits - Map State widget added - Enemies and players should scale properly when they level - Turned off collision rendering for turrets Arena: - Rushers leap logic updated Social Space: - Moba widget updated Orion: - Material and texture updated for upper body armor pieces General: - Reward chest model and texture has been updated Bug Fixes: - Orion death animations fixed - Rushers getting stuck inside doors - Fixed a crash that was happening when travelling to the MOBA area - Fixed a rare crash during the MOBA game when collecting credits - MOBA Spectating widget should no longer show…
- Resurgence is on Sale 25% Off - 16 February 2018
The Lunar New Year Sale is here! We are offering Resurgence: Earth United at a discounted price for this event. We recently pushed an update so now is a great time to get into Resurgence. Don't forget to check out our Brightlocker page too!
- Resurgence is on Sale 25% Off - 16 February 2018
The Lunar New Year Sale is here! We are offering Resurgence: Earth United at a discounted price for this event. We recently pushed an update so now is a great time to get into Resurgence. Don't forget to check out our Brightlocker page too!
- Update 0.4.7.3 ("In-Betweener" Update) - 9 February 2018
Orion: - Falling speed is now accumulative - New particle effect added when Orion is jumping - IK system implemented for Orion animations (should now detect ledges) - Players now collide with each other Weapons: - New particle effects added when weapons are fired Social Space: - The Shop has received new tooltips - Armor is now available for purchase in the Shop Arena: - New transition added when a boss wave is started - Arena credits now fall to the ground - Arena credits have received is visual update Physics: - All enemies have had their physics assets updated - Fixed an issue with enemy texture stretching when physics was simulated on Rusher and Gunner enemies AI: - Rusher AI has been updated and optimized - Gunner AI has been updated and optimized - Boss AI has been updated - All AI should now properly switch targets - Material updated for Rusher - The Rusher, Gunner and boss now c…
- Update 0.4.7.3 ("In-Betweener" Update) - 9 February 2018
Orion: - Falling speed is now accumulative - New particle effect added when Orion is jumping - IK system implemented for Orion animations (should now detect ledges) - Players now collide with each other Weapons: - New particle effects added when weapons are fired Social Space: - The Shop has received new tooltips - Armor is now available for purchase in the Shop Arena: - New transition added when a boss wave is started - Arena credits now fall to the ground - Arena credits have received is visual update Physics: - All enemies have had their physics assets updated - Fixed an issue with enemy texture stretching when physics was simulated on Rusher and Gunner enemies AI: - Rusher AI has been updated and optimized - Gunner AI has been updated and optimized - Boss AI has been updated - All AI should now properly switch targets - Material updated for Rusher - The Rusher, Gunner and boss now c…
- Check out our Dev Blogs on Brightlocker - 2 February 2018
We have been posting Dev Blogs on Brightlocker, feel free to drop in and check it out here. Brightlocker Website
- Check out our Dev Blogs on Brightlocker - 2 February 2018
We have been posting Dev Blogs on Brightlocker, feel free to drop in and check it out here. Brightlocker Website
- Update 0.4.7.2 (Optimization Update) - 24 January 2018
- Resurgence is now on Brightlocker! - The Social Space has been updated with new models - Social Space lighting updated for optimization - More LODs have been added to the Social Space for optimization - Arena lighting updated for optimization - The Arena game state events have been reworked for network optimization - All weapons have been reworked for network optimization - How projectiles spawn and replicate to all clients has been reworked to improve player experience and reduce bandwidth - Orion class has been updated for optimization, and reducing network bandwidth - Orion pitch rotation limit increased - NEW: Jump sound for the Orion class - NEW: Sounds when walking for the Orion class - NEW: Jet Particle system added for the Orion class - NEW: Arena Boss Particle system - Audio updated for the Fail-Not and Arcing Deamon - Collisions updated in the Arena, Social Space, Projectile…
- Update 0.4.7.2 (Optimization Update) - 24 January 2018
- Resurgence is now on Brightlocker! - The Social Space has been updated with new models - Social Space lighting updated for optimization - More LODs have been added to the Social Space for optimization - Arena lighting updated for optimization - The Arena game state events have been reworked for network optimization - All weapons have been reworked for network optimization - How projectiles spawn and replicate to all clients has been reworked to improve player experience and reduce bandwidth - Orion class has been updated for optimization, and reducing network bandwidth - Orion pitch rotation limit increased - NEW: Jump sound for the Orion class - NEW: Sounds when walking for the Orion class - NEW: Jet Particle system added for the Orion class - NEW: Arena Boss Particle system - Audio updated for the Fail-Not and Arcing Deamon - Collisions updated in the Arena, Social Space, Projectile…
- We are live on Brightlocker! - 23 January 2018
Hey all, We have just been approved and put live onto Brightlocker.com. We are excited to share this experience with our community. Not only is this a great way for us as Developers to share the development process and connect with everyone, but we have options for generating some funding from it too. Feel free to follow us there and enjoy the Free dev blogs we will be dropping as often as we can. Resurgence on Brightlocker
- We are live on Brightlocker! - 23 January 2018
Hey all, We have just been approved and put live onto Brightlocker.com. We are excited to share this experience with our community. Not only is this a great way for us as Developers to share the development process and connect with everyone, but we have options for generating some funding from it too. Feel free to follow us there and enjoy the Free dev blogs we will be dropping as often as we can. Resurgence on Brightlocker
- Update 0.4.7.1 - 4 January 2018
Happy New Year All! We wanted to celebrate the new year by releasing a small update to solve some bugs that shipped with the previous update. Newly Added: - Sounds for Weapons - Sounds for Player - Sounds for Social Space - Enemy Emmisive now turns off on Death Bug Fixes: - Fixed Bug causing UI not to update after Armor Upgrades - Fixed Bug with weapon sounds not firing - Fixed bug causing client aim not to be replicated
- Update 0.4.7.1 - 4 January 2018
Happy New Year All! We wanted to celebrate the new year by releasing a small update to solve some bugs that shipped with the previous update. Newly Added: - Sounds for Weapons - Sounds for Player - Sounds for Social Space - Enemy Emmisive now turns off on Death Bug Fixes: - Fixed Bug causing UI not to update after Armor Upgrades - Fixed Bug with weapon sounds not firing - Fixed bug causing client aim not to be replicated
- Update 0.4.7.0 - Customization Update (Dec 20, 2017) - 21 December 2017
Update 0.4.7.0 General: - NEW: Orion Class Arena Armor Set (Heavy) - NEW: Armory Area in Social Space (Customize your Armor) - NEW: New look comes to the Social Space - NEW: Chest Purchasing from the shop (In Game Currency ONLY) - NEW: Radial Menu to activate Purchased Chests in Social Space or Arena - NEW: Controls listed on wall of Social Space to help Pilots recall their abilities - NEW: Arching Deamon Assault Rifle added - Overhaul to how data is stored and handled preparing for massive content drops - Reputation has been implemented to unlock shop content - Reputation is in a raw state still needs more attention - All Interactables in Social Space redone (Easier to find, clearer interface) - NPCs now have title widgets - Title widgets animate notifying players of availability - Cards have been redone again (Detail/Rarity/Fresh) - Chests have been redone to drop one card type at a t…
- Update 0.4.7.0 - Customization Update (Dec 20, 2017) - 21 December 2017
Update 0.4.7.0 General: - NEW: Orion Class Arena Armor Set (Heavy) - NEW: Armory Area in Social Space (Customize your Armor) - NEW: New look comes to the Social Space - NEW: Chest Purchasing from the shop (In Game Currency ONLY) - NEW: Radial Menu to activate Purchased Chests in Social Space or Arena - NEW: Controls listed on wall of Social Space to help Pilots recall their abilities - NEW: Arching Deamon Assault Rifle added - Overhaul to how data is stored and handled preparing for massive content drops - Reputation has been implemented to unlock shop content - Reputation is in a raw state still needs more attention - All Interactables in Social Space redone (Easier to find, clearer interface) - NPCs now have title widgets - Title widgets animate notifying players of availability - Cards have been redone again (Detail/Rarity/Fresh) - Chests have been redone to drop one card type at a t…
- Update 4.6.0 (November 22, 2017) - 22 November 2017
Welcome to Resurgence: Earth United Alpha! Update 0.4.6.0 General: - New: The Orion class has been revamped! - Orion: New Model, Animations, and Abilities (Melee - Q and Sprint - Left Shift)! - Added in framework for swapping armor pieces - New: Animations added to guns! - New: Enemy Elites! - New: Game Event Feed System! - Game Event Feed System: General game events will appear here (i.e. mission progress, players dying, joining/leaving the game, etc.) - The social space has been updated! - The options menu has been updated! - Main Menu updated! - Added in a new damage indicator system when a player receives damage from an enemy - Updated damage numbers, chest name and player name UI - Added in a gear score value beside player name tag - Network / general code optimizations - New sound effects implemented - Card drops now also appear in the world when a chest is opened in the arena - L…
- Update 4.6.0 (November 22, 2017) - 22 November 2017
Welcome to Resurgence: Earth United Alpha! Update 0.4.6.0 General: - New: The Orion class has been revamped! - Orion: New Model, Animations, and Abilities (Melee - Q and Sprint - Left Shift)! - Added in framework for swapping armor pieces - New: Animations added to guns! - New: Enemy Elites! - New: Game Event Feed System! - Game Event Feed System: General game events will appear here (i.e. mission progress, players dying, joining/leaving the game, etc.) - The social space has been updated! - The options menu has been updated! - Main Menu updated! - Added in a new damage indicator system when a player receives damage from an enemy - Updated damage numbers, chest name and player name UI - Added in a gear score value beside player name tag - Network / general code optimizations - New sound effects implemented - Card drops now also appear in the world when a chest is opened in the arena - L…
- The Future of Resurgence: Earth United - 3 November 2017
Today at Pixel by Pixel, we want to share the future plans for Resurgence: Earth United. Now we wont go into heavy detail of some of the upcoming features, but we want to share the overall goal. Features to be implemented: - Revamp of Player Character/Abilities - Armor System Implementation (Includes Abilities) - Orion/Paladin/Teknocrat Class Implementations - Polish up Current Implementations - Planet Assaults (Story) We just spent a couple days cleaning up the project preparing for the next big push. Starting Next week we will be moving into a new development phase. Cleanup tasks - Old files merged - Assets renamed to follow a new naming convention to match project scale - Removed old content not being used reducing the project from 3.5 GB to 2.7 GB Some Concepts
- The Future of Resurgence: Earth United - 3 November 2017
Today at Pixel by Pixel, we want to share the future plans for Resurgence: Earth United. Now we wont go into heavy detail of some of the upcoming features, but we want to share the overall goal. Features to be implemented: - Revamp of Player Character/Abilities - Armor System Implementation (Includes Abilities) - Orion/Paladin/Teknocrat Class Implementations - Polish up Current Implementations - Planet Assaults (Story) We just spent a couple days cleaning up the project preparing for the next big push. Starting Next week we will be moving into a new development phase. Cleanup tasks - Old files merged - Assets renamed to follow a new naming convention to match project scale - Removed old content not being used reducing the project from 3.5 GB to 2.7 GB Some Concepts
- Update 0.4.5.2 - Novermber 1, 2017 - 2 November 2017
- Fixed a bug with character meshes becoming invisible when respawning in the Social Space - Card progress bar is now always clickable and will display the cost of the next upgrade