SPSTEAMPULSELIVE ANALYTICS
Tank Wars: Anniversary Edition

Tank Wars: Anniversary Edition Steam metadata

Stefan Fleischer | Mar 13, 2021 | game

Released

0players observed · 10 October 2026 - 20:33:42 UTC

ActionCasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)960
  • Revenue (VGI)$5,998
  • Review score79% positive

Tank Wars: Anniversary Edition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)960
  • Revenue (VGI)$5,998
  • Review score79% positive
  • Total reviews29
  • Release dateMar 13, 2021
  • DeveloperStefan Fleischer
  • PublisherStefan Fleischer

Genres: Action, Casual, Indie, Simulation, Strategy

Company pages: Developer: Stefan FleischerPublisher: Stefan Fleischer

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tank Wars: Anniversary Edition Steam metadata

Tank Wars: Anniversary Edition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/697950/metadata
Steam Storehttps://store.steampowered.com/app/697950/
Steam Communityhttps://steamcommunity.com/app/697950
PCGamingWiki search
IGDB searchSearch IGDB for Tank Wars: Anniversary Edition

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 23 positive, 6 negative

Price and discount

$5.99 (25% off from $7.99)

Platforms

Windows

Categories

Single-player, Multi-player, PvP, LAN PvP, Shared/Split Screen PvP, Co-op

Achievements

44

Platform releases
  • Steam 27 November 2017

Latest Steam announcements

  • Network Update - 28 September 2026

    Some of you told us about occasional disconnects or crashes in multiplayer matches. We couldn't reproduce them ourselves, but we took a good look at the network code in general. As we know, there is quite a bit of tidying up to do. Please also refer to our Welcome to Tank Wars: Anniversary Edition thread for this, particularly the section regarding online play. Hoping to have already achieved some improvement, we have tackled the following: Network improvements Searching for servers in Internet mode is more reliable now, and established connections are more stable. Far less network traffic in hectic moments: the game now bundles its updates, and the terrain sync at the start of each turn shrank to a tiny fraction of its former size. So go ahead and fire those Dirt Blasts, the line won't clog up anymore. Host and clients check whether they are running the same version of the game, and th…

  • Minor Update - 8 September 2026

    Following the recent updates, today brings only a few quick, minor bugfixes:BugfixesThe calculation for the Homing Missile's targeting has been further refined to account for gravity over the remainder of the flight path.In Big Picture Mode, the Steam keyboard could sometimes reopen immediately after being closed if the mouse cursor was positioned over the respective text input field and the Right Trigger (RT) on the gamepad was still pressed. This issue should now be resolved.

  • QoL Update: Zoom, Auto-Scroll, Steam Input, Controller Glyphs - 30 August 2026

    Today's update brings a few quality-of-life improvements for added convenience, specifically zoom and auto-scroll, along with a few other things. Before we get to the heart of the matter, a brief word on the thematic background: For nostalgic reasons, the game tries to emulate a vertical height of 200 pixels from the old 320x200 VGA resolution, so-called "Mode 13h". Even though we know that not everyone likes this, all of this was and remains intended. For matches on large maps, there is a (manual) scroll function to shift the view sideways. Admittedly, that was more of a hassle than anything else. Feature updates We have gone ahead and now added a zoom feature for matches where the game world exceeds the screen size. In doing so, we’re also addressing community requests again, at least between the lines. We remain of the opinion that the huge virtual pixels on your screens are not an a…

  • Medium Update - 19 July 2026

    Do you remember what we said in our last minor updates some weeks ago, that we still have quite some possibilities for further development in the pipeline? Well, party people, here we are now with a few feature updates, in order of increasing dramatic intensity: Feature updates Vertical Rocket has been renamed and is now called Vertical Strike or simply V-Strike. That’s all there is to say about this. The Homing Missile no longer drags your shell towards the target like a gravity well, it now actually steers it. The guidance turns the missile instead of accelerating it, so it corrects your aim without whipping the shell around the target at the last moment. The correction is strongest early in the flight, while there is still time to act, and fades out as the missile closes in. That makes the missile do what it always promised: it takes a shot that is slightly off and puts it on target,…

  • Minor update - 25 June 2026

    Here’s another quick update. If you wanted to be uncharitable, you could call it a bugfix, but we’d rather frame it as a feature update because that sounds more positive.Feature updatesTo avoid melting your graphics cards, which would be a real shame, especially for a game with such modest requirements, we’ve finally enabled VSync. Once again, many thanks to the community here as well! Bottoms up!And do you remember what we said in our last minor update a few weeks ago, that the game was nearly feature-complete? Yes, but we also mentioned, however, that we still have quite some possibilities for further development in the pipeline. Well, that’s exactly what we’re working on right now. Don't worry, the changes won't be too drastic. But, as we know, it's the little things that bring joy to life. So, stay tuned!

  • Minor update - 5 June 2026

    If you thought this game was dead, you were mistaken. It’s just that we consider it to be nearly feature-complete. Of course, we still have plenty of possibilities for further development in the pipeline, and good ideas sometimes come from the community as well. But we always have to consider how new features might impact existing elements, and, being a hobby project, limited resources are another factor to contend with.Anyway, last week we played another internal round and ran into a bug. Of course, that had to be fixed with priority. So, here we are:BugfixesFor stability reasons, projectile speed is capped at a specific rate, specifically 1,000 pixels per tick. Previously, this was achieved by limiting the magnitude of the velocity vector whenever the speed would have otherwise exceeded the limit. However, this could result in the vertical velocity component having almost no influence…

  • Minor updates - 5 September 2023

    After a long time there is finally an update with some minor adjustments and fixes: Feature updates AI players now "fake" some thinking time to avoid shooting too fast in real-time matches. The thinking time depends on the skill level of the respective AI player. After "faking" some thinking time and before an AI player finally fires his/her shot, it is briefly checked whether the selected alternative is still valid/meaningful. If not, a new shot is calculated. The AI trait "Jelly Monkey" primarily considers the victory count and secondarily the difference between kills and deaths (not just the number of kills alone) when selecting the "best" shot. A tank now earns money for winning a round with less than 10 energy left. Napalm Bomb cost reduced from $ 475 to $ 450. Tesla Bomb cost reduced from $ 1.500 to $ 999 and damage radius increased from 3 pixels to 4 pixels. Goo Shot blast power…

  • We have left Early Access - 13 March 2021

    Hello everyone, Exactly four years ago today, the groundbreaking ceremony for the game's development took place. And this day we have now used to leave Early Access. We are of the opinion that there is no longer need for fundamental changes. However, this does not mean that we will not continue to care. If we see the need to change certain things or even add new features, we will of course do so. We will also be happy if you tell us about any bugs or other problems so that we can hopefully address them as soon as possible. We hope you continue to enjoy the game!

  • COVID-ready: Internet mode - 21 February 2021

    Good news, everyone: Tank Wars: Anniversary Edition is now "COVID-ready"! Better late than never: Feature updates In addition to LAN mode, we have implemented another networked multiplayer mode based on Steam Networking that allows you to play with your friends over the Internet. It was a deliberate decision to limit this mode to players who you are friends with on Steam. There are many reasons for this, but the two most relevant are the following: Tank Wars: Anniversary Edition is still best played as a hotseat match on a Saturday evening with some friends. The main intentions for networked multiplayer mode(s) at all were to enable simultaneous mode and real-time mode against each other and to address unfavorable room situations with regard to input and output devices with several players. While the first is more of a "gimmick", the second aspect is becoming more important with spatial…

  • New options: keep/sell weapons/items - 28 December 2020

    Merry Christmas and a Happy New Year! The Christkind has granted us two new game options: Feature updates "Keep weapons/items on death": If this option is not activated, a tank will lose one copy per weapon/item when it dies. (Tanks which did not get a turn at all are spared.) "Weapons/items can be sold": If this option is not activated, purchased weapons/items can no longer be sold.

  • Steam achievements - 27 November 2020

    Today there is a quick little update: Feature updates Steam achievements have been added and enabled, a whole bunch of them. Bugfixes A bug where the Tesla Bomb did not cause any damage has been fixed.

  • Major Revision, AI System, New Options - 14 November 2020

    First of all, I am sorry that the update has been a long time coming. But we did a major revision and, for example, completely renewed the AI system. And extensive activities are not so easy for a private hobby project with a full-time job and family in mind. However, we have tried to respond to community wishes as much as possible, provided that they did not conflict with our own opinion (for example, we already implemented game options for making the initial money and the per-round earnings configurable per player, but then took that out again because we felt it would negatively affect armory development during a match). This is what we've been doing for the past few months: Feature updates The AI system has been completely renewed. Not only can the basic skill level be set for each AI player as before, but now also different character traits. We hope that this will address some commu…

  • In-game chat - 10 June 2019

    Every now and then we come to a few improvements: Feature updates A first draft of the in-game chat has been added. Bugfixes Networked multiplayer mode (LAN) has been improved (but still beta).

  • LAN mode - 18 May 2018

    We just deployed a first beta version of the LAN mode. Feature updates Networked multiplayer mode (LAN) is in beta now: It could still be a bit jerky. And the in-game chat is not implemented yet.

  • 0.9.3b - build 294 - 3 January 2018

    Happy New Year everybody! We are still working on the networked multiplayer mode. In the meantime, we deployed some minor changes and fixes: Feature updates The Plasma Melter is slightly bigger now. The Sequence Bomb doesn't come with overlapping sounds and lights anymore. For real-time matches, an optional "action cooldown" has been introduced that can be used alternatively to or together with round/turn timers. For classic (turn-based) matches, the turn order of the players has been improved. The "intelligence" of AI players has been worsened. The lights of the tanks changed from point lights to spot lights. The calculation for the total ambient illumination intensity has been updated. Water reflections have been updated. Bugfixes A bug where the match wouldn't proceed to the next round has been fixed.

  • Some minor updates - 3 January 2018

    Happy New Year everybody! We are still working on the networked multiplayer mode. In the meantime, we deployed some minor changes and fixes: Feature updates The Plasma Melter is slightly bigger now. The Sequence Bomb doesn't come with overlapping sounds and lights anymore. For real-time matches, an optional "action cooldown" has been introduced that can be used alternatively to or together with round/turn timers. For classic (turn-based) matches, the turn order of the players has been improved. The "intelligence" of AI players has been worsened. The lights of the tanks changed from point lights to spot lights. The calculation for the total ambient illumination intensity has been updated. Water reflections have been updated. Bugfixes A bug where the match wouldn't proceed to the next round has been fixed.

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Minor Update1842846814456597
225 June 2026Minor update1836506165551480
35 June 2026Minor update1834602721191645
45 September 2023Minor updates5141476355676659319
528 December 2020New options: keep/sell weapons/items3917534300087766383
627 November 2020Steam achievements3856733252008922776
710 June 2019In-game chat2411028931155196715
83 January 2018Some minor updates4249665521687776907

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID697950
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$5.99 (25% off from $7.99)
Free to playNo
Discount25%
Original price USD$7.99
Current price USD$5.99
Release dateMar 13, 2021
DeveloperStefan Fleischer
PublisherStefan Fleischer
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent79%
Positive reviews23
Negative reviews6
Total reviews29
Steam recommendationsNot available
Achievements44
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/697950/

Short description

In Tank Wars: Anniversary Edition, a player has to control a (stationary) artillery tank in order to take down opponents with ballistic shots from a selection of different weapons. We paired old school, pixelated, low-resolution 2D graphics with some modern-ish concepts and effects.

About this game

Tank Wars: Anniversary Edition Do you like classic game concepts? Do you like old school, pixelated, low-resolution 2D computer graphics? Do you like pixels? We do. We like pixels a lot. We love pixels. And we love classic game concepts, especially this one. In Tank Wars: Anniversary Edition , a player has to control a (stationary) artillery tank in order to take down opponents with ballistic shots from a selection of different weapons. Tank Wars: Anniversary Edition supports three different game modes: Classic (turn-based) : In classic mode (or turn-based mode), the players perform their shots successively, one after another, until only one tank (or only one team) is still alive. While one player performs his or her shot, the other players have to wait until it's their individual turn. Simultaneous : In simultaneous mode, the players make their settings for their next shot simultaneously. After all players have confirmed their individual firing settings, all tanks fire their weapons at the same time. The procedure repeats until only one tank (or only one team) is still alive. Real-time : In real-time mode, all players may fire at their own will and at any time, provided that they don't already/still have a projectile flying around. This massacre lasts until only one tank (or only one team) is still alive. However, Tank Wars: Anniversary Edition was originally built as a couch game for Saturday evenings with some friends and remains at its best when enjoyed that way in classic (turn-based) mode. Tank Wars: Anniversary Edition is a remake of an adaptation of a number of artillery games from the 80's and 90's. We don't know who is or was the actual pioneer of this game concept back then, so we cannot give credit to a single specific person or company. Regarding name and gameplay of Tank Wars: Anniversary Edition we want to mention Kenneth Morse at least. Anyway, many games, clones, adaptations, and remakes following this basic concept have been made through the years. Some newer games have a lot of different game settings, modes, and other features as well as modern graphics and effects. However, Tank Wars: Anniversary Edition , as a remake of an adaptation…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
47LAN PvP
37Shared/Split Screen PvP
9Co-op
48LAN Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
59Steam Input API Support
23Steam Cloud
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Tank Wars: Anniversary Edition's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Oct 10, 2026 to Oct 10, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $5.99 during rows named Steam sale. The latest recorded window starts Oct 10, 2026 and ends Oct 10, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Oct 10, 2026 through Oct 10, 2026. The latest run records $5.99 for 1 day of uninterrupted daily tracking with a listed discount from $7.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tank Wars: Anniversary Edition at $5.99 in USD, with a listed base price of $7.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$7.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$5.99$7.9925% (Steam sale)Steam Store - Steam sale

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Bongo Cat156,17610 October 2026 - 21:09:05 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2779,58510 October 2026 - 18:38:27 UTC90,706842EA CANADA, EA Romania
War Thunder75,88810 October 2026 - 17:12:37 UTC125,317781,076Gaijin Entertainment
Project Zomboid69,71810 October 2026 - 21:18:34 UTC122,811486,203The Indie Stone
Stardew Valley52,95710 October 2026 - 19:42:05 UTC236,6141,016,067ConcernedApe
VRChat50,92410 October 2026 - 21:22:07 UTC74,217269,026VRChat Inc.
Farming Simulator 2547,71810 October 2026 - 20:14:19 UTC135,88351,357GIANTS Software
Euro Truck Simulator 245,26210 October 2026 - 21:03:19 UTC73,289940,058SCS Software
Hearts of Iron IV44,07610 October 2026 - 21:09:33 UTC93,196377,014Paradox Development Studio
Dressmaker34,69310 October 2026 - 17:45:16 UTC37,946Not availableelyaradine, raithza, oomsarel
Garry's Mod34,34810 October 2026 - 20:57:59 UTC73,7501,258,308Facepunch Studios

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