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KnightOut

KnightOut Steam news

2nd Studio | Jun 3, 2022 | game

Released

0players observed · 23 September 2026 - 19:11:48 UTC

ActionAdventureCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

KnightOut news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews22
  • Release dateJun 3, 2022
  • Developer2nd Studio
  • PublisherFig Publishing Inc.

Genres: Action, Adventure, Casual, Indie, Strategy

Company pages: Developer: 2nd StudioPublisher: Fig Publishing Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

KnightOut Steam news

KnightOut news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Stability, Performance & Demo Update #16 - 9 February 2026

    Thank you to everyone who has played and shared feedback. This update improves performance and stability, fixes issues, adds Russian language support, and introduces a playable demo. The demo will be available shortly after Steam approval.Changes in this update:Improved overall performance and stabilityFixed several localization issuesAdded Russian language supportFixed various bugsAdded a playable demo so you can try the game before buyingOptimized for Steam Deck

  • KnightOut is OUT and 30% off! - 3 June 2022

    If you encounter any bugs please let us know and we will do our best to fix them as soon as possible. Please contact us through our discord server or e-mail, [email protected] If you have played the game, don’t be shy, leave a review :) If you reviewed the game in early access you can update it as well. The more reviews we get, the more visibility we will gain on Steam as well. We really appreciate the feedback. Stay Knightly /Dennis

  • KnightOut is finally releasing on the 3rd of June!! - 27 May 2022

    After 5 years in development KnightOut is finally releasing on the 3rd of June on Steam and Nintendo Switch. Wistlist it now! You can get the game now, but wait for our launch discount that comes the 3rd of June. If you wanna help us get the word out, every like, comment and share counts so don’t hold back :) We can’t wait for you to play the game and let us know what you think. Stay Knightly /Nikki and Dennis

  • Knightmare on Brawlstreet is back ! Update #15 - 17 October 2021

    Play anytime during the event to unlock spooky Halloween items for your knight. Every other day you play the game you will unlock new Halloween themed goodies. We have retouched the environments and given them all a Halloween flare with spooky décor such as Jack-O'-Lanterns and spider webs. It's the prefect time to enjoy the spooky vibes in KnightOut, alone or with a friend. We also now added steam achievements ! Changes: Fixed bug where you couldn’t go back to the menu from the tutorial in 4k resolution. Fixed a bug where you could die in the first part of the tutorial but not respawn or complete it. Fixed a bug where key binding settings only would open once and not the second time you try to open it. Fixed bug where the loading text in the tutorial would look weird in 4k resolution. Fixed bug where the loading screen with tips etc. would look weird in 4k resolution. Fixed bug where t…

  • Now featuring sidescroller maps - Update #14 - 24 September 2021

    Finally we a new update for KnightOut. We hope it was worth the wait! 2 new classic maps added to the story section. 2 new sidescroller maps added to the story section. We added a new world in the story section to explore. The first 5 levels are easier now. It’s now easier to proceed and the gates only require 6 cupcakes now instead of 10. We added a new enemy cinematic introduction for the brute in the first world. We reworked the jump of the knight, so he can now do half jumps. It’s now easier to bounce on mushrooms. We also added text and credits to the end of the story section. Plus a ton of bug fixing as usual. Stay Knightly

  • Update #13 - Small fixes - 7 July 2021

    Small fixes regarding artifacts in different levels, which are now fixed. The leaderboards wasn't showing in arcade mode, which is now fixed.

  • Update #12 - 4 new levels, Localization & key mapping - 11 May 2021

    Hi fellow knights, It’s been a little bit longer since our last update. There will be fewer updates as we approach release, since most work is behind the scenes with various bug fixing etc. We added 4 new levels and redid level 6. Which means tons of new fun to give a go if you have been playing the game for a while. We also added two translations, Danish and French. We will add more at a later date. Lastly we added a feature some of our players have been requesting, key binding which means you can change the current setup and make it your own. It should make it easier to be two players on one keyboard. We also fixed some bugs. Stay Knightly !

  • Update #11 - Story Mode - 25 November 2020

    We are introducing a new mode in KnightOut, story mode! We are really excited since it’s something we have been working on for a long time. The enemies we added to arcade mode and the changes we did all lead up to this. In the story mode you will enter Braal Kingdom, a kingdom which once had an abundance of riches with cup cakes and sweets but now struggles to afford even the smallest castles. One peasant decides to go on a journey to help the royals and rebuild their empire. You will play through several levels, gain more weapons to your arsenal and be rewarded with cup cakes that unlocks new worlds. It’s a single-player and co-op mode.We would love to hear your feedback on our discord channel. Stay knightly Changes: Story mode is added. Soaker now does less damage to drakes. Respawn is now longer in arcade depending on the number of players. Wizards and Archers now spawn at later wave…

  • Update #10 - Knightmare on Brawl Street - 21 October 2020

    Celebrate Halloween with KnightOut's "Knightmare on Brawl Street" event. Play anytime during the event to unlock spooky Halloween items for your knight. Every other day you play the game you will unlock new Halloween themed goodies. We have retouched the environments and given them all a Halloween flare with spooky décor such as Jack-O'-Lanterns and spider webs. It's the prefect time to enjoy the spooky vibes in KnightOut, alone or with a friend. You will find the new enemy in arcade mode, it’s baby drakes that comes more often than regular drakes. They are easier to knock out but often attack in groups. Beware they are a challenge. We would love your feedback on the new event and the changes. We would also like to encourage you to leave an honest review if you haven't done so already, it helps new players decide if they want to give KnightOut a go. What’s next? We have some great updat…

  • Update #9 - Minor Fixes - 7 October 2020

    Changes: Drake’s now don’t fly into each other. Drake’s and Wizard’s don’t attack each other anymore. Drake’s takes more damage from melee attacks now. Fixed bug where the explosion after a fireball wouldn’t appear. Grunts, brutes, drakes and wizards now don’t get their bodies stuck in the air after dying. Fixed bug where the wizard would get stuck in an attack animation after his death. Shield now works against grunt’s melee attack. The wizard's healing is now reworked, he throws a healing potion for more clarity. Stay knightly

  • Update #8 - The Wizard Arrives - 24 September 2020

    We are excited to introduce a new enemy. The wizard arrives, he is never late, nor is he early, he arrives precisely when he means to. He can heal other enemies and cast fireballs making him a first priority target. We aim to improve his animations and abilities, but we wanted to give you a chance to play against him. Changes: New enemy, the wizard. The brute now has a special attack. We changed the animations of the grunts to be more clear. Various bug fixes. Stay Knightly

  • Update #7 - New enemy ! - 17 August 2020

    It’s really hot in our office, but not hot enough! That is why we added drakes that spew fire in arcade mode. You can play it right now. We also worked on the difficulty for arcade mode, and added a feature where if you are more than one player the enemies will be tougher as well. Let us know your feedback on discord or in the comments. You now also gain XP in arcade mode. Changes Better jump for grunts where they will jump faster. More accurate attacks for grunts, they are now faster. Fixed several bugs causing the grunts to get stuck in animations while dying. Balancing: Enemies now have more life when you play more than one player. Fixed bug where enemies could spawn on top of each other when you tab out. Fixed bug where if you dragged out walls and the building round ended, the GUI would still be there. Fixed bug where music would get stuck in arcade. Fixed bug where sounds would ge…

  • Update 5 - Introducing Arcade Mode - 25 June 2020

    The summer is upon us. What better way to spend a evening than firing up under KnightOut to keep your mind off that terrible sunburn you got. KnightOut now features an arcade mode. In arcade mode you will fight against hordes of enemies, singleplayer og co-op with a friend. We implemented Steam leaderboards so you can compete against us and other players which really gives it another dimension. Currently it features 3 different enemy types. It’s a work in progress and we are actively working on it. We want to improve the AI and add more enemies that we already have been working on. The mode needs some more variety but we want you to get your hands on the mode as early as possible so we can get a better idea of how to take it further. With your help we can take the game mode to the next level, so please leave us your feedback. We are celebrating this update with a 30% discount! Changes:…

  • Update #4 - Profile and 25% off ! - 15 May 2020

    We updated KnightOut with a profile section where you can check your progression and see what you can unlock. We also fixed a bunch of bugs and added some small tweaks. The game is 25% off this weekend (from 10 am pacific time). Changes: Bear traps now resets at the start of the building phase. Added “Press “X” key to continue” to load screen. Added “Next tip” to load screen. Added Archer hat for the knights. Added bounce animation to mushrooms in mushroom forest. Fixed bug where it wouldn’t show keyboard controls in tutorial for left keyboard controls. Profile added to main menu, you can now see your unlocks and level in the profile. Added damage indication on objects, they now shine red on hit. Fixed bug where the player was unable to destroy weapons with swords. Fixed bug where if you set gold in customized match it would carry over to the tutorial. Added controls in pause menu to th…

  • Update #3: Ease of Life - 23 April 2020

    Changes: We added an info panel when building that shows player controls. We added player controls when pausing based on the player who paused. The player who paused will now control the pause menu. Added controls to bumpers and triggers on controllers. (RT, LT now draws shield, RB interacts with items and LB attacks.) We reworked our system when a player goes back to main menu. (Hopefully it fixes the bug with getting stuck at loading) Added instruction screen before starting a game. Added 4 different loading screens with tips for how to play the game. Fixed bug with left bumper not changing item on XBox controllers.

  • Update #2 - 2 April 2020

    Changes: Fixed bug where the regent could get stuck in the air if he jumped on another character. Fixed bug where catapulted stones could get stuck on the ground. Adjustment to the flee function of regents, should make them not flee when there is no players or they are dead. Fixed bug where the knight would run backwards and be unable to attack. Fixed issue where your gold in tutorial would depend on the gold you set in customization when you went back to the tutorial. Updated the shader for building, it now doesn’t glow in the mushroom map and doesn’t have unwanted graphic artifacts. Fixed bug where cannon balls would do more damage the longer you play. Fixed visual bug where explosion from cannon balls would be delayed. Fixed bug where king would jump through walls, now he won’t jump if there is an object on top of him. Default build time reduced from 120 to 90 seconds

  • Update #1 - 31 March 2020

    Thank you for playing KnightOut and for giving us feedback on the forum and discord. Changes: Duplicate player bug is fixed: We now check if there is a player already on the map, if there is we can't spawn more. Explosion damage from cannons reduced from 150 to 49. Because the cannons needed to be balanced so it wasn’t only a battle of cannons. Restart tutorial is removed: There is a few bugs with this function but you can restart the tutorial if you go to main menu and then run it again. Increased wood walls vulnerability against explosions. Stuck at loading screen: If you get this bug we would be happy to hear how you got it. We have been trying to figure out where it comes from and how to fix it. We have done some adjustments, but the bug may still occur. Feedback is as always very welcome.

  • KnightOut is out on Steam ! - 27 March 2020

    KnigthOut is finally out on Steam. We hope you will enjoy playing it and tell us what you think, especially if you encounter bugs. We made a small launch video. Join us on discord where you can find new friends to play against. Stay knightly.

  • KnightOut is releasing in early access March 27 ! - 14 March 2020

    After 3 years we are finally releasing KnightOut into early access, we hope you will join us on this journey. Along with that comes a new trailer. Exciting right? The game is not finished yet, if you should be in doubt. At the moment the game contains: Local multiplayer* 16 items to build 4 different maps Different gear to unlock A tutorial for 1-4 players * You can play with your friends online via Steam’s “Remote Play Together Which means that there are more features and content in the making. We have been polishing and bug fixing in order to craft the best experience for backers and new players. We will use early access as a testing period and update with more features as we go along. Since we are a very small game company (mainly just two people) we could really use your help. We would love to hear your ideas and feedback on the game so far. Either in the comments or on our discord…

  • The royal will flee! New lobby and stage - v.3.8.9a - 14 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31194672%2F05e5104f71999542f4c93fd8f8089abd629f6c7e.jpg It’s been a while. Since the last update we have been working on a single player campaign and online multiplayer but we are not ready to reveal those features yet. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31194672%2Fab6c244f538b74b6a40e90cfa5bd19418c8a7fb6.jpg Changes: We changed the king on the blue team to a queen. The king or queen will now spawn different places on the stage within your building area. The king or queen will flee as the opponent approaches. They will run and jump away. There is a new stage called “Deep forest”. We added a new more interactive lobby when you join a game. Lot’s of optimization and bug fixing. Level system New hats, portraits and portrait frames Join us on discord

Patch notes and updates

S.noRelease datePatch nameGID number
17 July 2021Update #13 - Small fixes4032392655111039249
27 October 2020Update #9 - Minor Fixes3853351107545161159
32 April 2020Update #22978509755345695107
431 March 2020Update #12984138620263177316
514 December 2018The royal will flee! New lobby and stage - v.3.8.9a3244179105163075280
621 December 2017New items, GUI etc. - Version 0.2.5.7a4249665521687785651

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