Space Survivors I: The Reckoning news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateApr 18, 2019
- DeveloperMaurice Fernitz, Enrico Prizibilla, Felix Gillmann
- PublisherBig Games Productions
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Maurice Fernitz, Enrico Prizibilla, Felix GillmannPublisher: Big Games Productions
Space Survivors I: The Reckoning Steam news
Space Survivors I: The Reckoning news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.0.93.4 - 28 July 2026
Hello Survivors, i know it has been a while since our last update note (4 years) but we are back.So far no big content updates but small neat little changes.Upgrade to unreal engine 5.6.1 from 5.5.3Pathfinding issues for Zombies on Zity map fixedBullet collision on owning player while walking fixedNew character models and animation (Currently worse then the old ones we know)WIP controller supportLinux Native buildWIP Steamdeck support. Let us know what you think of the update and as always thanks for playing. To get the latest news consider joining us on discord or follow us on twitter. Discord: http://discord.gg/3Vr5gxrTwitter: @BGP_Productions With kind regards Developer Team
- Update v0.0.92.101 now live on all branches - 18 July 2022
Hello Survivors, i know it has been a while since our last update note but we finally got an update out. To save us time since we are only a small group, the list you see below includes also currently for you players not visible changes since they were made for the new mode we are still working on. But we still hope the bug fixes and QoL improvements. Finished Random Generator for bunker System Make lights flicker random add muzzle flash to weapons remove decoration zombie and move logic into a controller add senses for the bunker zombies Fixed bunker generation issue which lead to not traversable bunker layout Moved logic of decoration zombie into a decoration controller so a seperated actor is not needed anymore. add muzze flash light when shooting Added perception systems to a controller to get zombies ready for the bunker release Change bunker lights from spot to point light for a m…
- Update v0.0.92.89 fixes for everyone - 18 February 2022
Hello Space Survivors, It is again time for a update yeah sadly still no big content update but we promise it is on the way. But still we got a whole lot of changes and not only fixes as the title suggets. So lets bring out the nice list of changes that you can expect since the last version for all branches. Sound options missing M60E3 sound bug Fix powerup crashes Resolution selection show current active resolution G36C fix magazine size Ak103 fix bullet speed Added all weapons from the shooting range to dead on the water and zity here is the list of all now included weapons in the maps M4a1 M1911 Mac10 USP45 Honey Badger Scar H M60e3 P90 STG44 44Magnum Ak47 Ak103 Desert Eagle G36c LWRC AR 15 UMP45 Switch from overlap stuff to linetrace (buyweapon, pickup weapon) Reduced light sources in dead on the water for better performance Reduced light sources in the shooting range for better per…
- v0.0.92.80 is now live (fixed Multiplayer not working at all) for all branches - 30 January 2022
Hello Space Survivors, To the end of the month we thought we could drop another update which fixes some essential bugs like the multiplayer :). Here is the changelog: Fixed Attachments missing for client Bullet entry decals only visible for host Client doesn't see reload circle Fixed teleportation issue with hit regestration Lightswitch is out of sync when host activates Added Resolution options to video settings Help texts for which buttons to press to interact are now correctly displaying the assigned keys Removed pre generated map from containment breach map so random generation works FSR integration Max FPS slider Add localization to support EN and DE currently only for HUD elements Adjust flashlight settings to have a longer range, brighter light, and smaller cone Flashlight is now toggleable Added Checkbox to be configurable via xml Added selection to be configurable via xml Remov…
- v0.0.92.78 is now live on the Experimental Branch and brings AMD FSR support - 22 January 2022
Hello Space Survivors, you might think what a second update so soon. Yes but sadly it is not the v0.0.93.x version we know you are all waiting for instead this update is perparation of sorts and bug fixes and improvements. One big improvment is that we integrated AMD's Fidelity Super Resolution or short FSR it is not a final implementation but is there and should give you at least a bit of performance gain by not really losing much image quality so check it out in the video settings. And now of course the list of all changes that are included: Help texts for which buttons to press to interact are now correctly displaying the assigned keys Removed pre generated map from containment breach map so random generation works FSR integration Max FPS slider Add localization to support EN and DE currently only for HUD elements Adjust flashlight settings to have a longer range, brighter light, and…
- Update v0.0.92.73 now stable - 14 January 2022
Hello Space Survivors Players, I know it has taken a long time but finally we the newest version has been pushed to the default Branch, since we currently not keep track of our changes since our last stable push i will just say look at the annoucements from the last version before i will link all of the here :). https://steamcommunity.com/games/704430/announcements/detail/2942527888267541467 https://steamcommunity.com/games/704430/announcements/detail/2942527888244803420 Ok there is lot more changed in the game but well we forgot to do update notes so sorry :) but i think you will like the changes and also notice them. Since i still can remember some of them here is a small list. Added a compass Added a reload circle so you will finally know when the weapon is done reloading Replaced the water (river) with a new one. Preparations for the new mode Upgrade to Unreal 4.27.2 Version label n…
- Update v0.0.92.48 more Weapons and a Version Label (Latest_Experimental) - 7 September 2021
Hello Survivors, as promised another update this time we added the following weapons. LWRC_AR15 AK-47 SCAR-H STG44 G36C All of those can be currently just used inside of the shooting range and their stats have yet to be finalized. We will working on getting this build stable and on to the default branch by the end of this week. And we are excited to tell you more about our changes which will come soon so stay tuned. To get all the latest news consider joining our discord. http://discord.gg/3Vr5gxr With this update as stated in the title we also added a version label again it is located on the top left corner. Well thats wraps it up for today, and as always thanks for playing Space Survivors Shooter. With kind regards Developer Team
- v0.0.92.40 Fix bugs revamped M4A1 and more - 1 September 2021
Hello Survivors, no long text today just straight to the changelist :) : Replaced old m4a1 model with a new one Changed the zombie run animation (Big changes coming soon ;)) Added Magazine and Scope attachements to the m4a1 Fixed missing bullet speed on weapons Fixed weapons not usable in the shooting range Selection of units will now be cleared when left clicking on the landscape So yeah thats it for that update but be asured that more updates are a round the corner since we now have a somewhat stable attachment system in place to finnally add some scopes. The system is still a but we hope to see the first customizable weapon till the end of the year (If the RTS mode dosen't take all our time :)). And as always thanks for playing SPACE SURVIVORS I: THE RECKONING (Space Survivors Shooter) With kind regards Development Team
- Update v0.0.92.32 all branches - 29 May 2021
Hello Survivors, It has been a while since our last update but here comes one. This is sadly not the big update we announced that would come but it brings some improvements with it. The biggest is that now you are able to change the keybindings to your liking. More stuff happened of course in the background and we can't be more excited to show you what we have worked on the whole time. We are not completly sure how we will share this so make sure you are also following us on twitter, youtube and to maybe join our discord. As always thanks for playing Space Survivors Shooter. With kind regards Developer Team
- v0.0.92.x Weapon Update and more - 3 January 2021
Hi, this time it is not only a new month but also a new Year so let's get right to the update notes Well as the name indicates the update focused mostly on weapons. Implemented a attachment system which will be expanded in the future Added AK-103 and UMP45 into the game Replaced the USP45 with the M1911 which got also a new shooting sound. Fixed Mac 10 positoning as well as scale of the m60 and lowered the volume Fixed the not despawnable powerup bug Added a global kill counter still got some problems but for the first stat implementation it is fine. Under the hood optimizations removed unnecessary code and changed the glas material on dead on the water to be more performant Upgraded to ue4.26 Added ue4.26 water shader Improved campfire Fixed some UI bugs (fixed back to main menu button etc) Fixed some weapons from falling through the ground Fixed P90 weapon positioning So yeah quite th…
- Update v0.0.91.x The Shootingrange is open - 3 December 2020
Hi Survivors, As usual the new monthly update is out now and that time it a little bigger one. While we couldn't finish everything we wanted (See discord sneak peak channel) this update adds some nice stuff and as always fixes some nasty bugs. So now to the changelist: A new map has been added the "Shooting Range" and of course theire you don't have to survive it is just a map to practice your shooting skills for the beginning. A bullet impact decal has been added (W.I.P) currently they don't despawn and don't get attached to the zombies but a fix for those to bugs will come soon :) Background perparation for more fun stuff Zombies on Main Menu are roaming again BTW if you want more news and some glimpses into the future consider joining our Discord Server, follow us on Twitter and/or subscribe us on Youtube I know it was not that much but i still hope all of you enjoy the update and ha…
- Update V0.0.90,112 - 12 November 2020
Hello Survivors, yeah we know it is now the beginning of a new month but also this is not a big update. It is just a bug fix for what we think was the most annoying bug in the game. The bug which lead to crashes while you were just standing around in the main menu is now finally fixed. So we hope you all enjoy this bug fix since it marks another important step for the game since what would a game be with an interface that leads to game crash, right an unenjoyable game and that is not what we want :). So have fun playing and as always thanks for playing Space Survivors Shooter. With kind regards Developer Team
- Update v0.0.90,108 Monthly Update Audio Settings - 3 November 2020
Hi Space Survivors, Its again time for a monthly update sadly the update is not as big as i had hoped for well atleast from the content standpoint. In the background we upgraded the engine to ue4.25.3 from ue4.23.1. But now to the stuff that affects the game we now have our new ui inplace for the audio settings and extended the functionality there so now you can adjust the the ambient sound volume, the zombies sounds, the round begin sound volume and you also got a master volume setting which defines the overall volume. We also added the hide HUD functionality to the main menu so you can walk around again and enjoy your camp sanctuary which gets build by leveling up. So as you can see not that many things have changed but we hope that next month we can get a little more exiting stuff out and maybe fix this crashing bug in the main menu. Also currently you can't bring the menu back when…
- Update v0.0.90,87 now available (Big UI update) - 2 October 2020
Hello fellow Space Survivors, As always it is the beginning of a new month so here is the monthly update. This time it is all about UI, our now new UI designer Felix Gillmann has made a nice looking UI prototype for the main menu which Maurice Fernitz implemented of course we still have some issue with the underlying code (all Slate UI C++) because of the garbage collector. But with the time we will get the hang of it. So this time i think a normal change log wouldn't really fit this update so here are screenshots how the UI looks in the game. Btw we are currently looking into the animations stuff (since we want to only make one animation set (full body animation)) so hopefully we can start overhauling that till the end of the year. So yeah hope you all enjoy the update and as always thanks for playing Space Survivors Shooter. With kind regards Developer Team
- Developer Stream on Twitch on 19.09.2020 at 8pm GMT+2 - 15 September 2020
We will make a short development stream on twitch at the 09/19 at 8pm GMT+2. So better save the date. https://www.twitch.tv/biggamesproductions
- v0.0.90,76 A new month a new monthly update - 1 September 2020
Hi Survivors, it is time again, a new month and a new monthly update. This time we mainly focused on adding depth to the ship map so it is getting ready to replace the current city map hopefully until the end of the year. So here are the changes we made. Created the main layout for the 6 floor of the ship Adding a new ui element to the main menu which show you your level progress Adding fog to the main menu and the ship map Fixed ammo amount given by restocked powerup Fixed the honey badger So yeah we know it is not much that has changed but still we hope that all of you enjoy the update. Hopefully we have more content for the next monthly update, as an example we are currently working on a shooting range and a new setting ui and the stuff mentioned in the last update patch notes. Thats all and as always thanks for playing Space Survivors Shooter. With kind regards Developer Team
- v0.0.90,60 New UI Element / Switching to monthly updates / Roadmap - 3 August 2020
Hello Survivors, As stated in the title we are now switching from weekly updates to monthly updates, this decison was not made lightheaded, but since we couldn't provide updates that frequently over a long period of time, we didn't saw any reason to hang on to that rythm. So from now on we will update the default branch of the game at the begining of each month. The other branches are not effected an will get updates from us when we feel like it but you will be notified via patch notes. Now let's get to the one change that is in the update. We added a score board / info board / stat board however you wann a call it. It appears if the key is pressed and dissapears if the key is released. This little board took us very long to make since we hade some major problems understanding the c++ code needed for it, thats also why nothing else is finished for that update but now let's get to the fu…
- Update v0.0.90.50 Bug fixing (All Branches) - 25 June 2020
Hi, We just found a bug for the navmesh in the Dead On the Water map update v0.0.90.50 should fix it and should be up in ETA 1h. And as always thanks for playing Space Survivors Shooter With kind regards Developer Team
- Update v0.0.90.49 Now on Default Branch - 25 June 2020
Hi, Finally the version v0.0.90.49 made it to the default branch, after weeks of testing it is stable enough to release it. Hope you enjoy the new Version and have fun. Underneath you find the most important features. New weapons Better aiming system New character model Player animations New Map New zombies mesh Leveling system New main menu Sound settings New powerup And many other little improvements So yeah thats it and as always thanks for playing Space Survivors Shooter With kind reagards Developer
- Update v0.0.90 now on preTesting - 13 June 2020
The update v0.0.90 is now on the preTesting Branch. With kind regards Space Survivors Shooter Team
Patch notes and updates
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