SPSTEAMPULSELIVE ANALYTICS
The Walking Vegetables

The Walking Vegetables Steam metadata

Still Running | Sep 27, 2017 | game

Released

0players observed · 7 October 2026 - 12:29:46 UTC

ActionIndieAction RoguelikeTwin Stick Shooter1980sSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)2,908
  • Revenue (VGI)$18,274
  • Review score90% positive

The Walking Vegetables metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)2,908
  • Revenue (VGI)$18,274
  • Review score90% positive
  • Total reviews196
  • Release dateSep 27, 2017
  • DeveloperStill Running
  • PublisherMG Publishing, Tagstar Games

Genres: Action, Indie

Company pages: Developer: Still RunningPublisher: MG Publishing, Tagstar Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Walking Vegetables Steam metadata

The Walking Vegetables metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/704840/metadata
Steam Storehttps://store.steampowered.com/app/704840/
Steam Communityhttps://steamcommunity.com/app/704840
PCGamingWiki search
IGDB searchSearch IGDB for The Walking Vegetables

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 176 positive, 20 negative

Price and discount

$0.89 (91% off from $9.99)

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Shared/Split Screen, Steam Achievements, Full controller support, Steam Cloud

Achievements

22

Platform releases
  • Steam 27 September 2017

Latest Steam announcements

  • Morbid - Teaser - 13 March 2019

    https://youtu.be/u3fR9Dd3kl0 "When the world was young they emerged from the depths of our minds. The Deep Ones—as we now know them—were born alongside our own consciousness. When we first heard them whisper inside our heads, offering us great power and wisdom, we couldn’t resist." Morbid is an R/T-rated isotopic soulslike, where you battle against the darkest parts of human psyche, manifested as horrendous nightmarish monsters. The game will have dark stygian steampunk aestethics, Lovecraftian horrors, and plenty of Cronenbergian gore. You are a Striver of the Order of Dibrom, the last beacon of hope for humanity. You have been purposely trained since your birth, to be sent out to the world, to take down the Deep Ones, horrendous physical manifestations of the dark side of human psyche. All fighters chosen before you have failed in their mission to destroy the Deep Ones. One by one, th…

  • Join Still Running's Discord server! - 1 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30575912%2F820d21ca1cc165edc259a1eba0c95a968e70d30d.gif Join the party! Just realized I haven't yet invited you to the party! So feel free to do so, all the cool kids are there already, so be one of the cool kidz! (I'm there too..) Discord Why tho? Well, why not? We're talking about The Walking Vegetables there, what the future holds for the game, ZKW, and generally all kinds of things! Just make sure you're not an jackass first, mkay? In the channel you can also suggest any ideas you might have for the game, what we should do with it, if something needs to be fixed and so on. The whole team will be there too! :)

  • I'm still around and alive - 6 February 2018

    Helloes everyone, for it is I, REllU. First things first, I'm really sorry I haven't been posting anything for well over a month now. I don't really have any announcements to make in this post, so this is more like one of those "I'm still alive" post's. So, make yourself comfortable, as I'm quite sure this will be a long one. The reason why I haven't been posting anything, is.. Well, there are actually multiple reasons. For one, I haven't been actually working on anything for about two months now (so, nothing new to show you) I also moved to a new place just a week ago, so my life (as well as my apartment) has been a real mess for a few weeks because of this. Today I was able to just sit comfy, without having to do anything, which is why I'm writing this now. The current situation is this. I'm looking for a "real" job. For the first time in almost four years, for the first time since I…

  • I'm still around and alive - 6 February 2018

    Helloes everyone, for it is I, REllU. First things first, I'm really sorry I haven't been posting anything for well over a month now. I don't really have any announcements to make in this post, so this is more like one of those "I'm still alive" post's. So, make yourself comfortable, as I'm quite sure this will be a long one. The reason why I haven't been posting anything, is.. Well, there are actually multiple reasons. For one, I haven't been actually working on anything for about two months now (so, nothing new to show you) I also moved to a new place just a week ago, so my life (as well as my apartment) has been a real mess for a few weeks because of this. Today I was able to just sit comfy, without having to do anything, which is why I'm writing this now. The current situation is this. I'm looking for a "real" job. For the first time in almost four years, for the first time since I…

  • News for the new update! - 29 November 2017

    https://media.giphy.com/media/3o7TKv0i7m1q2XPz6E/giphy.gif First things first, yes, hi. I'm still working on the big update even though I haven't posted anything here. Been a while. How's it going? Seems to depend on what time one ask's a question like this. Right now though? Things are going! I've been working on the randomized level system for a few weeks, and that part of the update is basically done now (the technical side of things, that is) This is what the generator looks like right now. It's just a bunch of code basically at this point, without too much of anything visual. So if you don't understand what's going on, don't worry. Basically, the grid represents sections. Each section is crafted from four pieces, that have been hand crafted (which hasn't been done yet, more on that later..) What this means, is that every single section and room will look like it had some thought pu…

  • News for the new update! - 29 November 2017

    https://media.giphy.com/media/3o7TKv0i7m1q2XPz6E/giphy.gif First things first, yes, hi. I'm still working on the big update even though I haven't posted anything here. Been a while. How's it going? Seems to depend on what time one ask's a question like this. Right now though? Things are going! I've been working on the randomized level system for a few weeks, and that part of the update is basically done now (the technical side of things, that is) This is what the generator looks like right now. It's just a bunch of code basically at this point, without too much of anything visual. So if you don't understand what's going on, don't worry. Basically, the grid represents sections. Each section is crafted from four pieces, that have been hand crafted (which hasn't been done yet, more on that later..) What this means, is that every single section and room will look like it had some thought pu…

  • Big news for The Walking Vegetables' future - 7 November 2017

    https://media.giphy.com/media/cys9OMdqyTttu/source.gif Next couple of weeks will probably be update-less. Alright, helloes to you all! We've been discussing about the future of The Walking Vegetables a-lot within the team for the past few days, and there's one thing we all wanted to change about the game. We're going to overhaul the way the main area works. Each level has one main area, which is used as a "hub" for the sections and buildings. This was supposed to work like the level selection "screen" in the first Crash games, but instead, we made the center area too big, and now, it only serves as a time waster. You're forced to go back every time you clear an area, or building. You're forced to walk around without a purpose. And that's what we thought was wrong with the game. And that is what we're going to change. What's replacing the center area then? Well, that's not yet 100% sure,…

  • Big news for The Walking Vegetables' future - 7 November 2017

    https://media.giphy.com/media/cys9OMdqyTttu/source.gif Next couple of weeks will probably be update-less. Alright, helloes to you all! We've been discussing about the future of The Walking Vegetables a-lot within the team for the past few days, and there's one thing we all wanted to change about the game. We're going to overhaul the way the main area works. Each level has one main area, which is used as a "hub" for the sections and buildings. This was supposed to work like the level selection "screen" in the first Crash games, but instead, we made the center area too big, and now, it only serves as a time waster. You're forced to go back every time you clear an area, or building. You're forced to walk around without a purpose. And that's what we thought was wrong with the game. And that is what we're going to change. What's replacing the center area then? Well, that's not yet 100% sure,…

  • Halloween update is HERE! (New boss, new enemy, new weapon!) - 1 November 2017

    http://files.1337upload.net/pumpkini-d43b68.gif But.. It's not Halloween anymore..? Yeah, oops.. Halloween isn't really a big thing where I live, and I wasn't aware that halloween was actually a specific day (yesterday) So, that's on me! Whatever. What's new? New boss! -Punk'o Lantern will haunt you on the Part 2 from now on! New enemy! -Punk'o Lantern also brought his minions into the game! New weapon! -Magical wand, that does strange things to the enemies! Smaller tweaks and bugfixes etc |GAME| -Complitely re-written collision/movement system for player |WEAPON| -LiLiGun and PlasmaG now use less ammo |WEAPON| -AlienShotter's screenshake has been reduced |MISC| -Small pickups don't disappear while the game is in a cut-scene |MISC| -Miniboss aliens can no longer spawn right next to you |MISC| -Coco&Loco's aliens don't spawn at the same spot all of the time anymore |AUDIO| -Pause static…

  • Halloween update is HERE! (New boss, new enemy, new weapon!) - 1 November 2017

    http://files.1337upload.net/pumpkini-d43b68.gif But.. It's not Halloween anymore..? Yeah, oops.. Halloween isn't really a big thing where I live, and I wasn't aware that halloween was actually a specific day (yesterday) So, that's on me! Whatever. What's new? New boss! -Punk'o Lantern will haunt you on the Part 2 from now on! New enemy! -Punk'o Lantern also brought his minions into the game! New weapon! -Magical wand, that does strange things to the enemies! Smaller tweaks and bugfixes etc |GAME| -Complitely re-written collision/movement system for player |WEAPON| -LiLiGun and PlasmaG now use less ammo |WEAPON| -AlienShotter's screenshake has been reduced |MISC| -Small pickups don't disappear while the game is in a cut-scene |MISC| -Miniboss aliens can no longer spawn right next to you |MISC| -Coco&Loco's aliens don't spawn at the same spot all of the time anymore |AUDIO| -Pause static…

  • Halloween is coming! (Friday update!) - 27 October 2017

    https://pbs.twimg.com/media/DNIxGEqXUAI-Pff.jpg:large Who's ready to get SPOOKED! Halloween update is coming to The Walking Vegetables next Wednesday (1st of November) and will bring you guys HATS, NEW MYSTERY WEAPON, and A NEW BOSS Coolio. So what's on this update then? -You can now switch between mouse+keyboard and gamepad without any hassle! Just move around using keyboard or a gamepad to change between the two -The auto switching also allows you to play CO-OP with only one gamepad! (Just switch to keyboard+mouse before entering the co-op mode, and you're good!) -New melee weapon! (Spice Mace has been added into the RadBox!) Smaller stuff |PAUSE| -The static in pause has been reduced, as some people found it irritating |MISC| -Death/Winscreen font has been changed, and made so that it's easier to read |WEAPON| -Screenshake for MP40 has been reduced |ENEMY| -The big pea has more healt…

  • Halloween is coming! (Friday update!) - 27 October 2017

    https://pbs.twimg.com/media/DNIxGEqXUAI-Pff.jpg:large Who's ready to get SPOOKED! Halloween update is coming to The Walking Vegetables next Wednesday (1st of November) and will bring you guys HATS, NEW MYSTERY WEAPON, and A NEW BOSS Coolio. So what's on this update then? -You can now switch between mouse+keyboard and gamepad without any hassle! Just move around using keyboard or a gamepad to change between the two -The auto switching also allows you to play CO-OP with only one gamepad! (Just switch to keyboard+mouse before entering the co-op mode, and you're good!) -New melee weapon! (Spice Mace has been added into the RadBox!) Smaller stuff |PAUSE| -The static in pause has been reduced, as some people found it irritating |MISC| -Death/Winscreen font has been changed, and made so that it's easier to read |WEAPON| -Screenshake for MP40 has been reduced |ENEMY| -The big pea has more healt…

  • New enemy, melee weapon, and item! AND MAC support! - 20 October 2017

    http://files.1337upload.net/giantti-03f263.gif Another Friday, another update! This time around, you guys are getting a nice amount of content! Bigger things in this update -The Giant -New melee weapon that was voted on Facebook and Twitter! This melee weapon doesn't need to be unlocked from the RadBox, but it's already in the weapon pool! -Peas -New, unique, enemy type! These giant peas can be a pain in the backside real fast, so get them out as quickly as possible! -Mac support -YES! Finally! The Mac is now supported. As for the port, I haven't been able to test on anything else but my own Mac (MacBook Pro, early 2015) in which the game seemed to be working flawlessy. In case there are any problems with the game, please let me know! -OMG Grenade -A new item, that lost it's vote to the Sponge. OMG Grenades need to be unlocked from the RadBox, but trust me, they're worth it! Smaller stu…

  • New enemy, melee weapon, and item! AND MAC support! - 20 October 2017

    http://files.1337upload.net/giantti-03f263.gif Another Friday, another update! This time around, you guys are getting a nice amount of content! Bigger things in this update -The Giant -New melee weapon that was voted on Facebook and Twitter! This melee weapon doesn't need to be unlocked from the RadBox, but it's already in the weapon pool! -Peas -New, unique, enemy type! These giant peas can be a pain in the backside real fast, so get them out as quickly as possible! -Mac support -YES! Finally! The Mac is now supported. As for the port, I haven't been able to test on anything else but my own Mac (MacBook Pro, early 2015) in which the game seemed to be working flawlessy. In case there are any problems with the game, please let me know! -OMG Grenade -A new item, that lost it's vote to the Sponge. OMG Grenades need to be unlocked from the RadBox, but trust me, they're worth it! Smaller stu…

  • 16.10.17 Monday update is here! - 16 October 2017

    http://files.1337upload.net/screenshot_logo__105_-3d0ceb.png Respawning medkits, more fair Dragonfruit! |ENEMY| -The Dragonfruit has been nerfed (made more fair) by adding a small "dizzyness" time for the heads when they land on ground. Now they don't just run back to their body right away |SHOP| -The medkit in the shop is now worth 600, AND it respawns after purchase. It also increases in value after every purchase + on every Part of the game |SHOP| -SkillComputer has been added into the shop, so you can keep track on the skills you haven't unlocked. You can't switch between skills here though. |BUGFIX| -Dropping into oblivion didn't work on one of the buildings. Works now. |BUGFIX| -Another player can't steal the others medkit HP anymore, by standing near the medkit while the other one opens it I'm aware that this update wasn't anything much, BUT we have "fixed" a couple things people…

  • 16.10.17 Monday update is here! - 16 October 2017

    http://files.1337upload.net/screenshot_logo__105_-3d0ceb.png Respawning medkits, more fair Dragonfruit! |ENEMY| -The Dragonfruit has been nerfed (made more fair) by adding a small "dizzyness" time for the heads when they land on ground. Now they don't just run back to their body right away |SHOP| -The medkit in the shop is now worth 600, AND it respawns after purchase. It also increases in value after every purchase + on every Part of the game |SHOP| -SkillComputer has been added into the shop, so you can keep track on the skills you haven't unlocked. You can't switch between skills here though. |BUGFIX| -Dropping into oblivion didn't work on one of the buildings. Works now. |BUGFIX| -Another player can't steal the others medkit HP anymore, by standing near the medkit while the other one opens it I'm aware that this update wasn't anything much, BUT we have "fixed" a couple things people…

  • Friday 13th update! (Featuring Bob!) - 13 October 2017

    http://files.1337upload.net/bobby-53df12.gif For this weeks Friday update, we have a-lot of cool stuff to show you guys! Important changes and new stuff Bob, the exploding ghost! Over 10 new buildings! Sponge added as an item! (You voted for a sponge, so you'll get a sponge) Re-skinned treasure chest's! BlunderBuss added as an unlockable weapon! http://files.1337upload.net/screenshot_logo__100_-dc50d0.png Not so big and important stuff |WEAPON| -AlienRifle's spawn rate tweaked |WEAPON| -ChiliGun has been slightly nerfed |WEAPON| -ShroomGun's origo fixed |WEAPON| -VeGu is now a regenerating weapon, and doesn't use Plasma anymore |CHESTS| -Chest's spawn chances tweaked (what they can contain) |MISC| -Mushroom spit now has breaking animation |MISC| -New and improved indoor spawning system (treasure chest's shouldn't spawn in front of the exit anymore) |FEATURE| -Wheel of Fortune has been a…

  • Friday 13th update! (Featuring Bob!) - 13 October 2017

    http://files.1337upload.net/bobby-53df12.gif For this weeks Friday update, we have a-lot of cool stuff to show you guys! Important changes and new stuff Bob, the exploding ghost! Over 10 new buildings! Sponge added as an item! (You voted for a sponge, so you'll get a sponge) Re-skinned treasure chest's! BlunderBuss added as an unlockable weapon! http://files.1337upload.net/screenshot_logo__100_-dc50d0.png Not so big and important stuff |WEAPON| -AlienRifle's spawn rate tweaked |WEAPON| -ChiliGun has been slightly nerfed |WEAPON| -ShroomGun's origo fixed |WEAPON| -VeGu is now a regenerating weapon, and doesn't use Plasma anymore |CHESTS| -Chest's spawn chances tweaked (what they can contain) |MISC| -Mushroom spit now has breaking animation |MISC| -New and improved indoor spawning system (treasure chest's shouldn't spawn in front of the exit anymore) |FEATURE| -Wheel of Fortune has been a…

  • Monday update! Choose what ITEM you want to see next! - 9 October 2017

    http://files.1337upload.net/ITEM-5abbec.gif Helloes everyone! Another week, another update! This time, you will be able to select between two entirely new items! Which one would YOU like to see in this weeks' Friday update? As a reminder, you people voted the ChiliGun to win last week! The other weapon will remain a mystery for now, but will be added later! What's new on this update? |OPTIONS| -You can now adjust the strength of the gamepad vibration |BUGFIX| -(!!!) RadBox no longer can give you the same weapon/melee weapon that has been unlocked before! |BUGFIX| -ShopKeeper can no longer talk when you're in a weapon unlock screen |BUGFIX| -You can no longer see the same buildings twice during one run |BUGFIX| -Small visual bug fixed when both players use weaponwheel at the same time |BUGFIX| -When the other player dies in 2p mode, and enemies can't find their way to the remaining playe…

  • Monday update! Choose what ITEM you want to see next! - 9 October 2017

    http://files.1337upload.net/ITEM-5abbec.gif Helloes everyone! Another week, another update! This time, you will be able to select between two entirely new items! Which one would YOU like to see in this weeks' Friday update? As a reminder, you people voted the ChiliGun to win last week! The other weapon will remain a mystery for now, but will be added later! What's new on this update? |OPTIONS| -You can now adjust the strength of the gamepad vibration |BUGFIX| -(!!!) RadBox no longer can give you the same weapon/melee weapon that has been unlocked before! |BUGFIX| -ShopKeeper can no longer talk when you're in a weapon unlock screen |BUGFIX| -You can no longer see the same buildings twice during one run |BUGFIX| -Small visual bug fixed when both players use weaponwheel at the same time |BUGFIX| -When the other player dies in 2p mode, and enemies can't find their way to the remaining playe…

Patch notes and updates

S.noRelease datePatch nameGID number
11 November 2017Halloween update is HERE! (New boss, new enemy, new weapon!)4249665521687804217
227 October 2017Halloween is coming! (Friday update!)4249665521687804328
320 October 2017New enemy, melee weapon, and item! AND MAC support!4249665521687804432
416 October 201716.10.17 Monday update is here!4249665521687804532
513 October 2017Friday 13th update! (Featuring Bob!)4249665521687804640
69 October 2017Monday update! Choose what ITEM you want to see next!4249665521687804742
76 October 2017Spicy Friday update! (New weapon, Hard Mode, and more!)4249665521687804850
83 October 2017Tuesday update! (With Steam Cloud!)4249665521687805055
92 October 2017Monday update! Choose what weapon you want to see next!4249665521687805164
1029 September 2017Friday update!4249665521687805285
1128 September 2017Day one update with new content!4249665521687805396

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID704840
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$0.89 (91% off from $9.99)
Free to playNo
Discount91%
Original price USD$9.99
Current price USD$0.89
Release dateSep 27, 2017
DeveloperStill Running
PublisherMG Publishing, Tagstar Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews176
Negative reviews20
Total reviews196
Steam recommendationsNot available
Achievements22
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/704840/

Short description

It’s the 1980’s and an evil alien race has invaded Earth, turning all vegetables into crawling, bawling, mauling abominations. You are about to join Department Radical, the grooviest police force on Earth. Are you a rad enough dude (or dame) to smite these ravenous creatures?

About this game

Whilst storming from City to City, looting buildings and suburbs for loads of Glorious Guns, Gadgets, Goodies and Gold, you must always stay alert and trigger-happy. Because The Walking Vegetables is the most Radically Rapid Turbo Paced Top Down Shooting Veggie-Zombie Mayhem you’ll ever experience! ---------------------------------------------------------------------------------------- By obtaining Radrocks from the Vegetable Kingpins, you may unlock dozens of devastating Guns, Gadgets and Melee Weapons, to help you battle on towards the ominous vegetable-ridden alien headquarters, and the dreaded formidable Mothership. ---------------------------------------------------------------------------------------- As if the vegetables alone weren’t enough, the Alien Vegeneration Ray has also affected the fruits and mushrooms. Thus over 20 freshly squeezed organic and unique enemies are eager to have a taste of your humany flavour. ... And if by chance you manage to survive the unending onslaught of said Ripe Ravenous Ravagers, the several Epic Boss Fights are sure to put an end to your measly rebellion... and existence. Muahahahahaaa! ---------------------------------------------------------------------------------------- Build up your character creating powerful effect combinations by choosing from more than 20 unique Skills , including such game changers as Big Game Hunter, Pulpinator, Akimbo, Tongue of Steel and more! The content is OVERFLOWING! A single playthrough merely scratches the surface on what The Walking Vegetables has to offer. Grand pools of randomized Buildings, Sections, Enemies, Bosses, Weapons and Items will make every playthrough a completely unique experience. Combine this with the abundance of Achievable Skills and Unlockable Goodies, and you are guaranteed to stay engaged and entertained for a loooong time! You can also better your odds of surviving by having a friend to back you up. The couch co-op offers you a whole nother level of Awe-striking Upbeat Absurdity. After all, zombie vegetables are best served for two.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
22Steam Achievements
28Full controller support
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $0.89
  • Highest observed: $0.89

The Walking Vegetables's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.89, the highest is $0.89, and the first visible tracked price is $0.89. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -91%
  • Latest sale window: Oct 7, 2026 to Oct 7, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -91%, with a lowest recorded final price of $0.89 during rows named Steam sale. The latest recorded window starts Oct 7, 2026 and ends Oct 7, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.89, from Oct 7, 2026 through Oct 7, 2026. The latest run records $0.89 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.89
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Walking Vegetables at $0.89 in USD, with a listed base price of $9.99 and a -91% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.89$9.9991%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.89.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.89$0.89No change91% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.89.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$0.89$9.9991% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,204,4497 October 2026 - 13:21:04 UTC1,818,368
2Once Human16,7637 October 2026 - 12:47:40 UTC231,343
3Dota 2780,1197 October 2026 - 13:21:02 UTC1,291,328
4Wallpaper Engine104,6967 October 2026 - 12:58:39 UTC150,271
5Subnautica3,0217 October 2026 - 11:06:57 UTC51,446
6Human Fall Flat5,1407 October 2026 - 13:14:18 UTC127,516
7LoveChoice3087 October 2026 - 10:17:12 UTC1,139
8Party Animals8,5437 October 2026 - 12:06:37 UTC57,806
9ICEY1,2867 October 2026 - 07:50:53 UTC3,173

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,204,4497 October 2026 - 13:21:04 UTC1,818,3689,896,033Valve
Dota 2780,1197 October 2026 - 13:21:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS640,6407 October 2026 - 13:21:02 UTC3,236,0272,744,193PUBG Corporation
AION 2302,5237 October 2026 - 13:17:34 UTC302,5236,962NC
Delta Force107,5277 October 2026 - 12:02:08 UTC246,418192,933Team Jade
WARDOGS98,9947 October 2026 - 11:53:38 UTC399,748Not availableBULKHEAD
Apex Legends™94,4177 October 2026 - 10:13:23 UTC624,4731,047,228Respawn
Valheim85,4557 October 2026 - 13:15:02 UTC498,478533,888Iron Gate AB
Rust85,3707 October 2026 - 12:25:36 UTC259,6461,403,838Facepunch Studios
Overwatch®71,2937 October 2026 - 12:56:32 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo62,1107 October 2026 - 12:43:21 UTC140,219Not availablePawprint Studio
Grand Theft Auto V Legacy59,9447 October 2026 - 12:34:25 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,4357 October 2026 - 10:42:05 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine104,6967 October 2026 - 12:58:39 UTC150,2711,008,495Wallpaper Engine Team
WARDOGS98,9947 October 2026 - 11:53:38 UTC399,748Not availableBULKHEAD
Valheim85,4557 October 2026 - 13:15:02 UTC498,478533,888Iron Gate AB
Rust85,3707 October 2026 - 12:25:36 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero70,5467 October 2026 - 11:59:15 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley64,8647 October 2026 - 12:09:16 UTC236,6141,016,067ConcernedApe
Slay the Spire 256,6687 October 2026 - 10:56:48 UTC574,638199,438Mega Crit
Project Zomboid48,3387 October 2026 - 12:32:36 UTC122,811486,203The Indie Stone
Don't Starve Together45,3637 October 2026 - 13:09:11 UTC122,662531,182Klei Entertainment
Geometry Dash41,4187 October 2026 - 13:15:18 UTC108,707646,789RobTop Games
Palworld40,6617 October 2026 - 10:23:41 UTC2,101,535451,088Pocketpair

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