- ASP will be Free to Play - 14 May 2019
We will soon make ASP free to play for everyone. I hope everybody enjoys the game who decides to check it out, we enjoyed making it and at this point, we just want everyone to take a crack at it.
- Patch 1.1 Hotfix - 6 January 2018
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad. If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix. Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents. This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
- Patch 1.1 Hotfix - 6 January 2018
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad. If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix. Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents. This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
- Patch Notes - Saturday, Jan 6th - 6 January 2018
Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base. Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base. Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue. Thanks to everyone for the feedback so far!
- Patch Notes - Saturday, Jan 6th - 6 January 2018
Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base. Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base. Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue. Thanks to everyone for the feedback so far!
- Hotfix - Dec 31st, 2017 - 1 January 2018
Happy New Years! - Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission. - There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem. Please let me know about any crashes you encounter so I can get them taken care of!
- Hotfix - Dec 31st, 2017 - 1 January 2018
Happy New Years! - Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission. - There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem. Please let me know about any crashes you encounter so I can get them taken care of!
- Small Patch: Sunday, December 9th - 10 December 2017
Just a real quick update to address a bit of user feedback: - Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing. They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
- Small Patch: Sunday, December 9th - 10 December 2017
Just a real quick update to address a bit of user feedback: - Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing. They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
- RELEASE!! - 8 December 2017
We are transitioning out of Early Access and into full release! All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community! Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary. Please enjoy what we've created, and let us know what you think!
- RELEASE!! - 8 December 2017
We are transitioning out of Early Access and into full release! All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community! Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary. Please enjoy what we've created, and let us know what you think!
- Patch Notes: Sunday, November 26th - 27 November 2017
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
- Patch Notes: Sunday, November 26th - 27 November 2017
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
- Patch Notes: Wednesday November 22nd - 22 November 2017
We're really close! This patch brings some exciting new stuff: Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun! A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game! Fixed some bugs and tweaked some numbers and adjusted some UI stuff During early access feedback has been pretty minimal outside of a few bug reports. We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state. We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.
- Patch Notes: Wednesday November 22nd - 22 November 2017
We're really close! This patch brings some exciting new stuff: Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun! A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game! Fixed some bugs and tweaked some numbers and adjusted some UI stuff During early access feedback has been pretty minimal outside of a few bug reports. We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state. We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.
- Patch Notes: Sunday, November 5th - 5 November 2017
We've added 11 new Agent sprites, along with Agent ID Cards. You should see a lot of new faces showing up in your hirable agents pool! There shouldn't be any issues - however if you DO run into any of the following please let us know! -Bad collision boxes with agents (running through walls or falling through floors) -Sprite alignment issues (an agent holding his gun on his head, for instance) There shouldn't be anything major wrong, and if you do have an issue we'll fix it immediately. Thanks!
- Patch Notes: Sunday, November 5th - 5 November 2017
We've added 11 new Agent sprites, along with Agent ID Cards. You should see a lot of new faces showing up in your hirable agents pool! There shouldn't be any issues - however if you DO run into any of the following please let us know! -Bad collision boxes with agents (running through walls or falling through floors) -Sprite alignment issues (an agent holding his gun on his head, for instance) There shouldn't be anything major wrong, and if you do have an issue we'll fix it immediately. Thanks!
- Coming Soon: Agent Variety! - 26 October 2017
The next patch should bring with it a *lot* of new agent sprites! This one's going to take some extra time - importing the body parts, aligning them in game, and testing collisions on them is going to be... well, painful. This is one of our major steps towards leaving early access, so it's a good thing! Look for it in the next couple of weeks, along with a bunch of other tweaks. Thanks everyone! Brian
- Coming Soon: Agent Variety! - 26 October 2017
The next patch should bring with it a *lot* of new agent sprites! This one's going to take some extra time - importing the body parts, aligning them in game, and testing collisions on them is going to be... well, painful. This is one of our major steps towards leaving early access, so it's a good thing! Look for it in the next couple of weeks, along with a bunch of other tweaks. Thanks everyone! Brian
- Patch: Friday, October 13th - 14 October 2017
Update Time! New Content: Freelance Mission Type: Vandalism Spree -Your job is to do as much damage to the neighborhood as possible, you'll make a percentage of the property damage value you do as payment - get to work! Freelance Mission Type: Courier Run -Get to the other side of the area of operations as quickly as possible! Engage any enemies you need to, but your main objective is to arrive safely at the far extraction point. -3 New Campaign Missions! You can now play up to mission 18. Other Stuff: -Enemies can now use laser guns at higher difficulties / later missions. They're deadly! -Experimental armor was a little too good - toned it down a bit. -Tweaked commissions; agents now cost more to use as they level up, but start with overall lower commission rates. NEW CONTENT MAY BRING NEW BUGS! Please report any crashes or issues here and we'll fix them within the day in most cases.