Reign of Guilds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 24 September 2026 - 16:02:58 UTC
- SteamPulse tracked peak413
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews1,365
- Release dateNov 26, 2025
- DeveloperAtlant Games ltd
- PublisherAtlant Games ltd
Genres: Action, Adventure, Indie, Massively Multiplayer, RPG
Company pages: Developer: Atlant Games ltdPublisher: Atlant Games ltd
Reign of Guilds Steam news
Reign of Guilds news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hotfix 1.00.319 | Announcement - 28 March 2026
Dear friends,This patch note begins with a message from the studio head:I'll start with a touch of humor, recalling a famous catchphrase known in the Russian community:“I'm tired — I'm out.”As of March 30, I am fully and irrevocably stepping down from my role as project lead, making way for fresh energy and perspectives.This decision wasn't easy: over these 9 years, while I've certainly taken significant financial losses as an entrepreneur, I've also honestly and sincerely poured an enormous amount of time, energy, emotion — and frankly, life force — into my dream.The main reason is the project and its development have become excessively dependent on my personality. And after the thorny path of development, the accumulated fatigue — and, to some extent, bitterness and regret — I've grown far too biased and rigid when it comes to the project and its future.As always, there was both good…
- The Age of Brave - 24 March 2026
Friends, this major update introduces several new mechanics and locations—but first, a word on our immediate plans.Beyond hotfixes, our primary focus will be on rebalancing. We've already begun actively gathering community feedback, with the main priority being a reassessment of the current attack/defense imbalance. While we continue collecting input on how best to address this, we're considering several options:Reverting armor bonus/malus values to their previous RD-era state—i.e., the more Physical Defense (PD) an armor piece grants, the greater the penalty to Magical Defense (MD);Reverting penalties on enchantments—particularly forced ones—to their former values, where enchantments more heavily penalize the opposite stat;Gradually restoring previous secondary stat requirements for small armor sets and jewelry;Introducing passive effects tied to damage types and weapon classes (bleed,…
- Update 1.00.267 - 3 March 2026
Dear friends!Along with some minor tweaks based on your feedback, this patch includes some important updates we'd like to share. But first, a quick heads: "Teleportation System 2.0" is already in testing and developing alongside our new location.Exploits and PunishmentsOver the past two weeks, we've identified and fixed two methods of illegal item duplication. These weren't widespread, but two specific groups were knowingly using them.For one exploit (taler duplication), we had no trouble fixing it—the vulnerability was patched within an hour of discovery, and 9 accounts were banned. The second exploit, however, required us to get feedback from the blocked accounts.The February 28th patch resolved the second vulnerability. Player accounts that reached out to us, as well as those who provided detailed descriptions of the exploit, been unblocked—with not only the illegally obtained items…
- Update 1.00.259 - 27 February 2026
Dear friends!ElixirsAs part of introducing enhancement elixir crafting, we've also reworked the elixir system as a whole.We've noticed that many players have accumulated large stocks of low-tier XP elixirs that rarely see use—so we're giving them a purpose instead of letting them gather dust in storage:We’ve added an NPC in Cadarn that enables creating enhancement elixirs:T1 elixir is crafted using Magistrate Bills and Seals, T2 elixirs are made out of T1, and T3 out of T2;Phantom enhancement elixirs can now be upgraded from lower Phantom tiers;The NPCs who allowed creating XP buff elixirs now work in the same way:Tier 1 crafted from seals (requirement reduced from 5 to 2), Tier 2 crafted from Tier 1, and so on up the chain;Phantom XP elixirs can also be upgraded from lower phantom tiers;Adjusted the bonuses from elixirs: Т1 — 3%, Т2 — 6%, Т3 was left unchanged 10%;Note: Effects from re…
- Update 1.00.249 - 20 February 2026
Dear friends!While we're hard at work on the new location — fine-tuning its rules and rewards — we didn't want to hold back an interim patch packed with important changes.You'll see the phrase "coming in the next patch" pop up fairly often in these notes. Because we pulled anything we didn't have time to properly test out of this buildPain PointsStrength attribute no longer affects character movement speed;Fixed an issue causing self-damage as if the player were a party/guild member;Major changes to crafter skill quests and training (details below);Fixed castle guard spawn locations in certain castles; TutorialEssential Tutorial Quests:Rewards, their distribution order, and item stats have been adjusted:Completing the island tutorial now grants final T2–T3 items immediately, with no intermediate gear;The starting shirt now provides HP and MP, with increased Physical/Magic Defense bonuse…
- Hotfix 1.00.227 - 10 February 2026
Dear friends! This hotfix includes fixes for content introduced in the previous update, along with the promised minimization of loading screens during castle sieges, balance adjustments, and several other improvements.List of Changes:Damage dealt to guildmats and party members decreased 4 times;Optimized and decreased the among of server logs;Thief Vocation bonuses to PA/MA/PD/MD decreased two times;Decreased damage of Earth powders “Rock” and “Boulder” by 10%;Added local respawn points around all castles. Only characters with Virtuous, Good, and Neutral Karma will respawn there;Maximum filling period of the castles of levels 30-90 was increased 2 times;Creating elixir now requires identical amounts of “Wood” and “Stone” bills, number of “Metal” bills increased 2 times;T4-T6 crafting abilities quests:Increased complete requirements for all quests to better match ability levels;Fixed the…
- Update 1.00.219 - 6 February 2026
Dear friends!Before sharing details about the current update, we'd like to highlight our upcoming plans for this month (in order of their implementation in the game):Castles — minimizing loading screen times:Adding a "complex" featuring key points, arrival point, teleport, and Green Zone on the podium within the castle territory;This update will eliminate loading screens entirely while positively impacting both client-side and server-side performance;Additionally, we will remove unnecessary logs (introduced in January) on the server during red phases in castle locations, which will also improve the accuracy of the physical scene;The Island of the Brave:A small teaser — this is a location designed for level 60+ players with even stricter rules, where rewards include items conditionally classified as "XIII" level;Development has been ongoing for two weeks, and it will soon be available on…
- Hotfix 1.00.206 - 31 January 2026
Dear friends!This hotfix addresses issues that appeared following yesterday's update, including bugs introduced with the new content. We've also taken your feedback on board regarding resource gathering and enchantment balance adjustments.More details below in the patch notes. Resources | MaterialsCotton:Processing efficiency now depends much more heavily on quality (fiber length);Thin/medium/thick fibers now spawn with equal probability;County tier now affects plantations through resource quality;Stone:Quarries now contain between 2 and 4 types of stone;County tier affects boulder size, while boulder quality is now consistent across all county tiers;Quarries with 2–3 stone types have a lower chance to spawn granite and marble; quarries with 4 stone types grant an equal spawn chance for all types;Quarries and plantations located in Black Zones within Tier 2 and Tier 3 counties now almos…
- Update 1.00.204 - 29 January 2026
Dear friends!We're continuing on our path to improve the overall gameplay experience. In this update, we've added quest markers above NPC quest givers that show which quests are available and their current completion status.We've also listened to our veteran players. By popular request, shirts have been added as a new customization option for character builds.Read on for the full list of changes below.Balance | ItemsShirt crafting and enchanting recipes have been added:Shirts come in two types: physical (Shirts) granting a bonus to max HP, and magical (Undershirts) granting a bonus to max MP.They have no stat requirements—only a maximum level restriction applies.Shirts can also be enchanted using dedicated shirt enchantment recipes. Two recipes are available at this moment: Health (HP bonus) and Meditation (MP bonus).Seal crafting adjustmentsStone block requirements for crafting seals h…
- Update 1.00.187 p. 2 - 23 January 2026
Dear friends!As promised, we are presenting you with the second part of the update, where we are introducing several game balance changes: a buff to enhancement powders, Vocation adjustments, nerfs to the Rage, Risk, and Chaos enchantments, as well as combat Earth powders.We also have to address the technical issues that arose during the server update, but more on that below.Database Technical IssuesUnfortunately, during the server update, problems with the database occurred, leading to many players losing numerous items;We have fixed this error. However, to restore progress, we were forced to roll back the database to its state before yesterday's update.We understand that this step will cause exclusively negative reactions among players. Therefore, we have prepared compensation for you, which will be sent to your in-game mail;We apologize for the inconvenience caused;Fatal ErrorIn yest…
- Update 1.00.187 - 22 January 2026
Dear friends! In this update, we've continued moving in the direction set by several previous patches: improving user interfaces and the overall gameplay experience. One of the main focuses has been refining the third-person camera and crossbow shooting mechanics.We've also prepared significant balance changes for you, but you'll see those in the second part of the patch, which we'll upload tomorrow. For now, let's move on to the changes.Invisible Characters & Karma LossKilling an invisible character no longer reduces karma or applies the “Murderer” flag. Attacking a player in invisibility also does not apply the “Aggressor” flag.Players who fell prey to this exploit were restored their karma. Camera & CrosshairThird-person crosshair is now identical to first-person crosshair and is located over the right shoulder;The character model in third-person view has been shifted to the left (th…
- Update 1.00.166 - 15 January 2026
Dear friends!We welcome you to the new year. We hope you had a good rest during the festive break. This patch, shaped by your feedback over the last month, focuses on system improvements and balance.The full list of changes is below.BalanceAll crossbows without requirements can no longer be used by characters with any Vocations;Fixed errors in the stats of the “Palms” powder;AIBosses now have a respawn time deviation of 15% instead of +/- 5 minutes;Spawners for regular mobs now "deactivate" for 3 times longer;Boss respawn timers in T3 are now 5 hours for level 55 bosses and 6 hours for level 60 bosses;Roaming bosses now drop two times more rewards;Fixed mob spawn errors in the party dungeon;NPC | Trade | QuestsA slight increase of material post-processing prices;The positive effect from exceeding the required Crafting Points during enchanting has been increased by 30%;Added new Guard Ca…
- Update 1.00.145 - 30 December 2025
Dear friends!Unfortunately, our main focus for the final update of the year—the UI/UX for the quest system—didn't make it into this patch. Therefore, this update will primarily include changes and bug fixes to existing game mechanics. Additionally, we've enriched the character creator with some long-awaited new hairstyles.We congratulate you on the upcoming New Year! May this year bring you many brilliant victories and joyful discoveries, both in the game and beyond.We wish you a fun holiday season and excellent spirits!New Year's Gifts — Additional InformationIn honor of the winter holidays, the event version of Fazira will be running non-stop! It will open on December 30th at 13:00 PM GMT and conclude on January 12th at 5:00 AM GMT.We want to apologize for not activating Fazira this at the time of Christmas holiday due to technical restrictions beyond our control. As compensation, all…
- Update 1.00.131 - 25 December 2025
Dear friends! Preparing this update took us longer than usual. In it, we not only completed the migrated weekly tasks from the roadmap but also made changes in response to your questions and suggestions.You can find the detailed changelog below.BalanceChanges to equipment stats and enchantments:Increased base stats of items:By 25% for large and small gear sets.By 40% for jewelry (amulets and bracers);Enchantments for the large gear set now modify the item's base stats instead of adding flat values to Physical and Magical Defense.Enchantments for the small set now modify the item's base stats more significantly rather than adding flat values.Enchantments for jewelry and the small set now require half the amount of the secondary attribute.Minor adjustments to enchantment bonuses, including a slight increase in the effectiveness of offensive enchantments for the small set and jewelry.Despi…
- Developer Q&A - 19 December 2025
Dear friends!We know we’re embarrassingly late in posting our answers to your questions. In our defense, we want to assure you that this is entirely because we did our best to give serious attention to as many of the submitted questions as possible. We’ve done our best to organize all of your questions into a clear, readable format. Those that were written in other languages have been translated as closely as possible to the original text and meaning, so that nothing gets lost in translation. Below, you’ll find the full list of answers. We’ve aimed to be as clear and transparent as possible in each response. Thank you for sticking with us and for sharing your feedback. It’s what helps us make the game better. How realistic are going to be your answers and plans?We didn’t get this exact question, but like you, we've read/listened to countless answers from developers of various games. In…
- Update 1.00.95 - 12 December 2025
Dear friends! We prepared ambitious plans for this week. But unfortunately, not all of them came to fruition by the time we release this patch. Some of the uncompleted tasks we planned for this week will move to the next, where we’ll finish them. We’d also like to remind you that we are collecting questions for developers until December 14th. You may ask your question in a Discord thread in our game’s server. We’ll publish answers to the most popular questions in a separate post on December 17th. Temporary | Problematic Castle Level sum limit for guilds was increased 3 times until the implementation of “Capturing for Destruction”;We’ve decreased the damage modifiers for hits to the head to gather your feedback;UXFixed an issue that prevented receiving mail attachments after a seamless transition. A timeout has been added for actions (taking items/deleting mail);Loading screens have been…
- Update 1.00.56 - 8 December 2025
Dear friends!This patch includes the updates deployed during last weekend's maintenance. It marks our first full-fledged update following numerous hotfixes.Our primary focus has been on one of the most requested changes from the community: the PvP flagging system. Alongside it, we've made adjustments to the related karma system. Unfortunately, we've also had to address several vulnerabilities that were exploited by players. Now, let's move on to the detailed changelog. Flagging SystemIn response to numerous requests from our community, we have quickly developed a PvP flagging system. Its goal is to allow players to defend themselves in the open world without losing karma: Applies only in Yellow Zones: These are areas where killing another player can result in karma loss;The "Aggressor" Status: A character who deals damage to another character in a Yellow Zone receives the "Aggressor" st…
- Hotfix 1.00.41 - 4 December 2025
Dear friends! Last night, a series of unfortunate events unfolded, forcing us to take the servers down for over four hours.During this downtime, we deployed a patch intended to address a critical invulnerability exploit. Unfortunately, this patch included changes that had not yet been tested by our team. As a result, a critical bug that caused server crashes was introduced. At this time, the exploit has been patched, the crash bug has been fixed, and those responsible have been banned.We sincerely apologize for the inconvenience. Compensation will be sent to all players.On to the list of changes:QuestsThe rollback for accumulated completions in the Dynamic Quest Balance system has been significantly accelerated. All quests have been restored to their original requirements;We have also completed the migration of all remaining quests from the old system to the new one. Here’s what this me…
- Hotfix 1.00.33 (By Marshal Law) - 2 December 2025
Dear friends! First and foremost, we'd like to thank a member of our community, Marshal Law, who helped solve the mystery behind the long loading times. We have temporarily removed the intro video, and a proper loading screen will be introduced in the upcoming patches.We also want to inform you that we are currently working on repackaging the client to improve loading speeds on HDDs.Today, we will be updating the roadmap. In addition to major tasks for future chapters, we will start outlining our plans for the upcoming week. This week's main focus is implementing a flag system to replace the current penalty system for player kills.Castles and Rune DurabilityAhead of the upcoming changes to castles and the tax system, we've been following the discussions regarding potential Pay-to-Win (P2W) concerns with the sale of elixirs in the store.Our decision on this matter was straightforward: we…
- Hotfix 1.00.19 - 29 November 2025
Dear friends!On this weekend day—a day off for most of you, but not for us—we are rushing to publish a new hotfix, which also includes a number of changes.Zlatys: Final CompensationUnfortunately, due to issues with the in-game mail system, not all players who purchased Zlaty prior to the release received them in full during the first days after launch. It took us time to determine the exact amount of undelivered Zlaty. The full amount, plus a 5% compensation (minimum 1 Zlaty), has now been sent to your in-game mail. OptimizationWe understand that the initial game loading time, even when it exceeds just two minutes, is highly frustrating and off-putting.However, the issue is more complex than it seems. Based on the feedback we've received, loading times vary by a factor of more than six, even on similar hardware setups.Alongside our ongoing investigation, we have taken a parallel approac…
Patch notes and updates
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