SPSTEAMPULSELIVE ANALYTICS
Revulsion

Revulsion Steam metadata

Russell Meakim | Feb 18, 2019 | game

Released

0players observed · 4 October 2026 - 08:11:54 UTC

ActionIndieAction RoguelikeFPSVoxelSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,335
  • Revenue (VGI)$22,428
  • Review score77% positive

Revulsion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,335
  • Revenue (VGI)$22,428
  • Review score77% positive
  • Total reviews79
  • Release dateFeb 18, 2019
  • DeveloperRussell Meakim
  • PublisherRussell Meakim

Genres: Action, Indie

Company pages: Developer: Russell MeakimPublisher: Russell Meakim

Top Steam chartsTop 100 gamesGame directorySteam Store page

Revulsion Steam metadata

Revulsion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/719180/metadata
Steam Storehttps://store.steampowered.com/app/719180/
Steam Communityhttps://steamcommunity.com/app/719180
PCGamingWiki search
IGDB searchSearch IGDB for Revulsion

Reviews, pricing, and metadata

Review summary

Mostly Positive

77% positive, 61 positive, 18 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 February 2019

Latest Steam announcements

  • New patch is live. - 21 December 2020

    I did a lot of testing for this patch but I am not sure if it solves the problem yet. This should fix any issues with the random generated levels having doors that are locked when they should not be. I have tried multiple times in the past to address this issue but this time I really went in and ripped things apart. If this patch does not work then I am going to probably go crazy lol... This patch also address some other very minor things such as key bindings with long names not taking over your weapon and ammo count boxes.

  • Patch and sale for Revulsion soon. - 15 December 2020

    Eloquencia has taken a large chunk of my time lately. Its a fully open world, multiplayer retro graphics rpg. Its a very different style of game from Revulsion. Its questing system is inspired more from Morrowind than it is for modern day rpgs and it involves building things as well as crafting. With that said my goals to switch gears and develop for Revulsion is soon. I need to get some things in place. I plan to fix a bunch of smaller bugs as well as nuke the system for Doors spawning from orbit. I really need to get into the habbit of updating more often as I have been working constantly lately and I tend to get very focused on one thing and forget other things as well. ==== Update on Eloquencia progress. https://odysee.com/@TheCastle:8/Eloquencia2020-12-14-22-25-33:2?r=73hPJCj4yzq4A5Suazj6gtPcavHb7aRB

  • News coming later today. - 14 December 2020

    I know things have been quiet here lately but I plan to get a video out showing what I have been up to. I do plan to get a patch out for Revulsion soon and I also have some really big news for progress on Eloquencia.

  • A couple small bug fixes are now live. - 27 November 2020

    This is a quick patch that addresses a couple issues. 1. lag spikes caused by breakable objects should be gone or greatly reduced. (The breakable geometry was causing the nav mesh to recompile) 2. Some sounds were not properly hooked up to the options menu.

  • New Revulsion patch is live! - 23 November 2020

    So this patch is meant to address a few issues I promised to address earlier this month. Sorry for the delay. Eloquencia and lack of internet has been extremely distracting. This patch also makes some design changes as well. Doors should no longer cause huge lag spikes when they open or close. This was a super silly issue where it forced the game to recompile the entire nav mesh when a door changed its state. This SHOULD be 100% fixed now. The speed that everything slows down while near death has been nerfed considerably. When you are about to die the game would slow down a huge amount before but now it only slows down about 20%. It used to slow down by 75%. I reinforced the random world generation system to make sure there are no locked doors or unbeatable levels in the world. I am not 100% sure if this solution solves the problem but after making changes I was unable to reproduce the…

  • Eloquencia And Revulsion - An update on the status of both of my games. - 20 November 2020

    My internet has been down for about a week and its been absolute hell. During that time I have been absolutely focused on my next game Eloquencia. Eloquencia is a classical RPG with 2d pixel art graphics that I am currently developing. I have a lot of hope for this project and its been super intense to get as much done as possible. My goal is to get something playable and begin showing it off by the end of the month. LBRY / Odysee will be where I host the games files while it is in its early state. I apologize for not getting Revulsion patched sooner! I should have got the next patch for the game out but Eloquencia and lack of internet has basically been my excuse. I want to correct this as soon as possible. I plan to get the game patched by Monday at the latest. Please forgive me, I really did mess up on this and hope I have not turned off too many people who have been waiting for the…

  • Revulsion - New patch, also lets take a look at deprived difficulty. - 7 November 2020

    New patch increases xp you gain for killing monster. This patch also fixes an issue where you can get to the new game plus by completing specific content early. https://open.lbry.com/@TheCastle:8/Revulsion2020-11-07-01-11-41:e In the video I show the hardest difficulty in Revulsion and talk about it for a bit. Its super punishing to a point of being masochistic. I think very people really know about it. ===================================== Eloquencia - A first look at my new game project. https://open.lbry.com/@TheCastle:8/Eloquencia2020-11-07-02-25-42:2 This is trinity based multiplayer loot based rpg with retro graphics. I want to include building mechanics as well.

  • Revulsion Update - What to expect this month. New Game announced. - 6 November 2020

    So this month will mostly just be bug fixing and optimizations. I do plan to do another sale as well. Also there is a chance that I may be doing a sound overhaul for various things in the game. I have some connections now to get things like that in place. Eloquencia is a new game that I am working on now that is meant to be a combination of Delver and Terraria style multiplayer RPG. More to come soon. I talk about it in the video. https://open.lbry.com/@TheCastle:8/Revulsion2020-11-05-04-20-07:8?r=7SAm6cZKS9naPabVZ54PJhU4cgvPneS8

  • Small update - Removes experience point penalty on death. - 31 October 2020

    I completely forgot this was even a thing and would have removed it much sooner. The penalty still exists for deprived difficulty however.

  • Revulsion Update Vlog - Removed level caps, EXP changes and end game content. - 29 October 2020

    Vlog update I talk about various changes to the game. So far I am happy about the end results of the project thus far. Coming back to work on Revulsion was a good idea I think and I feel pretty confident I can fix most of the issues that are being discussed right now. https://open.lbry.com/@TheCastle:8/Revulsion2020-10-29-01-50-55:f?r=7SAm6cZKS9naPabVZ54PJhU4cgvPneS8

  • New update with various balance changes and fixes. (More to come) - 29 October 2020

    You can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed. Amount of xp gain for killing monsters that are too far below your level has been reduced. Amount of xp gained for completing missions has been reduced. Amount of xp gained from completing challenges has been reduced. various small tweaks and changes to a lot of general things. I have been thinking about making the open world content variation of the game be considered "end game". Its just an idea but its kind of an interesting one I think. So right now the open world content kind of just overlaps with the existing missions. Its fairly redundant at the moment. But it would be entirely possible to make it so the current open world content is designed for level 100 game play. I can go through each of these missions and tweak them so you bas…

  • New version of Revulsion is now live! - 27 October 2020

    This patch includes a host of changes and updates. It also includes an entire section of the game that is called "Open World" which is the first design flow for the game from when it was originally designed. This is about 5 hours of content that is now added in addition to the current missions. The entire game engine has been updated to the latest version of the Unreal 4. The original version of Revulsion will be accessible again. This is how the game was originally designed. Once upon a time it was a open world game and flowed a lot more like Dark Souls. You can actually play through the old version of the game in its entirety if you want to check it out. You can still play all of the missions as well. All ammo types have a slow auto-regen effect. All monsters provide experience points even when they are super low level. Action Points regeneration has been increased while gaining exper…

  • A couple of small issues have come up I should have resolved today. - 27 October 2020

    I have a strange issue right now where the game refuses to give you your starting weapon. It takes like 10 seconds rather than just doing it instantly. The bug only appears in a proper build of the game and not in the editor. Its very strange. Another bug I found which is hilarious gives you full access to a completely different version of the game that I plan to hook up in the coming months. All you have to do is : Begin the game as one of your characters and be in the hub area. Press escape. The escape menu brings up an option to return to the titlescreen. Woops that's the new title screen that gives access to the in game level editor and multiplayer options... Nobody noticed the second bug. Its been there a long time I think. The first one is just super annoying. These issues should be resolved very quickly. The patch should go live today still.

  • Revulsion on 75% sale for a week! Gameplay Patch going live tomorrow! - 26 October 2020

    Ok so I promised I would be selling the game for cheap this month. My goal is to get new eyes on the game and give people chance to pick it up while I begin my process of modifying, optimizing and updating the game. After a couple of years of Revulsion being out I decided to come back and begin working on the game again. This means more content and a lot of other improvements or general changes. There is no reason outside of just wanting to go with my gut on this. I hope that people can enjoy the game. So lets talk about what will be in the new patch. The entire game engine has been updated to the latest version of the Unreal 4. The original version of Revulsion will be accessible again. This is how the game was originally designed. Once upon a time it was a open world game and flowed a lot more like Dark Souls. You can actually play through the old version of the game in its entirety i…

  • Revulsion Update - Progress and general thoughts of the next update. - 19 October 2020

    Ok so here is the current breakdown of what I have in store for the latest Revulsion patch. Game engine has been updated to the latest version of UE4 There are two passes needed to properly optimize each monster. A simple pass to make sure verts are welded and an additional pass where I actually reduce poly counts. My goal is to have at least 4 monsters optimized. AI has been simplified so its less taxing on larger worlds. Less focus on making Revulsion hard. More focus on making Revulsion a smoother experience. Ammo always auto regens. Monsters give XP even when they are super low level. Random dungeon is hidden from the menu for now. (Will likely be added again later) Looking into a way to make action points regenerative. Patch is coming sometime around the 26th. Lets see how this goes! ======== Discussions Blog https://discussions.app/tag/blog/gtxnbyynv2c2/revulsion-update-progress-a…

  • 2 Monsters optimized, new level progress is going well. - 8 October 2020

    Revulsion progress is going well at the moment. Current progress. 2 of the monsters are optimized now. I plan to add some new variations of mobs in this content patch. (Not yet sure what) A good chunk of world assets have been optimized as well. New content is not mission based but is rather more open ended exploration. Possible medium to long term ideas Possibility of making the original (non mission based) version of the game available again. Not sure how I want to do level scaling in open world content. (Everything levels up with you and tougher mobs appear the higher level you get?) Possibility of bringing Redemption Of The Slain to Revulsion. (Requires lots of new materials) So with that said Ill try to get some footage showing some new stuff in action. --- Video Vlog https://open.lbry.com/@TheCastle:8/Revulsion2020-10-08-03-46-57:e?r=HBbmvnKTHULqSMP3Hkq8C8RTDkwgA36T Discussions Bl…

  • Revulsion Dev Update : Big optimizations are definitely on the table. - 3 October 2020

    Ok so from what is going on at this point right now, I have big updates in line for Revulsion to get big optimizations. New maps are on the way and I show how the scripting system works and allows for more interesting situations that were simply not possible before. I took a good look at the character meshes and found a huge amount of room for improvement on them as well which is not even really going to take a huge amount of effort to address. There is a small chance that this month will be mostly just focused around me fixing up the character meshes and optimizations that it may take a bit longer to get the first mission out. I plan to get a sale for the game mid to late this month and time it with the first big patch. Some details I forgot to mention in the video. * I will be removing the infinite dungeon and the custom worlds from the tab list. The goal here is to focus on the main…

  • Revulsion Update - Current progress so far. - 26 September 2020

    I have got some things done in the latest build for the game so far. I cover a lot of topics in general. A new scripting system that allows more elegant flow for world scripting is being worked on. This means more varied encounters and unique situations are possible with a much easier method for the development. I talk about ideas on new enemy types that I have in mind. The goal is to spend this month developing the foundation I plan to use for new missions. Then I begin a one month dev cycle for new missions. This is my goal so far. I think its possible and will be a really fun. The video is mostly just a general update about my thoughts. --- Video Link here https://open.lbry.com/@TheCastle:8/RevulsionUpdate9262020:d?r=CeW1zUWkmSfb4k4badkzbAFT1zhc7qJW Blog Link here https://discussions.app/tag/blog/25azoj9452qoz/revulsion-update-current-progress-so-far

  • Revulsion Update - Current plans so far - Big Sale very soon. - 23 September 2020

    This month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs. I also need to work on getting some textures in place as well. All story aspects of Revulsion will be redone. I plan to make it so the story is that there is no story and we are trying to figure the story out anyway. First new mission will be a prelude to the elemental worlds. All new missions will follow current design formula. That means each one will be re-playable at harder and harder difficulties at higher level ranges all the way up to level 100. Power crystals will be used but I will also bring in Red, blue and Yellow keys. I have a desire to make the worlds more organic with more intricate layout designs custom modeled. New level design tools are planned to make i…

  • Elemental dungeons - New challenges that require you to change it up. - 17 September 2020

    It feels really formal right now when I post this kind of off the cuff content here. I like things to be more simple and informal. Steam just makes me feel like its not the kind of stuff the platform is intended for. I am in a position right now where it is very important that I build my brand as a content creator on platforms that I find comfortable. (lbry, discussions) Yet I am kind of forced into this rigid place on steam. Anyway here is a vlog I put together with me just giving a lot of my thoughts regarding Revulsion. I want to be an eccentric weirdo who makes cool stuff. I worry that Steam may not be great for that kind of thing. But maybe its fine. I hope everyone here is ok with me doing my thing. My next update will be specifics given regarding the new mission I want to put together. My idea is that these new missions will follow a new design style that holds true to what is al…

Patch notes and updates

S.noRelease datePatch nameGID number
123 October 2019A small update.2504491307400967547
214 October 2019Random generation and graphical update!3051677487689671546
314 October 2019Vlog 68: Revulsion patch soon. X-Alive update as well.3051677487688654665
410 October 2019A Question I am wondering about.3051677487674039432
530 September 2019Vlog 62: Revulsion Patch, X-Alive production begins today.2422298078096935203
629 September 2019Vlog 61: Open world survival in a Blame like universe?2422298078093033966
728 September 2019Vlog 60: Moving forward, here is what I will do.2422298078089421256
827 September 2019Vlog 59: This is not looking so good right now.2422298078086023278
926 September 2019Vlog 58: I need to get a lot done within the next 2 months.2422298078082495602
1024 September 2019Vlog 57: Large open environments?2406534841145141217
1123 September 2019Vlog 56: Bigger progress updates this week.2406534841141563897
1221 September 2019Vlog 55: Its been a distracting week.2406534841134154543
1318 September 2019Vlog 54: New Mission patch mid October!2406534841123257444
1417 September 2019Vlog 53: Material system is in place. Progress!3658535001308106071
1528 August 2019Vlog 34: Hierarchical instancing is possible in my level editor.2415540140451321721
1625 August 2019New version of the SDK (Multiplayer level editor) uploaded2416665403780458977
1723 August 2019Major update is now live! New Trailer and new game description.2416665403773477330
1815 August 2019Vlog 21 : Its out, you can use the level editor right now!2412161173663593125
1914 July 2019Everything regarding Revulsion 2.2436927798960741744
2021 June 2019Multiplayer in game level editor is now available for download.2415533798135669048

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID719180
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 18, 2019
DeveloperRussell Meakim
PublisherRussell Meakim
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent77%
Positive reviews61
Negative reviews18
Total reviews79
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/719180/

Short description

Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter.This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way.

About this game

Revulsion takes classic Doom and Quake style gameplay and combines it with a loot based shooter. This involves getting better and better weapons and armor as you climb toward the level cap. In addition to that, there is a large amount of potential loot that you can discover to help you along the way. Weapons, armor, and even special abilities that are tied to limited resources. You will have the ability to craft items from blueprints, as well as repairing broken items that you may find throughout the world. You will navigate both hand crafted and randomly generated level design to unravel a series of increasingly more dangerous environments. Revulsion is a game that is meant to challenge you without being unfair. Hello, I am TheCastle, and the sole developer on this project. You have very likely played other games I have worked on at some point in the past. I often release Revulsion updates and I do my best to listen to feedback. If you like the work you see here, then please consider supporting me by buying the game!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Revulsion's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Revulsion's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Revulsion at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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Project Zomboid50,4014 October 2026 - 08:00:48 UTC122,811467,999The Indie Stone
How to Fish46,5884 October 2026 - 07:32:10 UTC373,97130,342Dazed Games
The Outlast Trials45,1104 October 2026 - 06:55:32 UTC71,315101,323Red Barrels

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2797,9314 October 2026 - 08:27:01 UTC1,818,3689,896,033Valve
Dota 2594,2654 October 2026 - 08:27:01 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS411,5694 October 2026 - 08:27:01 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™145,2544 October 2026 - 07:39:05 UTC624,4731,047,228Respawn
WARDOGS133,2874 October 2026 - 07:38:48 UTC399,748Not availableBULKHEAD
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Delta Force86,5984 October 2026 - 06:39:34 UTC246,418192,933Team Jade
Rust78,8844 October 2026 - 05:29:55 UTC259,6461,403,838Facepunch Studios
Aniimo74,6804 October 2026 - 00:28:12 UTC140,219Not availablePawprint Studio
Team Fortress 268,3044 October 2026 - 07:58:35 UTC253,2251,230,475Valve
Warframe58,0644 October 2026 - 05:50:23 UTC181,509676,031Digital Extremes
Palworld57,8294 October 2026 - 08:22:48 UTC2,101,535451,088Pocketpair

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