SPSTEAMPULSELIVE ANALYTICS
Super High Ball: Pinball Platformer

Super High Ball: Pinball Platformer Steam metadata

Emberstone Interactive | May 15, 2020 | game

Released

0players observed · 23 September 2026 - 05:54:34 UTC

RacingPrecision PlatformerPlatformerArcadePinballSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,320
  • Revenue (VGI)$10,138
  • Review score98% positive

Super High Ball: Pinball Platformer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,320
  • Revenue (VGI)$10,138
  • Review score98% positive
  • Total reviews43
  • Release dateMay 15, 2020
  • DeveloperEmberstone Interactive
  • PublisherEmberstone Interactive

Genres: Racing

Company pages: Developer: Emberstone InteractivePublisher: Emberstone Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super High Ball: Pinball Platformer Steam metadata

Super High Ball: Pinball Platformer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/719930/metadata
Steam Storehttps://store.steampowered.com/app/719930/
Steam Communityhttps://steamcommunity.com/app/719930
PCGamingWiki search
IGDB searchSearch IGDB for Super High Ball: Pinball Platformer

Reviews, pricing, and metadata

Review summary

Positive

98% positive, 42 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Remote Play on TV, Family Sharing

Achievements

64

Platform releases
  • Steam 15 May 2020

Latest Steam announcements

  • Leaderboard Update - 26 April 2026

    Hi! It's been a while! I took the decision to close my domain and the server that was hosting both the game's website and the leaderboard. After much struggle, I'm happy to share that the leaderboard, has been migrated to another service, much cheaper! If anyone as an issue with the update, please let me know. Many thanks! Happy rolling!

  • Best death patch (26/08/22). - 26 August 2022

    Hey! It's been a while right?! I had a player reporting an issue with the Best Death stat as he was trying to complete the whole game deathless. The best death stat was not updating if the best time was not beaten. My bad, this patch should solve the issue, now these two stats are independent and should be saved as expected. Thanks to レツ for finding this bug!! Michael.

  • Canon inputs update. - 3 January 2022

    Heya! This is a tiny update adding a new setting to the way you can control the canons with the mouse. Before, you could center the cursor on the canon upon activation, then aim by moving the mouse around it. Or you could pre-aim the canon with your mouse cursor on the screen, and this was still relative to the canon location. I have added a new setting so you can pre-aim with the cursor on the screen, but this time based on the center of the screen. This means you can pre-aim, and this will not be based on the canon screen-space location, but based on the screen center. The on-screen aiming had an issue, if the camera was moving upon canon activation, your aiming was changing. With the new setting, the camera or the canon position won't affect your aiming, because it's based on the center of the screen (the center of the screen represent the center of the canon). You'll have to experim…

  • Mouse cursor and Checkpoints fix. - 28 December 2021

    Hola! How are you doing? Merry Christmas BTW! This is a tiny update adding the option to lock or unlock the mouse cursor to the game window. This is mainly useful for those playing in windowed mode or those that have multiple monitors. I have also patched the checkpoints, they were not working as expected when you were playing the level without checkpoints. This is now fixed, but if you encounter more issues please let me know. And I have fixed a typo in the pause screen, Volcano and Cliff were swapped. This is fixed. That's it for now! Thanks for playing, thanks for reporting bugs, and have a great end of the year! Michael.

  • Tiny Update - 25 November 2021

    Hello! A quick update to fix an issue with the checkpoint's best times. Using the level quick restart right after a checkpoint was messing up the order the checkpoints were recorded. This is now fixed! In case you think one of the times in your checkpoint list is looking suspicious, or if you have experienced the bug, you can press Control+R at the beginning of the level (Before pressing starting the level). This will delete all your checkpoint times for this level, allowing you to start fresh. I have also moved a bit down a hitbox below the flippers, in some cases, the ball was touching it and was being killed for no real reason (unfair!). This adjustment should fix the issue, but if you experience this bug after this update, please let me know. And that's it for now! Be sure to check your ranking in the new leaderboards (Normal mode, B-Roll mode, and Full-Game mode). Also, not that I…

  • Speedy Update! - 24 November 2021

    Hola! I hope everyone is doing well! I know it has been a long time, I needed a break from Super High Ball dev. Anyway! I have added 3 new leaderboards to the game, you can now see your ranking for the completion of the Normal Mode, the B-Roll Mode, and the Full-Game! These are visible from the "progression screen => Leaderboard". I am displaying your times, only if you have completed the modes, but nothing stops you from checking the leaderboard. Your times and deaths will be uploaded when the game starts, so the only thing you have to do, is to launch the game, head to the progression screen, and see how good you're doing! I mean, if you have completed the modes of course :) That's it for now! See you soon. Michael.

  • Nice small update! - 31 October 2021

    Hey! Here is a tiny update adding a feature requested by a player. It adds a per checkpoint personal best time! I could do a long blog post to explain how it works, but it's quite straightforward. The only thing I want to highlight, is the best time per checkpoint was not recorded before this update, meaning that even if you have played a level, you won't have any data to display. So you will have to play the level again to populate your save file. Hope you like this little addition! See you soon :) Michael.

  • October Patch! - 28 October 2021

    Hey everyone! Yeah still updating the game I know. While I was on holiday, got a few bug reports from users so I decided to quickly fix them so I can carry on working on what I wanted to add to the game. There was an issue with the resetting of some assets when using the "press A to respawn" option (The thing that waits for your input after each death). Well, this is now fixed! I was previously saving the achievements progress with a save file "ach.sav", the game was checking if the achievement was unlocked, and if not, it was sending the unlock command to Steam. I had a few reports from a few players where achievements were not unlocking, this was probably coming from a miss connection with Steam at the moment I send the instruction, and because the achievement unlock was saved on the file, the player couldn't unlock it again. Anyway, I am not checking this file anymore before sending…

  • Nice little patch - 21 September 2021

    Hello! This is a nice little patch fixing a bad little bug with the timer! Next, I'll try to add a new feature that will save your best time per checkpoint and display if you are doing better or worst than your PB, but that might take a bit of time to come as I'll be away for a month at the end of the week. Anyway, see you soon!

  • Tiny Update! - 15 September 2021

    Hello! This is a tiny update adding a new setting. You can now decide if the mouse cursor snaps to the blue canons when you activate them, or if the mouse cursor stays where it was on the screen. This allows you to pre-aim the canons as you can do with a controller. When the setting is set to NOT center the cursor onto the canon, the mouse cursor will be shown all the time but with a crosshair, then will turn into a directional cross when the canon is activated. That's it for now! Have fun! Ah also, thanks a lot to the players who have written a positive review for the game, on top of helping, it makes me happy :) Michael.

  • Small Update - 8 September 2021

    Hi! A small update that adds the option to disable the analog triggers from the gamepad. Head to the setting and toggle it if you don't want analogs input from your triggers. This is mainly useful for Nintendo controllers. Unreal detects a controller, and it assumes it has analog triggers, making it impossible to pass the 3rd tutorial. I have fixed a bug with level 5 in the B-Roll mode, the ball was getting destroyed when approaching a flipper at the beginning. Thanks!

  • Patch regarding keyboard bindings. - 6 September 2021

    Hey! This is a small patch fixing the key binding bug that was removing and adding input for actions and mixing them. This is now fixed for the gameplay bindings. I would suggest resetting to default and then setting the bindings afterward. Please report any issues in the forums, or on the Discord of the game. Thanks 1Kick234 for finding this bug :) See you soon! Michael.

  • Quick Patch! - 26 August 2021

    Heya! I hope you are having a nice summer! This is a small patch fixing the blue canon aiming. At certain screen resolutions, the mouse cursor was not placed at the center of the blue canon when you were activating this one. This should now be fixed. At least on my side :) Thanks! Michael.

  • Release Patch 14 - 16 July 2021

    It's been a while right? Quick patch to fix the global time statistic in the progression screen. There was a bug spotted by a player, I've fixed it, but realized the formatting of the time was incorrect when the player had less than an hour of playtime. Should be fixed now. Cheers!

  • Sunday Patch - 11 July 2021

    Last patch this week! Small one. -When playing without checkpoints, the timestamps will be updated, but you won't have a CP noise or animation. -The speedometer is just displaying the speed, no more distracting bars. Voila voila!

  • Release Patch 13 - 9 July 2021

    Another patch! yeaaa Thanks to the community for helping me improve the game! You can now use the keyboard and the gamepad at the same time, this is mostly useful if you want to use the stick of the gamepad to aim the blue cannons. Just make sure to disable the mouse cursor in the settings (the mouse will have priority over the gamepad). I have added a speedometer to the game UI. it will display the current ball speed at the bottom of the screen. Turn it on from the Game settings. It goes from 0 to 1000 which is the max speed of the ball. In some instances, the boosters can make the ball go faster than this. I have added a collision box above the flippers, this should prevent the ball to get kicked above the ground. Level changes: Made a booster bigger on Level 04. Added some fire near a teleporter on Level 08. That's it for now! See you soon! Michael.

  • Rollback in the meantime a fixe is applied. - 9 July 2021

    I'm rolling back to the previous version as there is a blocking bug with the blue cannon. Once fixed I'll push a new update. Sorry about that!

  • Quick Patch - 8 July 2021

    Keyboard only: Quick patch that removes the need to press the L/R shift keys on the keyboard once inside a blue cannon. You can now press L/R Shift before activating the cannon, this one will start to rotate in the direction you are pressing once the ball is snapped.

  • Release Patch 12 - 8 July 2021

    Hola! -The bridges in the peak world were not resetting when you were playing without CP - Fixed. -The blue canon camera changes were not resetting when you were playing without CP - Fixed. -CPs were still visible and making sounds when you were playing without CP - Fixed. That's it for now! Ciao!

  • Release Patch 11 (The frustration patch!) - 7 July 2021

    Hi! How is everyone doing? After watching some people playing Super High Ball, and having some feedback from a few players, I have decided to find a way to make the game less frustrating. The main element that was mentioned, was the lasers. They were always activated after a respawn, making the player slow down and wait to carry on, so every time you died, you had to wait for the lasers to stop again. The lasers will not be activated after a respawn (in most cases), I have shifted their timing so their activation is delayed, allowing you to pass straight after a respawn. I took this opportunity to reduce their activation time, some of them were activated for 1 second, I have reduced that for all the lasers. The maximum activation time is around 0.5 seconds. I hope this helps to reduce the time you have to wait to be able to continue. This means the times in the leaderboard or the times…

Patch notes and updates

S.noRelease datePatch nameGID number
126 April 2026Leaderboard Update1830797770240420
226 August 2022Best death patch (26/08/22).4514316500006067829
33 January 2022Canon inputs update.4224938027337577637
428 December 2021Mouse cursor and Checkpoints fix.4224938027318342926
525 November 2021Tiny Update4224935490636847980
624 November 2021Speedy Update!4224935490633626742
731 October 2021Nice small update!4186652357036164972
828 October 2021October Patch!4186652357025358430
921 September 2021Nice little patch5418383147753129331
1015 September 2021Tiny Update!3936698772942328597
118 September 2021Small Update4020014731790842960
126 September 2021Patch regarding keyboard bindings.4020014099104224183
1326 August 2021Quick Patch!4018887653981662432
1416 July 2021Release Patch 144204657340170640673
1511 July 2021Sunday Patch4036897704062923101
169 July 2021Release Patch 134036897704056714053
179 July 2021Rollback in the meantime a fixe is applied.4036897704056020099
188 July 2021Quick Patch4032392655115000650
198 July 2021Release Patch 124032392655114617378
207 July 2021Release Patch 11 (The frustration patch!)4032392655111158871

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID719930
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 15, 2020
DeveloperEmberstone Interactive
PublisherEmberstone Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typePositive
Positive review percent98%
Positive reviews42
Negative reviews1
Total reviews43
Steam recommendationsNot available
Achievements64
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/719930/

Short description

Pinball meets precision platforming! Use flippers to launch the ball through deadly traps, slow time to line up satisfying shots, and master the fastest routes to climb the leaderboards. Complete challenges to unlock customizations.

About this game

Master Momentum Super High Ball is a precision pinball platformer where every bounce matters. Or just call it a Punishing Puzzle Pinball Precision Physics Platformer . Use flippers scattered throughout each level to launch the ball over deadly gaps, fire, timed lasers, and brutal traps. Control cannons, defy gravity, and slow time to line up precise shots and discover the fastest path to the finish. Deadly Obstacles Super High Ball is easy to learn, difficult to master, and built for players who love a challenge. Lasers, fire, bottomless pits, moving hazards, wind, and deadly traps stand between you and the finish. One mistake sends you straight back to the latest checkpoint. Challenge Goals Looking for an extra challenge? Complete optional goals on every level to unlock new customizations . Time limits, death limits, and artifact collection will push your skills to the limit. Global Leaderboards Race players around the world on the global leaderboards. Every second counts .

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbeNot available
pegi3Not available
usk0Not available
oflcgNot available
nzoflcgNot available
crl0Not available
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Super High Ball: Pinball Platformer's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super High Ball: Pinball Platformer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super High Ball: Pinball Platformer at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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