SPSTEAMPULSELIVE ANALYTICS
Voxel Tycoon

Voxel Tycoon Steam metadata

Voxel Tycoon | Apr 15, 2021 | game

Released

21players observed · 4 October 2026 - 05:50:45 UTC

IndieSimulationStrategyEarly AccessTransportationSteam Store

  • Latest observed players21 · 4 October 2026 - 05:50:45 UTC
  • SteamPulse tracked peak114
  • Units sold (VGI)53,700
  • Revenue (VGI)$926,000
  • Review score79% positive

Voxel Tycoon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players21 · 4 October 2026 - 05:50:45 UTC
  • SteamPulse tracked peak114
  • Units sold (VGI)53,700
  • Revenue (VGI)$926,000
  • Review score79% positive
  • Total reviews1,749
  • Release dateApr 15, 2021
  • DeveloperVoxel Tycoon
  • PublisherVoxel Tycoon

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Voxel TycoonPublisher: Voxel Tycoon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Voxel Tycoon Steam metadata

Voxel Tycoon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/732050/metadata
Steam Storehttps://store.steampowered.com/app/732050/
Steam Communityhttps://steamcommunity.com/app/732050
PCGamingWiki search
IGDB searchSearch IGDB for Voxel Tycoon

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 1,383 positive, 366 negative

Price and discount

$24.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Workshop, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 April 2021

Latest Steam announcements

  • Update 0.89.0.26 - 20 September 2026

    IMPROVEMENTS Significantly reduced the pause when unlocking regions, especially in games with many regions already unlocked. FIXES Fixed the budget window breaking when closed using its hotkey. MODDING Mod assemblies are now reused between menu and game sessions, preventing duplicate loads and related type or Harmony patching issues (thanks @alego22!). Updated Unity to 6000.0.81. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • [beta] Update 0.89.0.26 - 21 August 2026

    IMPROVEMENTS Significantly reduced the pause when unlocking regions, especially in games with many regions already unlocked. FIXES Fixed the budget window breaking when closed using its hotkey. MODDING Mod assemblies are now reused between menu and game sessions, preventing duplicate loads and related type or Harmony patching issues (thanks @alego22!). Updated Unity to 6000.0.81. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • RRR: Closing the Gaps - 4 July 2026

    Hey! We want to give a small follow-up on the Rails and Roads Rework and clarify where things stand right now. In the previous development update, we showed the direction of the new system and some of the features it makes possible: level crossings, more flexible junctions, better road connectivity, one-way roads, support for future systems like pipes, and more. Since then, the core construction flow has continued moving forward. At this point, basic construction in the new system is working. That is an important milestone for us, because this rework is not just a visual change or a new building tool. It is a replacement of one of the oldest and most limiting parts of the game. What is holding us back right now The main remaining work is making the new system complete enough to be playable in real situations, not just in isolated test cases. One of the biggest parts of that is bridges a…

  • Development Update: Rails and Roads Rework - 31 December 2025

    https://voxeltycoon.xyz/assets/posts/2025-winter-development-update/1.webp As the year comes to an end, we wanted to share the current state of the Rails and Roads Rework and what it enables going forward. Below is a look at some of the things currently coming together. Some important pieces have finally clicked, which lets us move forward with much more confidence. Why the Rails and Roads Rework exists https://voxeltycoon.xyz/assets/posts/2025-winter-development-update/9.png For those who joined us recently, it’s worth explaining why this rework is happening at all. The original rails and roads systems quickly reached their limits, to the point where adding things like level crossings, more complex intersections, or multi-lane traffic would have meant piling more special cases and compromises on top of an already stretched, but quite rigid foundation. RRR is about rebuilding these syst…

  • Happy Halloween 🎃 - 27 October 2025

    🎃 Happy Halloween from the Voxel Tycoon devs! 👻A few years ago, we released Railroad to Hell 3 as a little Halloween experiment — and it’s finally making its way to Steam, now available for just $1.99 🚂🔥💀 To celebrate Halloween, it’s on sale right now — grab it at a spooky discount while it lasts!And don’t worry — a fresh dev update about Voxel Tycoon is coming very soon. 👀🕯️ Hop aboard… if you dare.

  • Update 0.89.0.22 - 31 July 2025

    IMPROVEMENTS You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments.A new “Do not change” option keeps original cargo untouched when editing a replacement recipe.MODDING Updated Unity to 6000.0.51.

  • [beta] Update 0.89.0.22 - 1 July 2025

    This changelog is for the beta branch. These changes are not yet live in the stable version. IMPROVEMENTS You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments.A new “Do not change” option keeps original cargo untouched when editing a replacement recipe. MODDING Updated Unity to 6000.0.51.

  • Update 0.89.0.18-0.89.0.21 - 23 May 2025

    IMPROVEMENTS Added a "Copy Build Version" button to the console UI. FIXES Fixed an issue where passenger and mail transportation income was not affected by inflation. Fixed various errors that could prevent saves from loading in rare cases. Fixed an issue where the passenger/mail indicator could remain visible even when disabled. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • Update 0.89.0.17 - 3 May 2025

    IMPROVEMENTS Restore previously opened vehicle window tab after vehicle replacement. FIXES Fixed option to skip depot not being saved after replacing or copying a vehicle. Fixed vehicles remaining disabled after replacement if their schedule included a depot. Fixed vehicles having incorrect cargo setup after replacement. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • [beta] Update 0.89.0.17 - 28 April 2025

    This changelog is for the beta branch. These changes are not yet live in the stable version. IMPROVEMENTS Restore previously opened vehicle window tab after vehicle replacement. FIXES Fixed option to skip depot not being saved after replacing or copying a vehicle. Fixed vehicles remaining disabled after replacement if their schedule included a depot. Fixed vehicles having incorrect cargo setup after replacement. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • Update 0.89.0.16 - 23 April 2025

    GAMEPLAY Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed. Replacements no longer split vehicles by storages; use routes to separate replacements if needed. Updated exchange rates for all in-game currencies. IMPROVEMENTS Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted). FIXES Fixed businesses can stop consuming goods in some cases. Copied/replaced vehicles now preserve the selected service interval. Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation. Fixed replacement money threshold input disappearing at 110% UI scale. MODDING Added fallback horn logic: if the lead unit has no horn effect, the first unit with a horn will now play it. Updated Unity to 6000.0.45. https://discordapp.com/api/guilds/346672255084003329/embed.pn…

  • Update 0.89.0.15 beta - 21 April 2025

    FIXES Fixed businesses can stop consuming goods in some cases. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • Update 0.89.0.14 beta - 20 April 2025

    GAMEPLAY Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed. Replacements no longer split vehicles by storages; use routes to separate replacements if needed. Updated exchange rates for all in-game currencies. IMPROVEMENTS Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted). FIXES Copied/replaced vehicles now preserve the selected service interval. Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation. Fixed replacement money threshold input disappearing at 110% UI scale. MODDING Added fallback horn logic: if the lead unit has no horn effect, the first unit with a horn will now play it. Updated Unity to 6000.0.45. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • Update 0.89.0.13 - 11 April 2025

    IMPROVEMENTS Imrpoved support for very old GPUs.

  • Update 0.89.0.9 - 9 April 2025

    IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues. Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations. The number of 'Vehicle can't find depot' notifications has been significantly reduced Trains that are flipped while heading to a depot will now cancel the "go to depot" task. Treat vehicle service costs as part of the vehicle's running costs. Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible. FIXES Fixed various cases where vehicles failed to find a path to a depot. Fixed regression where MU edit controls didn't appear. MODDING Fixed MU units not remembering chosen liveries for optional units. MU recipes can now define custom liveries for specific subsets of units (previously, a cus…

  • Update 0.89.0.4-0.89.0.8 beta - 8 April 2025

    IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues. Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations. The number of 'Vehicle can't find depot' notifications has been significantly reduced Trains that are flipped while heading to a depot will now cancel the "go to depot" task. Treat vehicle service costs as part of the vehicle's running costs. Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible. FIXES Fixed various cases where vehicles failed to find a path to a depot. Fixed regression where MU edit controls didn't appear. MODDING Fixed MU units not remembering chosen liveries for optional units (thanks @liptun.red). MU recipes can now define custom liveries for specific subsets of uni…

  • Wear & Tear Update is out now! - 6 April 2025

    https://voxeltycoon.xyz/assets/posts/wear-and-tear-update/thumb.png This update brings a brand new layer of challenge to how you manage your transport empire. With the introduction of the wear and reliability system, keeping your fleet in good shape becomes more important than ever. You'll now have to think not just about routes and schedules, but also long-term maintenance and strategic replacements — all while staying ahead of potential traffic jams and extra costs. If you want to dive into the full list of changes, you can find the complete changelog here, as usual. Under the Hood: Wear and Maintenance Let's start with the most obvious addition: the new vehicle wear and reliability system. Each vehicle now has a reliability stat that determines how quickly it wears down with use. Early-game vehicles tend to be less reliable, while modern ones become increasingly dependable. https://v…

  • Update 0.89.0.4 beta - 4 April 2025

    GAMEPLAY Self-replacements no longer auto-delete and will work until manually removed. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • Update 0.89.0.3 beta - 3 April 2025

    GAMEPLAY When setting up vehicle replacement, you can now set the wear level a vehicle should reach before being replaced. When this setting is enabled, you can also enable self-replacement, effectively allowing vehicles to automatically replace themselves when worn out. FIXES Fixed "Trial version" watermark showing (Unity's license server bugged out for some reason). Fixed an issue where trains couldn't find their way after exiting a depot in some cases. Fixed an issue where trains could explode when turning around while partially inside a depot. MODDING Restored Tags behavior allowing vehicles from mods to be tied to specific depots. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2

  • Update 0.89.0.1 beta - 30 March 2025

    The first beta for Wear & Tear Update is here! This update brings significant balance changes — we’d really appreciate it if you gave it a thorough try and let us know what you think! Btw, this is the last major update before RRR! GAMEPLAY Added a vehicle wear and reliability system – vehicles now require maintenance over time. Vehicle performance decreases as wear increases. You can now configure service intervals to control maintenance frequency. Depot tasks can now be added directly to vehicle schedules. New trucks have been added to each generation, and older trucks have been reworked. All vehicles have been rebalanced to offer variety in their strengths and weaknesses. IMPROVEMENTS Vehicles and buildings are now clearly split into 'current' and 'obsolete' categories as the player progresses through research. Higher-tier vehicles are no longer locked behind Depot II. Instead, Tier I…

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 2026Update 0.89.0.261844115010499577
221 August 2026[beta] Update 0.89.0.261841579228669700
331 July 2025Update 0.89.0.221806698490693322
41 July 2025[beta] Update 0.89.0.221803527891674482
523 May 2025Update 0.89.0.18-0.89.0.211800357164437930
63 May 2025Update 0.89.0.171798454487676348
728 April 2025[beta] Update 0.89.0.171797820624600386
823 April 2025Update 0.89.0.161797820624423671
921 April 2025Update 0.89.0.15 beta1797185861762701
1020 April 2025Update 0.89.0.14 beta1797185861737689
1111 April 2025Update 0.89.0.131796631172285811
129 April 2025Update 0.89.0.91796551539188173
138 April 2025Update 0.89.0.4-0.89.0.8 beta1795917897493369
144 April 2025Update 0.89.0.4 beta1795917897366089
153 April 2025Update 0.89.0.3 beta1795917897336183
1630 March 2025Update 0.89.0.1 beta1795283637925533
1711 December 2024Update 0.88.10.111785774543502997
1810 December 2024Update 0.88.10.101785321795778154
1918 November 2024Update 0.88.10.8 beta1783238125355267
2018 November 2024Update 0.88.10.7 beta1783238125341286

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID732050
Live current players21
SteamPulse tracked peak114
Live count (today's peak floor)21
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateApr 15, 2021
DeveloperVoxel Tycoon
PublisherVoxel Tycoon
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent79%
Positive reviews1,383
Negative reviews366
Total reviews1,749
Steam recommendations1,561
AchievementsNot available
Average playtime forever4,772 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/732050/

Short description

Voxel Tycoon — a management sim set in the infinite voxel world. Mine resources and process them into goods on your custom factories. Set up supply chains and passenger routes with a huge fleet of trains, trucks, and buses, and turn small towns into prosperous megacities with a thriving economy!

About this game

Join our Discord community! About the Game Voxel Tycoon is a management sim set in an infinite voxel world. Mine resources and process them into goods in your custom factories. Set up supply chains and passenger routes with a huge fleet of trains, trucks, and buses, and help small towns grow into prosperous megacities with a thriving economy! Transportation The game has more than 50 vehicles representing eras from steam to electric, including locomotives, railcars, trucks, semi-trailers, buses, multi-unit speed trains, and more. Every vehicle has its own unique properties that you should take into account when buying and building consists. Thanks to our physics simulation, vehicles behave differently based on their weight, the type and amount of cargo they carry, motive power, and grades. Flexible scheduling allows you, among other things, to select exact tracks where trains should arrive at stations, or choose which specific railcars should load or unload at any given stop. You can give mass orders using Routes, or set up individual tasks for each vehicle on your roster. Bridges, tunnels, and a signaling system give you more ways to build and expand your transport network. Factories Organize mining with mine shafts, then process raw materials using crushers, furnaces, refineries, and other machinery. Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings, and storage facilities with conveyor belts. Fund and supply research of new technologies, unlocking new buildings, production chains, and vehicles. Infinite World Explore an endless, procedurally-generated world filled with unique biomes, from deserts to arctic tundra. Unlock new regions to find rare resources and new development opportunities. The world is vast, so you’ll never run out of space. For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan! Keep in mind, however, it might cost you a fortune. The world is not limited to the classic top-down Tycoon view. Free Camera mode allows you to immerse yourself directly into the action. Fly ar…

Supported languages

English, Russian, French, Italian, German, Spanish - Spain, Czech, Bulgarian, Dutch, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Voxel Tycoon's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Voxel Tycoon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Voxel Tycoon at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$24.99$24.99No discountSteam Store

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