Voxel Tycoon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players15 Β· 5 October 2026 - 22:57:29 UTC
- SteamPulse tracked peak114
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews1,749
- Release dateApr 15, 2021
- DeveloperVoxel Tycoon
- PublisherVoxel Tycoon
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Voxel TycoonPublisher: Voxel Tycoon
Voxel Tycoon Steam news
Voxel Tycoon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.89.0.26 - 20 September 2026
IMPROVEMENTS Significantly reduced the pause when unlocking regions, especially in games with many regions already unlocked. FIXES Fixed the budget window breaking when closed using its hotkey. MODDING Mod assemblies are now reused between menu and game sessions, preventing duplicate loads and related type or Harmony patching issues (thanks @alego22!). Updated Unity to 6000.0.81. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- [beta] Update 0.89.0.26 - 21 August 2026
IMPROVEMENTS Significantly reduced the pause when unlocking regions, especially in games with many regions already unlocked. FIXES Fixed the budget window breaking when closed using its hotkey. MODDING Mod assemblies are now reused between menu and game sessions, preventing duplicate loads and related type or Harmony patching issues (thanks @alego22!). Updated Unity to 6000.0.81. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- RRR: Closing the Gaps - 4 July 2026
Hey! We want to give a small follow-up on the Rails and Roads Rework and clarify where things stand right now. In the previous development update, we showed the direction of the new system and some of the features it makes possible: level crossings, more flexible junctions, better road connectivity, one-way roads, support for future systems like pipes, and more. Since then, the core construction flow has continued moving forward. At this point, basic construction in the new system is working. That is an important milestone for us, because this rework is not just a visual change or a new building tool. It is a replacement of one of the oldest and most limiting parts of the game. What is holding us back right now The main remaining work is making the new system complete enough to be playable in real situations, not just in isolated test cases. One of the biggest parts of that is bridges aβ¦
- Development Update: Rails and Roads Rework - 31 December 2025
https://voxeltycoon.xyz/assets/posts/2025-winter-development-update/1.webp As the year comes to an end, we wanted to share the current state of the Rails and Roads Rework and what it enables going forward. Below is a look at some of the things currently coming together. Some important pieces have finally clicked, which lets us move forward with much more confidence. Why the Rails and Roads Rework exists https://voxeltycoon.xyz/assets/posts/2025-winter-development-update/9.png For those who joined us recently, itβs worth explaining why this rework is happening at all. The original rails and roads systems quickly reached their limits, to the point where adding things like level crossings, more complex intersections, or multi-lane traffic would have meant piling more special cases and compromises on top of an already stretched, but quite rigid foundation. RRR is about rebuilding these systβ¦
- Happy Halloween π - 27 October 2025
π Happy Halloween from the Voxel Tycoon devs! π»A few years ago, we released Railroad to Hell 3 as a little Halloween experiment β and itβs finally making its way to Steam, now available for just $1.99 ππ₯π To celebrate Halloween, itβs on sale right now β grab it at a spooky discount while it lasts!And donβt worry β a fresh dev update about Voxel Tycoon is coming very soon. ππ―οΈ Hop aboardβ¦ if you dare.
- Update 0.89.0.22 - 31 July 2025
IMPROVEMENTS You can now set cargo for each unit during replacement - no more unwanted βAutoβ assignments.A new βDo not changeβ option keeps original cargo untouched when editing a replacement recipe.MODDING Updated Unity to 6000.0.51.
- [beta] Update 0.89.0.22 - 1 July 2025
This changelog is for the beta branch. These changes are not yet live in the stable version. IMPROVEMENTS You can now set cargo for each unit during replacement - no more unwanted βAutoβ assignments.A new βDo not changeβ option keeps original cargo untouched when editing a replacement recipe. MODDING Updated Unity to 6000.0.51.
- Update 0.89.0.18-0.89.0.21 - 23 May 2025
IMPROVEMENTS Added a "Copy Build Version" button to the console UI. FIXES Fixed an issue where passenger and mail transportation income was not affected by inflation. Fixed various errors that could prevent saves from loading in rare cases. Fixed an issue where the passenger/mail indicator could remain visible even when disabled. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Update 0.89.0.17 - 3 May 2025
IMPROVEMENTS Restore previously opened vehicle window tab after vehicle replacement. FIXES Fixed option to skip depot not being saved after replacing or copying a vehicle. Fixed vehicles remaining disabled after replacement if their schedule included a depot. Fixed vehicles having incorrect cargo setup after replacement. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- [beta] Update 0.89.0.17 - 28 April 2025
This changelog is for the beta branch. These changes are not yet live in the stable version. IMPROVEMENTS Restore previously opened vehicle window tab after vehicle replacement. FIXES Fixed option to skip depot not being saved after replacing or copying a vehicle. Fixed vehicles remaining disabled after replacement if their schedule included a depot. Fixed vehicles having incorrect cargo setup after replacement. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Update 0.89.0.16 - 23 April 2025
GAMEPLAY Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed. Replacements no longer split vehicles by storages; use routes to separate replacements if needed. Updated exchange rates for all in-game currencies. IMPROVEMENTS Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted). FIXES Fixed businesses can stop consuming goods in some cases. Copied/replaced vehicles now preserve the selected service interval. Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation. Fixed replacement money threshold input disappearing at 110% UI scale. MODDING Added fallback horn logic: if the lead unit has no horn effect, the first unit with a horn will now play it. Updated Unity to 6000.0.45. https://discordapp.com/api/guilds/346672255084003329/embed.pnβ¦
- Update 0.89.0.15 beta - 21 April 2025
FIXES Fixed businesses can stop consuming goods in some cases. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Update 0.89.0.14 beta - 20 April 2025
GAMEPLAY Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed. Replacements no longer split vehicles by storages; use routes to separate replacements if needed. Updated exchange rates for all in-game currencies. IMPROVEMENTS Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted). FIXES Copied/replaced vehicles now preserve the selected service interval. Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation. Fixed replacement money threshold input disappearing at 110% UI scale. MODDING Added fallback horn logic: if the lead unit has no horn effect, the first unit with a horn will now play it. Updated Unity to 6000.0.45. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Update 0.89.0.13 - 11 April 2025
IMPROVEMENTS Imrpoved support for very old GPUs.
- Update 0.89.0.9 - 9 April 2025
IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues. Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations. The number of 'Vehicle can't find depot' notifications has been significantly reduced Trains that are flipped while heading to a depot will now cancel the "go to depot" task. Treat vehicle service costs as part of the vehicle's running costs. Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible. FIXES Fixed various cases where vehicles failed to find a path to a depot. Fixed regression where MU edit controls didn't appear. MODDING Fixed MU units not remembering chosen liveries for optional units. MU recipes can now define custom liveries for specific subsets of units (previously, a cusβ¦
- Update 0.89.0.4-0.89.0.8 beta - 8 April 2025
IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues. Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations. The number of 'Vehicle can't find depot' notifications has been significantly reduced Trains that are flipped while heading to a depot will now cancel the "go to depot" task. Treat vehicle service costs as part of the vehicle's running costs. Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible. FIXES Fixed various cases where vehicles failed to find a path to a depot. Fixed regression where MU edit controls didn't appear. MODDING Fixed MU units not remembering chosen liveries for optional units (thanks @liptun.red). MU recipes can now define custom liveries for specific subsets of uniβ¦
- Wear & Tear Update is out now! - 6 April 2025
https://voxeltycoon.xyz/assets/posts/wear-and-tear-update/thumb.png This update brings a brand new layer of challenge to how you manage your transport empire. With the introduction of the wear and reliability system, keeping your fleet in good shape becomes more important than ever. You'll now have to think not just about routes and schedules, but also long-term maintenance and strategic replacements β all while staying ahead of potential traffic jams and extra costs. If you want to dive into the full list of changes, you can find the complete changelog here, as usual. Under the Hood: Wear and Maintenance Let's start with the most obvious addition: the new vehicle wear and reliability system. Each vehicle now has a reliability stat that determines how quickly it wears down with use. Early-game vehicles tend to be less reliable, while modern ones become increasingly dependable. https://vβ¦
- Update 0.89.0.4 beta - 4 April 2025
GAMEPLAY Self-replacements no longer auto-delete and will work until manually removed. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Update 0.89.0.3 beta - 3 April 2025
GAMEPLAY When setting up vehicle replacement, you can now set the wear level a vehicle should reach before being replaced. When this setting is enabled, you can also enable self-replacement, effectively allowing vehicles to automatically replace themselves when worn out. FIXES Fixed "Trial version" watermark showing (Unity's license server bugged out for some reason). Fixed an issue where trains couldn't find their way after exiting a depot in some cases. Fixed an issue where trains could explode when turning around while partially inside a depot. MODDING Restored Tags behavior allowing vehicles from mods to be tied to specific depots. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Update 0.89.0.1 beta - 30 March 2025
The first beta for Wear & Tear Update is here! This update brings significant balance changes β weβd really appreciate it if you gave it a thorough try and let us know what you think! Btw, this is the last major update before RRR! GAMEPLAY Added a vehicle wear and reliability system β vehicles now require maintenance over time. Vehicle performance decreases as wear increases. You can now configure service intervals to control maintenance frequency. Depot tasks can now be added directly to vehicle schedules. New trucks have been added to each generation, and older trucks have been reworked. All vehicles have been rebalanced to offer variety in their strengths and weaknesses. IMPROVEMENTS Vehicles and buildings are now clearly split into 'current' and 'obsolete' categories as the player progresses through research. Higher-tier vehicles are no longer locked behind Depot II. Instead, Tier Iβ¦
Patch notes and updates
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