- Patch 1.05 - Undo - 27 March 2018
Another small patch is ready! New feature has been added - undo. Now player have a possibility to go back to beginning of current turn, but it can be done only 3 times per scenario (unlimited in freeplay mode).
- Patch 1.05 - Undo - 27 March 2018
Another small patch is ready! New feature has been added - undo. Now player have a possibility to go back to beginning of current turn, but it can be done only 3 times per scenario (unlimited in freeplay mode).
- Patch 1.04 - Balance changes - 23 March 2018
New patch is out! This time quite a few balance changes. Change log: Added: - Upgraded locations graphics. Fixed: - Fixed a bug that allowed to copy items. - Fixed Axe thrower attack animation. Balance: - Forestation: effect changed to "Choose 7 neighboring tiles, turn all plains into forests. Gain 1 action per every created forest". - Forestation: cost increses by 1. - Trading: effect changed to "Gain 1 action per 1 gold. Lose all your gold". - Monarchy: base cost decreased to 3. - Stewardship: base cost increased to 2. - Stewardship: cost increases by 1. - Goods: base cost increased to 2. - Goods: cost increses by 1. - Time rewind: cost increases by 1. - Forefathers' Eve: base cost decreased to 1. - Call to arms: base cost decreased to 1. - Coinage: base cost increased to 2. - Coinage: cost increases by 1. - Storm: now gives 1 action. - Storm: base cost decreased to 1. - Mushrooms: no…
- Patch 1.04 - Balance changes - 23 March 2018
New patch is out! This time quite a few balance changes. Change log: Added: - Upgraded locations graphics. Fixed: - Fixed a bug that allowed to copy items. - Fixed Axe thrower attack animation. Balance: - Forestation: effect changed to "Choose 7 neighboring tiles, turn all plains into forests. Gain 1 action per every created forest". - Forestation: cost increses by 1. - Trading: effect changed to "Gain 1 action per 1 gold. Lose all your gold". - Monarchy: base cost decreased to 3. - Stewardship: base cost increased to 2. - Stewardship: cost increases by 1. - Goods: base cost increased to 2. - Goods: cost increses by 1. - Time rewind: cost increases by 1. - Forefathers' Eve: base cost decreased to 1. - Call to arms: base cost decreased to 1. - Coinage: base cost increased to 2. - Coinage: cost increases by 1. - Storm: now gives 1 action. - Storm: base cost decreased to 1. - Mushrooms: no…
- Patch 1.03 - More save slots! - 19 March 2018
New patch is ready! The biggest change this time is adding 5 save slots. If you ever wanted to check other deity, but didn't want to give up your current game, now you have a chance! Changelog: Added: - 5 save slots. Fixed: - You can start a new game (in freeplay mode) during campaign. - Fixed a bug that caused a wrong deck to be loaded. - A few small GUI fixes. Balance: - Well: cost decreased to 2. - Locations will be less likely to spawn basilks. - Adjusted difficulty of some cursed armies (tiers 2 - 4).
- Patch 1.03 - More save slots! - 19 March 2018
New patch is ready! The biggest change this time is adding 5 save slots. If you ever wanted to check other deity, but didn't want to give up your current game, now you have a chance! Changelog: Added: - 5 save slots. Fixed: - You can start a new game (in freeplay mode) during campaign. - Fixed a bug that caused a wrong deck to be loaded. - A few small GUI fixes. Balance: - Well: cost decreased to 2. - Locations will be less likely to spawn basilks. - Adjusted difficulty of some cursed armies (tiers 2 - 4).
- Patch 1.02 - Freeplay mode - 9 March 2018
New patch is out! The biggest change is the addition of a new game mode - Freeplay. In this mode you can play an unlimited number of scenarios. This is a great option for people who are not interested in challenging gameplay, but instead just want to relax and slowly unlock all the cards in the game. Changelog: Added - Freeplay mode. Fixed: - Warrior's skill should work correctly now. - Few GUI and AI improvements. Balance: - Basilisk ranged attack now cost 1 faith.
- Patch 1.02 - Freeplay mode - 9 March 2018
New patch is out! The biggest change is the addition of a new game mode - Freeplay. In this mode you can play an unlimited number of scenarios. This is a great option for people who are not interested in challenging gameplay, but instead just want to relax and slowly unlock all the cards in the game. Changelog: Added - Freeplay mode. Fixed: - Warrior's skill should work correctly now. - Few GUI and AI improvements. Balance: - Basilisk ranged attack now cost 1 faith.
- Quick patch - 5 March 2018
I have just released a quick patch adjusting a difficulty level. Changelog: Balance: - Slightly increased length of scenarios (Difficulties 1-4). - Slightly decreased strength of some cursed armies (Difficulties 2-3).
- Quick patch - 5 March 2018
I have just released a quick patch adjusting a difficulty level. Changelog: Balance: - Slightly increased length of scenarios (Difficulties 1-4). - Slightly decreased strength of some cursed armies (Difficulties 2-3).
- Worshippers is leaving early access! - 27 February 2018
After few months in early access, Worshippers has been released! On this occasion, I would like to thank all community members who helped during early access. Thanks guys, you are the best!
- Worshippers is leaving early access! - 27 February 2018
After few months in early access, Worshippers has been released! On this occasion, I would like to thank all community members who helped during early access. Thanks guys, you are the best!
- Patch 0.99 - 15 February 2018
New patch is out! Once again, mostly balance changes. Added - Score screen after finishing a campaign. Fixed: - Bugs related to Baba Yaga. - Combo Blessed knife + warden should now work correctly. - Combo Blessed knife + Deserter should now work correctly. - Fixed some cards descriptions. - Issue where the map has no resource nodes has been fixed. - Fixed some Tooltip bugs. - Some AI fixes. Balance: - At least one of a random card rewards is rare. - When you replay final scenario, you may get different cursed army. - Adjusted Svntov’s card tree. - Adjusted Veles’s card tree. - Banner cost increased to 7. - Heavy axe cost reduced to 4. - Sabre cost reduced to 5. - Dagger changed to: +1 strength (melee), +1 strength (Melee, if target isn't injured). - Blessed Sword: Now it additionally gives +1 strength (melee, during attack). - Thug skill: Now gives 0-2 gold, but 0 is more unlikely to ha…
- Patch 0.99 - 15 February 2018
New patch is out! Once again, mostly balance changes. Added - Score screen after finishing a campaign. Fixed: - Bugs related to Baba Yaga. - Combo Blessed knife + warden should now work correctly. - Combo Blessed knife + Deserter should now work correctly. - Fixed some cards descriptions. - Issue where the map has no resource nodes has been fixed. - Fixed some Tooltip bugs. - Some AI fixes. Balance: - At least one of a random card rewards is rare. - When you replay final scenario, you may get different cursed army. - Adjusted Svntov’s card tree. - Adjusted Veles’s card tree. - Banner cost increased to 7. - Heavy axe cost reduced to 4. - Sabre cost reduced to 5. - Dagger changed to: +1 strength (melee), +1 strength (Melee, if target isn't injured). - Blessed Sword: Now it additionally gives +1 strength (melee, during attack). - Thug skill: Now gives 0-2 gold, but 0 is more unlikely to ha…
- Hotfix 0.92b and release date! - 30 January 2018
New hotfix is out! In addition, we want to announce that the full version of the game will be available on the 27.02.2018! Changelog: Added: - AI's resources are displayed during combat. - Tutorial images have been updated. Fixed: - Game should load properly after starting a new campaign. - Fixed bug that caused main menu to stop responding. - Fixed cost of a Earthquake. - Few AI fixes. - Few GUI fixes. Balance: - Symbol of war no longer give +1 health. - Symbol of war now give -1 strength. - Giant (all levels): strength -1. - Shaman (level 2): strength -1. - Shaman (level 3_: strength -1, health -1. - Zmij: cost increased to 15. - Golem: cost increased to 11. - Junak (level 2 & 3): strength -1. - Kosciej lord (level 1): health -1. - Kosciej lord (level 2): strength: -1. - Kosciej lord (level 3): health -1, strength: -1. - Players no longer can replay 6/6 missions endlessly. - Cursed ar…
- Hotfix 0.92b and release date! - 30 January 2018
New hotfix is out! In addition, we want to announce that the full version of the game will be available on the 27.02.2018! Changelog: Added: - AI's resources are displayed during combat. - Tutorial images have been updated. Fixed: - Game should load properly after starting a new campaign. - Fixed bug that caused main menu to stop responding. - Fixed cost of a Earthquake. - Few AI fixes. - Few GUI fixes. Balance: - Symbol of war no longer give +1 health. - Symbol of war now give -1 strength. - Giant (all levels): strength -1. - Shaman (level 2): strength -1. - Shaman (level 3_: strength -1, health -1. - Zmij: cost increased to 15. - Golem: cost increased to 11. - Junak (level 2 & 3): strength -1. - Kosciej lord (level 1): health -1. - Kosciej lord (level 2): strength: -1. - Kosciej lord (level 3): health -1, strength: -1. - Players no longer can replay 6/6 missions endlessly. - Cursed ar…
- Patch 0.92 - 19 January 2018
New patch is out! Quite a few changes and two new cards! Added - New card: Storm. - New card: Forefathers' Eve. - New graphics to existing locations. Fixed: - Push back ability should work correctly now. - Fixed combat tooltips with a treser on a board. - Tier 5 missions disappear correctly after loading. - Fixed shaman's skill (it sometimes gave too many actions). - Forsaken giant work correctly with a blessed knife. - Few AI improvements. - Few GUI fixes. Balance: - Now map can't generate 2 spawn locations of the same type. - Few adjustments to Milda's card tree. - Few adjustments to Perun's card tree. - Sabre: ability has been changed to: Strength +1 (melee). Gain 1 action, when this unit kill an enemy. - Earthquake: cost increased to 6: - Earthquake: effect changed to: ”Choose 7 neighboring tiles, destroy all buildings on those tiles. For every your building, slow down cursed army b…
- Patch 0.92 - 19 January 2018
New patch is out! Quite a few changes and two new cards! Added - New card: Storm. - New card: Forefathers' Eve. - New graphics to existing locations. Fixed: - Push back ability should work correctly now. - Fixed combat tooltips with a treser on a board. - Tier 5 missions disappear correctly after loading. - Fixed shaman's skill (it sometimes gave too many actions). - Forsaken giant work correctly with a blessed knife. - Few AI improvements. - Few GUI fixes. Balance: - Now map can't generate 2 spawn locations of the same type. - Few adjustments to Milda's card tree. - Few adjustments to Perun's card tree. - Sabre: ability has been changed to: Strength +1 (melee). Gain 1 action, when this unit kill an enemy. - Earthquake: cost increased to 6: - Earthquake: effect changed to: ”Choose 7 neighboring tiles, destroy all buildings on those tiles. For every your building, slow down cursed army b…
- 0.91b balance patch: - 10 January 2018
New patch is out! This time a lot of balance changes. Added - Added few animated objects to a map. - Added new star menu graphics. Fixed: - Few GUI fixes. - Few AI improvements. - Fixed Chronicler's attack sound. - Call to arms should now work correctly. - Fixed a bug that may cause combat to freeze. Balance: - After you destroy a settlement a "ruined settlement" will be spawned at it place. - Now you can settle in a regions with ruined settlement. - Settlements are slightly more likely to offer a Settler card. - Undead master: ability changed to “Fallback: You can reuse all your ancient units”. - Undead master: new skill added: Gain 1 action for every your ancient on a battlefield. - Undead master (level 3): stats changed from 2/2/8 to 3/2/8, but no longer receives a heal after fallback. - Treser: ability changed to “Fallback: This turn your animals attack 1 extra time (melee)”. - Lesz…
- 0.91b balance patch: - 10 January 2018
New patch is out! This time a lot of balance changes. Added - Added few animated objects to a map. - Added new star menu graphics. Fixed: - Few GUI fixes. - Few AI improvements. - Fixed Chronicler's attack sound. - Call to arms should now work correctly. - Fixed a bug that may cause combat to freeze. Balance: - After you destroy a settlement a "ruined settlement" will be spawned at it place. - Now you can settle in a regions with ruined settlement. - Settlements are slightly more likely to offer a Settler card. - Undead master: ability changed to “Fallback: You can reuse all your ancient units”. - Undead master: new skill added: Gain 1 action for every your ancient on a battlefield. - Undead master (level 3): stats changed from 2/2/8 to 3/2/8, but no longer receives a heal after fallback. - Treser: ability changed to “Fallback: This turn your animals attack 1 extra time (melee)”. - Lesz…