- Update v1.19 - 8 March 2026
First and foremost we want to give a big thank you to Turn Based Thursday Festival for having us in their Steam showcase again this year. We are giving a huge 50% discount this week starting tomorrow! So tell your friends and family if they like turn-based RPGs to pick up Pixel Noir!And now our patch update...Perseverance and patience- Yes we're still patching and yes we are still working on the Nintendo Switch port. In this patch we have even more player found bugs we fixed.Layering issues with Woof in the beginning of Ch7.No save label when saving in police station in Ch7.Directional mishaps when discovering the event that gets you a Summon for Shade in Ch7.Freeze in Ch7 when you trigger the event in police station when you walk up the stairs to trigger an event.Bad room transition in sewers.Bad dialogue key fixed for walking encyclopedia NPC in Southside.As always, we welcome all fee…
- Update v1.18 - 6 January 2026
Yes we're still patching and yes we are still working on the Nintendo Switch port. We have some more player found bugs we fixed in this patch.Corrected Wrong Leftovers Description Reading wrong % of HP recovery.Corrected Wrong Hidden Location In Gazet in Uptown interiors.Fix To Walking Freeze After running away from Lab 4 events froze mid way in apartment cinematic.Infinate Chase We made an attempt to fix the chase issue where enemies can chase after you and not get into a battle forcing you sometimes into a corner causing soft locking in many cases.Static Blood Spatter Sometimes either after battle or in a cinematic the last frame of blood spatter may stay on a party member until you save/load or reset the game.Shade Freeze At the end of Personal Demons case if Shade is in the party the game would freeze after the last event.Temptation's Rage Shade's ssummon would cause either freezing…
- Update v1.17 - 2 June 2025
Unless there's anything else that's broken this could be our final patch before we totally move to porting to Nintendo Switch / Switch 2. Spanish localization will be patched into the Steam version of the game once Pixel Noir is live on the Nintendo eshop. We are doing this in hopes to boost sales once the Switch port is released. In this patch we have... Cloud Saving! You will now have the ability to use cloud saving to keep your data safe and play the same save data between Steam Deck and Desktop! Weird directional change when running This has been happening when you select to run then cancel out then try to run again.Fix disconnected events in Personal Demons case This was causing a freeze in the events at the Towers in Sprawls.Fix to ch2 prison fight When player fights Woof in the prison yard in NG+, stats now match up as to not elongate the battle. As always, we welcome all feedbac…
- Update v1.16 - 7 February 2025
Happy one year anniversary since the launch of Pixel Noir! It's patch time again...! - Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or close the game, you will have to load from your load data. You won't be able to manually load a checkpoint from the load menu. - Shade has a new summon! It's called Temptation's Rage which damages an enemy and can cause Enrage and Confusion status effects. - Fix to characters walking in place in eve…
- Update v1.15.4 - 29 January 2025
Here's another patch addressing the issues players found at Super MAGFest 2025. - Fix to stopped progress in Ch4 train sequence of events due to vanguard characters not parented to the train causing a bad walk path. - Fix to stopped progress when starting a new game and pressing / holding in any direction while the ch1 comic cutscene is playing. - Fix to mini-map random appearances in credits screen in the end game.. - Fix to possible freeze where if a player pushes an NPC while trying to interact with their attached cinematic. - Fix to various layering glitches. As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!
- Update v1.15.2 - 21 January 2025
Here comes another patch, have a look! - Fix to spawning point in Downtown's hospital save point. This causes situations where if you save in there you load in black space causing bad save data. - Added battle positioning points in various scenes to prevent players from escaping room colliders. - Fix to detaching party for various scene transitions in Downtown, Sprawls, and Industrial District. - Fix to Shade's Hellhound's Revenge summon where sometimes it's use can freeze battles. - Fix to Personal Demons case where instances of Lady Tempt cinematics were causing in battle freezing AND where party members stay detached from party follow. - Fix to keycard item glints returning to tents in Armory yard in the industrial district after Shotmaker battle in the Armory. - Fix to the rare possibility of player movement control in battles. - Fix to various layering glitches. As always, we welco…
- Update v1.15.1 - 7 January 2025
Fixed up some small issues here. Check it out. - Fix to pathfinding for NPCs that may get stuck walking in place on an obstacle's colliders. - Preventing toggling of fullscreen / windowed mode in options menu for Steam deck which can cause UI to get out of alignment. - Fix to bad room transition in Eastern area of the Sewers scene. - Fix to the possibility of Shade getting stuck on ladder in events in Towers scene. This could cause soft-locking for some players. - Fix to nightmare scene events that was causing an instance of effects going away temporally while transitioning into the last event in the sequence. - Fix to various layering glitches. As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix the…
- Update v1.15 - 27 December 2024
A very big long awaited patch has been released!?!? -GTFO....!!! Let's get into it! - Pathfinding has been totally overhauled! We stripped out the old system and implemented a new one which will end the issues with any studdering, delays or freezing. This also optimizes all walk paths / cycles characters inside / outside of event cinematics. Also resulting in better ladder climbing to account for this new pathfinding system AND any issues with rooftops causing freezes or weird glitches with the layering of objects in a scene. - Enemy downed response / get up time has been adjusted to a 30 seconds instead of anything lower than 15 seconds before this patch. Along with that, once you've defeated enemies that popped out from behind buildings or walls, they will now wait to respawn before popping out again when the player leaves a room and comes back before popping out again. - Optimized lo…
- Update v1.14 - 23 July 2024
ANNNOOOOTHER UPDATE!!!! We Fixed::: - After police station events in Ch7 de-spawn old event cinematic- players could repeat these events from Docks which can cause freezing. - Locked door to apt where Odd Couple case ends because players could repeat closing out the case. - Detached party members at Phil / intro to CRDTech cinematics in Junkyard - More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. (ie: Boardwalk Black market guy running into building) - Added inventory check for 99 candy bars in lauroundtwo ch2 cinematic. Taking into account New Game + inventory - Statsheet edits for many higher level enemies. Still to fix.... - Sometimes after parade events in ch7 going into Uptown will freeze on black screen (team is still trying to reproduce the issue) - In rare instances battles can softfreeze for unkn…
- Update v1.13 - 1 July 2024
Wait, what- another update!? WHAAAA!?!? We Fixed::: - A few events where character circle colliders may cause walk path soft freezing. - V-money as guest party member in late ch6 freezes battle if she dies. - Enemy encounter rates. Some players had complained that enemies appear too often so we made the likelihood an enemy will not appear after spawning into a scene 20%-40% vs 20% and below before this patch. This edit has been applied to every appropriate scene except the Sewers. - Skill point notification window glitch. - Added Controller Map help to Walking Encyclopedia NPC. - More typos! Still to fix.... - CRDTech cards changing attributes every time the mini-game loads - the further someone is in the game the longer the game loads (ie: in new game +) - Sometimes after parade events in ch7 going into Uptown will freeze on black screen (team is still trying to reproduce the issue) As…
- Pixel Noir Showcasing At Too Many Games Next Week! - 19 June 2024
Hey Pixel Noir fans, are you going to the Too Many Games convention in Oaks, PA next week? Well we are! From June 28th to June 30th we will be showing off the game and selling Pixel Noir t-shirts and physical CDs of the arranged album. Steam's Summer Sale starts at the same time for one week where we will be selling the game at a 10% discount. This will be a great time to pick up the game if you haven't already. So if you're around drop by our booth and chat with us, we hope to see you there! Too Many Games Official Website Too Many Games Steam Event Curation Page
- Update v1.12 - 10 June 2024
Another update comin'atcha!! We Fixed::: - More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. - More fixes to path finding to help prevent potential crashes. - More fixes applied to not being able to collect certain trophies. - The Underground Facility's boiler room switches could be interacted twice if they are hit then you leave the Facility and come back. In this case you're re-locking the boss room doors here stopping you from progressing. - Personal Demons case's Tempt becoming invisible / starting a battle with no enemy causing a soft-freeze. - Added highlighting for dialogue that is either inner narration / thoughts. - Various object layering glitches. Still to fix.... - CRDTech cards changing attributes every time the mini-game loads/ - When you have the map toggled on then teleport to another scen…
- Update v1.11 - 7 May 2024
Another update comin'atcha!! We Fixed::: - Many of the events that result in soft-freezing due to a character not being able to get to their walking destinations. - Push-able NPCs - Minimal load time optimization chipping away at the further someone is in the game the longer the game loads (ie: in new game +) - Fix to all ladder climb speeds to make sure they're all consistent - Attempts to fix unable to collect certain trophies. Please report if you think you should have received a trophy from this version foreword. If you haven't received a trophy from save data before this update you won't automatically get the trophy. Only in starting a new game or actually getting the trophy for the first time after this patch or not is valid and it's what we are looking for to make sure this bug is fixed - Attempt to fix the further someone is in the game the longer the game loads (ie: in new game…
- The Pixel Noir OST & Arranged Album are now for sale on Steam! - 6 May 2024
Today, we are releasing two digital albums through Steam for $11.99 The Pixel Noir Orginal Soundtrack (OST) containing all 60 tracks of Pixel Noir's music! If you've already bought Tales From The Beta ,a smaller album here on Steam during our Early Access, you'll get this one for FREE! The Pixel Noir Arranged Album contains select music from the game remixed by various acclaimed artists including Hiroki Kikuta, Mega Ran, Wilbert Roget, Danimal Cannon and many more! It's such a great companion to play the game with! You can even buy both of these albums on Itunes, Bandcamp, or Amazon! We hope you are enjoying the game and will pick up these collections of awesome music!
- Update v1.10 - 23 April 2024
The long wait is over for this patch! Here's what we got for ya... We Fixed::: - Some dungeon mechanics not carrying over from patch versioning. - Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (because of course you do!). The game was trying to read two weapons being equipped because of the auto beginner weapon equipped through cinematic command in the beginning of ch1. - If the player character dies against Tornado and then Woof revives him, he auto re-equips his weapon (gun) after fighting barehanded to begin with. - Edits to enemy encounters game wide- changed Delay Before Getting Up from 8sec to 15sec. Gives the player more time to get away from enemies in dazed states. - Combo between Shade Deuce and the player character making them stay in the combo's location and direction after it has ended making…
- v1.9.3 - 11 April 2024
A small one before our next big one. There were players having an issue specific to the White Tiger Little Shanghai alley fight in ch3 that lead to the White tiger confrontation in the Junkyard. Choosing 'Handing over the reigns' would lead you to the Junkyard where the White Tigers weren't there. We made that small fix here! Enjoy!! As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!
- Update v1.9 - 4 April 2024
Hey, Look! another update!!! We Fixed::: - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue. - Lab 4's switches have trigger events that return but if the doors are already open the triggers do nothing. - Vanessa starts at level 1 ---she should start at level 30 - Write save data to file on save to prevent losing data on crashes - SceneLoader remove actions destroying objects it shouldn't (fixes ch1 police teleport on save versioning) - Tempt / enemy encounter interference in Sprawl - Thechase / sheng spawning back into little shanghai alley after events - Draw outcomes added to CRDtech - broken location title ref in industrial_alleys teleports - various layering glitches…
- Update v1.8 - 18 March 2024
Annnnnnnd here's another hefty update! BOOM!!!! We Fixed::: - More progress has been made with versioning to make sure data is safe when patching. - Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume. - BGM volume can decrease if going in and out of interiors - BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas. - Coffee Break skill timed hit not working if healing another ally in battle. Other stuff non-list related that we fixed.... - white boxes for button graphics in battle while using generic or unrecognized control schemes - All good skill not healing for the 80% amount as told in the description - enemies dying because of a status effect freezing battles - Not being able to use the boat at the Docks after the Armory events - bad room transition in NW sewers - various layering glitches - ty…
- Update 1.7 - 15 March 2024
In comes Spring which means you get 10% off (if you're buying the game for the first time) and a hefty update! BOOM!!!! We Fixed::: - More work has been done with versioning to make sure data is safe when patching. BUT there is still an issue around missing party members in the events at the end of the Armory yard events and the end of the Armory events before you fight the Shotmaker--- we are still trying to sort that out but it's got us baffled at the moment. - Enemies chasing you / pushing you into corners can cause soft-locks in rare instances. - In the Personal Demons case in Chs6-7 after leaving the Towers if you fight Lady Tempt at one of the places she's causing trouble. Then the battle ends and then you go to trigger the same fight again she won't show up causing a soft-lock in battle because she doesn't reappear in the scene. - Carrying 99 of an item and being able to break th…
- Update v1.6 - 9 March 2024
The update you've all been waiting for has arrived! Here's a list of things we've fixed and what we have been working on from that list of known bugs put out on Feb. 26th. We fixed---- - Save data from 1.5 and before once and for all!!! (...or so we hope we are still going to be testing and updating this.). Alot of time has gone into this one because since launch it's been the game's biggest issue. - Pathfinding has been optimized to use less RAM. This was causing the crashes and lagging the FPS for many players. - The various issues from the Shovel Knight arena have all been fixed! - Various freezes when enemy skills would occur. - Stat balancing with various enemies and their attacks. - A few typos. We are still working on--- - Enemies chasing you / pushing you into corners can cause soft-locks in rare instances. - In the Personal Demons case in Chs6-7 after leaving the Towers if you…