- Various Bug Fixes and Updates - 7 April 2018
A fairly small update: -You can no longer pause during fade out (to avoid confusion). -Enemies stop during fade out to avoid damage occuring after reaching the end of the room. -Fixed a big where the Time Limit was not loaded correctly from saved custom settings in Difficulty Settings -When playing 1-player, quitting the level from Game Over screen goes to level select rather than the splash screen. -Fixed a bug where Yellow would drop other players if holding them and jumping through a platform -Fixed a bug where time was not reset to 999 upon restarting a level, regardless of the time limit setting. Stay tuned! A new single-player level is in the works and will fit in after Level 3 (Yellow's single-player level)!
- Various Bug Fixes and Updates - 7 April 2018
A fairly small update: -You can no longer pause during fade out (to avoid confusion). -Enemies stop during fade out to avoid damage occuring after reaching the end of the room. -Fixed a big where the Time Limit was not loaded correctly from saved custom settings in Difficulty Settings -When playing 1-player, quitting the level from Game Over screen goes to level select rather than the splash screen. -Fixed a bug where Yellow would drop other players if holding them and jumping through a platform -Fixed a bug where time was not reset to 999 upon restarting a level, regardless of the time limit setting. Stay tuned! A new single-player level is in the works and will fit in after Level 3 (Yellow's single-player level)!
- Sound Balancing and Other Minor Changes - 5 April 2018
All of the sounds in the game have been rebalanced to be more in-line with each other. Various other minor level changes were made.
- Sound Balancing and Other Minor Changes - 5 April 2018
All of the sounds in the game have been rebalanced to be more in-line with each other. Various other minor level changes were made.
- Enemy Spawns Moderated, Plus Other Fixes - 23 March 2018
A significant patch to tidy up some things and moderate difficulty. +Increased enemy spawn times by (generally) 25%. +Limited the number of enemies a spawner can create, avoiding enemy mobs. +Shooting grenades no longer causes them to explode. +Fixed a bug where players could not unlock new single-player levels when playing with invincibility turned on. +Minimum difficulty level on single player is now 1 instead of 0. +Fixed a bug where single-player difficulty settings were bumped up after the first time playing the game if players had not manually set them. +Multiplayer settings default to the easy ("Thug") settings to simplify for new players. +Added a reference color wheel when the game is paused. +Fixed a bug with loading custom difficulty settings to prevent score miscalculation on Checkpoint Frequency and Number of Lives. +Fixed a bug where players would see characters stutter be…
- Enemy Spawns Moderated, Plus Other Fixes - 23 March 2018
A significant patch to tidy up some things and moderate difficulty. +Increased enemy spawn times by (generally) 25%. +Limited the number of enemies a spawner can create, avoiding enemy mobs. +Shooting grenades no longer causes them to explode. +Fixed a bug where players could not unlock new single-player levels when playing with invincibility turned on. +Minimum difficulty level on single player is now 1 instead of 0. +Fixed a bug where single-player difficulty settings were bumped up after the first time playing the game if players had not manually set them. +Multiplayer settings default to the easy ("Thug") settings to simplify for new players. +Added a reference color wheel when the game is paused. +Fixed a bug with loading custom difficulty settings to prevent score miscalculation on Checkpoint Frequency and Number of Lives. +Fixed a bug where players would see characters stutter be…
- Major Content Update - 17 March 2018
Behind the scenes, we've been working on a big update that about quadruples the size of the single-player portion of the demo! We've also greatly reworked the approachability of the single-player mode with infographic training rather than the old forced tutorial. See the full patch notes below. We'd love to hear your feedback! Join us on Discord: https://discord.gg/atm65aC Single-Player: 11 new rooms built into 3 new levels +Savable controls and difficulty level in single player +Highest difficulty a level was completed on is now saved +Removed forced tutorial in favor of a slower ramp with infographics to teach new players. Reworked Explosives for Blue: +Grenades and rocket damage reduced from 8 to 5 +Grenades and rockets have a slightly different animation, a round hurtbox and faster animation +Grenades explode on contact with enemies +Remote bombs animation changed slightly to be mor…
- Major Content Update - 17 March 2018
Behind the scenes, we've been working on a big update that about quadruples the size of the single-player portion of the demo! We've also greatly reworked the approachability of the single-player mode with infographic training rather than the old forced tutorial. See the full patch notes below. We'd love to hear your feedback! Join us on Discord: https://discord.gg/atm65aC Single-Player: 11 new rooms built into 3 new levels +Savable controls and difficulty level in single player +Highest difficulty a level was completed on is now saved +Removed forced tutorial in favor of a slower ramp with infographics to teach new players. Reworked Explosives for Blue: +Grenades and rocket damage reduced from 8 to 5 +Grenades and rockets have a slightly different animation, a round hurtbox and faster animation +Grenades explode on contact with enemies +Remote bombs animation changed slightly to be mor…
- 4 for the Money Moving Forward - 26 February 2018
Unfortunately, we did not succeed in reaching our Kickstarter goal, but we WILL be moving forward. Here is a bit about our plan moving forward. We will continue to update the demo for the next few months with bug and content patches. We have a large update coming out in the next few days that will be adding about an hour of single-player content, with an emphasis on making it easier for new players to adapt. We have received wonderful feedback on 4 for the Money through Steam and PAX South 2018. We recently pitched the idea to the popular video game website Destructoid. They liked the game well enough that we were the winners of a competition for a free premium booth at EGLX (Canada's largest video game convention), where we'll be March 9th through the 11th! We'd love to see any of you that are in the area. Of course, we'll have to continue to pursue funding. We've got several routes in…
- 4 for the Money Moving Forward - 26 February 2018
Unfortunately, we did not succeed in reaching our Kickstarter goal, but we WILL be moving forward. Here is a bit about our plan moving forward. We will continue to update the demo for the next few months with bug and content patches. We have a large update coming out in the next few days that will be adding about an hour of single-player content, with an emphasis on making it easier for new players to adapt. We have received wonderful feedback on 4 for the Money through Steam and PAX South 2018. We recently pitched the idea to the popular video game website Destructoid. They liked the game well enough that we were the winners of a competition for a free premium booth at EGLX (Canada's largest video game convention), where we'll be March 9th through the 11th! We'd love to see any of you that are in the area. Of course, we'll have to continue to pursue funding. We've got several routes in…
- 12,000 Downloads! - 10 February 2018
Thanks to your wonderful support, the 4 for the Money Demo just hit 12,000 downloads! Thanks for playing and sharing 4 for the Money! We've been working on a big Valentine's Day update that will add a lot to the single-player aspect of 4 for the Money. The update will feature more story-driven gameplay to help players to get to know the characters personalities and skills. The main focus is on better pacing to help players getting into 4 for the Money. We're about halfway through a new set of levels that will give players a slower start with 1-on-1 time with each character. Each character will have a full level set dedicated to them. After playing a character for 20 minutes or so, players should be pretty familiar with the abilities and color compatibility of that character. Once each character is familiar, the game will begin focusing on the more intricate gameplay elements like charac…
- 12,000 Downloads! - 10 February 2018
Thanks to your wonderful support, the 4 for the Money Demo just hit 12,000 downloads! Thanks for playing and sharing 4 for the Money! We've been working on a big Valentine's Day update that will add a lot to the single-player aspect of 4 for the Money. The update will feature more story-driven gameplay to help players to get to know the characters personalities and skills. The main focus is on better pacing to help players getting into 4 for the Money. We're about halfway through a new set of levels that will give players a slower start with 1-on-1 time with each character. Each character will have a full level set dedicated to them. After playing a character for 20 minutes or so, players should be pretty familiar with the abilities and color compatibility of that character. Once each character is familiar, the game will begin focusing on the more intricate gameplay elements like charac…
- Difficulty Options Update (among other things) - 3 February 2018
We just launched a a pretty big update, the biggest parts of which were 1) now fully functional checkpoints, 2) "Restart" options from the pause menu and game over screen, 3) More options for "Damage Received" on the difficulty level screen Here's the full list: -Checkpoints fully functional -Added more difficulty options for damage received, up to one-hit deaths -Re-scaled the difficulty levels. In general, everything is about 10 points higher and the max difficulty is much higher with the new options (although this will still change with further updates) . -"Restart Level" and "Restart at Checkpoint" now options in the pause menu -"Restart Level" now an option on the Game Over Screen -Clubbot health reduced by 30%. -Fixed Clubbot walk animation near players. -Clubbot now has a longer tell. -Clubbot no longer interrupts attacks by any means (except when destroyed). -Guards jump outward…
- Difficulty Options Update (among other things) - 3 February 2018
We just launched a a pretty big update, the biggest parts of which were 1) now fully functional checkpoints, 2) "Restart" options from the pause menu and game over screen, 3) More options for "Damage Received" on the difficulty level screen Here's the full list: -Checkpoints fully functional -Added more difficulty options for damage received, up to one-hit deaths -Re-scaled the difficulty levels. In general, everything is about 10 points higher and the max difficulty is much higher with the new options (although this will still change with further updates) . -"Restart Level" and "Restart at Checkpoint" now options in the pause menu -"Restart Level" now an option on the Game Over Screen -Clubbot health reduced by 30%. -Fixed Clubbot walk animation near players. -Clubbot now has a longer tell. -Clubbot no longer interrupts attacks by any means (except when destroyed). -Guards jump outward…
- Single-Player Competition Winner! - 31 January 2018
Congratulations to TheOHzonelayer, winner of the 4 for the Money Single-Player Competition! He completed the demo with a difficulty level of 55! Check out is run! https://www.twitch.tv/videos/223449587 Thanks to everyone who competed and for your feedback to help make 4 for the Money even better!
- Single-Player Competition Winner! - 31 January 2018
Congratulations to TheOHzonelayer, winner of the 4 for the Money Single-Player Competition! He completed the demo with a difficulty level of 55! Check out is run! https://www.twitch.tv/videos/223449587 Thanks to everyone who competed and for your feedback to help make 4 for the Money even better!
- New Level and Updates - 30 January 2018
A new level was launched with 5 sections designed to be played with 1-2 players. The original level will remain active as the level to be played with 3-4 players. The setting of the new level is the same as the original. All future levels will be designed with varying arrangements for 1/2 and 3/4 players. A number of other improvements and bug fixes were made: -Yellow can now bounce of enemy heads while standing on the ground. -Wallbot lazer starts more gradually, preventing sudden surprise attacks immediately when they appear on-screen. -Blue bullet coming from above him right after being hurt no longer occurs. -Windowed screen now moveable and resizable. -The boss fight framerate drops should be removed, or at least reduced, for players with this problem. -FPS changes no longer slow down the game. -Fixed a bug where enemies would not act through a full area. -Fixed various audio bugs.…
- New Level and Updates - 30 January 2018
A new level was launched with 5 sections designed to be played with 1-2 players. The original level will remain active as the level to be played with 3-4 players. The setting of the new level is the same as the original. All future levels will be designed with varying arrangements for 1/2 and 3/4 players. A number of other improvements and bug fixes were made: -Yellow can now bounce of enemy heads while standing on the ground. -Wallbot lazer starts more gradually, preventing sudden surprise attacks immediately when they appear on-screen. -Blue bullet coming from above him right after being hurt no longer occurs. -Windowed screen now moveable and resizable. -The boss fight framerate drops should be removed, or at least reduced, for players with this problem. -FPS changes no longer slow down the game. -Fixed a bug where enemies would not act through a full area. -Fixed various audio bugs.…
- Single-Player Competition now Open - 26 January 2018
The 4 for the Money Single-Player Competition is now live! Let the games begin! A few quick rules to remember: 1. This is a single-player competition! 2. In order for us to consider your performance, you MUST be a 4 for the Money Kickstarter backer. Go here if you are not a backer yet: https://www.kickstarter.com/projects/6180280/4-for-the-money 3. For us to calculate how well you did, you must submit the code provided at the end of the demo, labeled "Competition Code". This will be submitted by e-mail to [email protected] with a screenshot or with the code typed in the e-mail. 4. We will determine the winner based on the results we receive. We reserve the right to require video submissions where we deem fit! Have fun and give it your all! A few notes: 1. You can skip the intro scene by holding pause. 2. We would love to see your gameplay videos in the community hub! 3. Contac…
- Single-Player Competition now Open - 26 January 2018
The 4 for the Money Single-Player Competition is now live! Let the games begin! A few quick rules to remember: 1. This is a single-player competition! 2. In order for us to consider your performance, you MUST be a 4 for the Money Kickstarter backer. Go here if you are not a backer yet: https://www.kickstarter.com/projects/6180280/4-for-the-money 3. For us to calculate how well you did, you must submit the code provided at the end of the demo, labeled "Competition Code". This will be submitted by e-mail to [email protected] with a screenshot or with the code typed in the e-mail. 4. We will determine the winner based on the results we receive. We reserve the right to require video submissions where we deem fit! Have fun and give it your all! A few notes: 1. You can skip the intro scene by holding pause. 2. We would love to see your gameplay videos in the community hub! 3. Contac…