SPSTEAMPULSELIVE ANALYTICS
4 for the Money Demo

4 for the Money Demo Steam metadata

Lost Marble | Jan 17, 2018 | game

Released

0players observed · 22 September 2026 - 01:53:10 UTC

ActionFree To PlayIndieFree to PlayMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,790
  • Revenue (VGI)No data available
  • Review score87% positive

4 for the Money Demo metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,790
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews78
  • Release dateJan 17, 2018
  • DeveloperLost Marble
  • PublisherLost Marble

Genres: Action, Free To Play, Indie

Company pages: Developer: Lost MarblePublisher: Lost Marble

Top Steam chartsTop 100 gamesGame directorySteam Store page

4 for the Money Demo Steam metadata

4 for the Money Demo metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/772160/metadata
Steam Storehttps://store.steampowered.com/app/772160/
Steam Communityhttps://steamcommunity.com/app/772160
PCGamingWiki search
IGDB searchSearch IGDB for 4 for the Money Demo

Reviews, pricing, and metadata

Review summary

Very Positive

87% positive, 68 positive, 10 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

Not available

Platform releases
  • Steam 17 January 2018

Latest Steam announcements

  • Various Bug Fixes and Updates - 7 April 2018

    A fairly small update: -You can no longer pause during fade out (to avoid confusion). -Enemies stop during fade out to avoid damage occuring after reaching the end of the room. -Fixed a big where the Time Limit was not loaded correctly from saved custom settings in Difficulty Settings -When playing 1-player, quitting the level from Game Over screen goes to level select rather than the splash screen. -Fixed a bug where Yellow would drop other players if holding them and jumping through a platform -Fixed a bug where time was not reset to 999 upon restarting a level, regardless of the time limit setting. Stay tuned! A new single-player level is in the works and will fit in after Level 3 (Yellow's single-player level)!

  • Various Bug Fixes and Updates - 7 April 2018

    A fairly small update: -You can no longer pause during fade out (to avoid confusion). -Enemies stop during fade out to avoid damage occuring after reaching the end of the room. -Fixed a big where the Time Limit was not loaded correctly from saved custom settings in Difficulty Settings -When playing 1-player, quitting the level from Game Over screen goes to level select rather than the splash screen. -Fixed a bug where Yellow would drop other players if holding them and jumping through a platform -Fixed a bug where time was not reset to 999 upon restarting a level, regardless of the time limit setting. Stay tuned! A new single-player level is in the works and will fit in after Level 3 (Yellow's single-player level)!

  • Sound Balancing and Other Minor Changes - 5 April 2018

    All of the sounds in the game have been rebalanced to be more in-line with each other. Various other minor level changes were made.

  • Sound Balancing and Other Minor Changes - 5 April 2018

    All of the sounds in the game have been rebalanced to be more in-line with each other. Various other minor level changes were made.

  • Enemy Spawns Moderated, Plus Other Fixes - 23 March 2018

    A significant patch to tidy up some things and moderate difficulty. +Increased enemy spawn times by (generally) 25%. +Limited the number of enemies a spawner can create, avoiding enemy mobs. +Shooting grenades no longer causes them to explode. +Fixed a bug where players could not unlock new single-player levels when playing with invincibility turned on. +Minimum difficulty level on single player is now 1 instead of 0. +Fixed a bug where single-player difficulty settings were bumped up after the first time playing the game if players had not manually set them. +Multiplayer settings default to the easy ("Thug") settings to simplify for new players. +Added a reference color wheel when the game is paused. +Fixed a bug with loading custom difficulty settings to prevent score miscalculation on Checkpoint Frequency and Number of Lives. +Fixed a bug where players would see characters stutter be…

  • Enemy Spawns Moderated, Plus Other Fixes - 23 March 2018

    A significant patch to tidy up some things and moderate difficulty. +Increased enemy spawn times by (generally) 25%. +Limited the number of enemies a spawner can create, avoiding enemy mobs. +Shooting grenades no longer causes them to explode. +Fixed a bug where players could not unlock new single-player levels when playing with invincibility turned on. +Minimum difficulty level on single player is now 1 instead of 0. +Fixed a bug where single-player difficulty settings were bumped up after the first time playing the game if players had not manually set them. +Multiplayer settings default to the easy ("Thug") settings to simplify for new players. +Added a reference color wheel when the game is paused. +Fixed a bug with loading custom difficulty settings to prevent score miscalculation on Checkpoint Frequency and Number of Lives. +Fixed a bug where players would see characters stutter be…

  • Major Content Update - 17 March 2018

    Behind the scenes, we've been working on a big update that about quadruples the size of the single-player portion of the demo! We've also greatly reworked the approachability of the single-player mode with infographic training rather than the old forced tutorial. See the full patch notes below. We'd love to hear your feedback! Join us on Discord: https://discord.gg/atm65aC Single-Player: 11 new rooms built into 3 new levels +Savable controls and difficulty level in single player +Highest difficulty a level was completed on is now saved +Removed forced tutorial in favor of a slower ramp with infographics to teach new players. Reworked Explosives for Blue: +Grenades and rocket damage reduced from 8 to 5 +Grenades and rockets have a slightly different animation, a round hurtbox and faster animation +Grenades explode on contact with enemies +Remote bombs animation changed slightly to be mor…

  • Major Content Update - 17 March 2018

    Behind the scenes, we've been working on a big update that about quadruples the size of the single-player portion of the demo! We've also greatly reworked the approachability of the single-player mode with infographic training rather than the old forced tutorial. See the full patch notes below. We'd love to hear your feedback! Join us on Discord: https://discord.gg/atm65aC Single-Player: 11 new rooms built into 3 new levels +Savable controls and difficulty level in single player +Highest difficulty a level was completed on is now saved +Removed forced tutorial in favor of a slower ramp with infographics to teach new players. Reworked Explosives for Blue: +Grenades and rocket damage reduced from 8 to 5 +Grenades and rockets have a slightly different animation, a round hurtbox and faster animation +Grenades explode on contact with enemies +Remote bombs animation changed slightly to be mor…

  • 4 for the Money Moving Forward - 26 February 2018

    Unfortunately, we did not succeed in reaching our Kickstarter goal, but we WILL be moving forward. Here is a bit about our plan moving forward. We will continue to update the demo for the next few months with bug and content patches. We have a large update coming out in the next few days that will be adding about an hour of single-player content, with an emphasis on making it easier for new players to adapt. We have received wonderful feedback on 4 for the Money through Steam and PAX South 2018. We recently pitched the idea to the popular video game website Destructoid. They liked the game well enough that we were the winners of a competition for a free premium booth at EGLX (Canada's largest video game convention), where we'll be March 9th through the 11th! We'd love to see any of you that are in the area. Of course, we'll have to continue to pursue funding. We've got several routes in…

  • 4 for the Money Moving Forward - 26 February 2018

    Unfortunately, we did not succeed in reaching our Kickstarter goal, but we WILL be moving forward. Here is a bit about our plan moving forward. We will continue to update the demo for the next few months with bug and content patches. We have a large update coming out in the next few days that will be adding about an hour of single-player content, with an emphasis on making it easier for new players to adapt. We have received wonderful feedback on 4 for the Money through Steam and PAX South 2018. We recently pitched the idea to the popular video game website Destructoid. They liked the game well enough that we were the winners of a competition for a free premium booth at EGLX (Canada's largest video game convention), where we'll be March 9th through the 11th! We'd love to see any of you that are in the area. Of course, we'll have to continue to pursue funding. We've got several routes in…

  • 12,000 Downloads! - 10 February 2018

    Thanks to your wonderful support, the 4 for the Money Demo just hit 12,000 downloads! Thanks for playing and sharing 4 for the Money! We've been working on a big Valentine's Day update that will add a lot to the single-player aspect of 4 for the Money. The update will feature more story-driven gameplay to help players to get to know the characters personalities and skills. The main focus is on better pacing to help players getting into 4 for the Money. We're about halfway through a new set of levels that will give players a slower start with 1-on-1 time with each character. Each character will have a full level set dedicated to them. After playing a character for 20 minutes or so, players should be pretty familiar with the abilities and color compatibility of that character. Once each character is familiar, the game will begin focusing on the more intricate gameplay elements like charac…

  • 12,000 Downloads! - 10 February 2018

    Thanks to your wonderful support, the 4 for the Money Demo just hit 12,000 downloads! Thanks for playing and sharing 4 for the Money! We've been working on a big Valentine's Day update that will add a lot to the single-player aspect of 4 for the Money. The update will feature more story-driven gameplay to help players to get to know the characters personalities and skills. The main focus is on better pacing to help players getting into 4 for the Money. We're about halfway through a new set of levels that will give players a slower start with 1-on-1 time with each character. Each character will have a full level set dedicated to them. After playing a character for 20 minutes or so, players should be pretty familiar with the abilities and color compatibility of that character. Once each character is familiar, the game will begin focusing on the more intricate gameplay elements like charac…

  • Difficulty Options Update (among other things) - 3 February 2018

    We just launched a a pretty big update, the biggest parts of which were 1) now fully functional checkpoints, 2) "Restart" options from the pause menu and game over screen, 3) More options for "Damage Received" on the difficulty level screen Here's the full list: -Checkpoints fully functional -Added more difficulty options for damage received, up to one-hit deaths -Re-scaled the difficulty levels. In general, everything is about 10 points higher and the max difficulty is much higher with the new options (although this will still change with further updates) . -"Restart Level" and "Restart at Checkpoint" now options in the pause menu -"Restart Level" now an option on the Game Over Screen -Clubbot health reduced by 30%. -Fixed Clubbot walk animation near players. -Clubbot now has a longer tell. -Clubbot no longer interrupts attacks by any means (except when destroyed). -Guards jump outward…

  • Difficulty Options Update (among other things) - 3 February 2018

    We just launched a a pretty big update, the biggest parts of which were 1) now fully functional checkpoints, 2) "Restart" options from the pause menu and game over screen, 3) More options for "Damage Received" on the difficulty level screen Here's the full list: -Checkpoints fully functional -Added more difficulty options for damage received, up to one-hit deaths -Re-scaled the difficulty levels. In general, everything is about 10 points higher and the max difficulty is much higher with the new options (although this will still change with further updates) . -"Restart Level" and "Restart at Checkpoint" now options in the pause menu -"Restart Level" now an option on the Game Over Screen -Clubbot health reduced by 30%. -Fixed Clubbot walk animation near players. -Clubbot now has a longer tell. -Clubbot no longer interrupts attacks by any means (except when destroyed). -Guards jump outward…

  • Single-Player Competition Winner! - 31 January 2018

    Congratulations to TheOHzonelayer, winner of the 4 for the Money Single-Player Competition! He completed the demo with a difficulty level of 55! Check out is run! https://www.twitch.tv/videos/223449587 Thanks to everyone who competed and for your feedback to help make 4 for the Money even better!

  • Single-Player Competition Winner! - 31 January 2018

    Congratulations to TheOHzonelayer, winner of the 4 for the Money Single-Player Competition! He completed the demo with a difficulty level of 55! Check out is run! https://www.twitch.tv/videos/223449587 Thanks to everyone who competed and for your feedback to help make 4 for the Money even better!

  • New Level and Updates - 30 January 2018

    A new level was launched with 5 sections designed to be played with 1-2 players. The original level will remain active as the level to be played with 3-4 players. The setting of the new level is the same as the original. All future levels will be designed with varying arrangements for 1/2 and 3/4 players. A number of other improvements and bug fixes were made: -Yellow can now bounce of enemy heads while standing on the ground. -Wallbot lazer starts more gradually, preventing sudden surprise attacks immediately when they appear on-screen. -Blue bullet coming from above him right after being hurt no longer occurs. -Windowed screen now moveable and resizable. -The boss fight framerate drops should be removed, or at least reduced, for players with this problem. -FPS changes no longer slow down the game. -Fixed a bug where enemies would not act through a full area. -Fixed various audio bugs.…

  • New Level and Updates - 30 January 2018

    A new level was launched with 5 sections designed to be played with 1-2 players. The original level will remain active as the level to be played with 3-4 players. The setting of the new level is the same as the original. All future levels will be designed with varying arrangements for 1/2 and 3/4 players. A number of other improvements and bug fixes were made: -Yellow can now bounce of enemy heads while standing on the ground. -Wallbot lazer starts more gradually, preventing sudden surprise attacks immediately when they appear on-screen. -Blue bullet coming from above him right after being hurt no longer occurs. -Windowed screen now moveable and resizable. -The boss fight framerate drops should be removed, or at least reduced, for players with this problem. -FPS changes no longer slow down the game. -Fixed a bug where enemies would not act through a full area. -Fixed various audio bugs.…

  • Single-Player Competition now Open - 26 January 2018

    The 4 for the Money Single-Player Competition is now live! Let the games begin! A few quick rules to remember: 1. This is a single-player competition! 2. In order for us to consider your performance, you MUST be a 4 for the Money Kickstarter backer. Go here if you are not a backer yet: https://www.kickstarter.com/projects/6180280/4-for-the-money 3. For us to calculate how well you did, you must submit the code provided at the end of the demo, labeled "Competition Code". This will be submitted by e-mail to [email protected] with a screenshot or with the code typed in the e-mail. 4. We will determine the winner based on the results we receive. We reserve the right to require video submissions where we deem fit! Have fun and give it your all! A few notes: 1. You can skip the intro scene by holding pause. 2. We would love to see your gameplay videos in the community hub! 3. Contac…

  • Single-Player Competition now Open - 26 January 2018

    The 4 for the Money Single-Player Competition is now live! Let the games begin! A few quick rules to remember: 1. This is a single-player competition! 2. In order for us to consider your performance, you MUST be a 4 for the Money Kickstarter backer. Go here if you are not a backer yet: https://www.kickstarter.com/projects/6180280/4-for-the-money 3. For us to calculate how well you did, you must submit the code provided at the end of the demo, labeled "Competition Code". This will be submitted by e-mail to [email protected] with a screenshot or with the code typed in the e-mail. 4. We will determine the winner based on the results we receive. We reserve the right to require video submissions where we deem fit! Have fun and give it your all! A few notes: 1. You can skip the intro scene by holding pause. 2. We would love to see your gameplay videos in the community hub! 3. Contac…

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2018Various Bug Fixes and Updates4249665521688337058
25 April 2018Sound Balancing and Other Minor Changes4249665521688337194
323 March 2018Enemy Spawns Moderated, Plus Other Fixes4249665521688337325
417 March 2018Major Content Update4249665521688337472
53 February 2018Difficulty Options Update (among other things)4249665521688337839
630 January 2018New Level and Updates4249665521688338085
722 January 2018$500 Cash Reward Competition!4249665521688338341
820 January 2018First Week of Updates4249665521688338466

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID772160
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJan 17, 2018
DeveloperLost Marble
PublisherLost Marble
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent87%
Positive reviews68
Negative reviews10
Total reviews78
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/772160/

Short description

4 for the Money is a fast-paced, side-scrolling action/platformer featuring gameplay and graphics resembling the greats of the NES era. Except you don't need a Four Score to play 4-player! Sit down alone or with a pack of friends and jump in for the action!

About this game

$500 Cash Prize Competition We're holding a $500 cash prize competition for 4 for the Money on Friday, 1/26 through Monday, 1/29! Full details here: http://steamcommunity.com/…/anno…/detail/1666763438077060560 About the Game 4 for the Money is an 8-bit, action-packed platformer for 1-4 players. Join 4 anti-heroes in a heist against a corrupt organization in this demo showcasing the gameplay and banter of the 4 for the Money Kickstarter project, open January 11th through February 24th, 2018. 4 for the Money features separate level designs for the single and multiplayer modes, making for intense action whichever way you play. Play alone for rapid role-swapping action to overcome an onslaught of vicious robots, puzzles and big bosses. Or team up for outrageous teamwork that will leave friends and family laughing, shouting, throwing controls and everything else that makes for memorable co-op! There are no heroes here! The unique color system requires the whole team to be on their A-game, using their mobility and skills to cover each other as greater challenges and enemies loom. Player characters feature exclusive colors that create a niche within the team where only they can succeed. Will you choose weapon versatility, aerial movement, or maybe body the opposition as the team shield? 4 for the Money features dynamic difficulty settings, allowing players to customize the difficulty. With 8 customizable difficulty variables including varying level designs, enemy health, damage received and checkpoint frequency, casual and hardcore players alike will enjoy the action, even while playing together. Your team can make the game ridiculously easy, or impossibly hard, or anywhere in between! The 4 for the Money experience climaxes as the colorful characters and detailed, parallaxed backgrounds meet with snoopy, retro music from renowned indie game composer Souleye (VVVVVV). So call some friends and get your gadgets around. You've got a big job tonight...

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

4 for the Money Demo's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

4 for the Money Demo's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records 4 for the Money Demo at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS314,35422 September 2026 - 09:07:34 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder36,15222 September 2026 - 08:30:50 UTC125,317781,076Gaijin Entertainment
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
DayZ21,71422 September 2026 - 08:45:51 UTC78,739460,377Bohemia Interactive
Escape from Tarkov18,36822 September 2026 - 08:37:58 UTC46,24962,122Battlestate Games
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2603,55622 September 2026 - 09:07:34 UTC1,818,3689,826,471Valve
Dota 2469,02522 September 2026 - 09:07:30 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS314,35422 September 2026 - 09:07:34 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Overwatch®38,14922 September 2026 - 07:24:50 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes

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