SPSTEAMPULSELIVE ANALYTICS
Species: Artificial Life, Real Evolution

Species: Artificial Life, Real Evolution Steam metadata

Quasar | Sep 28, 2018 | game

Released

3players observed · 6 October 2026 - 14:35:20 UTC

SimulationEarly AccessSandboxScienceGod GameSteam Store

  • Latest observed players3 · 6 October 2026 - 14:35:20 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)18,116
  • Revenue (VGI)$276,000
  • Review score74% positive

Species: Artificial Life, Real Evolution metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 6 October 2026 - 14:35:20 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)18,116
  • Revenue (VGI)$276,000
  • Review score74% positive
  • Total reviews1,004
  • Release dateSep 28, 2018
  • DeveloperQuasar
  • PublisherQuasar

Genres: Simulation, Early Access

Company pages: Developer: QuasarPublisher: Quasar

Top Steam chartsTop 100 gamesGame directorySteam Store page

Species: Artificial Life, Real Evolution Steam metadata

Species: Artificial Life, Real Evolution metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/774541/metadata
Steam Storehttps://store.steampowered.com/app/774541/
Steam Communityhttps://steamcommunity.com/app/774541
PCGamingWiki search
IGDB searchSearch IGDB for Species: Artificial Life, Real Evolution

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 741 positive, 263 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 September 2018

Latest Steam announcements

  • 0.14.2.6 - 25 November 2022

    0.14.2.6 Changelog Added localizable strings and tooltips for emotion names, descriptions and adjectives. Added localizable strings for a large number of AI routine names, as utilized by the thought logger Added localizable strings for energy delta’s, shown on the “Energy” details tab Added missing localizable strings on the Customize Creatures menu page Added missing localizable strings for creature behavior states. Added missing localizable strings for temperature reporting If you’ve been translating the game (shout out to s.t.andgo and magmacube!), you’ll find all these new strings appended to the bottom of “Species ALRE\Language\en-AU.txt”. Copy them into your own language txt file to begin translating. And also, thank you! 0.14.2.5 Changelog Fixed an egg-related crash that happened when loading a game.

  • 0.14.2.4 Experimental - 7 November 2022

    Changelog Tentative fix for a creature teleportation bug associated with pouncing attacks. Main menu buttons are now localizable (they don’t look quite as good as before, but it’s not too bad). Fix a crash when tutorial header text is translated into any other language. Added language name to the localization strings. Fix some typo’s in the English localization. 0.14.2.3 Changelog Tentative fix for MacOS version crashing on startup. Fix creatures inside eggs in the nursery dying before they hatch. Fix imported creatures dying as soon as they are imported. Fix a number of localization errors introduced in 0.14.2.2

  • Where to next? - 0.15.0 - 24 October 2022

    Lately I've been moving towards fatigue, sleep, temperature and exposure to the elements all needing to be much more important survival needs than they are right now. Let's put all of these mechanics under the umbrella of 'habitat'. Eventually, habitat will be almost as significant as food as far as survival and selection pressures go, one they will need to balance against seeking food in order to survive long enough to reproduce. Unfortunately, I find the current vegetation model wholly inadequate to support my plans for this stuff. It has failed me for the last time. So it's time to take what I've learned, throw the whole system into a volcano, and build a cleaner, more elegant and far more ambitious replacement. Here's the design goals for the new system, in rough order of priority: The tree's need to be 3 dimensional structures. Multiple 3d interaction points for fruit, foliage, she…

  • 0.14.2.0 released to experimental - 10 October 2022

    0.14.2.0 is now live on the experimental branch. This update does not include any gameplay changes, but instead enables the creation of localization mods and introduces new music. See the blog post here: https://speciesdevblog.wordpress.com/2022/10/10/0-14-2-0-released-to-experimental/ The three new music tracks were made by discord user Poliostasis.

  • 0.14.1.14 - 2 October 2022

    0.14.1.14 Changelog * Fix a memory leak introduced in 0.14.1.12 that was causing an escalating series of freezes, ultimately leading to the game becoming non-responsive.

  • 0.14.1.13 - 1 October 2022

    0.14.1.13 Changelog More consistent fossil generation. Fix a crash when loading a world. Fix a different crash when loading a world.

  • 0.14.1.12 - 28 September 2022

    0.14.1.12 Changelog Add a lifecycle progress bar to Creature Details – Overview page. Fix clade diagram problem that was causing long-term saves to become corrupt and fail to load. Clade diagram will reset on load when this happens. Keybindings disabled when typing into the Save/Export Creature filename Holding keys down (eg. backspace) will work correctly when typing into the Save/Export Creature filename Substantial refactoring behind the scenes to make memory-pooled objects (creatures, corpses, eggs & trees) easier and simpler to work with. Hopefully, this won’t cause any noticeable changes.

  • 0.14.1.11 - 18 September 2022

    Change diet pie chart colours Add consumption percentage figures Fix crash when putting creatures in nursery Fix creatures not being lifted when being moved Fix Nursery UI disappearing when opening it by clicking on the tower

  • 0.14.1.10 - 17 September 2022

    * Add dietary pie chart to the clade diagram and sat map views. * Fix teleporting pounce bug * Fix liedownanddie micronap loop * Fix a multithreaded related crash * Fix creatures able to target locations beyond fences when running * Fix creature thumbnail stretching in export creature screen * Fix rovers being able to target creatures in the nursery * Possibly fix creatures escaping the nursery

  • 0.14.1.9 - 13 September 2022

    0.14.1.9 Changelog Significant performance improvement: Creature AI now runs somewhere in the vicinity of 17% faster. Fix single frame micro-naps when all needs are satisfied. Fix "Index was out of range" crash thrown by the Save and Load World screens. Disable Nursery Fertility Emissions to prevent them from impacting underwater biomes.

  • 0.14.1.8 - 12 September 2022

    * Fix a hunger/sleep behaviour loop that kicks in when a creature has both zero fatigue and zero food. The LayDownAndDie subroutine returns, with a vengence. * Remove mouse tooltips and ground pixel selection when using right click to rotate the camera * Fix fertility noise map resetting when using map editor tools * Fix fertility immediately reverting to non-terraformed biomes after you start the game * Fix animation speed problem when feeding underwater * Fix off-map underwater rendering as black or purple

  • 0.14.1.7 - 9 September 2022

    0.14.1.7 Changelog Add nursery TURBOCHARGE option. If you turn TURBOCHARGE on in the nursery, it will dramatically increase the growth rate of eggs, juveniles and pregnancies.* Add nursery-specific wandering behaviour Fix a minor nursery button overlap issue Fatigue will no longer drop rapidly when max fatigue is reduced due to bad temperatures Cause creatures to wake up and make one last desperate bid to find food if their food stores run out while asleep. (replaces the LayDownAndDie behaviour) Rename the “Metabolic Heat Production” gene to simply “Metabolism” Make Healing and Fatigue recovery scale with Metabolism Fix another crash caused by lack of audio hardware that I missed last time. (“The given key ‘WindInBroadleavedTrees’ was not present in the dictionary.”) Possibly fix the “Embryos should not be able to die” crash. But don’t hold me to that, I don’t have any way to test it. *…

  • 0.14.1.6 - 7 September 2022

    Add Gene Cycling function to the nursery. Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch. Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address. Add Genetic Distance To Target to the Nursery UI Fix NoAudioHardwareException on startup Fix InstancePlayLimitException when headphones or speakers are unplugged Make pressing M, N, L, R hotkeys a second time dismiss the screen they originally brought up. Remove false Ignore state which was creating "Meh" thought bubbles. Fix number of starting creatures not applying to Random and Exported creature options. Shorten move distance for "move to habi…

  • 0.14.1.5 - 5 September 2022

    Add small coloured progress bars above creatures heads for basic tasks. Tasks they will appear for include: - Eating Foliage, Fruit, Eggs and Meat - Sleeping - Fighting - Gasping for oxygen - Eggs Hatching - Pregnancy This is likely to be too much in large crowds and I will probably remove some of these as I continue to polish the build. - If you find the bars annoying, you can turn them off by clicking the "Thought Bubbles" toggle button on the right hand side of the screen through to "Bubbles only". Increase fatigue while sleeping so creatures stop waking up with half-full stamina meters. Increase broodiness of creatures in the Nursery so they don't stop producing offspring and die off. Fix a semi-common NaN crash ("corpseWorldMatrix should not be NaN")

  • 0.14.1.4 - 4 September 2022

    0.14.1.4 Changelog Add "Delete World" functionality to the Load World screens. Add a detection routine to disallow loading of corrupt or outdated saved worlds and warn the user when they're only potentially outdated. Add a detection routine to disallow importing of corrupt or outdated exported creatures and warn the user when they're only potentially outdated. Half the fatigue loss cost of pregnancy. Reduce default forest density to 2. Fix a bug lobotomizing rovers. Fix rover stat selection dropdown menu appearing offscreen. Fix eggs laid in water appearing on the floor even though the offspring appear at the height the parent was when they were laid.

  • 0.14.1.3 - 3 September 2022

    Allow creatures to make their way to a nearby shadow-casting tree (if there is one) to sleep, taking advantage of the shelter it provides. Reduce how rapidly growth cost scales with creature size and complexity. Prevent attacked creatures from continuing to try to seek food/breed/etc during the fight. Added an oxygen bar to the selected creature UI. Not sold on it. I'm going to need to redesign the UI at some point: I have a bunch of idea's on that front. Encourage creatures who begin a meal to finish it. P. specium for being picky] Prevent predators from fleeing from the spoils of victory due to fear accumulated during the fight. Fix pregnancy-induced fatigue loss being applied even when game is paused. Fix creatures in combat drifting away from the site of combat while the game is paused. Fix a number of other animation problems related to combat. Fix a problem with some types of thou…

  • 0.14.1.2 - 1 September 2022

    Some bug fixes and tweaks. In particular, I've made the Predator and Prey start viable again. 0.14.1.2 Changes Double the energy available in grass and ground cover. Fix creatures getting caught in an AI-loop when seeking food near a fence. Fix a problem with carnivores sometimes dying instantly during birth. Increase hunger while eating, to make creatures more likely to finish their meal. Increase hunger if pregnant and don't have enough energy to carry to term. Fix an issue with the climate device UI not setting the devices appropriately. Fix an issue with Creature Detail/Draw cap getting locked at or below their minimum. Fix rovers not targeting creatures behind fences. 0.14.1.1 Changes Fix selected creatures not animating or turning towards their target.

  • 0.14.1: The Hearty Breakfast Update, is out now! - 31 August 2022

    Species 0.14.1: the Hearty Breakfast Update (that's a much better name, my thanks to the steam user who suggested it), has now been released to the Stable branch on Steam. Eggs are the centerpiece of this update, but there's a lot more than just them to talk about. The game has undergone a lot of refinement and I've made small improvements in just about every domain. These include... Eggs: Creatures can now lay eggs as an alternative to giving birth to live young. The primary advantage of eggs is shorter pregnancies, but it also renders the offspring vulnerable to opportunistic scavengers. Egg laying is governed by two genes: Pregnancy Length and Egg Length. Pregnancies: Carrying a pregnancy to term now consumes a great deal more energy and time than before, making them a much more potent test of a creatures ability to gather food and survive. Broodiness: Creatures now need to make a de…

  • 0.14.0 has been released to the Experimental branch! - 14 August 2022

    Species 0.14.0.Ex has been pushed up to the experimental branch. You can get it by right-clicking on Species in Steam, going to Properties, selecting Betas and opting into the experimental branch. https://speciesdevblog.wordpress.com/2022/08/14/0-14-0-released-to-experimental-branch/ Features! Eggs and Pregnancy Improvements Creatures have two new genes, Egg length and Pregnancy length, the greater of which determines if they will lay eggs or give birth to live young. Eggs can be broken and eaten (though doing so will risk the wrath of the parent), and serve as a kind of ‘gateway food’ to carnivory. Reproduction is now much harsher, requiring a fair chunk of calories to be spent, and creatures have the option to postpone it if they don’t have energy they’ll need for it. Creatures can evolve a shorter and less costly pregnancy, but they do so at the expense of their offspring. These repr…

  • On the subject of eggs... - 24 June 2022

    I don't intend to just slap egg's on top of the existing game: they're just one aspect of some fairly fundamental changes to creature diet, behavior and especially reproduction. In this last week I've shared a fair bit about those changes on the development blog, here: https://speciesdevblog.wordpress.com/2022/06/23/eggs-as-a-food-source/ ... as well as here: https://speciesdevblog.wordpress.com/2022/06/25/eggs-as-a-reproductive-strategy/ Head on over and take a look if detailed overviews of semi-technical changes sounds like your thing! Or if you like chooks. There are pictures of chooks in the second one. Quasar

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 20220.14.2.64836332027658779462
27 November 20220.14.2.4 Experimental4732747437216025697
32 October 20220.14.1.144588629064120712989
41 October 20220.14.1.134588629064117121402
528 September 20220.14.1.124588629064105979247
618 September 20220.14.1.116258337460552664353
717 September 20220.14.1.106258337460549938025
813 September 20220.14.1.94606641560265837250
912 September 20220.14.1.84606641560262031758
109 September 20220.14.1.74606641560251153152
117 September 20220.14.1.64606641560244433544
125 September 20220.14.1.54621277624704918415
134 September 20220.14.1.44621277624701098049
143 September 20220.14.1.34621277624697249966
151 September 20220.14.1.24621277624690192480
1617 September 20200.13.2.2 Experimental3819572206266594426
1716 September 20200.13.2.1 Experimental3819572206263527270
183 July 20200.13.1.5 Experimental3444640809402296095
191 July 20200.13.1.4 Experimental3444639924514898221
2026 June 20200.13.1.3 Experimental3444639924497092445

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID774541
Live current players3
SteamPulse tracked peak10
Live count (today's peak floor)3
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 28, 2018
DeveloperQuasar
PublisherQuasar
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent74%
Positive reviews741
Negative reviews263
Total reviews1,004
Steam recommendations973
AchievementsNot available
Average playtime forever4,252 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/774541/

Short description

Play with evolution! Species: ALRE is a scientifically-grounded, emergent simulation of natural selection. Creatures evolve and speciate in response to in-game mutation and selection forces, allowing you to experience and tinker with evolution in real-time.

About this game

Species: Artificial Life Real Evolution is an evolution simulator that allows you to create, destroy, observe and tinker with life on it's never ending, harsh march of refinement! Simulated from the very first principles of evolutionary science: Variation Every creature is uniquely defined by its genes. Mutation Child creatures are slightly randomly modified versions of their parent(s). Natural Selection The environment affects every creature in their struggle to survive. Observe or Guide Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold! Tell Your Story However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Species: Artificial Life, Real Evolution's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Species: Artificial Life, Real Evolution's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Species: Artificial Life, Real Evolution at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$19.99$19.99No discountSteam Store

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