Species: Artificial Life, Real Evolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 6 October 2026 - 17:23:01 UTC
- SteamPulse tracked peak10
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews1,004
- Release dateSep 28, 2018
- DeveloperQuasar
- PublisherQuasar
Genres: Simulation, Early Access
Company pages: Developer: QuasarPublisher: Quasar
Species: Artificial Life, Real Evolution Steam news
Species: Artificial Life, Real Evolution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.14.2.6 - 25 November 2022
0.14.2.6 Changelog Added localizable strings and tooltips for emotion names, descriptions and adjectives. Added localizable strings for a large number of AI routine names, as utilized by the thought logger Added localizable strings for energy delta’s, shown on the “Energy” details tab Added missing localizable strings on the Customize Creatures menu page Added missing localizable strings for creature behavior states. Added missing localizable strings for temperature reporting If you’ve been translating the game (shout out to s.t.andgo and magmacube!), you’ll find all these new strings appended to the bottom of “Species ALRE\Language\en-AU.txt”. Copy them into your own language txt file to begin translating. And also, thank you! 0.14.2.5 Changelog Fixed an egg-related crash that happened when loading a game.
- 0.14.2.4 Experimental - 7 November 2022
Changelog Tentative fix for a creature teleportation bug associated with pouncing attacks. Main menu buttons are now localizable (they don’t look quite as good as before, but it’s not too bad). Fix a crash when tutorial header text is translated into any other language. Added language name to the localization strings. Fix some typo’s in the English localization. 0.14.2.3 Changelog Tentative fix for MacOS version crashing on startup. Fix creatures inside eggs in the nursery dying before they hatch. Fix imported creatures dying as soon as they are imported. Fix a number of localization errors introduced in 0.14.2.2
- Where to next? - 0.15.0 - 24 October 2022
Lately I've been moving towards fatigue, sleep, temperature and exposure to the elements all needing to be much more important survival needs than they are right now. Let's put all of these mechanics under the umbrella of 'habitat'. Eventually, habitat will be almost as significant as food as far as survival and selection pressures go, one they will need to balance against seeking food in order to survive long enough to reproduce. Unfortunately, I find the current vegetation model wholly inadequate to support my plans for this stuff. It has failed me for the last time. So it's time to take what I've learned, throw the whole system into a volcano, and build a cleaner, more elegant and far more ambitious replacement. Here's the design goals for the new system, in rough order of priority: The tree's need to be 3 dimensional structures. Multiple 3d interaction points for fruit, foliage, she…
- 0.14.2.0 released to experimental - 10 October 2022
0.14.2.0 is now live on the experimental branch. This update does not include any gameplay changes, but instead enables the creation of localization mods and introduces new music. See the blog post here: https://speciesdevblog.wordpress.com/2022/10/10/0-14-2-0-released-to-experimental/ The three new music tracks were made by discord user Poliostasis.
- 0.14.1.14 - 2 October 2022
0.14.1.14 Changelog * Fix a memory leak introduced in 0.14.1.12 that was causing an escalating series of freezes, ultimately leading to the game becoming non-responsive.
- 0.14.1.13 - 1 October 2022
0.14.1.13 Changelog More consistent fossil generation. Fix a crash when loading a world. Fix a different crash when loading a world.
- 0.14.1.12 - 28 September 2022
0.14.1.12 Changelog Add a lifecycle progress bar to Creature Details – Overview page. Fix clade diagram problem that was causing long-term saves to become corrupt and fail to load. Clade diagram will reset on load when this happens. Keybindings disabled when typing into the Save/Export Creature filename Holding keys down (eg. backspace) will work correctly when typing into the Save/Export Creature filename Substantial refactoring behind the scenes to make memory-pooled objects (creatures, corpses, eggs & trees) easier and simpler to work with. Hopefully, this won’t cause any noticeable changes.
- 0.14.1.11 - 18 September 2022
Change diet pie chart colours Add consumption percentage figures Fix crash when putting creatures in nursery Fix creatures not being lifted when being moved Fix Nursery UI disappearing when opening it by clicking on the tower
- 0.14.1.10 - 17 September 2022
* Add dietary pie chart to the clade diagram and sat map views. * Fix teleporting pounce bug * Fix liedownanddie micronap loop * Fix a multithreaded related crash * Fix creatures able to target locations beyond fences when running * Fix creature thumbnail stretching in export creature screen * Fix rovers being able to target creatures in the nursery * Possibly fix creatures escaping the nursery
- 0.14.1.9 - 13 September 2022
0.14.1.9 Changelog Significant performance improvement: Creature AI now runs somewhere in the vicinity of 17% faster. Fix single frame micro-naps when all needs are satisfied. Fix "Index was out of range" crash thrown by the Save and Load World screens. Disable Nursery Fertility Emissions to prevent them from impacting underwater biomes.
- 0.14.1.8 - 12 September 2022
* Fix a hunger/sleep behaviour loop that kicks in when a creature has both zero fatigue and zero food. The LayDownAndDie subroutine returns, with a vengence. * Remove mouse tooltips and ground pixel selection when using right click to rotate the camera * Fix fertility noise map resetting when using map editor tools * Fix fertility immediately reverting to non-terraformed biomes after you start the game * Fix animation speed problem when feeding underwater * Fix off-map underwater rendering as black or purple
- 0.14.1.7 - 9 September 2022
0.14.1.7 Changelog Add nursery TURBOCHARGE option. If you turn TURBOCHARGE on in the nursery, it will dramatically increase the growth rate of eggs, juveniles and pregnancies.* Add nursery-specific wandering behaviour Fix a minor nursery button overlap issue Fatigue will no longer drop rapidly when max fatigue is reduced due to bad temperatures Cause creatures to wake up and make one last desperate bid to find food if their food stores run out while asleep. (replaces the LayDownAndDie behaviour) Rename the “Metabolic Heat Production” gene to simply “Metabolism” Make Healing and Fatigue recovery scale with Metabolism Fix another crash caused by lack of audio hardware that I missed last time. (“The given key ‘WindInBroadleavedTrees’ was not present in the dictionary.”) Possibly fix the “Embryos should not be able to die” crash. But don’t hold me to that, I don’t have any way to test it. *…
- 0.14.1.6 - 7 September 2022
Add Gene Cycling function to the nursery. Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch. Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address. Add Genetic Distance To Target to the Nursery UI Fix NoAudioHardwareException on startup Fix InstancePlayLimitException when headphones or speakers are unplugged Make pressing M, N, L, R hotkeys a second time dismiss the screen they originally brought up. Remove false Ignore state which was creating "Meh" thought bubbles. Fix number of starting creatures not applying to Random and Exported creature options. Shorten move distance for "move to habi…
- 0.14.1.5 - 5 September 2022
Add small coloured progress bars above creatures heads for basic tasks. Tasks they will appear for include: - Eating Foliage, Fruit, Eggs and Meat - Sleeping - Fighting - Gasping for oxygen - Eggs Hatching - Pregnancy This is likely to be too much in large crowds and I will probably remove some of these as I continue to polish the build. - If you find the bars annoying, you can turn them off by clicking the "Thought Bubbles" toggle button on the right hand side of the screen through to "Bubbles only". Increase fatigue while sleeping so creatures stop waking up with half-full stamina meters. Increase broodiness of creatures in the Nursery so they don't stop producing offspring and die off. Fix a semi-common NaN crash ("corpseWorldMatrix should not be NaN")
- 0.14.1.4 - 4 September 2022
0.14.1.4 Changelog Add "Delete World" functionality to the Load World screens. Add a detection routine to disallow loading of corrupt or outdated saved worlds and warn the user when they're only potentially outdated. Add a detection routine to disallow importing of corrupt or outdated exported creatures and warn the user when they're only potentially outdated. Half the fatigue loss cost of pregnancy. Reduce default forest density to 2. Fix a bug lobotomizing rovers. Fix rover stat selection dropdown menu appearing offscreen. Fix eggs laid in water appearing on the floor even though the offspring appear at the height the parent was when they were laid.
- 0.14.1.3 - 3 September 2022
Allow creatures to make their way to a nearby shadow-casting tree (if there is one) to sleep, taking advantage of the shelter it provides. Reduce how rapidly growth cost scales with creature size and complexity. Prevent attacked creatures from continuing to try to seek food/breed/etc during the fight. Added an oxygen bar to the selected creature UI. Not sold on it. I'm going to need to redesign the UI at some point: I have a bunch of idea's on that front. Encourage creatures who begin a meal to finish it. P. specium for being picky] Prevent predators from fleeing from the spoils of victory due to fear accumulated during the fight. Fix pregnancy-induced fatigue loss being applied even when game is paused. Fix creatures in combat drifting away from the site of combat while the game is paused. Fix a number of other animation problems related to combat. Fix a problem with some types of thou…
- 0.14.1.2 - 1 September 2022
Some bug fixes and tweaks. In particular, I've made the Predator and Prey start viable again. 0.14.1.2 Changes Double the energy available in grass and ground cover. Fix creatures getting caught in an AI-loop when seeking food near a fence. Fix a problem with carnivores sometimes dying instantly during birth. Increase hunger while eating, to make creatures more likely to finish their meal. Increase hunger if pregnant and don't have enough energy to carry to term. Fix an issue with the climate device UI not setting the devices appropriately. Fix an issue with Creature Detail/Draw cap getting locked at or below their minimum. Fix rovers not targeting creatures behind fences. 0.14.1.1 Changes Fix selected creatures not animating or turning towards their target.
- 0.14.1: The Hearty Breakfast Update, is out now! - 31 August 2022
Species 0.14.1: the Hearty Breakfast Update (that's a much better name, my thanks to the steam user who suggested it), has now been released to the Stable branch on Steam. Eggs are the centerpiece of this update, but there's a lot more than just them to talk about. The game has undergone a lot of refinement and I've made small improvements in just about every domain. These include... Eggs: Creatures can now lay eggs as an alternative to giving birth to live young. The primary advantage of eggs is shorter pregnancies, but it also renders the offspring vulnerable to opportunistic scavengers. Egg laying is governed by two genes: Pregnancy Length and Egg Length. Pregnancies: Carrying a pregnancy to term now consumes a great deal more energy and time than before, making them a much more potent test of a creatures ability to gather food and survive. Broodiness: Creatures now need to make a de…
- 0.14.0 has been released to the Experimental branch! - 14 August 2022
Species 0.14.0.Ex has been pushed up to the experimental branch. You can get it by right-clicking on Species in Steam, going to Properties, selecting Betas and opting into the experimental branch. https://speciesdevblog.wordpress.com/2022/08/14/0-14-0-released-to-experimental-branch/ Features! Eggs and Pregnancy Improvements Creatures have two new genes, Egg length and Pregnancy length, the greater of which determines if they will lay eggs or give birth to live young. Eggs can be broken and eaten (though doing so will risk the wrath of the parent), and serve as a kind of ‘gateway food’ to carnivory. Reproduction is now much harsher, requiring a fair chunk of calories to be spent, and creatures have the option to postpone it if they don’t have energy they’ll need for it. Creatures can evolve a shorter and less costly pregnancy, but they do so at the expense of their offspring. These repr…
- On the subject of eggs... - 24 June 2022
I don't intend to just slap egg's on top of the existing game: they're just one aspect of some fairly fundamental changes to creature diet, behavior and especially reproduction. In this last week I've shared a fair bit about those changes on the development blog, here: https://speciesdevblog.wordpress.com/2022/06/23/eggs-as-a-food-source/ ... as well as here: https://speciesdevblog.wordpress.com/2022/06/25/eggs-as-a-reproductive-strategy/ Head on over and take a look if detailed overviews of semi-technical changes sounds like your thing! Or if you like chooks. There are pictures of chooks in the second one. Quasar
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 November 2022 | 0.14.2.6 | 4836332027658779462 |
| 2 | 7 November 2022 | 0.14.2.4 Experimental | 4732747437216025697 |
| 3 | 2 October 2022 | 0.14.1.14 | 4588629064120712989 |
| 4 | 1 October 2022 | 0.14.1.13 | 4588629064117121402 |
| 5 | 28 September 2022 | 0.14.1.12 | 4588629064105979247 |
| 6 | 18 September 2022 | 0.14.1.11 | 6258337460552664353 |
| 7 | 17 September 2022 | 0.14.1.10 | 6258337460549938025 |
| 8 | 13 September 2022 | 0.14.1.9 | 4606641560265837250 |
| 9 | 12 September 2022 | 0.14.1.8 | 4606641560262031758 |
| 10 | 9 September 2022 | 0.14.1.7 | 4606641560251153152 |
| 11 | 7 September 2022 | 0.14.1.6 | 4606641560244433544 |
| 12 | 5 September 2022 | 0.14.1.5 | 4621277624704918415 |
| 13 | 4 September 2022 | 0.14.1.4 | 4621277624701098049 |
| 14 | 3 September 2022 | 0.14.1.3 | 4621277624697249966 |
| 15 | 1 September 2022 | 0.14.1.2 | 4621277624690192480 |
| 16 | 17 September 2020 | 0.13.2.2 Experimental | 3819572206266594426 |
| 17 | 16 September 2020 | 0.13.2.1 Experimental | 3819572206263527270 |
| 18 | 3 July 2020 | 0.13.1.5 Experimental | 3444640809402296095 |
| 19 | 1 July 2020 | 0.13.1.4 Experimental | 3444639924514898221 |
| 20 | 26 June 2020 | 0.13.1.3 Experimental | 3444639924497092445 |
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