SPSTEAMPULSELIVE ANALYTICS
Rainbow Cult

Rainbow Cult Steam metadata

Death Hill Games | Oct 25, 2018 | game

Released

0players observed · 22 September 2026 - 05:28:13 UTC

ActionIndieStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)62
  • Revenue (VGI)$608
  • Review scoreNot available

Rainbow Cult metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)62
  • Revenue (VGI)$608
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 25, 2018
  • DeveloperDeath Hill Games
  • PublisherDeath Hill Games

Genres: Action, Indie, Strategy

Company pages: Developer: Death Hill GamesPublisher: Death Hill Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rainbow Cult Steam metadata

Rainbow Cult metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/791490/metadata
Steam Communityhttps://steamcommunity.com/app/791490
PCGamingWiki search
IGDB searchSearch IGDB for Rainbow Cult

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

78

Platform releases
  • Steam 25 October 2018

Latest Steam announcements

  • Game Retired - 30 November 2022

    Hey Guys, Thanks to everyone who bought and supported the game - it was fun making it and we hope you enjoyed the challenging boss mechanics as much as we enjoyed making and testing them! We're retiring this game on the Steam Store - anyone who already owns it can obviously keep and continue playing it, but the context of the plot has become dated over time and we like to provide good value for money. So we're discontinuing selling this title and putting our efforts into new projects rather than refreshing this one to keep it up to par and relevant. Best wishes to all of you. -DHG team

  • Redesigned tutorial + quality of life enhancements - 25 June 2019

    This is a significant update for new players, making it a bit easier to get used to the unique gameplay mechanics and automatically adjusting a few settings that were manual options before: 06/25/19 release Fixed bug in teleporting to a different difficulty of the same level Aiming box resizes to the biggest size every time you enter the building or change levels Camera automatically goes to the highest angle whenever you enter the first floor lobby to help new players Removed toggle walk button, character always sprints when possible now Removed help/quickstart references to walk button Removed quickstart popup at start of game On NG+ and NG++ the Level 2 minions are immune to tornado Added color glow to "Damage Frozen" and Aggro overlay text to give it extra visual separation from the tutorial and subtitle overlays Expanded the tutorial to be multiple rooms instead of one tiny area Co…

  • New dev playthrough + small quality patch - 8 March 2019

    We've uploaded a dev playthrough of the first level and Hard Mode (NG++) version of the first boss fight, which contains some spoilers (obviously), but also demonstrates some higher skill level techniques for dealing with the lower-level enemies. There's also a new patch for a couple minor issues: 3/8/19 release Increased VB on tutorial 7 so the player can't accidentally die Added extra spot light to character creator to fix skin-tone hues

  • New boss guide + Cumulative patch notes since 12/24 - 30 January 2019

    We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints. If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly. The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream it, but it's feature complete and fully patched for all significant known issues. Here are the recent cumulative patch notes: 1/30/18 release Added variable color coding to the tutorial to make sure people don't miss steps needed to auto-progress Other minor tutorial tweaks and fixes to improve clar…

  • New game mode and other updates - 24 December 2018

    We've included the new Rainbow Cult: Hard Mode for free in Rainbow Cult, but we're also releasing it as a standalone game mode for a cheaper price. Unfortunately it doesn't appear that Valve is going to allow us to release it on Steam because it's "too similar" to the main version of the game. So, we've set up a few different options to buy a DRM-free copy of Hard Mode on our website through Humble or paying with Bitcoin/Ethereum/Litecoin. Please be aware that Hard Mode is quite difficult and not intended for everyone. It's similar to our original vision for the game, but we found during testing for Rainbow Cult that our original vision is too difficult for most players - so please only consider it if you want a shorter and much more difficult experience! Here's a wrap up of the other patch notes since 11/22: 12/24/18 release Lvl 8 minions will no longer spawn on top of each other Added…

  • Cumulative patch notes since 11/8 - 22 November 2018

    These two releases wrap up all the known bugs. We've also been working on a major balance patch for the late-game bosses (especially focused on the NG++ fights). That patch will be releasing within a next week and should be the final release unless other bugs arise. We appreciate everyone who's taken the time to give us feedback and help improve the experience over the past month since release! 11/22/18 release Fixed character stopping between courtyard and level 1 caused by last patch movement fixes Secondary fix for player animation bug Lighting/visibility fixes for the lvl 4 gender upgrade 11/16/18 release Fixed a crash with the thirdgender upgrade Death and Pop-up screens now force the character to stop moving Fixed an animation bug where the main character could move while doing the idle animation under specific circumstances Shield sounds no longer play during initial loading scre…

  • Cumulative patch notes since 10/29 - 8 November 2018

    Over the past week we've been rolling out a bunch of graphical/sound enhancements, as well as tweaking the balance on some of the high-end bosses. 11/8/18 release Added sound for enemy death Shift-to-run changed to toggle to fix a bug with some keyboards not supporting Shift+W+2 at the same time Sprint on by default and resumes automatically when you leave aggro Changed freelook to toggle on keyup not keydown, to avoid confusion with hold-to-freelook Nerfed lvl 1 ng++ boss spawn rate Made lvl 1 boss destroy boxes more intelligently Added extra sound effect to lvl 1 boss fight Fixed bug in laserbox destruction when levels unload Added shield gain/loss sounds Lvl 4 boss range increased to compensate for run ability Lvl 5 boss minions now reset the multiplier Lvl 5 boss reduced ng++ heal speed Lvl 5 boss minions can no longer spawn on top of each other Lifetime VB is never subtracted to ma…

  • Cumulative patch notes since launch - 29 October 2018

    Over the past 5 days we've tweaked quite a few elements of the game based on player feedback. For daily updates you can check the pinned update thread in the forum, but we'll release these cumulative announcements from time to time: 10/29/18 release Increased starting vb on Normal Swapped order on first three levels, Boss 3->1 Boss1->2 Boss2->3, potentially easier for new players Added destruction particle effect for boxes Added box rotation warning to the courtyard too 10/28/18 release Added box rotation warning for new players, to teach good box throwing rotation Added a dash button for faster non-combat movement 10/27/18 release Added orange highlighting to certain important elements in the tutorial Tutorial waits for narrator to stop speaking even if you've completed the objective, to avoid players missing crucial asides Freelook tutorial text says tap or hold to reflect the setting…

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2019Redesigned tutorial + quality of life enhancements2436926440560009117
28 March 2019New dev playthrough + small quality patch2530366080599064198
330 January 2019New boss guide + Cumulative patch notes since 12/242462808914514114852
424 December 2018New game mode and other updates2417769111299435578
522 November 2018Cumulative patch notes since 11/82415514774168833614
68 November 2018Cumulative patch notes since 10/292423394805998396304
729 October 2018Cumulative patch notes since launch2403127338443501128

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID791490
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 25, 2018
DeveloperDeath Hill Games
PublisherDeath Hill Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements78
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy. Fight your way through 13 bosses and 3 unique playthroughs each with its own ending.

About this game

Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy. Gameplay There are 13 basic enemy types, one is added every level you go up. Even though it's single player, the combat often resembles an MMO more than any single-player genre, although it isn't grindy like an MMO. The way you pull and aggro enemies and use crowd control to avoid damage should feel familiar, but RainbowCult ratchets up the pace much higher. You can throw three basic spells, but these also can be combined in six different ways to make important utility spells that add a lot of variety to the gameplay. Bosses The boss fights could be described as a puzzle, much in the same way that MMO boss fights are a puzzle - you have a limited set of mechanics and you have to figure out how to apply them to the encounter. These 13 bosses each have 3 difficulty levels, which add new mechanics to the boss to make the fight more dynamic and challenging, training you for the final NG++ encounter. There aren't quick-time-events or glowing weak spots. Just you, a handful of spells, and your wits. Can't figure out one of the boss fights? Skip it and come back later when you realize what you were doing wrong! Multiple endings Each of the three difficulties has a unique cutscene at the end, rewarding you for beating all 13 of the bosses. Game length Based on our testing we estimate it should take at least 8 hours to beat all 39 encounters and see all of the endings, but a typical player will probably spend 12-16 hours, since you won't know the enemies or the boss fight mechanics on your first playthrough. Highlights recap Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies Each floor has a boss and an optional hero to help make the boss encounter easier Fight the 13 bosses in any order, but beware, higher floors have harder basic enemies Every boss has two additional hard modes to unlock, each giving the boss extra abilities Three unique endings, one for each difficulty

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Rainbow Cult's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rainbow Cult's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rainbow Cult at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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