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Rainbow Cult

Rainbow Cult Steam news

Death Hill Games | Oct 25, 2018 | game

Released

0players observed · 22 September 2026 - 05:22:22 UTC

ActionIndieStrategy

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Rainbow Cult news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
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  • Release dateOct 25, 2018
  • DeveloperDeath Hill Games
  • PublisherDeath Hill Games

Genres: Action, Indie, Strategy

Company pages: Developer: Death Hill GamesPublisher: Death Hill Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Rainbow Cult Steam news

Rainbow Cult news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Game Retired - 30 November 2022

    Hey Guys, Thanks to everyone who bought and supported the game - it was fun making it and we hope you enjoyed the challenging boss mechanics as much as we enjoyed making and testing them! We're retiring this game on the Steam Store - anyone who already owns it can obviously keep and continue playing it, but the context of the plot has become dated over time and we like to provide good value for money. So we're discontinuing selling this title and putting our efforts into new projects rather than refreshing this one to keep it up to par and relevant. Best wishes to all of you. -DHG team

  • Redesigned tutorial + quality of life enhancements - 25 June 2019

    This is a significant update for new players, making it a bit easier to get used to the unique gameplay mechanics and automatically adjusting a few settings that were manual options before: 06/25/19 release Fixed bug in teleporting to a different difficulty of the same level Aiming box resizes to the biggest size every time you enter the building or change levels Camera automatically goes to the highest angle whenever you enter the first floor lobby to help new players Removed toggle walk button, character always sprints when possible now Removed help/quickstart references to walk button Removed quickstart popup at start of game On NG+ and NG++ the Level 2 minions are immune to tornado Added color glow to "Damage Frozen" and Aggro overlay text to give it extra visual separation from the tutorial and subtitle overlays Expanded the tutorial to be multiple rooms instead of one tiny area Co…

  • New dev playthrough + small quality patch - 8 March 2019

    We've uploaded a dev playthrough of the first level and Hard Mode (NG++) version of the first boss fight, which contains some spoilers (obviously), but also demonstrates some higher skill level techniques for dealing with the lower-level enemies. There's also a new patch for a couple minor issues: 3/8/19 release Increased VB on tutorial 7 so the player can't accidentally die Added extra spot light to character creator to fix skin-tone hues

  • New boss guide + Cumulative patch notes since 12/24 - 30 January 2019

    We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints. If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly. The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream it, but it's feature complete and fully patched for all significant known issues. Here are the recent cumulative patch notes: 1/30/18 release Added variable color coding to the tutorial to make sure people don't miss steps needed to auto-progress Other minor tutorial tweaks and fixes to improve clar…

  • New game mode and other updates - 24 December 2018

    We've included the new Rainbow Cult: Hard Mode for free in Rainbow Cult, but we're also releasing it as a standalone game mode for a cheaper price. Unfortunately it doesn't appear that Valve is going to allow us to release it on Steam because it's "too similar" to the main version of the game. So, we've set up a few different options to buy a DRM-free copy of Hard Mode on our website through Humble or paying with Bitcoin/Ethereum/Litecoin. Please be aware that Hard Mode is quite difficult and not intended for everyone. It's similar to our original vision for the game, but we found during testing for Rainbow Cult that our original vision is too difficult for most players - so please only consider it if you want a shorter and much more difficult experience! Here's a wrap up of the other patch notes since 11/22: 12/24/18 release Lvl 8 minions will no longer spawn on top of each other Added…

  • Cumulative patch notes since 11/8 - 22 November 2018

    These two releases wrap up all the known bugs. We've also been working on a major balance patch for the late-game bosses (especially focused on the NG++ fights). That patch will be releasing within a next week and should be the final release unless other bugs arise. We appreciate everyone who's taken the time to give us feedback and help improve the experience over the past month since release! 11/22/18 release Fixed character stopping between courtyard and level 1 caused by last patch movement fixes Secondary fix for player animation bug Lighting/visibility fixes for the lvl 4 gender upgrade 11/16/18 release Fixed a crash with the thirdgender upgrade Death and Pop-up screens now force the character to stop moving Fixed an animation bug where the main character could move while doing the idle animation under specific circumstances Shield sounds no longer play during initial loading scre…

  • Cumulative patch notes since 10/29 - 8 November 2018

    Over the past week we've been rolling out a bunch of graphical/sound enhancements, as well as tweaking the balance on some of the high-end bosses. 11/8/18 release Added sound for enemy death Shift-to-run changed to toggle to fix a bug with some keyboards not supporting Shift+W+2 at the same time Sprint on by default and resumes automatically when you leave aggro Changed freelook to toggle on keyup not keydown, to avoid confusion with hold-to-freelook Nerfed lvl 1 ng++ boss spawn rate Made lvl 1 boss destroy boxes more intelligently Added extra sound effect to lvl 1 boss fight Fixed bug in laserbox destruction when levels unload Added shield gain/loss sounds Lvl 4 boss range increased to compensate for run ability Lvl 5 boss minions now reset the multiplier Lvl 5 boss reduced ng++ heal speed Lvl 5 boss minions can no longer spawn on top of each other Lifetime VB is never subtracted to ma…

  • Cumulative patch notes since launch - 29 October 2018

    Over the past 5 days we've tweaked quite a few elements of the game based on player feedback. For daily updates you can check the pinned update thread in the forum, but we'll release these cumulative announcements from time to time: 10/29/18 release Increased starting vb on Normal Swapped order on first three levels, Boss 3->1 Boss1->2 Boss2->3, potentially easier for new players Added destruction particle effect for boxes Added box rotation warning to the courtyard too 10/28/18 release Added box rotation warning for new players, to teach good box throwing rotation Added a dash button for faster non-combat movement 10/27/18 release Added orange highlighting to certain important elements in the tutorial Tutorial waits for narrator to stop speaking even if you've completed the objective, to avoid players missing crucial asides Freelook tutorial text says tap or hold to reflect the setting…

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2019Redesigned tutorial + quality of life enhancements2436926440560009117
28 March 2019New dev playthrough + small quality patch2530366080599064198
330 January 2019New boss guide + Cumulative patch notes since 12/242462808914514114852
424 December 2018New game mode and other updates2417769111299435578
522 November 2018Cumulative patch notes since 11/82415514774168833614
68 November 2018Cumulative patch notes since 10/292423394805998396304
729 October 2018Cumulative patch notes since launch2403127338443501128

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