SPSTEAMPULSELIVE ANALYTICS
SpellShokked!

SpellShokked! Steam metadata

cf/x software AG | Jun 15, 2018 | game

Released

0players observed · 22 September 2026 - 12:53:27 UTC

ActionCasualIndieEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)90
  • Revenue (VGI)$1,440
  • Review score100% positive

SpellShokked! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)90
  • Revenue (VGI)$1,440
  • Review score100% positive
  • Total reviews2
  • Release dateJun 15, 2018
  • Developercf/x software AG
  • Publishercf/x software AG

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: cf/x software AGPublisher: cf/x software AG

Top Steam chartsTop 100 gamesGame directorySteam Store page

SpellShokked! Steam metadata

SpellShokked! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/796500/metadata
Steam Storehttps://store.steampowered.com/app/796500/
Steam Communityhttps://steamcommunity.com/app/796500
PCGamingWiki search
IGDB searchSearch IGDB for SpellShokked!

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Achievements

Achievements

12

Platform releases
  • Steam 15 June 2018

Latest Steam announcements

  • Alpha 20 released - 14 June 2020

    A small update to SpellShokked! that introduces our smart particle technology - used in this release to add some nice animations to your right hand. The particles you see are actually small free-flying agents that try to keep each other's company. We have developed this as part of the an 'insect swarm' AOE spell that we want to deplyoy in the future as a tactic to force oponents to move to other blink locations. Also, we are very sad to announce that this will be the last Mac release since Steam has discontinued macOS support for SteamVR. SteamVR is essential for SpellShokked!, and we currently see no financially viable way to bring the game to a macOS-supported alternative.

  • Alpha 16 released - 16 January 2020

    On January 2nd, 2020 we had a breakthrough: After almost a solid month of engineering and completely losing playability, we got SpellShokked back to running. This was no small feat, because the new version contains the following changes A completely new network layer. Spellshokked was originall built upon UNet, which uses a relay server (which is expensive) and a paid-for third-party matchmaking infrastructure that did not work very well. Technologically, it also used UDP frames that, although fast, don't work well with demanding games, and (worse) often get filtered by many common firewalls. We now use straight TCP/IP which is not as performant, but additional network latency of 10ms is covered by predictive movement code. The end rsult works much more reliably, and is compatible with most (if not all) firewalls Instead of a relay server, we now use Peer-To-Peer connections. This furth…

  • Alpha 15 is live - 13 December 2019

    Another month, another update. Progess on the network front is frustratingly slow, and we are looking at completely re-thinking our approach. Still, we finally completed the haptics feedback module (which is a very looking-down-your-nose way of saying 'shaker'). When your spells are ready to cast, the right-hand controller now will start pulsing to give you a tangible feedback. Because, obviously, aural and visual wasn't enough. We've also started on compatibility work with the valve index controllers, and hope to remove any lingering issues with the next release in January. So, shokk around the xmas tree, folks!

  • Alpha 14 released (Nov 2019) - 3 November 2019

    The network migration (yeah, 'notwork migration', as we call it) is proving to be more difficult than we expected. So, in order to not have anything for you,, here's a tiny update that features some seasonal stuff for the home screen and restores the butterfly's AI in the home room We bet you didn't know that the little butterfly (which you only see if you turn on the lights around the rostrums) has an AI, huh? Well, it does, and it's not in any way a simple piece of software, as it has to mimick the 'butterflyish-ness' behaviour of fluttering about, changing direction near-but-not-quite randomly avoid obstacles while fluttering about OK, so it's not that complex, but still...

  • Alpha 13 released - 21 September 2019

    We are progressing the network update, and it is as bad as we thought. Changing network infrastructure is ugly in the best of cases, and this is not a good case. But we have some progress nontheless. Alpha 13's network code itself has not been touched, as we are working on a branch for this, so you can still duel with your friends. Other than that, we have added some minuscle visual touch to some scenes. The background here is that we were working on some of these effects for over four months, but had not had the opportunity to deploy them, as the levels they are intented for aren't complere yet. So we took some of the effects, toned them down, and added them to the game in order to test-drive them, If you look closely, you might see them, but they are subtle (hint: they all involve particle systems).

  • Alpha 12 (August 2019) - 23 August 2019

    We did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and some shaders don't quite work as before, but that's small fry. Network duels function, but their life is on a lease, which is why we'll need to prioritize that part in upcoming releases. The update clocks in at a couple hundred megs, which is due to a complete re-compile of all scripts and shaders, plus some re-mapped textures. Under the hood a lot has changed, but you should not see much inside the game, except perhaps for some small-scale performance improvements. Oh, and – except for the main room – we've taken out the moving dolly at the start of some of the tutorials, as too many people have complained about motion sickness caused by the movement. Sissies.

  • Alpha 11 (July 26, 2019) - 26 July 2019

    Another month, another alpha. With apologies to "Spinal Tap", this one goes to 11! This release is entirely about bug-fixing. As it turns out, supporting multible avatars across network duels has the little critters multiply like crazy. Even though most of them aren't of the game-breaking kind, they do distract and annoy. We should now have eliminated most of them, but are still tracking an especially annoying one that involves invisibility. This release has some debugging code baked in to help us get a better cross section of debug info. Note that we can't access this info ourselves. It always requires your active and willing participation to get that data to us. Should you contact us with a bug report, we might therefore ask you to copy and paste that data into an email to us.

  • Alpha 10 (June 16th, 2019) - 16 June 2019

    Ok, so we were a bit optimistic about how long we'd take to bring multiple avatars to networking. And yes, there's still the aberrant optical glitch occasionally when you blink in network play (although we think it's specific to some graphics hardware). Anyway, you now can take on your favorite avatar to unleash the fury of your spells on some hapless denizen of the internet. Other changes are minor tweaks to the way the sound is mixed (which should cut down on the clicking noise some of you may have experienced), and a complete re-build of the internal messaging engne that was causing some performance bottlenecks during scene switching.

  • Alpha 9 (March 2019) has arrived! - 16 March 2019

    This is a big update (and not just by download size). Alpha 9 brings a host of improvements: Player-selectable avatars: Until today, you always played as 'Aria', the hooded wizard (the one you also faced off in the Shield tutorial and one of the Solo Duels). Now, you can choose between five different Avatars, Aria among them (the others being: Zediuk, Fionna, Kas'Danel and Artemis. Let's see if you can match the names correctly to the Avatras). Note that we need to tweak the individual avatar joint bending routines. We are currently using a general reverse-kinetic routine that works for all skeletons, but since all Avatars have slightly different skeletons, the currently might look strange for certain movements or if your height doesn't fit that of our testers. Solo Level multi-avatar support All the Solo levels (but not the networked) now support the new multi-avatar system. This only…

  • Alpha 8 released - 15 February 2019

    As you probably have noticed, there was no January update – the reason for that being that we took a long-overdue break after spending the last two weeks of the Year battling the (still on-going) hack attempts on our site, and celebrating various superstition-based events. We returned mid-January to work with renewed zeal on SpellShokked. This (and the next) release will feature improved graphics. Since we got our long-overdue graphics hardware update, we were able to finally test the update to the graphics that underly the 'I want even more pretty stuff' preference. The graphics tune-up is on a by-scene basis, as we must hand-tune each scene individually. For each scene, we individually calibrated color saturation, contrast, and hue. We also provide (in some scenes) a subtle sub-pixel sharpening. The last update is causing is some headache (luckily not literally, just a figure of speec…

  • SpellShokked Alpha 7 (December 2018) - 18 December 2018

    We have just released Alpha 7 to Steam. This is basically a 'Mac Compatibility' release, as the Mac versions had some show-stopping bugs that we had to address first. We also are in the progress of updating our range of test machines, and getting all the graphics cards set up correctly does take some time - especially when dealing with Macs and eGPU (those things may eat some performance, yes, but HECK do they allow you to beef up yourtiny Macs gfx abilities!). We also continue to be under attack from asocial elements, averaging some 2'000 hack attempts per day, most of them automated, and most of them originating from Russia (that's not to say that the Russians are attacking us, but there sure are a lot of machines located in Russia that are targeting us). This, unfortunately, has also been a drain on our ability to add more levels ans spells to SpellShokked. Finally, we are looking at…

  • SpellShokked Alpüha 6 (Novemer 2018) released! - 18 November 2018

    So there's some good news and some bad. The good news is that we deliver the November release on schedule. The bad is that we weren't able to add all we wanted, nor in the quality we usually ensure. The November update is a purely graphics update: we have spent almost two entire months on two major improvements: - Anti-Aliasing - Ambient Shadows Anti-Aliasing is especially important in VR because we move our heads in minute ways, and horizontal or vertical lines that only change slightly begin to shimmer noticeably. Anti-Aliasing technology has matured lately, moving onto GPU and providing decent relief at reasonable performance cost. Unfortunately, traditional Anti-Aliasing doesn't much help in VR, so the newest solutions rely on a relatively new technology called 'Temporal Anti-Aliasing' (or TAA for short). We have started integrating TAA into SpellShokked, and the PC version now can…

  • Alpha 5 (October) released! - 14 October 2018

    Today saw the release of Alpha 5, a milestone release that brings a tremendously tactical spell to the duel levels: Invisibility. If you thought that fighting at close quarters was hair-raising enough, you'll definitely lose it when you know that your adversary might be lurking a few yards away, cloaked, and probably grinning. Alpha 5 also adds a new tutorial level that doubles as a shooting range, and comes with a host of smaller additions. Invisibility is enabled in all network levels, but may require some additional debugging before it fully works as intended. Also, due to the nature of Invisibility, we may need to re-balance some of the duel levels.

  • Alpha 4 (September 2018) live - 15 September 2018

    The new (September) release of SpellShokked is now live on Staem - update now. This release contains lots of small improvements (bug fixes, additional ambient audio, upgraded graphics for spell casting in solo levels, in-betwen level loading), new achievements, and a completely new network level ("The Bridge", titled 'though shall not pass" for reaons some people might understand). The new network level is adversarial with a new twist: standing close to the center of the bridge will start conjuring allies for your that start attacking the other player's bridge head. Player dynamics are very complex in this game, and we need to properly balance it. Also, there are some lingering bugs on the client side, but it's enough for a first peek. This build is for Mac and PC

  • Alpha 3 (August) has been released! - 18 August 2018

    The new release for SpellShokked is live on Steam - update now. The new release delivers tons of tweaks to the network versions of the channeling spells (as you may have found out, they were a bit erratic). We've also added a new network level, with a new twist: it's co-op. You don't try to off each other, but prevent the skeletons from reaching the door. Yeah, 'hold the door!'. We've also included an number of quality of life improvements, mostly under the hood, but you'l notice general increase of responsiveness when not in combat. And if you make your way to the library, you can try out the new glyph generating visuals that we are about to bring to all combat levels. No longer chunky lightnings, but smooth energy flows. The new visuals look absolutely great, but require some performance tweaking, and need to be integrated with network code, which will take some significant changes.

  • Alpha 2 available now! - 16 July 2018

    Alpha 2 has been released with the following enhancements: 3 new spells: guided missile, channeled shield, lightning The new spells are available in network (requires more extensive testing), library, and the new ‘darkness’ level 2 new levels: Channeling Tutorial and ‘Darkness’ The new level and tutorial are available once you complete the ShokkRange, or check the relevant override in the Game Settings menu Additional Audio and animations for spellcasting Numerous bug fixes, enhancments to the tutorials spell mechanics: fire balls can be shot down tweaks to light quality in many levels The new release is live on steam

Patch notes and updates

S.noRelease datePatch nameGID number
114 June 2020Alpha 20 released3309530667987372370
216 January 2020Alpha 16 released3690071589840686245
321 September 2019Alpha 13 released2406534841134847092
416 June 2019Alpha 10 (June 16th, 2019)2408777766647518361
515 February 2019Alpha 8 released3702426087241323277
618 December 2018SpellShokked Alpha 7 (December 2018)3244179105178130283
718 November 2018SpellShokked Alpüha 6 (Novemer 2018) released!3316234163924724633

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID796500
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJun 15, 2018
Developercf/x software AG
Publishercf/x software AG
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/796500/

Short description

Voldemort? Gandalf? Wimps. Do you have what it takes to be a wizard? In SpellShokked, you assemble magical symbols into devastating spells that you then hurl at your opponents – other wizards, monsters, or your friends.

About this game

Voldemort? Gandalf? Wimps. Do you have what it takes to be a wizard? In SpellShokked, you assemble magical symbols into devastating spells that you then hurl at your opponents – other wizards, monsters, or your friends. Fair Warning, Apprentice: this is NOT a twitch game. Combat in SpellShokked is agonizingly slow. Being successful requires nerves of steel more than anything else. Yes, that onrushing fireball sure is disconcerting. Keep calm, finish your spell. Don't hasten casting, or you will die. SpellShokked! is all about keeping your nerve, rather than having quick reflexes. Want to win? Take note of the spell your opponent is assembling. Think twice about which spell to start yourself. When done casting, aim carefully. Never, ever, blink with a spell half-cast. Always look over your shoulder, always check the ground you stand on. Being paranoid is a definite plus here. Use your shield to reflect spells. Tl;dr: In SpellShokked! duels are furious, slow and deliberate in a way that will make your skin crawl and nerves fray. In short: the perfect way to relax. Features Because this is in "Early Access", you know that we are just getting started. Although SpellShokked is fun and addictive, there is a lot we want to do. First, though, here's what you get today: a fun VR game with mind-bending features: Assemble spells from magical symbols, and use them to melt faces. Listen to a soothing metal sound track Work your way through (currently five) Tutorial Levels while suffering under the world's most annoying mentor Access your magical arsenal spells (a lot more to come): Attack: Magic Missile, Fireball, Meteor Strike, Ice Shard Defense: Hand-held Shield, Blink (Teleport) Hone your casting skills in shokkingly difficult offline Duel Levels (currently three), and prove yourself on the grueling shokking range Shokk people on-line – Casual (un-ranked) duels (four different arenas); killing your friends is magical once again! (ranked combat will follow later). Until enough people have graduated to Duels, it may be difficult to find someone to face off with. Marvel at a stunningly beautiful VR environment in which you can finally get slaughtered in style Play…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
22Steam Achievements
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

SpellShokked!'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SpellShokked!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SpellShokked! at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod21,28922 September 2026 - 13:24:48 UTC73,7501,258,308Facepunch Studios
The Sims™ 420,03822 September 2026 - 12:56:34 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Unturned13,79422 September 2026 - 15:16:09 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Brotato12,15322 September 2026 - 15:06:27 UTC23,754112,994Blobfish

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