SPSTEAMPULSELIVE ANALYTICS
UniverCity

UniverCity Steam metadata

Thinkofname | Feb 1, 2020 | game

Released

0players observed · 22 September 2026 - 09:10:04 UTC

IndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)480
  • Revenue (VGI)$3,588
  • Review score50% positive

UniverCity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)480
  • Revenue (VGI)$3,588
  • Review score50% positive
  • Total reviews16
  • Release dateFeb 1, 2020
  • DeveloperThinkofname
  • PublisherThinkofname

Genres: Indie, Simulation

Company pages: Developer: ThinkofnamePublisher: Thinkofname

Top Steam chartsTop 100 gamesGame directorySteam Store page

UniverCity Steam metadata

UniverCity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/808160/metadata
Steam Storehttps://store.steampowered.com/app/808160/
Steam Communityhttps://steamcommunity.com/app/808160
PCGamingWiki search
IGDB searchSearch IGDB for UniverCity

Reviews, pricing, and metadata

Review summary

Mixed

50% positive, 8 positive, 8 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 February 2020

Latest Steam announcements

  • Update 1.0.0 and Open Source Release - 1 February 2020

    This update marks the end of development for now and adds in some basic workshop support. To go along with this release the source code has been released here: https://github.com/Thinkofname/UniverCity The license is GPL-3 and the code is the same as the version released on Steam (the Steam version is built with the 'steam' feature enabled). Due to the GPL licensing the steamworks support is disabled by default which breaks things like the 'modding' menu and multiplayer. The assets are not included with the release and will have to be copied from the game on Steam. The workshop support is basic currently, a 'modding' menu item will be visible to upload mods if a folder other than 'base' exists in the assets folder. Subscribed mods should be available when launching the game.

  • Update 0.5.0 - 25 November 2019

    This update fixes a few minor issues. Whats been going on? To cut a long story short I've got a job which is taking up most of my time currently and will be for the foreseeable future. As you can imagine the game didn't sell well enough to support it and I budgeted enough time to work on the game for a year which is now up. I'm sorry about this and wish I had a way around this. So the plan with the game is this currently: Fix a few usability issues, try and add in workshop support so some modding is supported and then leave early access with what exists currently. Assuming I can manage it license-wise I also want to release the game's code (not assets) as open source so that those who wish to do more with the game can. Changes Redesigned notifications. They now much easier to notice and read. Fixed a bug showing tutorial save files in the free build save list when using steam cloud. Ass…

  • Update 0.4.4 - 11 June 2019

    Changes Reworked the model for plants. This greatly improves the look of flowers https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F8b2fce05aebf560341ebc07517ce947b2f3d6846.png Added a special variant of flowers without the pots for gardens Added new music to the game. In-game now uses a separate playlist from the main-menu Implemented support for Steam Cloud saves. Old saves will be moved to steam cloud the first time they are saved after this update.

  • Update 0.4.3 - 13 May 2019

    Small update to improve on some minor points. 32 bit builds for Windows are no longer updated. They are currently pinned at the previous version and may be removed later. Changes Hovering over staff/students now displays the button needed to inspect them. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fb508c800a955bfa48982680869599777d3ffb75f.png Hovering over objects in edit mode now displays the buttons needed to move or remove the object. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F2158730ea2b56565fc418e9da215f6f8fcda35f6.png Fixed room tooltips appearing during edit mode. Placement errors are now displayed on a tool-tip instead of at the top of the screen. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F59aaae9d8a925b5b0913f6bcd157f7135470a6f5.png

  • Update 0.4.2 - 13 April 2019

    Quick update to fix a few minor issues plus a slight improvement Changes You can now block the autofill from certain periods by right clicking on them. Fixes on forcing the main GPU on dual GPU laptops Internal Changes Large number of internal changes to the ecs which should improve the safety of using it. Added a missing license file. Fixes a crash on visiting the credits.

  • Update 0.4.0 - 2 April 2019

    0.4.1: Pushed an update to fix a crash due to a typo in two of the lesson configs. Sorry for the delay on this update, reworking the way students picked lessons ended up taking quite a while. Breaking The 32 bit builds of the game don't seem to seeing any use and they are not the easiest to maintain. I plan to make this update the last one that supports 32 bit and will remove them next version. If this causes any issues for you please let me know. Also due to the number of changes old save files will no longer load. Changes Scheduling Rewrote the lesson system to allow players to have more control over what happens. Previously students would built lesson plans automatically from the rooms that were built. This was random so students wouldn't be grouped together with anyone. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fcd61deb9520ea3f78f698932941820c4bf26ba%25E2%2580%25A6

  • Update 0.3.4 - 16 November 2018

    This update was focused on rewriting the user interface backend to be more performant which ended up taking a while. My next focus is going to be working on the scheduling system for lessons. Changes Rewrote the user interface backend to be perform better and be more flexible. This system is open source and used to be called "stylish" but has been renamed to FunGUI and can be found here Fixed inner walls disappearing when you placed paths inside them Fixed being able to stack paths Fixed an internal issue with negative numbers in the choice system.

  • Update 0.3.2 - 15 October 2018

    Update 0.3.3: Disabled fullscreen mode due to being generally buggy. Changes Walls are now lowered when placing rooms/buildings. It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hopefully solve that issue. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fb459f7b76e7a3797ac9798463e6010d331c70976.png Added another type of trash to make things look a bit more interesting. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fe829d07ac6b8f1a5ad17afe597d833e22216da0b.png Trash now fades into the floor instead of just disappearing when cleaned up Fixed students missing lessons when loading a save file This would happen if you saved whilst a student was walking to a lesson, the game wouldn't save the fact they were walking and when it loaded the gam…

  • Update 0.3.0 - 21 September 2018

    0.3.1: Small update pushed to fix a few issues Fixed some rooms not warning about missing staff. Also expanded this to cover extra staff as well. Fix placing the incorrect staff member in a room breaking it sometimes Some improvements to the eating idle task's code 0.3.0: This took longer than it should have, sorry about that. The focus of this update was to improve how idling worked to allow for more interesting things to happen as well as fixing the issues with the previous system. This ended up being a bit more as I ended up tiding up a few other things along the way. From git: 85 files changed, 6651 insertions(+), 2036 deletions(-) I explained the idea behind the new system's internals in a previous post Reworked how idling is handled internally. Now works on a smarter system which should solve the issues like students repeatedly using a toilet or snack stop. Allowed students to dro…

  • DevBlog: Idling and Random Events - 7 September 2018

    Instead of quietly working on this I thought I'd post what I have done currently and what is left to do. What started out as trying to work out a system for "Student random events" (e.g. simple things like dropping trash to larger events) ended up becoming a redesign on the way students idle (which is what they do when not in a lesson). As some may have noticed the previous system ended up with some silly issues popping up e.g. students staying in the toilets and just switching stalls or repeatedly queuing for the snack stop. The previous system The previous system worked by every 20-55 seconds the student that was not in a lesson would leave their current room and select a new room to go to. Select the task was done by building a list of every room marked with a "can_idle" flag and that had space. It then computed a "bias score" for every room, this was based on the stats of the studen…

  • Update 0.2.2 - 24 August 2018

    Another update with a few fixes and improvement building on the previous update. I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may try once every 2 weeks. Added a post-processing effect to the pause menu. This was originally planned to be used somewhere else but was scrapped. The pause menu seemed like a nice place for it. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F263a75ac143461996dcec0c28c9c0af977d96572.png Fixed the method used to find empty spots in buildings/gardens sometimes not actually finding empty spots. Added a UI scale slider to help with larger resolutions. The art assets do not currently have high quality versions so they'll end up looking rough but fonts will scale up correctly. https://steamc…

  • Update 0.2.1 - 17 August 2018

    A quick update to try and improve on some of the issues that have been reported or I've noticed when seeing others play. I've been keeping the Trello up to date with what I've worked on this week so if you want to follow and comment on things as they happen that is a good place to do it. Fixed staff not asking for raises if they had already asked and received during a session. Should fix the issue of staff quitting suddenly. Implemented an in-game clock. This will display the date, time (between 8am and 4pm) and what the current period is. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F9a93707e8d02825c09a11dc19ce66ad5c8370877.png Rooms now list the staff required to run them. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F568b1b138e9ad0a48ef59d6afbf2c8c9df9615f0.png The console now logs the SteamID of the player connecting/discon…

  • Early Access Release - 14 August 2018

    The game is now available to buy in early access! UniverCity is a university management game being programmed in the Rust programming language. As stated above, the game is in early access and is not complete. There will be changes and additions down the line and finishing it may take some time. You may wish to wait until its further along before buying it. Trello To help track planned/wanted additions I’ve opened up a Trello. It can be found here. Most of the things discussed below should already be on the board. Plans I’ve already had to fix some pretty bad bugs already just before launch and I assume there will be more still. I plan to squash them as they pop up. I’ve been watching the early videos that have been popping up and taking notes of what needs fixing. There are a few things I’ve seen that I aim to fix first before working on new features. Warn when a room doesn’t have the…

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2019Update 0.4.42411028931157917114
213 May 2019Update 0.4.32405396896223851657
313 April 2019Update 0.4.23763229740650126601
42 April 2019Update 0.4.02465065785316054659
516 November 2018Update 0.3.43316234163918373779

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID808160
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 1, 2020
DeveloperThinkofname
PublisherThinkofname
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent50%
Positive reviews8
Negative reviews8
Total reviews16
Steam recommendationsNot available
AchievementsNot available
Average playtime forever125 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/808160/

Short description

UniverCity is an isometric university management game.

About this game

UniverCity is an isometric university management game. Manage your staff, professors and students and try and build the best UniverCity around! Build up your UniverCity solo or against friends and build many different types of classes whilst trying to ensure students get good grades, or maybe just try and build the best looking UniverCity.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

UniverCity's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

UniverCity's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records UniverCity at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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