UniverCity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews16
- Release dateFeb 1, 2020
- DeveloperThinkofname
- PublisherThinkofname
Genres: Indie, Simulation
Company pages: Developer: ThinkofnamePublisher: Thinkofname
UniverCity Steam news
UniverCity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.0.0 and Open Source Release - 1 February 2020
This update marks the end of development for now and adds in some basic workshop support. To go along with this release the source code has been released here: https://github.com/Thinkofname/UniverCity The license is GPL-3 and the code is the same as the version released on Steam (the Steam version is built with the 'steam' feature enabled). Due to the GPL licensing the steamworks support is disabled by default which breaks things like the 'modding' menu and multiplayer. The assets are not included with the release and will have to be copied from the game on Steam. The workshop support is basic currently, a 'modding' menu item will be visible to upload mods if a folder other than 'base' exists in the assets folder. Subscribed mods should be available when launching the game.
- Update 0.5.0 - 25 November 2019
This update fixes a few minor issues. Whats been going on? To cut a long story short I've got a job which is taking up most of my time currently and will be for the foreseeable future. As you can imagine the game didn't sell well enough to support it and I budgeted enough time to work on the game for a year which is now up. I'm sorry about this and wish I had a way around this. So the plan with the game is this currently: Fix a few usability issues, try and add in workshop support so some modding is supported and then leave early access with what exists currently. Assuming I can manage it license-wise I also want to release the game's code (not assets) as open source so that those who wish to do more with the game can. Changes Redesigned notifications. They now much easier to notice and read. Fixed a bug showing tutorial save files in the free build save list when using steam cloud. Ass…
- Update 0.4.4 - 11 June 2019
Changes Reworked the model for plants. This greatly improves the look of flowers https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F8b2fce05aebf560341ebc07517ce947b2f3d6846.png Added a special variant of flowers without the pots for gardens Added new music to the game. In-game now uses a separate playlist from the main-menu Implemented support for Steam Cloud saves. Old saves will be moved to steam cloud the first time they are saved after this update.
- Update 0.4.3 - 13 May 2019
Small update to improve on some minor points. 32 bit builds for Windows are no longer updated. They are currently pinned at the previous version and may be removed later. Changes Hovering over staff/students now displays the button needed to inspect them. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fb508c800a955bfa48982680869599777d3ffb75f.png Hovering over objects in edit mode now displays the buttons needed to move or remove the object. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F2158730ea2b56565fc418e9da215f6f8fcda35f6.png Fixed room tooltips appearing during edit mode. Placement errors are now displayed on a tool-tip instead of at the top of the screen. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F59aaae9d8a925b5b0913f6bcd157f7135470a6f5.png
- Update 0.4.2 - 13 April 2019
Quick update to fix a few minor issues plus a slight improvement Changes You can now block the autofill from certain periods by right clicking on them. Fixes on forcing the main GPU on dual GPU laptops Internal Changes Large number of internal changes to the ecs which should improve the safety of using it. Added a missing license file. Fixes a crash on visiting the credits.
- Update 0.4.0 - 2 April 2019
0.4.1: Pushed an update to fix a crash due to a typo in two of the lesson configs. Sorry for the delay on this update, reworking the way students picked lessons ended up taking quite a while. Breaking The 32 bit builds of the game don't seem to seeing any use and they are not the easiest to maintain. I plan to make this update the last one that supports 32 bit and will remove them next version. If this causes any issues for you please let me know. Also due to the number of changes old save files will no longer load. Changes Scheduling Rewrote the lesson system to allow players to have more control over what happens. Previously students would built lesson plans automatically from the rooms that were built. This was random so students wouldn't be grouped together with anyone. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fcd61deb9520ea3f78f698932941820c4bf26ba%25E2%2580%25A6
- Update 0.3.4 - 16 November 2018
This update was focused on rewriting the user interface backend to be more performant which ended up taking a while. My next focus is going to be working on the scheduling system for lessons. Changes Rewrote the user interface backend to be perform better and be more flexible. This system is open source and used to be called "stylish" but has been renamed to FunGUI and can be found here Fixed inner walls disappearing when you placed paths inside them Fixed being able to stack paths Fixed an internal issue with negative numbers in the choice system.
- Update 0.3.2 - 15 October 2018
Update 0.3.3: Disabled fullscreen mode due to being generally buggy. Changes Walls are now lowered when placing rooms/buildings. It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hopefully solve that issue. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fb459f7b76e7a3797ac9798463e6010d331c70976.png Added another type of trash to make things look a bit more interesting. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2Fe829d07ac6b8f1a5ad17afe597d833e22216da0b.png Trash now fades into the floor instead of just disappearing when cleaned up Fixed students missing lessons when loading a save file This would happen if you saved whilst a student was walking to a lesson, the game wouldn't save the fact they were walking and when it loaded the gam…
- Update 0.3.0 - 21 September 2018
0.3.1: Small update pushed to fix a few issues Fixed some rooms not warning about missing staff. Also expanded this to cover extra staff as well. Fix placing the incorrect staff member in a room breaking it sometimes Some improvements to the eating idle task's code 0.3.0: This took longer than it should have, sorry about that. The focus of this update was to improve how idling worked to allow for more interesting things to happen as well as fixing the issues with the previous system. This ended up being a bit more as I ended up tiding up a few other things along the way. From git: 85 files changed, 6651 insertions(+), 2036 deletions(-) I explained the idea behind the new system's internals in a previous post Reworked how idling is handled internally. Now works on a smarter system which should solve the issues like students repeatedly using a toilet or snack stop. Allowed students to dro…
- DevBlog: Idling and Random Events - 7 September 2018
Instead of quietly working on this I thought I'd post what I have done currently and what is left to do. What started out as trying to work out a system for "Student random events" (e.g. simple things like dropping trash to larger events) ended up becoming a redesign on the way students idle (which is what they do when not in a lesson). As some may have noticed the previous system ended up with some silly issues popping up e.g. students staying in the toilets and just switching stalls or repeatedly queuing for the snack stop. The previous system The previous system worked by every 20-55 seconds the student that was not in a lesson would leave their current room and select a new room to go to. Select the task was done by building a list of every room marked with a "can_idle" flag and that had space. It then computed a "bias score" for every room, this was based on the stats of the studen…
- Update 0.2.2 - 24 August 2018
Another update with a few fixes and improvement building on the previous update. I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may try once every 2 weeks. Added a post-processing effect to the pause menu. This was originally planned to be used somewhere else but was scrapped. The pause menu seemed like a nice place for it. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F263a75ac143461996dcec0c28c9c0af977d96572.png Fixed the method used to find empty spots in buildings/gardens sometimes not actually finding empty spots. Added a UI scale slider to help with larger resolutions. The art assets do not currently have high quality versions so they'll end up looking rough but fonts will scale up correctly. https://steamc…
- Update 0.2.1 - 17 August 2018
A quick update to try and improve on some of the issues that have been reported or I've noticed when seeing others play. I've been keeping the Trello up to date with what I've worked on this week so if you want to follow and comment on things as they happen that is a good place to do it. Fixed staff not asking for raises if they had already asked and received during a session. Should fix the issue of staff quitting suddenly. Implemented an in-game clock. This will display the date, time (between 8am and 4pm) and what the current period is. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F9a93707e8d02825c09a11dc19ce66ad5c8370877.png Rooms now list the staff required to run them. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32385635%2F568b1b138e9ad0a48ef59d6afbf2c8c9df9615f0.png The console now logs the SteamID of the player connecting/discon…
- Early Access Release - 14 August 2018
The game is now available to buy in early access! UniverCity is a university management game being programmed in the Rust programming language. As stated above, the game is in early access and is not complete. There will be changes and additions down the line and finishing it may take some time. You may wish to wait until its further along before buying it. Trello To help track planned/wanted additions I’ve opened up a Trello. It can be found here. Most of the things discussed below should already be on the board. Plans I’ve already had to fix some pretty bad bugs already just before launch and I assume there will be more still. I plan to squash them as they pop up. I’ve been watching the early videos that have been popping up and taking notes of what needs fixing. There are a few things I’ve seen that I aim to fix first before working on new features. Warn when a room doesn’t have the…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 June 2019 | Update 0.4.4 | 2411028931157917114 |
| 2 | 13 May 2019 | Update 0.4.3 | 2405396896223851657 |
| 3 | 13 April 2019 | Update 0.4.2 | 3763229740650126601 |
| 4 | 2 April 2019 | Update 0.4.0 | 2465065785316054659 |
| 5 | 16 November 2018 | Update 0.3.4 | 3316234163918373779 |
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