SPSTEAMPULSELIVE ANALYTICS
Velvet Guard

Velvet Guard Steam metadata

Pongu Games | Mar 30, 2018 | game

Released

0players observed · 22 September 2026 - 13:48:49 UTC

ActionCasualIndieLocal Multiplayer2D FighterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)729
  • Revenue (VGI)$1,614
  • Review score95% positive

Velvet Guard metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)729
  • Revenue (VGI)$1,614
  • Review score95% positive
  • Total reviews21
  • Release dateMar 30, 2018
  • DeveloperPongu Games
  • PublisherPongu Games

Genres: Action, Casual, Indie

Company pages: Developer: Pongu GamesPublisher: Pongu Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Velvet Guard Steam metadata

Velvet Guard metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/822810/metadata
Steam Storehttps://store.steampowered.com/app/822810/
Steam Communityhttps://steamcommunity.com/app/822810
PCGamingWiki search
IGDB searchSearch IGDB for Velvet Guard

Reviews, pricing, and metadata

Review summary

Positive

95% positive, 20 positive, 1 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support, Steam Workshop

Achievements

Not available

Platform releases
  • Steam 30 March 2018

Latest Steam announcements

  • Supporter Pack and Free to play - 4 July 2025

    Hello everyone, It's been a while since I last posted here. Since this game is starting to get pretty old I've decided to list this game as free. I really appreciate all of you who bought this game and therefore I'm giving everyone who purchased the game before it being released as free a new DLC.The DLC contains two new level themes, hats, an ability that lets you eat bullets, a new game mode where you have to survive a fixed amount of time to win and possible more in the feature. All feature content updates will most likely be added to this DLC instead of the base game if there is any updates.I'm planning on releasing this on the 18th of July 01:00 CEST

  • Monthly Update April 2024 - 28 April 2024

    This month I've been working on making the final version for releasing the rework of Velvet Guard. A lot of the development time has gone into fixing the menus in the game to work with both a controller and mouse. I've also added a new ability that allows you to dash in a given direction and eat someone else's bullets. And added a new level theme called The Dimension. What's left before the release right now is finalizing artwork for the store page and creating a new gameplay trailer. When all that is done, there will be a new announcement for all the changes that have been made to the game since the rework!

  • Monthly Update March 2024 - 24 March 2024

    Hello everyone, It's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game. I've added some new content, remade all the levels, and changed the UI to be easier to understand. I've made a prototype of a new level theme, internally named "clouds" because there is a lot of clouds... The idea behind this was to have some kind of object you could jump around on, giving you a jump boost if timed right. I've also added a new bullet type that uses explosions to eliminate your enemies. And some new visuals for some old levels, like the Cabin. There's also some new animations for the player and a new look of course! I've also started adding some more modifiers/rules that you can use to create your own game modes. There has been a lot more done behind the scenes for easy de…

  • Monthly Update May 2022 - 27 May 2022

    Welcome to the monthly update of Velvet Guard Remastered! This month I've been mostly working on making music for the game, or rather, learning how to make game music. It's not as easy as it sounds, so I expect that it will take some time before I can deliver something that sounds alright. Besides that, I've redone the ability system in the game. You now have a set number of bullets you can pick up. If you have activated ability pickups, there will spawn different kinds of special bullets on the map. This is all part of the new game rule system, so you no longer choose an ability in the player select menu but instead choose what type of modifiers all players will have. If you want to try out these new changes, you can change to the beta build of the game. All you have to do is right click the game in the steam library and choose Properties > Betas and then in the dropdown menu click "be…

  • Monthly Update April 2022 - 22 April 2022

    Hi again, I hope you're all doing well! I thought I would give monthly updates a try during development of the rework for Velvet Guard. I will try to publish an update every third Friday each month, so here's April's update! And of course everything mentioned in this post is still a WIP and can be removed/changed at any time. I've tried something new this month where I've removed the level select scene and instead made it so it changes level after a set rule. So for example when playing Last Man Standing, it changes to a new level when someone scores a point, i.e., we are the last player alive. I also added a new border around the game screen to make it look a little more interesting. You might recognize this from a previous post where this border was used for the level select scene. I felt it fit better here since you can warp around the scene by walking outside of the camera bounds. W…

  • Monthly Update March 2022 - 23 March 2022

    Hello, it has been a while since I last wrote here. I'm sorry for the long wait but alas! I wanted to share some updates regarding the rework of the game. It's has been progressing slowly over the past months but I've laid the groundwork for mod support and online play. I've learnt from my mistakes in the previous versions of Velvet Guard's networking and I hope I can bring you guys a smooth experience in this reworked network system. I'm planning on making mods work online as well but I can't promise to much since it's a pretty hard task to accomplish. Here's a sneak peak at the current state of the level editor. It should be easy to add more objects to the level editor if you have some basic programming knowledge, I will make sure to upload tutorials for modding the game so don't worry if you don't know how to code. I've added much more than just a level editor but most of the changes…

  • 2 years later - 7 September 2021

    Hello, it's been a while since I last wrote anything here but lately I've been working on remaking this game from scratch and I thought I would share some work I've done. I've been manly focusing on making the game easier to understand and more user friendly and hopefully more fun. For example there no longer is a cooldown on abilities and instead you use your bullet to cast it. For example here's an ability that lets you teleport back to some position. When teleporting back again you switch position with your bullet, and also to make the player easier to read it loses some of its color when it doesn't have a bullet to shoot. The main reason I'm doing this is just that I find it fun to revisit old projects and see what I would do different now that I have hopefully improved in my skills so I can learn from my past mistakes. I don't have too much spare time though, so it's a slow paced w…

  • Update 2019/06/24 - 24 June 2019

    Hi again, it's been awhile. I recently got back to this project and made some updates to the engine and reworked the network code because now when looking back at it was unstructured and perhaps a little bit buggy. So here's what has been changed: Reworked network code. Settings are now saved in a separate file from keybinds and both of them should be easier to read and modify. Level editor now saves and loads maps in the same format as workshop maps meaning all your custom tile settings and etc. will be saved. Linux and Mac versions is noticeably smaller because I don't need to rely on third-party software for porting. In the input screen instead of changing to "Insert" when changing keybind it now just starts blinking. The laser ability now charges for two seconds before you can shoot and after 8 seconds it fires by itself if the user has not fired it already. Trying out a new menu de…

  • Update 2018/11/15 - 15 November 2018

    New menu theme Changed so the lava doesn't cover up half the screen and instead only gets raised between 1-3 tiles Added icons to the different game options so it's easier to identify them in the lobby list Made some small changes to the dust particles

  • Online! - 28 October 2018

    Finally, after quite some while, online is available through the game itself. Say goodbye to third-party software or anything like that. Direct communication via steams own framework which means you can invite people from your friends list! I've postponed this for quite some while because i've always read that making a game with networking is hard. I know that making a big mmo might be a challenge, but it's just time consuming, not difficult. But i guess that depends on the complexity of networking you want. All in all i hope you will enjoy this update! Other fixes Laser now shoots through the map just like a bullet would The dive ability now destroys fragile tiles so you can dive through them Made some fixes to the collision system so fewer bugs should appear Added 4 more players slots so you can now play up to 8-players at a time The controlled bullet is now less sensitive to joystick…

  • Online Multiplayer Beta - 24 October 2018

    Hey, just wanted to let you guys know that i just published a beta build of the online multiplayer mode. I'm sure there's some bugs so feel free to report any of them! Just switch branch to "beta - an unstable beta build" and you're all set!

  • New ability - 1 October 2018

    There now is a new ability in the game, you can shoot a laser that instantly kills everyone in front of you. It can't shoot through walls but it can shoot through cubes of course! Hope you enjoy, feedback is welcomed as always

  • New level editor features! - 26 May 2018

    Finally it's here, custom tiles! Create your own art and set the rules for each individual tile, the possibilities are endless!https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32341989%2F1679f84c91165d6870ac9be4cdd2f7782c373a0c.png

  • New mode and some minor fixes - 13 May 2018

    After some time off i got back to the game and realized that there has been a bug in the level editor for quite some time, it turns out that i spelled "Title" as "Titel" and as a result you couldn't upload anything. But that's all fixed now and as a way to apologize for this inconvenience i released a new game mode. Compete to get the highest score in a time limted game where you shoot targets and get points depending on how close to the bullseye you are, sounds fun doesn't it? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32341989%2Fab2dc67f05f6f0cfa7b3c4486d9a838390feb4de.png

  • Version 04/06-18 - 6 April 2018

    New in this update - Level editor - New portal ability - Multiple bug fixes The level editor works with steam workshop so feel free to upload your creations to the public.

  • Update 2018/06/04 - 6 April 2018

    New in this update Level editor New portal ability Multiple bug fixes The level editor works with steam workshop so feel free to upload your creations to the public.

  • Level editor - 26 March 2018

    As the game now is on steam i've been taking my time to make full use of all the steam features. The workshop seemed pretty interesting to me so i figured why not make a level editor for everyone to use. The editor is still in development but it will surely be released at a maximum of a week from release, i will continue development of the editor further after its release as i plan to make the levels fully customizable (as in your own assets and what not) I hope you will enjoy this as much as i do!

  • Level editor - 26 March 2018

    As the game now is on steam i've been taking my time to make full use of all the steam features. The workshop seemed pretty interesting to me so i figured why not make a level editor for everyone to use. The editor is still in development but it will surely be released at a maximum of a week from release, i will continue development of the editor further after its release as i plan to make the levels fully customizable (as in your own assets and what not) I hope you will enjoy this as much as i do!

  • Thunderclap - 22 March 2018

    Have you checked out Velvet Guards Thunderclap campaign, well it's not to late yet. Support the game by going to Thunderclap and share the message on any social platform. It would mean a lot to me for your support

  • Thunderclap - 22 March 2018

    Have you checked out Velvet Guards Thunderclap campaign, well it's not to late yet. Support the game by going to Thunderclap and share the message on any social platform. It would mean a lot to me for your support

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2019Update 2019/06/242415533798146256679
215 November 2018Update 2018/11/153316234163914931624
36 April 2018Update 2018/06/043316234163914937216

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID822810
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 30, 2018
DeveloperPongu Games
PublisherPongu Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent95%
Positive reviews20
Negative reviews1
Total reviews21
Steam recommendationsNot available
AchievementsNot available
Average playtime forever123 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/822810/

Short description

You got one bullet, fire it wisely as one mistake may cause you death in this fast paced game. Choose from a selection of abilities to survive in difficult situations and master them to become the champion of the Velvet Guard.

About this game

Mysterious creatures have emerged from the realm only known as the Velvet. With the ability to materialize projectiles from thin air, they are wrecking havoc on the mortal realm. But hope is on the horizon; some of the creatures are fighting back against the others, pushing them into the Velvet again. Nobody knows why they are fighting back, but they have been given the name "Velvet Guard". Help the mortal realm fight back and possess the Velvet Guard! Velvet Guard is an 8-player party game with intense and hilarious versus matches. The core mechanics are simple and accessible; you have a fixed amount of projectiles that, after being fired, can be picked up by anyone. With different game modes and options, each gameplay is never the same. With a wide array of abilities and expressive depth, the game can be quite challenging and fun. Notable features: Diverse abilities to change up your gameplay and challenge your skills Fast paced combat A wide range of levels with their own unique style and interactions A level editor to upload custom levels to the workshop

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
30Steam Workshop
60Gamepad Recommended
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
17Includes level editor
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Velvet Guard's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Velvet Guard's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Velvet Guard at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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