- Supporter Pack and Free to play - 4 July 2025
Hello everyone, It's been a while since I last posted here. Since this game is starting to get pretty old I've decided to list this game as free. I really appreciate all of you who bought this game and therefore I'm giving everyone who purchased the game before it being released as free a new DLC.The DLC contains two new level themes, hats, an ability that lets you eat bullets, a new game mode where you have to survive a fixed amount of time to win and possible more in the feature. All feature content updates will most likely be added to this DLC instead of the base game if there is any updates.I'm planning on releasing this on the 18th of July 01:00 CEST
- Monthly Update April 2024 - 28 April 2024
This month I've been working on making the final version for releasing the rework of Velvet Guard. A lot of the development time has gone into fixing the menus in the game to work with both a controller and mouse. I've also added a new ability that allows you to dash in a given direction and eat someone else's bullets. And added a new level theme called The Dimension. What's left before the release right now is finalizing artwork for the store page and creating a new gameplay trailer. When all that is done, there will be a new announcement for all the changes that have been made to the game since the rework!
- Monthly Update March 2024 - 24 March 2024
Hello everyone, It's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game. I've added some new content, remade all the levels, and changed the UI to be easier to understand. I've made a prototype of a new level theme, internally named "clouds" because there is a lot of clouds... The idea behind this was to have some kind of object you could jump around on, giving you a jump boost if timed right. I've also added a new bullet type that uses explosions to eliminate your enemies. And some new visuals for some old levels, like the Cabin. There's also some new animations for the player and a new look of course! I've also started adding some more modifiers/rules that you can use to create your own game modes. There has been a lot more done behind the scenes for easy de…
- Monthly Update May 2022 - 27 May 2022
Welcome to the monthly update of Velvet Guard Remastered! This month I've been mostly working on making music for the game, or rather, learning how to make game music. It's not as easy as it sounds, so I expect that it will take some time before I can deliver something that sounds alright. Besides that, I've redone the ability system in the game. You now have a set number of bullets you can pick up. If you have activated ability pickups, there will spawn different kinds of special bullets on the map. This is all part of the new game rule system, so you no longer choose an ability in the player select menu but instead choose what type of modifiers all players will have. If you want to try out these new changes, you can change to the beta build of the game. All you have to do is right click the game in the steam library and choose Properties > Betas and then in the dropdown menu click "be…
- Monthly Update April 2022 - 22 April 2022
Hi again, I hope you're all doing well! I thought I would give monthly updates a try during development of the rework for Velvet Guard. I will try to publish an update every third Friday each month, so here's April's update! And of course everything mentioned in this post is still a WIP and can be removed/changed at any time. I've tried something new this month where I've removed the level select scene and instead made it so it changes level after a set rule. So for example when playing Last Man Standing, it changes to a new level when someone scores a point, i.e., we are the last player alive. I also added a new border around the game screen to make it look a little more interesting. You might recognize this from a previous post where this border was used for the level select scene. I felt it fit better here since you can warp around the scene by walking outside of the camera bounds. W…
- Monthly Update March 2022 - 23 March 2022
Hello, it has been a while since I last wrote here. I'm sorry for the long wait but alas! I wanted to share some updates regarding the rework of the game. It's has been progressing slowly over the past months but I've laid the groundwork for mod support and online play. I've learnt from my mistakes in the previous versions of Velvet Guard's networking and I hope I can bring you guys a smooth experience in this reworked network system. I'm planning on making mods work online as well but I can't promise to much since it's a pretty hard task to accomplish. Here's a sneak peak at the current state of the level editor. It should be easy to add more objects to the level editor if you have some basic programming knowledge, I will make sure to upload tutorials for modding the game so don't worry if you don't know how to code. I've added much more than just a level editor but most of the changes…
- 2 years later - 7 September 2021
Hello, it's been a while since I last wrote anything here but lately I've been working on remaking this game from scratch and I thought I would share some work I've done. I've been manly focusing on making the game easier to understand and more user friendly and hopefully more fun. For example there no longer is a cooldown on abilities and instead you use your bullet to cast it. For example here's an ability that lets you teleport back to some position. When teleporting back again you switch position with your bullet, and also to make the player easier to read it loses some of its color when it doesn't have a bullet to shoot. The main reason I'm doing this is just that I find it fun to revisit old projects and see what I would do different now that I have hopefully improved in my skills so I can learn from my past mistakes. I don't have too much spare time though, so it's a slow paced w…
- Update 2019/06/24 - 24 June 2019
Hi again, it's been awhile. I recently got back to this project and made some updates to the engine and reworked the network code because now when looking back at it was unstructured and perhaps a little bit buggy. So here's what has been changed: Reworked network code. Settings are now saved in a separate file from keybinds and both of them should be easier to read and modify. Level editor now saves and loads maps in the same format as workshop maps meaning all your custom tile settings and etc. will be saved. Linux and Mac versions is noticeably smaller because I don't need to rely on third-party software for porting. In the input screen instead of changing to "Insert" when changing keybind it now just starts blinking. The laser ability now charges for two seconds before you can shoot and after 8 seconds it fires by itself if the user has not fired it already. Trying out a new menu de…
- Update 2018/11/15 - 15 November 2018
New menu theme Changed so the lava doesn't cover up half the screen and instead only gets raised between 1-3 tiles Added icons to the different game options so it's easier to identify them in the lobby list Made some small changes to the dust particles
- Online! - 28 October 2018
Finally, after quite some while, online is available through the game itself. Say goodbye to third-party software or anything like that. Direct communication via steams own framework which means you can invite people from your friends list! I've postponed this for quite some while because i've always read that making a game with networking is hard. I know that making a big mmo might be a challenge, but it's just time consuming, not difficult. But i guess that depends on the complexity of networking you want. All in all i hope you will enjoy this update! Other fixes Laser now shoots through the map just like a bullet would The dive ability now destroys fragile tiles so you can dive through them Made some fixes to the collision system so fewer bugs should appear Added 4 more players slots so you can now play up to 8-players at a time The controlled bullet is now less sensitive to joystick…
- Online Multiplayer Beta - 24 October 2018
Hey, just wanted to let you guys know that i just published a beta build of the online multiplayer mode. I'm sure there's some bugs so feel free to report any of them! Just switch branch to "beta - an unstable beta build" and you're all set!
- New ability - 1 October 2018
There now is a new ability in the game, you can shoot a laser that instantly kills everyone in front of you. It can't shoot through walls but it can shoot through cubes of course! Hope you enjoy, feedback is welcomed as always
- New level editor features! - 26 May 2018
Finally it's here, custom tiles! Create your own art and set the rules for each individual tile, the possibilities are endless!https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32341989%2F1679f84c91165d6870ac9be4cdd2f7782c373a0c.png
- New mode and some minor fixes - 13 May 2018
After some time off i got back to the game and realized that there has been a bug in the level editor for quite some time, it turns out that i spelled "Title" as "Titel" and as a result you couldn't upload anything. But that's all fixed now and as a way to apologize for this inconvenience i released a new game mode. Compete to get the highest score in a time limted game where you shoot targets and get points depending on how close to the bullseye you are, sounds fun doesn't it? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32341989%2Fab2dc67f05f6f0cfa7b3c4486d9a838390feb4de.png
- Version 04/06-18 - 6 April 2018
New in this update - Level editor - New portal ability - Multiple bug fixes The level editor works with steam workshop so feel free to upload your creations to the public.
- Update 2018/06/04 - 6 April 2018
New in this update Level editor New portal ability Multiple bug fixes The level editor works with steam workshop so feel free to upload your creations to the public.
- Level editor - 26 March 2018
As the game now is on steam i've been taking my time to make full use of all the steam features. The workshop seemed pretty interesting to me so i figured why not make a level editor for everyone to use. The editor is still in development but it will surely be released at a maximum of a week from release, i will continue development of the editor further after its release as i plan to make the levels fully customizable (as in your own assets and what not) I hope you will enjoy this as much as i do!
- Level editor - 26 March 2018
As the game now is on steam i've been taking my time to make full use of all the steam features. The workshop seemed pretty interesting to me so i figured why not make a level editor for everyone to use. The editor is still in development but it will surely be released at a maximum of a week from release, i will continue development of the editor further after its release as i plan to make the levels fully customizable (as in your own assets and what not) I hope you will enjoy this as much as i do!
- Thunderclap - 22 March 2018
Have you checked out Velvet Guards Thunderclap campaign, well it's not to late yet. Support the game by going to Thunderclap and share the message on any social platform. It would mean a lot to me for your support
- Thunderclap - 22 March 2018
Have you checked out Velvet Guards Thunderclap campaign, well it's not to late yet. Support the game by going to Thunderclap and share the message on any social platform. It would mean a lot to me for your support