SPSTEAMPULSELIVE ANALYTICS
Nummels

Nummels Steam metadata

Plattnip | Jun 21, 2022 | game

Released

0players observed · 23 September 2026 - 17:01:31 UTC

ActionIndiePlatformer2DPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)450
  • Revenue (VGI)$4,241
  • Review score100% positive

Nummels metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)450
  • Revenue (VGI)$4,241
  • Review score100% positive
  • Total reviews15
  • Release dateJun 21, 2022
  • DeveloperPlattnip
  • PublisherPlattnip

Genres: Action, Indie

Company pages: Developer: PlattnipPublisher: Plattnip

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nummels Steam metadata

Nummels metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/826470/metadata
Steam Storehttps://store.steampowered.com/app/826470/
Steam Communityhttps://steamcommunity.com/app/826470
PCGamingWiki search
IGDB searchSearch IGDB for Nummels

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 15 positive, 0 negative

Price and discount

$12.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Stats, Steam Leaderboards

Achievements

10

Platform releases
  • Steam 21 June 2022
  • Xbox 8 June 2022

Latest Steam announcements

  • Update 1.1.4 - 10 June 2022

    Adjusted the last result station to indicate that you need to not only finish under par, but you have to save all the Nummels too Cleaned up a couple pain points with the "Watch that first step!" level. There were too many ways for Nummels to die in annoying ways. I made it so that Nummels can't accidentally fall off the left side of the start point, and you no longer have to worry about Nummels falling into the water near the secret exit. That water is there so the player has a way to respawn themselves if they get stuck down there.

  • Update 1.1.3 - 9 June 2022

    Fixing up some small issues to make the game work better with Steam Deck Pause the game when the Steam overlay is activated Use Vulkan graphics API by default on Linux build

  • Update 1.1.2 - 24 May 2022

    Various minor level adjustments This one's easy! - Make the hitbox on the first exit smaller so it's easier to get over with a single ladder Step by step! - Move the start button so players don't get stuck trying to jump up when Nummels are walking over the gap and getting in the way Dig it! - Add some rocks to prevent players from digging under the exit area Watch that first step! - Make it safer for Nummels to walk into the underground area, and split the ladder so it's easier to get out of the hole on the left They call me Mr. Squishy Face! - Make it easier to get up to the top area by wall sticking on the left side Nummels stay right! - Move the ladders on the far left so they are easier to spot (some players didn't see them way over there) Numminko! - Make it so the Nummels don't walk back to the springboard after they fall and are launched over Hidey hole! - Make it more clear tha…

  • Update 1.1.1 - 18 May 2022

    Fixed an issue where replays couldn't be loaded from the leaderboards.

  • Big old pre-release update 1.1.0 - 18 May 2022

    I was lucky enough to have one of my first review keys used by a person that goes by Dwaggienite on Twitch. He was very thorough about completing each level 100% on his first playthrough. It was super helpful to watch his stream as he found many pain points and frustrations. He may have even rang the bell of rage a few times. My game was a bit under cooked, but I've just done some baking and hopefully now it's just right, or at least a lot better. Wall stick/pop mechanic One of the core parts of the way player movement works in Nummels is that you can sprint and then squish into a wall, where you stick for a second before being able to pop off at high speed and get some crazy height. This can also get in the way more than it helps when you continuously stick to walls as you're trying to get around a level quickly. It could also maintain your speed when you weren't pressing anything on t…

  • It's the "no more squashed player character" update! - 19 July 2021

    I was watching a guy play the Nummels demo on Twitch a couple weeks ago when I saw him run into a bug that I had already fixed in the non-demo version of the game. This would happen if you held the jump button while you respawned after dying. It was something weird where the jump animation would get stuck on the first frame. I fixed it by adding this script to the animator so that it will always reset the playback speed when entering the jump state in the Unity animation state machine thing. public class AnimatorResetSpeedOnEnter : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.speed = 1; } } There was one other bug that was way worse than being shorter and fatter than the average Nummel. If you restarted the level just wrong, it would load a second instance of the level at the same time, leading to al…

  • Doing it live! How I made updates during the festival. - 22 June 2021

    I was planning to stream later tonight, but I realized this morning that the schedule for the Steam Next Fest ends in a few hours, so I'm sneaking this livestream into the schedule before it's over. I plan to show some clips from a few streamers where they ran into problems and then show updates that I made in response to those problems. Thanks to TheElectricMindset, TheMischievousMoose, Spectropolix, and Aron_dc for giving permission to use their footage on my stream!

  • Nummels Developer Livestreams! - 14 June 2021

    Come on over to the Nummels store page on June 22nd at 6PM Pacific! I'll be playing through the full version of the game (probably not every level), and then I'll probably do a dev stream for a bit where you can see what the process looks like while I'm working on the game. I'm also planning to do dev streams for an hour or so each night of the event from the 16th to the 22nd at around 6 or 7PM Pacific on weekdays, 2PM on Saturday and Sunday.

  • Language Support! - 10 June 2021

    I had always been a bit intimidated about dealing with localization for my game. This has been a do-it-yourself kind of project -- I even took some music lessons to learn the basics of composition. One thing I can't do myself, at least not before finishing Nummels, is learn Chinese. It turned out that it wasn't such a big deal to pay someone to do this part. After getting the game ready to be able to swap out all the text with any other text, I asked for a quote from a bunch of localization companies. I found about a dozen of them that have experience doing game translation. I settled on one that had a good price and nice features -- I liked that I could see the progress of the translation as they were working on it and I could answer questions from the translators directly. I ended up spending about as much on my nice cover art illustration as I did to get the whole game translated int…

  • Update 0.6.2 - 1 July 2020

    I tried making an interesting level as a finale for the demo in the last update, but I think it turned out to have too strong of a difficulty spike. This update just replaces that last level. I'll save the old one for the full version of the game.

  • After Festival Demo Update 0.6.1 - 28 June 2020

    The Summer festival is over and here are some changes based on things I saw and learned. Keep it short I think the demo was too long and took too long to get to the more interesting stuff. I lost about half of the people that tried the demo before they even got to the gum. It's a tricky balance with those early levels teaching important concepts but not being as interesting. They're really tutorials disguised as the regular game. The demo included levels that were disabled, where you could jump in a portal to progress past the level. I thought it would be fun to tease those, but they just kind of broke the flow and confused some people. There was also a hub level where you had to deposit keys found at the end of other levels, which wasn't really necessary for the demo. With that, I trimmed out a bunch of unnecessary stuff: A few less important or less fun levels The disabled levels The…

  • Save these dinguses! - 16 June 2020

    I made this game with these dumb little creatures, and you get to play as one of them to help them get home safely. The demo usually takes 15-30 minutes to complete. This has been my nights and weekend project for the last five years and I'm planning to release in Spring next year. I hope you like it! ❤ Nate Platt

  • Nummels Hangout Time - 7 June 2020

    Come and hang out with me, the guy who made this dang thing! I'll play through the demo and you can tell me about your day. I hope you've had a nice day. Ask me about whatever. If you want to know how I built a sound (answer: possibly with my mouth), or why this game needs a self destruct button in almost every level (answer: because it's fun, and other reasons).

  • Update 0.5.0 - 6 June 2020

    Change notes Player no longer sticks to Nummels when sprinting into them Pop speed significantly reduced when holding the direction opposite to the pop when popping out of a wall stick Added options for sprint modes. Can hold the button to sprint, hold the button to walk, or press the button to toggle Moved the self destruct station on Walk or chew, not both! to make speed-running more interesting Fixed some issues causing replays to not play back correctly. Replays that are under the par time record more detailed playback information to detect when playback is out of sync. Longer replays don't include extra data to keep size small Fixed menus locking up when closing and rapidly reopening a level from the world map Lowered default music and sound volume Fixed cosmetic items not showing correctly when watching replays Moved replay controls overlay to bottom center Nummel corpses no longe…

Patch notes and updates

S.noRelease datePatch nameGID number
110 June 2022Update 1.1.44480532686352710766
29 June 2022Update 1.1.34480532686348935792
324 May 2022Update 1.1.24292505348844617137
418 May 2022Update 1.1.14292505348822187758
519 July 2021It's the "no more squashed player character" update!4204657340180887584
61 July 2020Update 0.6.23444639924514357531

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID826470
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateJun 21, 2022
DeveloperPlattnip
PublisherPlattnip
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent100%
Positive reviews15
Negative reviews0
Total reviews15
Steam recommendationsNot available
Achievements10
Average playtime forever433 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/826470/

Short description

Help the Nummels get to the exit without dying horribly along the way! This is a 2d platformer where you have to prepare a path for the Nummels to get back home. Pick up and place ladders and bridges, dig and blast through the ground, and use mind control. Everyone dies without your help!

About this game

Nummels are dumb but predictable little guys. They’ll always interact with what’s in front of them, even if it’s a chewed up piece of gum. So toss them a ladder, dig a path, place a bridge, or blast a wall. Get them home safely in this medium skill platformer. Use your brain, they won’t use theirs! Medium skill platforming Nummels can do anything you can do as long as they have the right motivation, but you can run faster and jump higher. This is not a punishingly difficult platformer, but there are challenges for those that want them. Go fast to get on the leaderboard It's fine to take your time and set everything up before letting them loose, but to get good scores and unlock all the things, you'll need to go fast. Accessorize Get coins by saving Nummels and spend them on cool hats! A few Nummels may have been harmed during the production of this game.

Supported languages

English, Spanish - Spain, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Nummels's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nummels's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nummels at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$12.99$12.99No discountSteam Store

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