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Couch Party Game Night

Couch Party Game Night Steam news

Dan (the man) H | Sep 27, 2018 | game

Released

0players observed · 7 October 2026 - 17:25:38 UTC

ActionCasualIndieRacingSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Couch Party Game Night news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews11
  • Release dateSep 27, 2018
  • DeveloperDan (the man) H
  • PublisherBrad Sabikphag

Genres: Action, Casual, Indie, Racing, Simulation

Company pages: Developer: Dan (the man) HPublisher: Brad Sabikphag

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Couch Party Game Night Steam news

Couch Party Game Night news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Have a laugh at the NPCs speaking woke! - 5 October 2026

    - added 65 funny woke voice line quips (option to disable in config menu) to 4P Co-Op NPCsFigured since I was getting negative reviews for "inserting anti-woke politics" (a lie), I might as well do it for real. Now the in-game NPCs speak the same insanity real NPCs! Haha, and it's hilarious when put into short 5 second quips.Maybe the next update will make fun of how people supposedly can't figure out how to configure their controllers pretending to be Russians with Israeli IPs!Enjoy!

  • All new PvE Co-Op Mode & mechanics! - 31 January 2026

    All new PVE mode with 4 players on 1 team and a dynamically ever-increasing horde of bots on another! New bots, new mechanics for blowing them apart depending on where your shots land, and points based on performance and distance like the Target Practice mode. The difficulty adjusts depending on your team's skill. If all 4 of your respawns overlap, you lose! Can you survive? Give it a go!- added additional "KING" indication in top left for KOTH- added and updated texture sets for generated buildings- added more details to Battle Bot player model and texture- adjusted C4 timing and det distance to allow in-hand expl- adjusted starting ammo, clips, throwables, and pickup amounts- changed damaged / disabled vehicles to use 3d smoke effects- changed default driver look states to on, aim still locks- changed looking out back vehicle windows when reverse only- fixed C4 leaving trails that con…

  • Expo Updates 1 - 25 March 2025

    2025 03 25 Change of plans. After taking my game to a local game expo and having random people playing it who were there to compete in other games, I realized what a perfect fit it is for tournaments. Changes now will be geared towards that, which of course also enhances playing it at home. First big change is being able to pass all 4 controllers over to 4 new people and being able to enter names and colors simultaniously with the controllers. More to come as I book more spaces to set up, so stay tuned! - adjusted all menu screens to fit better for wider aspect ratios beyond 16:9 - adjusted timings of inactivity arrows for pacing in 2 and 3 player modes - fixed UI sometimes not coming on right away for certain cases of respawns -- added mini keyboards that come out with pressing start on controllers 2025 01 18 - adjusted vol spam damping system to reduce even further, instead of capping…

  • 2024 Updates & new KOTH mode - 14 December 2024

    2024 12 14 - added improved options to limit frames on monitors with oddball refresh rates - changed Murder Ball to new KOTH point methods where only objectives give points - changed GRs and C4s in 1 Hit Kills Mode to give 2 points instead of Arnold Rimmer -- added a "King Of The Hill" game mode to control randomized points on the maps 2024 12 10 - adjusted each preset of graphics levels - fixed being able to BRB while in vehicle - fixed being able to piss inside vehicles - requested: "potato" gfx disables shadows -- added shotgun preview model to worksite 2024 12 04 - added a Session Time display on Escape / Quit function - fixed occasional railings not following themes of generated structures - requested: adjusted default sensitivities to be slightly lower allowing for better aim control and utilization of snap mechanic - requested: run 4Xs look sens horz & vert, together, making it u…

  • Kickstarter Campaign launched today! (+ vehicles update) - 22 April 2024

    Driveable Vehicles have been added to the game! Anywhere you see a vehicle can now be entered and driven! Check the CPGN youtube channel if you're interested or just hop into the game! Here's the big news.. I think everyone FINALLY understands this game was published to Steam's EA to WATCH IT DEVELOP! I'm always kind of shocked people seem to say REALLY stupid things like "this game feels like it's not finished" ..YEAH NO SH!T lol.. but you're welcome for allowing you to play it while it's being developed. Are you a gamer or, what is this, lol.. Anyway, I've explain a million times I've only ever been able to work on this game for a few hours a week and or whenever I have time that allows it. BUT.. If you really can't wait and want me to devote 100% of my time on it and work on this game to complete it FULL-TIME, you can join my KickStarter campaign and I will quit my job for 1 year and…

  • 2024 Road to 1.0 and Updates Since - 23 March 2024

    2024 03 23 I've started to remove and finalize content and I'm working on a "road to version 1.0" list - added dif ways main menu cams view maps when generating or left idle (you can now inspect maps before playing using Home and End keys) - adjusted 3rd person aiming to cut off sight rings past the dynamic crosshair points for better faster gauging - fixed being able to trigger double reload sounds if button spamming or frantically trying to detonate C4 -- added visual recoil to all handheld guns (does not affect aim - controls remain 1:1 with player input) 2024 02 18 - handicap assist mechanics now compatible with Predator Mode - added experimental 3d scan map i made out of aquarium stuff 2024 01 08 - added prop drops to mine sets for Random Map type - adjusted some physic params for dead player parts - fixed case of C4 tracer janks when detting in air 2023 12 19 - added another track…

  • The big "War Mechs" update! - 4 August 2023

    2023 08 04 - added "War Mechs" as playable characters with new animations and game modes 2023 07 28 - adjusted C4 cash proximity triggers to be the same size of single doorways - fixed C4 cash removing itself when breaking glass near when turning to prox - fixed continue button sometimes taking third person camera back in to first - fixed issue with grenade counts in other weapon sets counting like c4 does 2030 07 21 Broke a few things with the last few updates, but fixed them all and then some. Going to start work on Ed-209's low poly brother The Mech now. Don't worry, it'll be procedural animation so all player input remains 1:1 button to action. Check out the new aim system in Third Person! - fixed burst shots on 3rd person cams not restoring infos - fixed going away with Heli Pickups not dropping another - various bug fixes, code optimizations, and polish -- reworked 3rd person came…

  • Remote Detonating Cash & Dual Pistols - 11 July 2023

    2023 07 15 tons of play testing! - changed third person cams to turn off HUD info on deaths - fixed "killed by" msg not showing in third person cams - fixed inst of hitmarker errors in third person cam mode - fixed inst of slowmo round ending kills triggering twice -- changed how 3rd person cams work while aiming (test 3) 2023 07 14 - added ability to zero sights by holding snap button - added clock to main menu timeout that pops with sfx - added map visuals when using Rainbow Rounds config - changed C4 so can det during death but not while away - fixed C4 ammo still dropping when infinite ammo on - fixed a muz flash mem issue with out of ammo clicks - fixed inst of seeing PB and LT guns while restocking - fixed main menu attract sounds not playing on time -- added reworked third person camera system (test 2) 2023 07 11 - added distance displays to applauses - added random spinning to t…

  • Dual Pistols, Counter Snapping, TP Sounds, Heli Controls, & More - 2 July 2023

    2023 07 02 - added 4th of July fireworks display that automatically runs for 3 days a year - added an auto reload with gun switching mechanic when out of ammo (handi cfg) - added keyboard mapping for reloads and gears for people without scroll mouses - adjusted some timing in radar slightly dealing with kills, pings, and resets -- added retro attack sounds to the Bat Man and Red Mask characters in TP mode --- added dual pistols mode called "Agent Man" and working on remote C4 next 2023 06 29 - added aim assist detection to Target Practice mode so players can better understand the mechanics (toggles off with "handi help" config) - added display text on main menu for each controller stick and button pressed to check your setups or refresh your memory before starting - added new CPU management for potato PCs that stops frame dropping during intense battles (seems to have benefited high-end…

  • Heli Pickups, Aim Assist, and Homing Missiles - 7 June 2023

    2023 06 19 This month's batch of updates made last weekend's play tests near perfection! Even with people who've never played before, the fun just flows! - fixed gray death glitch from last update cause i screw stuff up when i'm short on time - fixed new homing missiles from going around in circles on near misses and player dodges - replaced radar arrows with a sharper model to better match other UI elements on screen 2023 06 14 - added text to show which weapon currently using when heli or pred - adjusted aim assist range to better snap to players rushing close - changed aim assist to not engage through smoke grenades or trees - changed laser dots to update every frame (tell me if your PC lags) - fixed hit source direction arrows sometimes staying on past death - fixed metal cutouts in TP mode leaning back flat when above them - fixed nametag on chest not cloaking with the rest of pred…

  • Dynamic Music System, Target Practice Waves, & More - 29 March 2023

    2023 03 31 - added the following playable demos to Work Site map.. reverb boxes, portal booths, graffiti system, & automatic rollups - changed Murder Ball icons to stay on while carrying regardless of distance plus hides it's graphics until dropped again 2023 03 29 - added flying debris to all explosives to match the feel of bullet impacts - added hallow space to interiors of pyramids with structures inside - added more unfinished work in progress items to the Work Site map to see and play around with - fixed AI sometimes beaming out when they're not even lost (they get scared i guess) - restored nametags but instead of above your head they're now smaller across your chest -- added wave system for Target Practice mode which increases both the frequency of spawning AI and the amount of AI allowed to spawn --- added dynamic music system with some test music and combined with the new Targe…

  • 3rd Person Camera Sys + Video - 19 March 2023

    2023 03 22.. - added text for applause conditions to identify which player earned it and for what reason - changed inactivity radar arrows to toggle on and off with the Handicap Help config setting - changed rockets to color grenade only and leave the flames plus added flames to heli "run" - changed the distance in which third person cameras stop, giving more room to look around - fixed a few timing issues with inactivity radar arrows for match starts and getting hit - fixed final killcams in third person camera mode where text would overlay the scoreboard - fixed grenades beeping sometimes after an impact explosive kill of target practice AIs - fixed hit markers, scaling, and tracking for all icons with new third person cameras - removed "neighborhood" test map and replaced it with older "work site" with WIP stuff 2023 03 18..

  • 2023 updates, so far.. - 10 March 2023

    2023 03 10 - added 2nd grenade position while aiming for both explosives and smokes - changed default scope zooms for Real Guns weapon set to 1.5x - fixed corpse head sometimes getting stuck under bodies falling over -- added radar system for anyone who hasn't gotten a kill in over a minute with an arrow that pings and points to the closest player to them every 5 seconds until they do, for 2 3 and 4 player DM modes 2023 03 08 - added RL position close to head for aiming - added zoom to PB RL and TGs while aiming - changed aim and zoom config menu options - changed movement to pair with zoom aim sens - changed time for body parts to 15 seconds - changed zoom to min for grenades from heli - fixed deathcam zoom when pausing in TP mode - fixed heli mode timer option sticking to 30 2023 01 05 - added 3rd factor to calculate into Skill Ratings dealing with point distributions - adjusted forma…

  • Predator Mode Cloaking & More - 24 December 2022

    2022 12 24 - changed breakable glass to remove itself instead of setting a new piece in the way - fixed corpse heads sometimes getting stuck to their own body instead of rolling off - fixed helicopter corpses randomly sinking into things when falling out of the air -- added cloaking to Predator Mode so you're only seen for 1 second when getting shot, muzzle flashes show when firing, and glowing eyes show while you're aiming.. Merry Christmas mo-fo's! 2022 12 15 - changed Last Kill cams to no longer cut controls - changed how Health and Ammo are set in config menu - fixed orbs dropping ammo on grenade explosions - fixed orbs passing through breakable glass - fixed those bulky ones in my banana hammock 2022 12 09 - changed swinging door glass to wire to convey its not breakable like windows - fixed smoke grenades popping a 3rd white grey color along with the player's -- added hit marker s…

  • Buttery Updates - 23 October 2022

    2022 10 23 - added 2 more "big mine" structures to Random Map's object pool - added swinging automatic opening doors (was told impossible) - adjusted Random Spawn map generation format for blue buildings - adjusted helicopter propeller spin speed for flicker effect - adjusted player heights slightly so nobody bumps their heads - changed dropped item spawns to stick to moving platforms - changed pickup and death sounds to also play positionally - fixed corpse bodies floating not going down with platforms - fixed jittery platform lift movements (buttery smooth now) - testing: positional hit markers for shots causing damage 2022 10 15 - added on rare occasion pyramids to spawn in Random Map (interiors coming soon) - adjusted shape of gunbox col detection for throwing nades out of windows - adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches - changed budd…

  • 3 Player DM & Skill System - 5 October 2022

    After many requests, 3 player mode is finally in game! All 3 players sound and act as if there's 3 speakers in the room, Left Right and Center. Let me know if the scrolling background is distracting. Overall quality of the game is very high now so I should be able to expand on content soon. 2022 10 05 - changed TP mode killcams to always look in dir of AIs - changed burst shot F9 to directly resume into gameplay - fixed Murder Ball sometimes counting more than 1 point - fixed corpses sometimes spawning double cash pickups - fixed not being able to destroy orbs with grenades - requested: removed UI killstreak alerts (distracting) -- added Skill Rating system that displays next to colors --- added 3 player mode that arranges players by seating

  • September Updates - 30 September 2022

    2022 09 30 hotfixes (woops) - changed name feature to only act for non team modes - fixed aim glitching and or moving while paused - fixed bullet decals sometimes flickering on orbs - fixed heli twingun aiming unable to focus on glass - fixed not saving colors in certain play combinations 2022 09 30 - fixed "shack 3" generation glitch on Ghost Town map - fixed TP control prompt buttons not wanting to click - fixed rocket effects sometimes doubling on geom edges - name feature (4 blank names restore stock colors) -- changed tracking of avg killShots to avg hitShots 2022 09 29 - added some new textures plus more model geometry optimizations - reworked splitscreen audio code to cut "audio stacking" spikes -- added breakable glass physics and generation systems to maps --- reworked map generation code so maps look naturally designed http://www.couchpartygamenight.com/20220929/index.html 202…

  • Still Going - 21 August 2022

    Small update for now just to let everyone know that the game hasn't been abandoned and never will be. Like I said before, this was and is a life-long passion project that continues to grow, even in cases where we get a little too busy with our day jobs and disappear for awhile! We could work on it full-time if we had the funding but so far sales have only slowed and investors only want to rip us off still. This project will reach standing ovation with or without them. Gamers who fell in love with the golden era of gaming will always have CPGN to look forward to! - added seperate volumes for explosives and adjusted them - changed default frame rate config to sync with disp device - changed vol spam damping system to only affect gun fire - enabled keyboard and mouse autom for target practice mode - fixed ballCams getting stuck on without a manual cancel

  • 2 new TP chars & - 26 February 2022

    2022 02 25 - changed Murder Ball mode to auto select a time limit of 10 - changed default selected aim sens to "slow" (most common set) - cleaned up TP sprite quality and added a few graphical details - fixed time limit getting stuck at 5 minutes when leaving TP mode -- added 2 new Ai chars to Target Practice mode (gungirl & batman) 2022 02 19 - TP enemies that can shoot now have muzzle flashes - TP enemy type 2 now has a death sound on suicide kills - fixed Ai bullets not applying force - fixed Ai walking through fences - fixed volume differences in gun shots when adding Ai to MP modes -- TP mode now displays points on each shot hit (up to 4 in a row) -- changed TP key to disable cheating by adding extra targets 2022 02 16 - fixed double ammo boxes getting dropped by Ai - fixed not being able to aim in slow motion devMode - fixed targets spawning too fast in other modes -- rockets and…

  • New Textures & Target Practice Mode - 13 February 2022

    2022 02 12 - new single player only target practice mode where youre surrounded by animated 2d soldier sprites trying to kill you while you earn points based off the shots you land that multiply by distance of the shot before the 5 minute timer runs out. there will be expansion of this mode heavily with more characters, different behaviours, types of attacks, and recorded voice lines. this was a lot of work, but its so fun to play with! 2022 02 06 - added new structures & generators to "random" map type (some TF2 feels) - testing: new burst shot mode (F9 caps all screens then each player's) -- system wide replacement textures (all new sets in place of temps)

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2025Expo Updates 11794830911044919
24 August 2023The big "War Mechs" update!5124585319854221675
311 July 2023Remote Detonating Cash & Dual Pistols5124582150174735374
47 June 2023Heli Pickups, Aim Assist, and Homing Missiles5129083846336336606
529 March 2023Dynamic Music System, Target Practice Waves, & More6839319551979781228
610 March 20232023 updates, so far..5070528810296699893
724 December 2022Predator Mode Cloaking & More5000716037450598029
823 October 2022Buttery Updates4714731755423518861
95 October 20223 Player DM & Skill System4613399405937935937
1030 September 2022September Updates4588629064115477744
1121 August 2022Still Going4584121659791980668
1213 February 2022New Textures & Target Practice Mode6154735015625710066
1322 January 20222022 changes and updates4237325463679513617
1429 November 2021Updates 10 31 to 11 294224935490651921310
1529 October 2021Updates 07 31 to 10 294186652357027561394
169 May 2021Snipers Only & Junkland Map4072920612513081686
1710 April 2021Metal, Applause, Markers4117954073006415139
1821 March 2021Update 36: Dropped Ammo & 3D Hit Markers4048146376721275042
1922 August 2020New Stuff to Test4644854581170175191
208 August 2020Update 33: Rocket Launchers3667572003466237683

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