- Hyperspace Deck Command Launched! - 8 October 2025
Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’ll assemble a massive space force from unit and tech cards, which you then deploy in lane-based battles against an enigmatic opponent from outside the galaxy. During battles you’ll always need to think ahead, since units in HDC operate on individual turn timers and every card you play brings them closer to carrying out their next action.The game also features a flexible dual-use status effect system where each effect works differently depending on if it is used on allies or enemies. Fuel can accelerate your own units, or set the enemy on fire. Shields can block damage on your ships, or contain enemy weapons to negate damage and status application alike. Fighter craft can intercept hostile b…
- Hyperspace Deck Command Demo 2 Is Here! - 9 June 2025
https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and quality of life tweaks. Feel free to share your feedback through the discord link ingame and stay tuned for the full 1.0 release later this year. Cheers Stefan - Sleeper Games
- Hyperspace Dogfights Version 1.224 (End-Tech) - 10 August 2024
-Omni HE Displacer shot friction reduced. -Fixed Artifact Lottery not appearing in data cloud until first acquired. -Fixed a problem with End-Tech Autoloader unlock.
- Hyperspace Deck Command Demo Released! - 25 March 2024
https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now here on Steam. The game has only been in development for 5 months now, so this is still just a small part of what is yet to come. In the demo you can fight your way through 5 different simulation encounters using a randomized starter deck, culminating in an super long final battle hat requires a powerful fleet and proper mastery of the game’s fresh dual-use status effect system. A lot of main features (starting deck selection, card upgrades, stores) are still missing though, but I hope you get a few hours of fun out of it regardless. I'm sure it makes up for the lack o…
- Hyperspace Dogfights Version 1.222/1223 (End-Tech) - 3 May 2023
1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator poi…
- Swirl W@tch is here! (Hyperspace Anthology Vol 2) - 18 April 2023
https://store.steampowered.com/app/2081970/Swirl_Wtch/ Attention all aces: My next game has just launched. In Swirl W@tch you will stealth-infiltrate the ravaging industries of Cloud 2, a vibrant gas-giant that has become the new Floatoid homeworld. Use sonar and lidar to track corporate guard forces, eliminate or capture ships using a plethora of gadgets and grow the resistance movement to unlock new gear. Swirl W@tch is available now for Windows PC and Linux. If you decide to get the game then please consider leaving a review, reaching at least 10 reviews is crucial for the game right now. A thousand limbs uplift you! As for Hyperspace Dogfights: Next bug fix patch is highest on my to-do list, will get done after wrapping up the Swirl W@tch launch. Cheers Stefan – Sleeper Games https://i.imgur.com/9iLglIU.gif https://i.imgur.com/f7sd1wb.gif https://i.imgur.com/1suBMyG.gif
- Swirl W@tch Releases On April 5th! - 18 January 2023
https://i.imgur.com/QjZMEtQ.gif Attention all aces. My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against them and grow the movement to unlock new gear. https://i.imgur.com/eO2RMTA.gif Swirl W@tch releases on February 21st. After ---Red---Tether--> this will be the second entry in the Hyperspace Anthology, a collection of top down sci-fi games that will share a similar artstyle, but will explore vastly different genres. If you got something out of my previous games then please consider wishlisting the game. I'm very much dependent on what little launch visibility my games can get and wishlists features into this substantially as far as I can tell. https://store.steampowered.com/app/2081…
- Swirl W@tch Now Got a Demo on Steam! - 6 October 2022
Attention All Aces My gas-giant-stealth-infiltration-immersive-simlet Swirl W@tch got a new demo out. Head over to the game page if you want to give it a try and maybe whishlist it while you are there. Also I'd love to hear your feedback!
- Swirl Watch Announced - 13 July 2022
Hi Everyone It has been six month since the release of ---Red---Tether--> and my next game is now well underway. I’m happy to officially announce Swirl Watch, a stealth-action roguelite that takes place in the dense atmosphere of an over-exploited gas giant. If you want to know more you can check it out here on Steam. Please wishlist to support its development. Swirl Watch is about 60% complete and I plan to have a demo available in September. The game uses a similar art-style and perspective as ---Red---Tether-->, but explores a vastly different genre, something I might continue with further games so that they form sort of top down space-game anthology. I hope you get something out of Swirl W@tch once it is finally complete. Cheers Stefan – Sleeper Games
- Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech) - 9 April 2022
https://i.imgur.com/VKvUQeX.gif 1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default if it fails to load a chatter entry - Slightly optimized the way loot id is checked when picking up items - Lowered count requirements for death/games played unlocks - Space tether kinetic barrage wave count reduced (4-->3) - Space tether rocket phase now starts with higher fire rate but slows down over time - Space tether emp phasees: attack rate nerfed - Space tether segments are now valid homing targets (but are still immune to missile redirects) - Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?) - Fixed stray pixels on a shore rock sprite - Fixed a Mil-grade Cornucopia…
- Hyperspace Dogfights Version 1.212 (End-Tech) - 5 February 2022
With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how far you progressed in the game. https://i.imgur.com/TmGY99E.png Hyperspace Dogfights Version 1.212 (End-Tech) - 6 new passives added (mostly unlocked by reaching certain global completion percentage) - 3 new actives added - Missile Maker is now tier 3 (was 4) - Reduced all explosive displacers dmg vs shield (25%-->10%, affects self damage) - Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM - Stimpack now applies enrage immediately…
- Red Tether Launched! - 18 January 2022
Attention All Aces! The next game set in the Hyperspace universe has arrived. ---Red---Tether--> is now available for PC and Linux, featuring tether-based space battles that revolves entirely around linking yourself with opponents or them with each other. You crash vessels into another using contracting tethers, rip off enemy weapons and attachments with well placed harpoons and outmaneuver whole fleets by grapple-swinging around objects. The tether-base combat is wrapped in a overarching roguelite package, featuring: - 6+ player ships that come with distinct play styles, advantages and challenges. - 70+ ship and tether upgrades to evolve your run. - 50+ pre-made waves +randomized endless mode. - 10+ star system with increasingly vicious fleet compositions thrown at you. - 16+ boss battles including various elite units, defense stations and giant command ships. - Black boxes with collec…
- Red Tether Releases on January 18th - 19 December 2021
Hi There Aces My new upcoming game about crashing spaceships into another is pretty much complete. I'll be running a public beta here on Steam till ---Red---Tether--> officially releases on January 18th, so if you don't mind some bugs and want to give final feedback then head over to the ---Red---Tether--> store page and sign up for the playtest. And while you are there maybe: https://i.imgur.com/aXqAQzz.gif Hyperspace Dogfights is also due for another small bug fix patch, which I'll try to tackle after the release. Cheers! Stefan - Sleeper Games
- ---Red---Tether--> Demo Launch! - 1 October 2021
Hi There Aces News from the hyperspace universe: ---Red---Tether--> is featured during the ongoing Steam Next Fest and it just had it’s Demo released! I’d love to hear your feedback if you give the game a try. It got a new teaser too: If you wanna know more about the game then check out the recent progress update or skim my previous post where I also wrote about ---Red---Tether’s--> Hyperspace Dogfights relations. For the occasion, Dogfights will 30% off. I hope you enjoy the demo! Stefan – Sleeper Games
- ---Red---Tether--> Announced - 6 August 2021
Hi There Aces Turns out I‘ll put out another game this year, or at least I hope so: ---Red---Tether--> just got officially announced and it is planned to be a small, faster release and overall more condensed experience than Hyperspace Dogfights. The game is about 50%. I wrote a bit about recent development progress and how that all relates to Hyperspace Harvest in another news post. https://i.imgur.com/lZ0wmdr.gif As might be able to tell, Red Tether will take place in the same universe as Hyperspace Dogfights. You’ll play a ragtag group of GC demil-observers, who suddenly find themselves right in the middle of the action. As the Contempter mobilize without warning, your ships become the first to stand against their massive outbound fleets. Even worse, the Contempter did not allow foreign war-tech inside their borders and concessions had to be made. So your ships only come equipped with…
- Version 1.208 (End-Tech) change_dog.txt - 6 July 2021
https://i.imgur.com/TX7lkH7.png Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual % 1.209 (End-Tech) -Fixed most explosive weapons not actuall…
- Version 1.206 (End-Tech) change_dog.txt - 26 April 2021
https://i.imgur.com/C6qU6OJ.gif -Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (collision damage and player explosions do not count) -Adaptive Envelop shield gain threshold decreased (900%, was 1200%) -Adaptive Envelop stacks now also increase the shield gain from adaption -Killshot hitlag no longer triggers while you are in a jump -Improved sound handling for player homing missiles -Added cap for shield regeneration delay -Blue carrier elite variant now launches fighters immediately and has increased ad spawn rate and health -Fixed Processing Power: Weapons not affecting melee attack rate -Fixed Hyper Shields active not granting photon deflection for its duration…
- 1.203 End-Tech Is Here! - 22 March 2021
https://i.imgur.com/p9LNlnf.png After another week of testing, 1.203 End-Tech is now available for all you aces out there. The update largely revolved around item concepts I had in my backlog for a long time now. Among other things, in End-Tech you can: -Get more effective wingmans than those flimsy drones -Attack from within a jump, or have all your shots go into hyperspace when you dodge, both massively amplifying your attacks -Make your melee deflects more effective than actually attacking -Create dedicated boss-killer builds that work best against things larger than you -Put armor on your shields -Defy death -Gain limited control over the content of a chest? A whole bunch of the items are unlocked from the start and will show up in your loot pool immediately, but most of them are late game unlocks but. Almost all of them require a win at least. The entire MK1 jet line has unlocks fo…
- Version 1.203/1.204/1.205 (End-Tech) change_dog.txt - 22 March 2021
https://i.imgur.com/U1NXgSj.gif New Content -27 new passives added -8 new weapons added -3 new actives added -Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run, flawless run -Added a couple new weapon prefixes that make use of recently added weapon stats -Added unlock menu ("Data Cloud") to the pause screen, showing tooltips and descriptions for unlocked items and silhouettes and unlock conditions for locked items -Added a new hitsparks that trigger on all kinds of impacts (affected by enemy armor, shot procs and weapon type, replaces old shield particle system) Balancing -Coolness impact on loot quality is 50% random now -Chest spawns above tier 1 now add a small amount of downgrade chance to that chest tier (+1%/+4%/+10%; up to 20%/40%/60%) -Ranged and melee attack rate are different stats now and some ite…
- Version 1.2: End-Tech Is Approaching - 1 March 2021
Hyperspace Dogfights will get another small content update. Version 1.2: End-Tech is about 40% done and planned to released within the next weeks. It will add about 30 new items, mostly as late game unlocks for Technophage wins and mastery. Offense orbitals, new explosive damage modifiers, different ways to temporarily empower melee and additional items that allow you more control over your jet build will get added to the mix. As before, the update will be free of charge, but you can support the games continuous development by getting the Deck Crew Edition. Cheers! Stefan - Sleeper Games