- NavalArt Update V1.6 – Shipbuilding System Upgrade - 22 September 2026
ForewordHello everyone! We're back with a major upgrade to the building system!Throughout the 1.6.x series, we will expand and improve the building system across three smaller updates. As the first taste of this larger overhaul, we're bringing several features that the community has been looking forward to for a long time:Multi-SelectionYou can now perform multi-selection by holding Left Shift.Multi-selection supports both click selection and box selection, while deselection currently only supports clicking individual parts.Conflict with the Mirroring SystemMulti-selection operations take priority. If mirrored parts no longer maintain their mirrored state after an operation (such as changes to position or rotation), the mirroring relationship will be removed.Part Grouping SystemYou can now group multiple selected parts together in the Shipyard.The UI for the Grouping System will appear…
- NavalArt 1.6 Public Beta is Now Live! - 18 September 2026
You can enter version 1.6 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 3-4 dayMulti-SelectionYou can now perform multi-selection by holding Left Shift.Multi-selection supports both click selection and box selection, while deselection currently only supports clicking individual parts.Conflict with the Mirroring SystemMulti-selection operations take priority. If mirrored parts no longer maintain their mirrored state after an operation (such as changes to position or rotation), the mirroring relationship will be removed.Part Grouping SystemYou can now group multiple selected parts together in the Shipyard.The UI for the Grouping System will appear in the bottom-left corner.Unlike adjustable part parameters, grouping information is permanently stored in the save file. You can use this system to organize your builds into modules and manage complex sh…
- The NavalArt Community Port Mod Contest Has Begun! - 15 September 2026
IntroductionHello, everyone!In a recent update, we introduced the Port System for the main menu, allowing players to create and use custom ports through mods.We would also love to add more built-in ports to the game. However, creating these ports ourselves would inevitably take a significant amount of development time away from new features and mechanics.That's why we're holding the NavalArt Community Port Mod Contest!Ports created by modders will have a chance to be selected and officially added to NavalArt as part of the base game!Event ProcessEvent Period: From now until October 20, 2026, 02:00 UTCCreate your port scene as a Port mod using the latest version of the NavalArt Modding Tools.Upload your mod to the NavalArt Steam Workshop with its visibility set to Public, so that players can download, experience, and vote on it.Include "Contest Entry" or "参赛作品" in the title of your Works…
- Hotfix 1914 - 14 September 2026
GeneralAdjusted Increased the button size and Y-axis width in the Developer Tools.Added 3 new Tips.Adjusted Updated the Tips related to save backups to better reflect the current version with Steam Cloud support.Modding ToolsMore port-related features have been added to the Modding Tools.Port MusicWhen a port has custom music, the game's built-in music will be disabled.Custom port music is affected by the player's volume settings.OtherAdded Reflection Probes.Added Adjustable Ocean - Wave Spectrum - Grid Scale parameter.Added Fog effect multiplier.Added Customizable ocean color.Added Shadow Distance.Added An option to automatically turn lights on and off based on the time of day.Added "Collect Lightmap Data" to the PortRootProxy component, used to collect data from custom-baked lighting.Added Custom lightmap baking instructions to the PortRootProxy component.Adjusted The baking function…
- NavalArt update V1.53 Multi-Account Steam Cloud Support and ModTool Update - 9 September 2026
Save System RedesignOverhauled Save File Paths: Steam Cloud compatibility and multi-account support.Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.Legacy Save Retention: Your original saves will remain untouched by default to ensure compatibility if you roll back to an older version.Storage Space Notice: Please verify that your drive has enough free space to accommodate the duplicated save files in the Steam account directory.Test Scope: During this test phase, saves will only be copied to the local Steam account path and will not be synced to Steam Cloud yet.NOTE: Global Saves will no longer support Steam Cloud functionality.To continue using Cloud saves, you must switch to the Steam Account Data. Consequently, NavalArt versions 1.52 and older will not support Steam Clo…
- NavalArt 1.53 Public Beta is Now Live! - 8 September 2026
You can enter version 1.53 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 1 dayKey Highlights of This UpdateSave System RedesignOverhauled Save File Paths: Preparing for Steam Cloud compatibility and multi-account support.Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.Legacy Save Retention: Your original saves will remain untouched by default to ensure compatibility if you roll back to an older version.Storage Space Notice: Please verify that your drive has enough free space to accommodate the duplicated save files in the Steam account directory.Test Scope: During this test phase, saves will only be copied to the local Steam account path and will not be synced to Steam Cloud yet.New Port SystemMain Menu Ports: You can now customize…
- Hotfix 1906 - 3 September 2026
Bug FixesFixed: An issue where switching graphics settings in-game could cause the sea surface to turn red.Fixed: A bug in AirStrike Survival Mode (Britain - Mid-WWII) where Aichi M6A1 "Seiran" aircraft incorrectly appeared in Wave 4.Level: Hornet's NestAdded: An event where an enemy rescue fleet immediately enters the battlefield once the carrier fleet is completely wiped out. Players must either escape the pursuit or attempt to eliminate all remaining forces. Completely clearing the sea area will result in an immediate victory.Fixed: An issue where completing mission objectives failed to trigger victory if the player was exposed by getting too close to the enemy.Fixed: A bug where enemies would not enter alert status when destroyer A6 was attacked.Fixed: An issue where carrier aircraft would not attack after taking off.Fixed: A bug where unknown transport ships failed to evacuate the…
- NavalArt update V1.52 Damage Model Rework and Graphics Upgrade - 2 September 2026
ForewordGreetings, fellow NA players!This is a minor update. We have primarily focused on continuous improvements and adjustments to existing features, along with several bug fixes.Update Frequency Adjustment To improve update efficiency and stability, we have adjusted our game update strategy. Future versions will be released through high-frequency, smaller updates, and we will open up public test branches more often. This approach aims to reduce situations where unstable new content is pushed to players due to rushed, large-scale mechanic updates. There are no new parts in this version. The introduction frequency for new parts will remain similar to older versions, at approximately once a month. (Credit: LakV)Damage Model ReworkBalancing high freedom in ship design with accurate damage calculation is no easy task. The new mechanics aim to further resolve and improve known damage issue…
- Beta Version Update 1904 - 1 September 2026
You can switch to the publictest branch via Steam's Betas menu to access the 1.52 Beta.Patch Notes:Quick Sortie Campaign: Hornet's NestAdded: English localization.Adjusted: Replaced enemy aircraft carrier placeholders with dedicated saved ship designs.PrologueAdjusted: Further reduced the likelihood of collisions between M5 AI ships.Damage ModelAdjusted: Increased the torpedo damage modifier against modules.Adjusted: Significantly increased armor damage reduction against explosive shockwaves (excluding torpedoes and depth charges).GraphicsUpgraded matte, semi-gloss, and glossy material textures.Improved overall game lighting and shadows.Known Issues:Under the current mechanics, when a module is disabled, it inflicts significant damage on the ship's total HP pool. Once the disabled module is automatically repaired, disabling it again will repeatedly inflict significant damage on the HP p…
- NavalArt 1.52 Public Beta is Now Live! - 31 August 2026
You can enter version 1.52 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 1 dayKey highlights of this update:Shell Damage and Damage Model ReworkNew mechanics have been implemented to further address and improve known damage issues, such as excessive survivability of smaller vessels and armor failing to protect non-modular hulls against blast spheres.The new calculation model features:Per-Part Blast Damage Calculation: The system queries and collects armor layers obstructing the blast path to a given part, applying them as additional armor protection for that specific part.Layered Attenuation: Each additional layer of armor protection calculates a separate attenuation pass on the blast damage.Immunity Threshold: Introduced a damage immunity threshold to armor attenuation calculations—thick armor can now completely block or negate lower-level damag…
- Steam Cloud Save Security Warning - 26 August 2026
The current NavalArt save system does not support separating save data by Steam account. There is only a single local save file shared by all users on the same computer.If you launch the game using multiple Steam accounts on the same computer while Steam Cloud Saves is enabled, the local save data may be overwritten by an empty cloud save uploaded by another account. This action cannot be undone.【If you regularly use multiple Steam accounts on the same device, DO NOT launch NavalArt from another account!!!】It has been confirmed that even after disabling Steam Cloud Saves and restarting Steam, your save data may still be overwritten by a blank save!!!Under any circumstances, we still strongly recommend that players regularly make manual backups of their local save data.We are currently developing a system to separate save data by Steam account. To ensure compatibility between the new sav…
- Hotfix 1901 - 21 August 2026
\FixedFixed an issue where technology could not be unlocked in Career ModeFixed an issue where underwater hulls generated surface wavesFixed an issue where low shell impact velocity resulted in reduced penetrationRolled back partial fixes to resolve abnormally low naval gun velocity retention and penetration performanceFixed an incorrect line of dialogue during the Prologue battleship refit sequenceAdjustedDisabled the unrestricted armory in the Prologue and configured level rewardsGranted the 406mm/45 Mark 6 and 356mm/50 Mark B naval gun techs upon completing Prologue M5 (regardless of win or loss)Adjusted waypoints in Prologue M4 to reduce the likelihood of AI collisions
- NavalArt Will Supports Steam Cloud Saves | Important Save Data Safety Notice - 21 August 2026
NavalArt will support Steam Cloud Saves starting from2026/8/24 10:00 UTC+8.No game update is required to use this feature.Cloud save coverage:The following contents under %USERPROFILE%/AppData/LocalLow/RZEntertainment\\NavalArt\\ are supported:FoldersAirstrikesCampaignsCareerCustomPartsGallerySettingsShipSavesStandaloneLevelsWeatherPresetsFilesbuildersettingsGuidingFlowProgresskeybindingslanguageLastShipmodconfigSettingstagconfigtutorialconfigImportant Notice:If you have NavalArt save data on multiple devices, be sure to make save backups, rename saves, and take other precautions beforehand to prevent your saves from being overwritten by the Steam Cloud system!When Steam Cloud Saves are enabled, Steam will detect and merge saves with the same name. If you have a local save with the same name as a save in the Steam Cloud, Steam will ask you to choose between the newer save and the older…
- Hotfix 1899 - 20 August 2026
\AddedAdded logic node wiring and drag-and-drop editing in the Level EditorAdded toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level EditorAdded brief summaries displayed directly on action trigger/executor nodes in the Level EditorAdded the ability to create activation/deactivation listener conditions by dragging in the Level Editor's logic diagramAdded automatic cleanup of references from other objects/targets when an object is deleted in the Level EditorAdded object copy and paste functionality in the Level EditorAdded object deletion shortcut keys in the Level EditorFixedFixed an issue where tech unlock rewards did not apply upon completing a career levelFixed an incorrect bottom vertex position for n1254 Skylight 5Fixed an issue where the n1596 Russian 152mm/45 naval gun could not be used normallyFixed interaction issues in the…
- Hotfix 1895 - 19 August 2026
\Fixed an issue where the n1471 Limbo anti-submarine mortar incorrectly used the Squid anti-submarine mortar descriptionFixed incorrect dialogue text in the Prologue Campaign and Main Menu tutorialFixed UI guidance text overlaying and obstructing target UI buttons during guided stepsFixed an issue where an incorrect reference type for the Main Menu Settings button caused UI guidance to interruptAdjusted settings to disable automatic Main Menu introductions for legacy tutorials and re-enabled legacy tutorials
- Hotfix 1894 - 18 August 2026
\Added: The in-level typewriter text effect will now automatically calculate typing speed based on the selected language.Added: Fade-in and fade-out sound effects when currency/gold amounts change.Added: Loire 130 seaplane.Added: Implemented historical shell weight data for a batch of naval gun parts.Adjusted: Restored the anti-surface range of the Swedish/French 57mm/60 Bofors AA gun to its historical data.Adjusted: Optimized the level design for Prologue Campaign M5. Enemy aircraft carriers and destroyers will now prioritize focusing fire on the player, increasing the importance of the player providing cover for the friendly destroyer fleet.Adjusted: Changed certain fixed-duration tutorial dialogues to require a manual click to continue.Adjusted: Added a cross-shaped arrow icon to dialog boxes to indicate they can be dragged.Adjusted: Improved the trigger detection accuracy and reliab…
- NavalArt update V1.51 Anti-Submarine Weapons, Dynamic Bow Wave and Prologue - 17 August 2026
PrefaceLong time no see!In this update, we have further iterated on unguided anti-submarine weapons, dynamic bow wave effects, and a brand-new prologue campaign designed for new players, along with a number of bug fixes and adjustments!Discount InformationNavalArt will be 20% off from August 17, 10:00 GMT-7 to August 24, 10:00 GMT-7!After this sale ends, the game will receive a small price increase in accordance with our previous plans, as development progresses and the game becomes more complete.If you have been on the fence about this game, now is a great time to join NavalArt!Prologue CampaignWe have always placed great importance on the onboarding experience for new players. To that end, we have carefully designed a new series of introductory prologue missions.Players can experience the story and combat while gradually learning the construction system according to the requirements o…
- [Update Preview] NavalArt V1.51 Preview — Dynamic Bow Wave FX Upgrade - 11 August 2026
In the upcoming Early Access v1.51 update, we are introducing Dynamic Bow Wave FX—a feature that dynamically adapts to hull shapes, a rare sight in sandbox naval games.Note:Visual bugs still exist, and the feature is undergoing further iteration and development. Work in progress; does not represent the final quality.You can visit Bilibili (for the Chinese version) or YouTube (for the English version) to watch the latest demo videos.Bilibili(Chinese version)Youtube (English version)
- IRON NEST Launch Celebration | Official NavalArt Crossover! - 6 August 2026
The road of indie game development is fraught with challenges and twists, but it never has to be walked alone.As many Captains and Iron Nest operators may have noticed, our game has officially joined the IRON NEST Series established by the IRON NEST dev team on Steam.To amplify our reach together, the IRON NEST Series was created as a shared hub for like-minded military simulation games, giving us all greater visibility on Steam.We had a wonderful time chatting with Nick and Dominik from the IRON NEST team. Beyond crafting mutually beneficial sales strategies and exchanging marketing insights for our respective strong markets, we shared a deep mutual appreciation for each other’s game design and style. We hit it off immediately and decided to launch a bilateral crossover in our games!About IRON NESTIRON NEST is a dieselpunk artillery simulator. Players step inside a German battleship-st…
- Hotfix 1887 - 28 July 2026
\NEWAdded underwater vessel lock-on indicator projecting onto the water surface.Added trajectory reference lines, surface splash indicators, and underwater blast radius visual effects for anti-submarine weapons.Added depth readout for locked targets.Added toggle for depth charge timed fuses (Default Hotkey: Q).FIXESFixed depth charge turrets struggling to track the aim point due to targeting instability.Fixed matching part variants not showing up when searching for base parts.Fixed shipyard save-loading panel failing to read preview images, causing subsequent save files to fail to load.Fixed errors occurring when multiplayer lobby player counts exceed 10.Fixed turrets having a 1–2 degree alignment error when approaching target rotation angles.ADJUSTMENTSAdjusted: Increased depth charge blast radius in shallow waters.Adjusted: Increased low-range anti-submarine weapon range to approximat…