SPSTEAMPULSELIVE ANALYTICS
Aegis Legends

Aegis Legends Steam metadata

Aurox Studios | Jul 27, 2018 | game

Released

0players observed · 6 October 2026 - 22:54:16 UTC

ActionIndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,464
  • Revenue (VGI)$12,170
  • Review score93% positive

Aegis Legends metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,464
  • Revenue (VGI)$12,170
  • Review score93% positive
  • Total reviews44
  • Release dateJul 27, 2018
  • DeveloperAurox Studios
  • PublisherAurox Studios

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Aurox StudiosPublisher: Aurox Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Aegis Legends Steam metadata

Aegis Legends metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/845040/metadata
Steam Storehttps://store.steampowered.com/app/845040/
Steam Communityhttps://steamcommunity.com/app/845040
PCGamingWiki search
IGDB searchSearch IGDB for Aegis Legends

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 41 positive, 3 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, Cross-Platform Multiplayer, Steam Achievements

Achievements

18

Platform releases
  • Steam 27 July 2018

Latest Steam announcements

  • Update to address unity security issue - 29 July 2026

    This update is to address Unity security update CVE-2025-59489 and to bring some small bug fixes, mainly relating to FPS.Please note, if the game appears laggy or poor performing, check the maximum FPS setting in the main menu. It defaults to a low FPS to save power on devices such as the Steam Deck. Further improvements to this will be made in the future.

  • We've renamed the game and fixed some issues! - 25 May 2025

    We've renamed the game from AegisM to Aegis Legends. Why have we done this? There's a couple of reasons, the main one being that people were either pronouncing the game incorrectly and couldn't find it. We have seen that people have invested many hours into the game and we've spent countless hours over the years making it. We now need to put more focus on our marketing to tell the world about it! Going forward We need to start preparing for release. The first steps in doing this will be to improve our market visibility and awareness and improving our website. The game has been very stable and reliable over the years, so now we need to focus on other areas. We've done a lot of work over the past few weeks to prepare for this name change and we're pretty much there with it. As part of the game rename, I've had a little bug to fix and also to improve the initial load of it. Note: You will…

  • Small quality of life update - 27 April 2025

    Hi everyone, Apologies for the delay in this update. This update is a small one which adds the ability to limit the maximum FPS of the game which will hopefully help a few PC's from working harder than they need to for a smooth experience. Note: You can only set this option in the main menu options not in game (I'll work on this long term). Patch Notes Added option to set maximum FPS to 30/60/90/120/240/480.

  • Steam Deck improvements + Grenade evolve buff + QoL - 1 September 2024

    Small patch today. This one has some quality of life features and a buff to evolved grenade towers. Patch Notes Game name is now optional, by default it will create a lobby with your steam name if not specified Updated graphics recommendation for first time launches in regards to Steam Deck Added option to reduce UI scale further to help Steam Deck users Increased grenade evolve tower damage by 10% Reduced the power at which evolve grenades explode to help prevent them flying out of the map and also make the evolve a more important consideration

  • New UI + Challenge 4 fix! - 28 August 2024

    We've now updated the graphics for the tower build buttons so that they now have full colour and detail, rather than basic temporary placeholder buttons. They will remain grayscale until you can afford them. Once you can afford them they will fill with colour, letting you know you can now build one. We've also updated the tower information window to be in a similar graphics style so that it is more consistent. We have also resolved an issue with Challenge 4 whereby it was unplayable. Enjoy!

  • Grenade evolve is here! - 1 June 2024

    Grenade evolve added to the game We've completed the last evolve in the game which is for the grenade tower. This evolve makes the tower fire cluster grenades whereby the damage is split between each grenade. The amount of grenades increase as the tower level increases which spreads the damage out further. The downside to this is that the explosion radius is reduced by 50% so be careful of your placement! We're playing it safe when introducing a new mechanic to the game so we feel it may need a slight buff in the future but we'd love to hear your feedback via the various methods (preferably Discord). The cost is 40 coins to evolve and remember it is only possible to evolve a tower at level 1. We look forward to seeing the new strategies this evolve could bring to the game and hearing your feedback. We've also fixed some bugs introduced with the new network changes in the last patch so i…

  • New features, bug fixes and quality of life improvements - 26 May 2024

    New features - client network replication We've introduced a new feature that allows you to adjust your network replication speed. We always recommend that the person who creates the lobby has the best internet and PC possible to avoid issues however there is a new option that is the frequency at which you ask the host/lobby creator for updates. To be clear; it does not matter what setting the host has this set to, it is for clients to specify how often. You will notice quite a difference between the slowest and fastest updates if you want to see the effect of this setting. To confirm, the default value prior to this update was in the middle (balanced). If you're experiencing disconnects, you may want to lower this setting. New features - network update rework In line with the above, we have also adjusted the network packet frequency so that we now only send 1/3 of the packets we used t…

  • Added path markers and more bug fixes - 23 May 2024

    We've added path markers In the countdown stage of the game you will now see a visual marker that displays where enemies will run. Each lane has a different colour so that you can see exactly where they will go, even if the lanes cross each other. Bug fixes and quality of life As usual, there's some bug fixes and quality of life additions. * Health protected enemies now hit barriers rather than walking through them * Shooting wooden boxes now works as expected

  • More quality of life updates! - 18 April 2024

    Today we have updated the game with a few small fixes which include: * Buttons no longer retain focus once you have clicked them. This prevents accidental double pressing the button. * Renamed "EXIT MULTIPLAYER" to "MAIN MENU" on the lobby screen to avoid confusion. We will continue to improve the game with any small tweaks on the run up to full release.

  • Quality of life update and the road to release - 6 April 2024

    Summary We have noticed that for quite a number of years now that the Streamer vs Twitch mode was very rarely ever used by players and yet it added a great overhead on development. 99.9% of our players play the traditional game, rather than challenges or Twitch vs Streamer mode and therefore we have decided to remove it so that we can focus our efforts on improving the base game. Challenges will still remain and are unaffected. We also have some quality of life additions and a small bug fix. The road to release We will monitor feedback over the next couple of months and will aim to release the game later this year. The game is incredibly balanced, we've got 1000's of players, loads of content and it has been incredibly stable (we've not had a crash report for years). It has been in development now for roughly 11 years and we're not planning on stopping soon, however many years of Early…

  • Improvements to aiming and backend services - 11 February 2024

    Summary We've improved the aiming under certain circumstances, along with several backend service improvements. On certain levels, when the cursor was over some trees, it would not allow you to shoot as you wanted and would instead show the selection cursor. We have resolved this issue so that you will always shoot as you would expect. Secondly; we've made improvements to the games backend services. This will constantly evolve and improve going forward and will enable an improved experience for all players. Patch notes * Fixed issue whereby cursor would change to the selection cursor, preventing shooting * Improved the games backend services

  • New graphics and new map is now live! - 20 October 2023

    Headline After months of hard work and waiting, we're finally ready to release the new graphics update along with Forest 9. This is now the third complete rework of the games graphics (there's still thoughts around the desert levels) over the 11 years of development and brings a whole new feel to the game. We're also excited to see how players adapt to the new Forest 9 level which is suggested for 1-3 players (of course you can play with 4 if you wish). New Graphics The best way we can show you this is by an after and before shot (after on left, before on right): There's a couple of benefits to this graphical rework. Firstly, the graphics are now better suited to the rest of the game assets and secondly there are now a lot more visual markers that you can use when remembering where you placed a specific tower. There's also really good looking and dense grass which is multithreaded and i…

  • We're working on a huge graphics update! - 10 December 2022

    (picture is a work in progress and will be subject to change) What we're doing We understand it has been a couple of weeks since the last update however we want you all to know that as usual, we're busy working hard on updating all of the graphics for everything. Every level, texture and tower will be updated to a new style. (picture is a work in progress and will be subject to change) Why This will not only make the game look better, it will be more consistent and also open up the opportunity for more biomes in the future (we've got lots of ideas). (picture is a work in progress and will be subject to change) What will this mean There won't be any content updates until this large new update goes live. We're putting all of our efforts into making new assets and textures and this is going to take considerable time but rest assured, we're doing our best to get it live as soon as possible.…

  • New update brings new visual improvements! - 12 November 2022

    Update summary ============== We've made a lot of adjustments to lighting and added new effects to towers and the weather system to create a more immersive experience. Here is a screenshot where we try and demonstrate some of these changes however it is very difficult on an image to see the new mist effect that is present when it rains hard. Notice the kappa tower lighting up green, the machine gun lighting up the left area around it when it fires and a laser heading towards a boss from a slightly out of view laser tower (it's evolved!): There's lots of effects that aren't shown in this screenshot such as flamers, rocket and grenade explosions but it gives you an idea of what to look forward to. Why? ==== Since the recent improvements to performance, we've given ourselves opportunity to bring some nice effects into the game to help bring it to life and make the player feel more immersed…

  • Huge update now live! New maps, bug fixes, performance + more! - 6 November 2022

    Overview ======== In this update we bring 2 new maps (one is replaced), rework an old map, bring massive performance benefits, improved the AI to give us more opportunities with maps in the future and done some great work to enable us to create maps faster. New maps ======== First up we have Desert 6 which is a recommended 1-3 player map. For this map we reworked the AI pathing to enable us to have maps whereby the enemies cross over on the same lane. This makes for a so far unique challenge in AegisM and is quite forgiving, therefore we have made it the default map - a change from Forest 4. Next up, we have replaced Desert 1. Historically Desert 1 was hardly ever played, it was an early experiment for us which told us a lot about what players enjoy. Therefore we have removed it from the game and introduced a brand new Desert 1 map which can be enjoyed by many. This map is recommended f…

  • Website has been updated with lots more to come! - 4 November 2022

    New Website =========== Link to website: https://www.aegis-m.com A couple of days ago we updated our website to what we call version 2. There is a lot more ideas that we have to implement but some key changes that we have implemented in this update are as follows: Explore scores - per map ==================== You can now view scores online for all maps (including player data) quickly using the tabs along the top of the screen. All of this is in a new dark theme website: Explore game data =============== If a game has been marked as public, you can now click on the score to view detailed stats about the game (we've got a lot of stats yet to implement). If you have finished a game and wished you had marked it as private, or wish to show off a private game, you can now log in with Steam and it will know if you were part of the game so you can switch it very quickly using the website! Explo…

  • Time for evolved machine guns, performance improvements and website sneak peak! - 15 October 2022

    Patch Overview ================ In this patch we have done extensive testing and checking to bring the evolved machine gun tower a viable option that can be considered in any build. When going through some code we've also identified some performance related changes that will reduce jitter in the later stages of the game. Evolved Machine Gun =================== Evolved machine guns have had an issue for a short while now and haven't worked correctly. Once we had them working as intended, we noticed that it just wasn't worth evolving for the associated costs. The bleed would tick for 10 seconds once out of range and they also overkill enemies, so they need a good positive to counter these negatives but also keep the regular machine gun tower relevant. As always, we have spent a lot of time simulating scenarios and running the numbers and we believe we have now placed them in a great place…

  • A new update is live - 13 October 2022

    Overview A new update is now live which includes map fixes for Forest 8 and lobbies should now work correctly for clients. Map changes Forest 8 had an issue whereby it wasn't quite symmetrical and the left lane was different to the right. This was very slight but caused an unintended behaviour when playing it. These have now been resolved so the map now plays the same for both lanes. Lobby issue There was an issue for people who would connect to a lobby whereby they wouldn't be able to see all of the other players in the lobby and only the person who created the game would have view of all of the other players. This has now been resolved. Performance improvements There are slight improvements this patch with more to come. Technical people will relate to less garbage being generated (for those interested). Other notes As always we are also working on the website and the features and have…

  • Bug fixes are now live - 3 September 2022

    Making things more stable In todays patch we've fixed a few important bugs that somehow flew under the radar. Some of them were quite tricky to find but we've caught the ones that have been reported in Discord so hopefully we're back to a stable state. What's been happening? My PC died and I haven't been in a position to sort out all of the source code to move forward. I've now sorted things out so hopefully updates will continue as required! As usual, we've been going for years now and are still aiming for a release once we've had a good period of time without any issues being reported. Thank you to everyone who is still with us throughout the quiet times, it means a lot! ːsteamhappyː List of fixes * You can now use your ability even when a tower information window is visible * Enemies should no longer spin around and walk weird * You are now able to buy pistol ammo on Challenge 3

  • Big update is now live! - 20 February 2022

    A huge update is now live, full of performance improvements, quality of life changes and more! Background A couple of months ago we done an experiment with a survival mode which unfortunately didn't work out quite as I hoped. As per our last update, there was a lot learnt in regards to opportunities to improve performance and bring further quality of life changes to the game. This patch brings those improvements. Updated graphics For a long time now, the colour grading has been incorrect and until you put it side by side, you don't realise what it's like. In this version, you can see the old (left) colours against the new (right) version that is now live. You can see how everything is much more colourful and correct to how you'd expect them to be. Feels bad, man! Tower destroyer was great one in respect, but terrible in others. It always had an issue where it made players feel bad and g…

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2025Small quality of life update1797820624560405
21 September 2024Steam Deck improvements + Grenade evolve buff + QoL6240387642465285069
318 April 2024More quality of life updates!5762994032391331267
411 February 2024Improvements to aiming and backend services5589599109276363170
53 January 2020Halloween unlocks and teleport bug fix2592316573902666499
62 October 2019A new patch has been released2426802221716024231
722 July 2019The huge update now hits live!2413284533107514331
820 July 2019Air evolve is now live on the beta branch!2413284533100263990
911 July 2019Another day, another patch!2436927798949549361
1010 July 2019A huge new update is live on the beta branch!2436927798945696427
117 July 2019Another patch is live!2436926440602455218
126 July 2019Kill it with fire! (New patch is live)2436926440600541039
1327 January 2019The live branch has been updated!2425653583393151436
1423 December 2018New beta patch live!2417769111295316157
1519 December 2018Another new patch on beta is live!2417769111280883231
1614 December 2018Quick beta patch live!3244179105164856794
1711 December 2018New patch is live on the beta branch!2416641943191500062
189 December 2018New patch + PvP time!2416641943183189194
196 December 2018New patch is live!2416641943173385980
203 December 2018Rockets away! (new patch live)2415515408484427001

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID845040
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 27, 2018
DeveloperAurox Studios
PublisherAurox Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent93%
Positive reviews41
Negative reviews3
Total reviews44
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/845040/

Short description

Aegis Legends is a PVE competitive tower defence game crossed with an action shooter. Play alone or with up to 3 others to achieve the highest survival mode scores or play one of the ever growing list of competitive mini games!

About this game

Aegis Legends is a competitive, balanced and stat heavy tower defence game with a twist. It combines tower defence with a wave survival/top down action shooter and then adds more new and exciting elements to the mix. Work alone or team up with others to work out the best strategy to achieve the highest scores on the never ending survival leaderboards. Aegis Legends is unlike other tower defence games; there are no waves of enemies, it's never ending, gradually getting harder and harder until you can't survive anymore and your strategy fails you. Build towers your way You can change all of the stats on each of your projectile based towers. Upgrade range, damage, rate, critical chance and critical damage at every tower level to expand massively on the amount of strategies available to you! Evolve Towers Not only are there 34 towers in the game, but you can now evolve your towers into something different. Convert rocket towers into nuke towers, sacrifice coin generators to heal your base, make your towers resistant to certain enemy types and much more! This increases the total tower count to 68 and increases the available tactics to you! Unique Bosses As the game progresses and you last longer, you get introduced to new bosses. Each boss has a unique ability such as speed boosting, protecting, skull distracting and much more. Did we mention you don't just have to worry about land? There's also various types of air units to beat! Skill Points At the start of every game you get to spend a skill point on making your character unique. Every 1000 kills you gain another point to place into movement speed, reduced reload speed, build cost reduction or magazine size! Build a character around your style of play. Achievements and Unlockables Earn experience, gain levels, unlock new characters, magical powers and abilities that help you defeat the never ending horde of enemies! Achievement progress is displayed in game so you can see how far off you are from unlocking the character you want. Statistics Help understand what happened on each of your attempts on our new web site. At the end of every game you play, you'll be given a unique link to open the statistics page…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Aegis Legends's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Aegis Legends's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Aegis Legends at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2336,3736 October 2026 - 23:54:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III58,7966 October 2026 - 19:56:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 237,0406 October 2026 - 23:18:46 UTC574,638199,438Mega Crit
Baldur's Gate 336,0796 October 2026 - 23:11:30 UTC875,343836,282Larian Studios
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio
Arena Breakout: Infinite25,9716 October 2026 - 21:48:41 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord22,5666 October 2026 - 20:24:45 UTC248,034297,199TaleWorlds Entertainment
Satisfactory21,6806 October 2026 - 19:24:55 UTC185,957278,958Coffee Stain Studios
Hearts of Iron IV20,4066 October 2026 - 23:45:42 UTC93,196377,014Paradox Development Studio
Yu-Gi-Oh! Master Duel20,3186 October 2026 - 17:10:54 UTC262,33398,126KONAMI
RimWorld19,4606 October 2026 - 23:42:41 UTC95,851239,107Ludeon Studios

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2473,8126 October 2026 - 23:55:04 UTC1,818,3689,896,033Valve
Dota 2336,3736 October 2026 - 23:54:02 UTC1,291,3282,758,031Valve
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
Valheim101,0326 October 2026 - 22:36:40 UTC498,478533,888Iron Gate AB
Overwatch®86,9996 October 2026 - 23:51:57 UTC164,636420,984Blizzard Entertainment, Inc.
PUBG: BATTLEGROUNDS81,2886 October 2026 - 23:54:02 UTC3,236,0272,744,193PUBG Corporation
Aniimo77,4356 October 2026 - 15:22:09 UTC140,219Not availablePawprint Studio
Dead by Daylight70,6556 October 2026 - 18:51:41 UTC170,073897,394Behaviour Interactive Inc.
Rust68,6016 October 2026 - 23:41:57 UTC259,6461,403,838Facepunch Studios
Team Fortress 267,4626 October 2026 - 20:46:08 UTC253,2251,230,475Valve
Apex Legends™66,9056 October 2026 - 20:06:38 UTC624,4731,047,228Respawn
Total War: WARHAMMER III58,7966 October 2026 - 19:56:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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