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Aegis Legends

Aegis Legends Steam news

Aurox Studios | Jul 27, 2018 | game

Released

0players observed · 7 October 2026 - 01:05:13 UTC

ActionIndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Aegis Legends news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews44
  • Release dateJul 27, 2018
  • DeveloperAurox Studios
  • PublisherAurox Studios

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Aurox StudiosPublisher: Aurox Studios

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Aegis Legends Steam news

Aegis Legends news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update to address unity security issue - 29 July 2026

    This update is to address Unity security update CVE-2025-59489 and to bring some small bug fixes, mainly relating to FPS.Please note, if the game appears laggy or poor performing, check the maximum FPS setting in the main menu. It defaults to a low FPS to save power on devices such as the Steam Deck. Further improvements to this will be made in the future.

  • We've renamed the game and fixed some issues! - 25 May 2025

    We've renamed the game from AegisM to Aegis Legends. Why have we done this? There's a couple of reasons, the main one being that people were either pronouncing the game incorrectly and couldn't find it. We have seen that people have invested many hours into the game and we've spent countless hours over the years making it. We now need to put more focus on our marketing to tell the world about it! Going forward We need to start preparing for release. The first steps in doing this will be to improve our market visibility and awareness and improving our website. The game has been very stable and reliable over the years, so now we need to focus on other areas. We've done a lot of work over the past few weeks to prepare for this name change and we're pretty much there with it. As part of the game rename, I've had a little bug to fix and also to improve the initial load of it. Note: You will…

  • Small quality of life update - 27 April 2025

    Hi everyone, Apologies for the delay in this update. This update is a small one which adds the ability to limit the maximum FPS of the game which will hopefully help a few PC's from working harder than they need to for a smooth experience. Note: You can only set this option in the main menu options not in game (I'll work on this long term). Patch Notes Added option to set maximum FPS to 30/60/90/120/240/480.

  • Steam Deck improvements + Grenade evolve buff + QoL - 1 September 2024

    Small patch today. This one has some quality of life features and a buff to evolved grenade towers. Patch Notes Game name is now optional, by default it will create a lobby with your steam name if not specified Updated graphics recommendation for first time launches in regards to Steam Deck Added option to reduce UI scale further to help Steam Deck users Increased grenade evolve tower damage by 10% Reduced the power at which evolve grenades explode to help prevent them flying out of the map and also make the evolve a more important consideration

  • New UI + Challenge 4 fix! - 28 August 2024

    We've now updated the graphics for the tower build buttons so that they now have full colour and detail, rather than basic temporary placeholder buttons. They will remain grayscale until you can afford them. Once you can afford them they will fill with colour, letting you know you can now build one. We've also updated the tower information window to be in a similar graphics style so that it is more consistent. We have also resolved an issue with Challenge 4 whereby it was unplayable. Enjoy!

  • Grenade evolve is here! - 1 June 2024

    Grenade evolve added to the game We've completed the last evolve in the game which is for the grenade tower. This evolve makes the tower fire cluster grenades whereby the damage is split between each grenade. The amount of grenades increase as the tower level increases which spreads the damage out further. The downside to this is that the explosion radius is reduced by 50% so be careful of your placement! We're playing it safe when introducing a new mechanic to the game so we feel it may need a slight buff in the future but we'd love to hear your feedback via the various methods (preferably Discord). The cost is 40 coins to evolve and remember it is only possible to evolve a tower at level 1. We look forward to seeing the new strategies this evolve could bring to the game and hearing your feedback. We've also fixed some bugs introduced with the new network changes in the last patch so i…

  • New features, bug fixes and quality of life improvements - 26 May 2024

    New features - client network replication We've introduced a new feature that allows you to adjust your network replication speed. We always recommend that the person who creates the lobby has the best internet and PC possible to avoid issues however there is a new option that is the frequency at which you ask the host/lobby creator for updates. To be clear; it does not matter what setting the host has this set to, it is for clients to specify how often. You will notice quite a difference between the slowest and fastest updates if you want to see the effect of this setting. To confirm, the default value prior to this update was in the middle (balanced). If you're experiencing disconnects, you may want to lower this setting. New features - network update rework In line with the above, we have also adjusted the network packet frequency so that we now only send 1/3 of the packets we used t…

  • Added path markers and more bug fixes - 23 May 2024

    We've added path markers In the countdown stage of the game you will now see a visual marker that displays where enemies will run. Each lane has a different colour so that you can see exactly where they will go, even if the lanes cross each other. Bug fixes and quality of life As usual, there's some bug fixes and quality of life additions. * Health protected enemies now hit barriers rather than walking through them * Shooting wooden boxes now works as expected

  • More quality of life updates! - 18 April 2024

    Today we have updated the game with a few small fixes which include: * Buttons no longer retain focus once you have clicked them. This prevents accidental double pressing the button. * Renamed "EXIT MULTIPLAYER" to "MAIN MENU" on the lobby screen to avoid confusion. We will continue to improve the game with any small tweaks on the run up to full release.

  • Quality of life update and the road to release - 6 April 2024

    Summary We have noticed that for quite a number of years now that the Streamer vs Twitch mode was very rarely ever used by players and yet it added a great overhead on development. 99.9% of our players play the traditional game, rather than challenges or Twitch vs Streamer mode and therefore we have decided to remove it so that we can focus our efforts on improving the base game. Challenges will still remain and are unaffected. We also have some quality of life additions and a small bug fix. The road to release We will monitor feedback over the next couple of months and will aim to release the game later this year. The game is incredibly balanced, we've got 1000's of players, loads of content and it has been incredibly stable (we've not had a crash report for years). It has been in development now for roughly 11 years and we're not planning on stopping soon, however many years of Early…

  • Improvements to aiming and backend services - 11 February 2024

    Summary We've improved the aiming under certain circumstances, along with several backend service improvements. On certain levels, when the cursor was over some trees, it would not allow you to shoot as you wanted and would instead show the selection cursor. We have resolved this issue so that you will always shoot as you would expect. Secondly; we've made improvements to the games backend services. This will constantly evolve and improve going forward and will enable an improved experience for all players. Patch notes * Fixed issue whereby cursor would change to the selection cursor, preventing shooting * Improved the games backend services

  • New graphics and new map is now live! - 20 October 2023

    Headline After months of hard work and waiting, we're finally ready to release the new graphics update along with Forest 9. This is now the third complete rework of the games graphics (there's still thoughts around the desert levels) over the 11 years of development and brings a whole new feel to the game. We're also excited to see how players adapt to the new Forest 9 level which is suggested for 1-3 players (of course you can play with 4 if you wish). New Graphics The best way we can show you this is by an after and before shot (after on left, before on right): There's a couple of benefits to this graphical rework. Firstly, the graphics are now better suited to the rest of the game assets and secondly there are now a lot more visual markers that you can use when remembering where you placed a specific tower. There's also really good looking and dense grass which is multithreaded and i…

  • We're working on a huge graphics update! - 10 December 2022

    (picture is a work in progress and will be subject to change) What we're doing We understand it has been a couple of weeks since the last update however we want you all to know that as usual, we're busy working hard on updating all of the graphics for everything. Every level, texture and tower will be updated to a new style. (picture is a work in progress and will be subject to change) Why This will not only make the game look better, it will be more consistent and also open up the opportunity for more biomes in the future (we've got lots of ideas). (picture is a work in progress and will be subject to change) What will this mean There won't be any content updates until this large new update goes live. We're putting all of our efforts into making new assets and textures and this is going to take considerable time but rest assured, we're doing our best to get it live as soon as possible.…

  • New update brings new visual improvements! - 12 November 2022

    Update summary ============== We've made a lot of adjustments to lighting and added new effects to towers and the weather system to create a more immersive experience. Here is a screenshot where we try and demonstrate some of these changes however it is very difficult on an image to see the new mist effect that is present when it rains hard. Notice the kappa tower lighting up green, the machine gun lighting up the left area around it when it fires and a laser heading towards a boss from a slightly out of view laser tower (it's evolved!): There's lots of effects that aren't shown in this screenshot such as flamers, rocket and grenade explosions but it gives you an idea of what to look forward to. Why? ==== Since the recent improvements to performance, we've given ourselves opportunity to bring some nice effects into the game to help bring it to life and make the player feel more immersed…

  • Huge update now live! New maps, bug fixes, performance + more! - 6 November 2022

    Overview ======== In this update we bring 2 new maps (one is replaced), rework an old map, bring massive performance benefits, improved the AI to give us more opportunities with maps in the future and done some great work to enable us to create maps faster. New maps ======== First up we have Desert 6 which is a recommended 1-3 player map. For this map we reworked the AI pathing to enable us to have maps whereby the enemies cross over on the same lane. This makes for a so far unique challenge in AegisM and is quite forgiving, therefore we have made it the default map - a change from Forest 4. Next up, we have replaced Desert 1. Historically Desert 1 was hardly ever played, it was an early experiment for us which told us a lot about what players enjoy. Therefore we have removed it from the game and introduced a brand new Desert 1 map which can be enjoyed by many. This map is recommended f…

  • Website has been updated with lots more to come! - 4 November 2022

    New Website =========== Link to website: https://www.aegis-m.com A couple of days ago we updated our website to what we call version 2. There is a lot more ideas that we have to implement but some key changes that we have implemented in this update are as follows: Explore scores - per map ==================== You can now view scores online for all maps (including player data) quickly using the tabs along the top of the screen. All of this is in a new dark theme website: Explore game data =============== If a game has been marked as public, you can now click on the score to view detailed stats about the game (we've got a lot of stats yet to implement). If you have finished a game and wished you had marked it as private, or wish to show off a private game, you can now log in with Steam and it will know if you were part of the game so you can switch it very quickly using the website! Explo…

  • Time for evolved machine guns, performance improvements and website sneak peak! - 15 October 2022

    Patch Overview ================ In this patch we have done extensive testing and checking to bring the evolved machine gun tower a viable option that can be considered in any build. When going through some code we've also identified some performance related changes that will reduce jitter in the later stages of the game. Evolved Machine Gun =================== Evolved machine guns have had an issue for a short while now and haven't worked correctly. Once we had them working as intended, we noticed that it just wasn't worth evolving for the associated costs. The bleed would tick for 10 seconds once out of range and they also overkill enemies, so they need a good positive to counter these negatives but also keep the regular machine gun tower relevant. As always, we have spent a lot of time simulating scenarios and running the numbers and we believe we have now placed them in a great place…

  • A new update is live - 13 October 2022

    Overview A new update is now live which includes map fixes for Forest 8 and lobbies should now work correctly for clients. Map changes Forest 8 had an issue whereby it wasn't quite symmetrical and the left lane was different to the right. This was very slight but caused an unintended behaviour when playing it. These have now been resolved so the map now plays the same for both lanes. Lobby issue There was an issue for people who would connect to a lobby whereby they wouldn't be able to see all of the other players in the lobby and only the person who created the game would have view of all of the other players. This has now been resolved. Performance improvements There are slight improvements this patch with more to come. Technical people will relate to less garbage being generated (for those interested). Other notes As always we are also working on the website and the features and have…

  • Bug fixes are now live - 3 September 2022

    Making things more stable In todays patch we've fixed a few important bugs that somehow flew under the radar. Some of them were quite tricky to find but we've caught the ones that have been reported in Discord so hopefully we're back to a stable state. What's been happening? My PC died and I haven't been in a position to sort out all of the source code to move forward. I've now sorted things out so hopefully updates will continue as required! As usual, we've been going for years now and are still aiming for a release once we've had a good period of time without any issues being reported. Thank you to everyone who is still with us throughout the quiet times, it means a lot! ːsteamhappyː List of fixes * You can now use your ability even when a tower information window is visible * Enemies should no longer spin around and walk weird * You are now able to buy pistol ammo on Challenge 3

  • Big update is now live! - 20 February 2022

    A huge update is now live, full of performance improvements, quality of life changes and more! Background A couple of months ago we done an experiment with a survival mode which unfortunately didn't work out quite as I hoped. As per our last update, there was a lot learnt in regards to opportunities to improve performance and bring further quality of life changes to the game. This patch brings those improvements. Updated graphics For a long time now, the colour grading has been incorrect and until you put it side by side, you don't realise what it's like. In this version, you can see the old (left) colours against the new (right) version that is now live. You can see how everything is much more colourful and correct to how you'd expect them to be. Feels bad, man! Tower destroyer was great one in respect, but terrible in others. It always had an issue where it made players feel bad and g…

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2025Small quality of life update1797820624560405
21 September 2024Steam Deck improvements + Grenade evolve buff + QoL6240387642465285069
318 April 2024More quality of life updates!5762994032391331267
411 February 2024Improvements to aiming and backend services5589599109276363170
53 January 2020Halloween unlocks and teleport bug fix2592316573902666499
62 October 2019A new patch has been released2426802221716024231
722 July 2019The huge update now hits live!2413284533107514331
820 July 2019Air evolve is now live on the beta branch!2413284533100263990
911 July 2019Another day, another patch!2436927798949549361
1010 July 2019A huge new update is live on the beta branch!2436927798945696427
117 July 2019Another patch is live!2436926440602455218
126 July 2019Kill it with fire! (New patch is live)2436926440600541039
1327 January 2019The live branch has been updated!2425653583393151436
1423 December 2018New beta patch live!2417769111295316157
1519 December 2018Another new patch on beta is live!2417769111280883231
1614 December 2018Quick beta patch live!3244179105164856794
1711 December 2018New patch is live on the beta branch!2416641943191500062
189 December 2018New patch + PvP time!2416641943183189194
196 December 2018New patch is live!2416641943173385980
203 December 2018Rockets away! (new patch live)2415515408484427001

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