- Update 1.11: Vehicle Improvements & Skins, Boars, and Balance Changes - 23 September 2026
Hello Deadsiders! Version 1.11 will be released later today at 12:00PM CEST / 5:00AM CDT! ⚠️Warning: Due to changes with vehicle mechanics we are forced to delete existing vehicles on release so that the update functions correctly Modders may need to update their mods in the 1.11 Modkit build for them to function This update comes with new content that we will cover today, as well as a ton of balance changes all made according to your feedback. Let’s begin with some of the content we haven’t covered in the last WIP post: Let's begin with even more vehicle features, starting with a new vehicle speed boost! Now if you press Shift while driving a vehicle you will get a boost in speed at the cost of increased fuel consumption. Useful for getting out of dangerous situations, not so useful for long distance trips. This update won’t just be making vehicles stronger though, you now have a new w…
- PTS 1.11: Boars, New Vehicle Features & Lots of Balance Changes - 18 September 2026
Hello Deadsiders! Today we begin the public testing of version 1.11! There are a lot of new mechanics and balance changes included in this update, your help in testing them is always valuable. Be sure to join our discord so that you can send your feedback and bug reports in the #pts-feedback channel. In this post we will briefly cover the important features to test, with the full detailed patch notes at the bottom. So have a read through while you download the PTS update! How to connect to the Public Test Server (PTS): Right-click Deadside in your Steam library; click on Properties…; Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu; Wait for the update to download and launch the game; Connect to one of the available official PTS servers, which depends on your location. How to switch back to the live version of the game: Right-click Deadside in your…
- WIP: New Vehicles and Tires, New POI, Boars, More Missions - 14 August 2026
Hello Deadsiders! Today we have a handful of new features being worked on that we would like to show you today, many of them you can expect in the next update. As always with these posts nothing we will talk about today is final, so expect changes based on your feedback. Before we jump into the new content let's start by briefly covering some balance changes, because we know many of you have been asking us to raise the amount of missions on the map. We plan to raise the mission cap on both PvP and PvE servers, with PvE servers having just slightly more active at once. Other balance changes you can expect include higher spawn rates for ground vehicles with new spawn locations by roads. Metal piles and basic ground loot will have a higher spawn rate, and upgrade costs will be reduced by 50%. As always let us know what you think! These changes aren’t final yet, and more changes can be made…
- Hotfix 1.10.1 - 22 June 2026
Hello Deadsiders! Today at 3:00PM CEST/ 8AM CDT, we will begin rolling out Hotfix 1.10.1! This small patch fixes a bug in Version 1.10 that causes the client to crash when interacting with the research bench, and also includes other minor fixes ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Bad Pixel Join other survivors: Twitter Facebook VK YouTube Official website
- Update 1.10: New Prison POI, Improvised Crossbow & Launcher, Mission Bosses - 18 June 2026
Hello Deadsiders! Tomorrow at 9AM CEST / 2AM CDT, we will begin the release of version 1.10! ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required The Modkit will be rebuilt with the update. Mod authors should make sure to test and verify that their mods continue to function correctly after the update deployment. Update 1.10 is focused on bringing you new content, while making some minor changes and bug fixes in the background of course. Here are the most notable features you can expect to see: New Prison and Port POI in E5 Unique mission in the Prison location featuring a heavy-armored boss New weapons — Improvised Crossbow & Mosin Launcher New consumable — Prison tea New decorative items that can be found in the Prison location New heavy armor —available in damaged condition from the boss only, but can also be crafted New item —…
- Patch 1.9.3: PvE Server Changes & Bug Fixes - 1 June 2026
Hello Deadsiders! Tomorrow on June 2nd at 10AM CEST / 3AM CDT, we will release update 1.9.3. This is a technical patch that fixes bugs and brings changes to PvE servers. The maximum number of missions on official PvE servers has been increased. One more mission of each difficulty can now spawn. Work hasn’t finished on mission balance, so please send us any feedback you have on the subject. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Patch Notes: Separated the max mission settings for PvP and PvE servers Fixed a bug that caused the maximum amount of upkeep to cap at 1000 Fixed a bug that caused the resource bench to consume more resources than intended Fixed three different duplication exploits Join other survivors: Twitter Facebook VK YouTube Official website
- Hotfix 1.9.2 - 12 May 2026
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.9.2 for PC! The patch fixes an issue with blueprint progress being reset. Unfortunately, the progress of blueprints lost due to a bug cannot be restored. We apologize for the inconvenience. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Bad Pixel Join other survivors: Twitter Facebook VK YouTube Official website
- Update 1.9.1: Food, Loot & Vehicle Rebalance - 6 May 2026
Hello Deadsiders! On May 7th at 11AM CEST / 4AM CDT we will release update 1.9.1! At the same time, we also plan to open 4 more PvE servers in Europe to reduce queue times. This balance patch is based directly on feedback from our community. We have been carefully listening to the concerns shared by our players, and in this update we hope to address some of them. Our goal is to find the right balance between survival challenge and gameplay comfort. Some of the changes in this update may not look radical, but this is an important step toward finding that “golden middle ground” where the game remains immersive and challenging while also being enjoyable and less frustrating to play. Getting into the changes, first lets cover food and water. We have seen feedback from players saying they feel like they are forced to gather food and water too often during gameplay, restricting what they can…
- Hotfix 1.9.0.1 - 30 April 2026
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.9.0.1 for PC! This is a small patch featuring important balance improvements based on community feedback In the latest game update, we emphasized survival mechanics. Based on your feedback, we may have gone a bit too far. Securing food and water has become quite a challenge, especially for new players. Therefore, we are implementing the following changes: The number of mussels on the shores has been doubled The number of apples has been increased by 25% Well capacity has been increased from 100 to 150 units The recipe for building a Water Source has been simplified; it now requires 2 units of polyethylene instead of 4 The reduction in the number of missions on the map was implemented to make it easier for players to move around the map and loot. As the number of players on the server increases, the number of ava…
- Update 1.9: Blueprints & Progression Overhaul, Mirny Map Expansion, New Airdrops - 28 April 2026
Hello Deadsiders! On Wednesday the 29th at 11AM CEST / 4AM CDT, we will release version 1.9! Version 1.9 is easily the largest update so far this year, bringing huge expansions to progression, crafting, and the Mirny map itself. Balance changes have been made to loot spawning, AI, trader prices, medical items, vehicles, the list goes on. On top of that we have new base structures and decorative items for you to craft and construct. Thank you to everyone who sent in feedback during the extended testing period, it helped a lot when dialing in balance and hunting bugs. The release of this update to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release. We cover everything included in this update below, but if you would prefer to see these features in game our CM Boots has created…
- 1.9 Mod Compatibility & Testing - 8 April 2026
Hello Deadsiders! With the start of the 1.9 PTS, we have some information for our modders about compatibility. For modders who want to ensure their mods are compatible on release, we have ways for you to test in our official discord. Version 1.9 makes some major changes to items with upgrades, progression with blueprints, and changes to level design with the map expansion. All of these have the potential to break mods. We also plan to make fundamental changes to the water and drinking system as well in an upcoming 1.9 build. If you are a modder and would like to test your mods compatibility before the release of 1.9, we have opportunities and instructions for you on our official discord. Enjoy the PTS! Bad Pixel Join other survivors: Twitter Facebook VK YouTube Official website
- PTS 1.9: Blueprints, Map Expansion, New Airdrops - 3 April 2026
Hello Deadsiders! Today we present the massive 1.9 update for public testing! This version brings huge features and gameplay rebalancing, so your feedback from testing is invaluable as always. The new blueprint system is a massive expansion to progression, there is a large map expansion to explore, and new airdrops to call down! Below are instructions on how you can load into the public test server, with some details about version 1.9 for you to read while it installs. Important note: Version 1.9 makes fundamental changes to progression, crafting, repair, and more. Due to this a full wipe of all servers is required to expand gameplay and push the project forward. How to connect to the Public Test Server (PTS): Right-click Deadside in your Steam library; click on Properties…; Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu; Wait for the update to d…
- WIP: Mirny Map Expansion - 6 March 2026
Hello Deadsiders! In this short WIP post, we would like to show you all a handful of areas that we plan to add into the Mirny map in our next update. We have taken some POIs from procedurally generated maps, and imported the entire Potny map into Mirny! These new POIs will further populate areas of Mirny that were formerly empty in the south. For example the south west side of the map hasn’t seen a lot of traffic outside of base building and Kamensk. Now the Potny map connects it to the south end of the spawn zone, allowing players a new way to progress to the southern areas of the map. Outside of these new POIs, our team is working on the implementation of blueprints, as well as a couple unique weapons that we hope to show soon. Below is a map highlighting the new areas, as well as a few screenshots. Let us know what you think! Bad Pixel Join other survivors: Twitter Facebook VK YouTub…
- Deadside 2025 Recap & Future Plans - 27 February 2026
Hello Deadsiders! Our team has substantial (and exciting) plans for 2026, and in this post, we will outline them as transparently as possible, as well as summarize the key learnings and takeaways from last year. First things first, we hear your feedback loud and clear. Currently, the whole Bad Pixel team is focused on tuning bots’ vision and hearing, fixing loot generation, adding new base decorations, and revisiting the game’s economy - all of that being the main feedback points you’ve shared with us. Expanding Deadside’s PvE aspect and adding more depth to the game overall are also in the pipeline. In the upcoming update drops throughout the year, we plan to: Expand the base production system Expand the list of craftable items and resources Add new production & comfort modules Clear up bugs and issues The next big update is planned for March, and we’re planning on filling it with high…
- Hotfix 1.8.0.4: Community Feedback Rebalancing - 12 February 2026
Hello Deadsiders! We have seen that some elements of update 1.8 have been met with mixed feedback from the community. Radical changes were made to several core systems, and we have gotten many suggestions to fix problems and make improvements. We hear you, and we’re taking steps to set things right. We plan to release update 1.8.0.4 on Monday, in the meantime read through the changes and let us know what you think! Key Changes: Disabled AI damage to player bases Increased headshot damage on unhelmeted AI for lethal headshots Weapon repair parts added to the "Tools" section at Traders The Details AI Damage to Player Bases Our goal was to make convoy hunting more challenging for players who prefer sniping bots from the safety of a "two-minute" twig base. We felt that upgrading to a log-tier base was a fair trade-off for that tactical advantage. However, some players began exploiting this…
- Hotfix 1.8.0.3 - 9 February 2026
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.8.0.3 for PC! Minor patch fixing a bug on PvE servers. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required The update does not require progress to be reset, meaning there will be no wipe! Bad Pixel Join other survivors: Twitter Facebook VK YouTube Official website
- Hotfix 1.8.0.2 & PvP Fest Discount - 7 February 2026
Hello Deadsiders! On Monday, February 9th at 11am CET / 4am CST, we will release Hotfix 1.8.0.2! ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required We will also be participating in the Steam PvP Fest! Experienced players will be able to grab DLC at a discount, and any new players looking to try the game will have the perfect opportunity to do so. The PvP Fest starts on the 9th at 7pm CET / 12pm CST Here are the changes you can expect to see: Patch Notes: Fixed vests clipping into the new AGC and JTR 6x optics while aiming Added base blockers to the cabin located at I5 (located below) Add Dismantle recipes for all special weapon parts (x1 Special Part -> x2 Common Weapon Parts) Adjusted workbench and planner recipes Added a crafting recipe for the shovel Reduced metal pile respawning Decreased damage and accuracy of Bandit AI| A…
- Hotfix 1.8.0.1 - 4 February 2026
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.8.0.1 for PC! Small patch addressing an issue that caused items placed in the base storage before version 1.8 to be unavailable for use. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required The update does not require progress to be reset, meaning there will be no wipe! Bad Pixel Join other survivors: Twitter Facebook VK YouTube Official website
- RU Server Migration - 4 February 2026
Hello Deadsiders! We are currently performing technical maintenance to migrate the servers listed below to new hardware. The following servers may be temporarily unavailable until the maintenance is completed Crossplay_Official_Eastern_Europe_31000 Crossplay_Official_Eastern_Europe_31001 Crossplay_Official_Eastern_Europe_31002 Crossplay_Official_Eastern_Europe_31003 Crossplay_Official_Eastern_Europe_31004_PvE Crossplay_Official_Eastern_Europe_31005_PvE Crossplay_Official_Eastern_Europe_31006_PvE Crossplay_Official_Eastern_Europe_31007_PvE Official_Russia_West_100 Official_Russia_West_101_FP_Only Official_Russia_West_102 Official_Russia_West_103_FP_Only Official_Russia_West_104_PVE Official_Russia_West_105_PVE Official_Russia_West_106_PVE ⚠️Attention: If you play on any of the servers listed above, after maintenance is complete you’ll need to find your server in the server browser the fi…
- Update 1.8: Weapons & Workbench Overhaul - 3 February 2026
Hello Deadsiders! Tomorrow at 11am CET / 4am CST we release update 1.8! In this update we bring you more realistic and tactical weapons, an expansion to our workbenches, new base objects and lots more! To complement this new content, lots of rebalancing has been done according to your feedback to further improve combat and progression. And as a special treat, you have a new .50 caliber revolver to obliterate people with. ⚠️Store your weapons in your base! ⚠️ This update adds a lot more durability to all weapons, but those stored in your character’s inventory and safezone will not receive this added durability and appear broken. Only weapons in base storage will be adjusted ⚠️If you have a base on Mirny in G4, your base may be deleted ⚠️ This is due to the addition of a new structure on the beach, north west of the sawmill POI. More info can be found in this post below, directly above th…