SpessVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID898200
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperPowerworks Games
- PublisherReality Interactive
- Parent gameNot available
Genres: Massively Multiplayer, RPG, Simulation, Early Access
Company pages: Developer: Powerworks GamesPublisher: Reality Interactive
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
SpessVR Steam news
SpessVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Weekly artworks and weekly updates! - 5 October 2020
Feature Overview - Level Editor & Multistation plans Welcome to Spess weekly UPDATE. This weekly UPDATE, we are going to be covering map editor features. Along with a team member update... yes ok we will cover.. Nicholas, the lead dev. (even though I am the one writing this, wew). Anyways, back to the topic, as announced few times and showed off in videos, we will have a level editor in-game that will allow both developers AND players to create their own custom maps that can already be played over network properly. We can easily also add awesome stuff like multi-station maps and Steam workshop map sharing. Which opens the road to a lot of unique content. Meet the Team - Nicholas (developer) Ah yes, I am Nicholas nice to meet you. Nicholas and Fractal (the Artist) started this journey as a baseball VR prototype. Then yeah. Clowns came. We made a bunch of botanist memes on Reddit, people…
- Botany feature overview & MEET THE TEAM - 27 September 2020
Nicholas, you finally do some weekly updates, and now you give us 2-year-old videos to fill up the content?! WHAT. THE. HELL. Sorry, just a fun throwback. As you can somewhat tell from the title and the video, today, in this weekly update we will be reviewing the first feature to come to Spess (SpessVR if you will) which was botany. But that's not all, we will also be starting a new topic in these kinds of posts, which is contributor team introductions and overview! It will be basically quick summaries of people who helped develop Spess over the years. Botany - Feature Summary Yeah, I think Botany in Spess is unique and FUN. Basically, the point is to mutate plants and acquire rarer plant "DNA" and new types of plants with specific uses. Here's a very good summary written years ago but it still holds 100% true and is what we followed across the years. Mutation will be dynamic, as oppose…
- Map Editing and SLIMES!!! - 21 September 2020
Mapping & New station in progress So, since the current station that we used for development is very tiny, we had a need to design a larger station. This is something that players will be able to do themselves as well in Spess Desktop Mode. Currently, you can save your map to load it into multiplayer for everyone to play on, we're hoping to bring the map save feature to the Steam workshop as well! I will post part two next week. But for now, make sure to join our Discord for further discussion! https://discord.gg/9s6QdEy Introducing... XENOBIOLOGY to Spess Xenobiology at its state is basically botany, but you grow "cute" little alien slime life forms instead of plants. They wander around station, grow different organs and components, and mutate into larger sizes. They also can rise in population, or overcrowd, causing that CHAOS. Future plans are even more sinister. Once they grow too b…
- MONTHLY SPESS UPDATE - Now on Steam too! - 9 September 2020
View all previous monthly updates on our primary channel, Discord!!! :p https://discord.gg/9s6QdEy And it is time for some monthly updates BANG BANG Greetings spessmen! So if any of you follow our somewhat outdated in visuals of a Steam Page, you'd know we are listed as "Coming Soon" at "2020 Q4", this means, we're trying our best to have full early access PUBLIC RELEASEEEEEEEEE.. by end of the year. I promise that the next monthly update, I will put out actual open release date. Until then, our beta testers are helping me with internal feature and design discussions as we get closer to release after 3 dayumn years. I am opening up 2-3 more spots to somewhat active/old/interested community members who would like to give lots of opinions on game direction AND play early broken builds. lol. Ask for it in #development or #general Just like a bit more than a year ago, I'd like to host a COM…
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