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DASH: Danger Action Speed Heroes

DASH: Danger Action Speed Heroes Steam news

Baby Duka, Schubell IT | Sep 17, 2025 | game

Released

0players observed · 5 October 2026 - 23:06:50 UTC

ActionIndieEarly AccessPlatformerLevel EditorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

DASH: Danger Action Speed Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews29
  • Release dateSep 17, 2025
  • DeveloperBaby Duka, Schubell IT
  • PublisherBaby Duka

Genres: Action, Indie, Early Access

Company pages: Developer: Baby Duka, Schubell ITPublisher: Baby Duka

Top Steam chartsTop 100 gamesGame directorySteam Store page

DASH: Danger Action Speed Heroes Steam news

DASH: Danger Action Speed Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Attempting to fix problems w/ Steam Achievements - 1 December 2025

    M.matec and GGHallGamer mentioned that the achievements were not working — either not being registered as unlocked if one was acquired, or not registering at all! With a bit of testing, I personally (on a test account with no achievements acquired) unlocked enough achievements to see it function.Firstly: Remember to make sure the client downloads the update (b. 3002 pacth 2) before trying out the new pacth.Though I noticed (for some reason) that the Hard Mode achievement — where you complete a level on Hard difficulty — was not showing up in the in-game overlay, but instead in the Steam client when I exited the game! At least it registered as achieved.This might be due to the way Steam caches the achievement list in the back end. When I deleted some of the achievements around build 3001 and then added the new ones (Hard Mode, Expert Mode, etc.), it may have skewed the order of the achie…

  • Build 3002 is live! WASD movement & new level filters - 12 November 2025

    Build 3002 introduces WASD-controls for keyboard movement and navigating in menus -as well as updated and newly configured Control Setting B for keyboard. Nothing new for gamepads. Therefore a lot of informative graphics in the UIs had to be changed (ie. signs in the tutorial levels, info graphics in Settings menu). Next part is about the PLAY menu's filters: Exlporation, Most Plays, Alphabetical etc. Recently Played and Liked Levels now occur among the other classic filters. Also Alphabetical is paged into three part: A-I, J-S, and S-Z. And as always some fixes and enhancement. Welcome to another juicy update! Firstly, if you like reading these updates, you might find the IndieDB devlog interesting. Here you have lengthier devlogs, more images and over 85 released articles all the way back to the very beginning of DASH in 2018.New keyboard control:Implemented WASD (W=up, A=left, S=down…

  • Build 3001 is live! - 4 November 2025

    Build 3001 introduces a news feed that shows the latest entries in the world record table in the Leaderboard menu and in Pause Game menu. Here you can keep up with new records. This feature is already live on our Discord server, but the new generation of DASHers are not really using the server - therefore I put the same feed in-game. And it's giving the game a more "live" feel.The reason for putting it in the Leaderboard menu: it feels natural wanting to have an impression of which new records have been set/taken/stolen.The reason for putting it in the Pause Game menu: during runs you can pause to see if any other player is messing with your records or just if you're curious to know what other players are up to.Of course this feature only comes to life once more players are playing.Please leave any feedback you might feel would be valuable in the comments below.Main Menu:Moved the user…

  • Build 3000 — DASH Faster, Smarter, Better! - 24 October 2025

    Welcome, speedrunners, level creators, and 2D lovers!It has been five years since an update came to life in the pre-Final Edition era. This major update brings lots of new features, optimizations, and fixes:Vertical moving platforms: By popular request from GGHallGamer, platforms can now move vertically as well as horizontally. Place several moving platforms next to each other to create a larger platform and open up new paths in your levels. But beware — heroes and enemies can be crushed if the platform reaches the ceiling!Moving spikes: Also requested by GGHallGamer, spike boxes can now move up, down, left, or right. This adds a whole new layer of challenge and excitement for both creating and running levels.New achievements: Hard mode, Expert mode, and EXTREME MODE! Complete levels with very low clear rates to unlock these elite achievements.Optimized Main Menu: The Main Menu has been…

  • New update coming up - 26 September 2025

    DASHers! It has been an absolute thrill to witness the action during the first ten days since release.Many new runners have joined the game as well as a great deal of new levels fresh from the editors.A huge congratulations to the new #1 on the World Records Leaderboard GGHallGamer, who has been active on a daily basis and has strategically made the way to the top of the board. GG!GGHallGamer also inspired me to implement vertical moving platforms. I've been working steadily on the implementation and have had to deal with misbehaving slappers, spitters and sploders! This has taken a lot of time. To let the community know: I am currently working on the project solo - please be patient

  • DASH is Out of Early Access – Now Free to Play! - 17 September 2025

    Heroes, It’s official: DASH has left Early Access and is now Free to Play on Steam!This launch build is the most stable version of DASH to date:Polished and reliable gameplaySmooth online experience with stable serversA fresh chance for everyone to jump in, create, and speedrun togetherWe know many of you have been waiting for the final release, and we wanted to give you the most solid experience possible. But don’t worry – this is only the beginning.👉 We’re already preparing the very first FINAL EDITION update, which will bring exciting new improvements and features very soon.Join our Discord server right now for the maximum experience: https://discord.gg/G89YAsgEThank you to everyone who joined during Early Access, tested, ran levels, and shared feedback. You’ve helped shape DASH into what it is today.Now it’s time for everyone to join the action. Grab your friends, start building, a…

  • DASH: Final Edition - 10 September 2025

    Dear DASHers 💙DASH: Danger Action Speed Heroes began as a dream back in 2018: a wild, creative speedrunning platformer built for the community. In 2019 we entered Early Access. Since then many juicy updates, as well as hundreds of levels, streams, and crazy runs have shaped what DASH became.Now it’s time to say: 👉 DASH is leaving Early Access as the Final Edition - this will happen on September 17th 2025 👉 The game will be FREE for everyoneWhat this means:There might be new updates – but to be safe the official announcement is: DASH is “frozen in time.” This is due to uncertainty regarding whether the development is able to continue.The game will - for certain - remain as a living snapshot of indie history.Servers, Discord, and the community will stay alive as long as we can keep them running.We hope you’ll see Final Edition as a playground for speed, creativity, and fun.👉 Join our…

  • NEW MULTIPLAYER GAME MODE + perfecting slopes! - 8 January 2020

    Dear DASHers. Today a new build is live. While there is only a few bug fixes and a nice new 'reversed' slope (basically an upside down slope to give new shapes to structures in levels) we are also introducing the first multiplayer mode in the DASHgame. But behold... you must be patient because there is still some way to go until the mode is all the way in the box! Build 2007; Early Access; Steam: - The currency and shop is still not available so players will not receive any gifts or medals yet. - The mode in BUILD 2007 is strictly for testing server and game compatibility! As mentioned there is no reward or visible log screen where you can overview contestants, rewards and all-over score. - You can't yet see your opponents. YET!! Our next priority (as soon as we can see that the server-to-game system is polished and properly look at by the DASHers and devs) is to include other players i…

  • AUTUMN SALE: 75% OFF! (WE WANT MORE RUNNERS AND BUILDERS - 28 November 2019

    During December '19 (me) Duka and my man Leary will develop the last part of the DASHgame with a goal to release the final premium game January 2020. While we can't expose all details yet, the decision to work on competitive and multiplayer-focused designs is locked down. This is what all our production notes tell us, this is what you players tell us, and it is something that we ourselves ARE HUNGRY FOR! The game's price and game-economy will change, therefore we are now seeing a window where we can distribute the game for a low price (much lower price than our first assumption) - and hopefully with this discount be able to fund some of the work Dec/Jan. https://youtu.be/X7v9WaDV4N8 Without giving the full details, I can say as much as we have a very cool plan to be able to pipeline new players into the world, and avoid the scare of a fixed high price. DASH ON! - Jakob/Baby Duka

  • DASH More Solid Than Ever! - 20 September 2019

    Hi DASHers! Welcome to a new update! As you all know the Slope tile was implemented in last update. However some natural bugs and small errors have been spotted by the community of bug-hunters - most of them are now addressed. Let's find some more :D Fixed script causing large levels to slow down the game speed. This was implemented in update 2006 due to new auto-tile scripts in slope objects. Now fixed so large levels should run smooth on all computers. Fixed error when checking for slopes’ mask when a crate was on the top of a “hill” Fixed error causing the cursor to delete other objects when deleted a tile Fixed error when placing two slope tiles next to each other causing a wrong sprite to be drawn. Now it’s not possible to place two slope tiles facing one another. There must be a flat ground tile in between. Attempt to fix memory leak(s) possibly appearing when respawning, going to…

  • NEW UPDATE: Slopes Implemented - 6 September 2019

    BUILD 2006 IS LIVE ON STEAM! The update is live and ready to be tested and expored! It's DASH day again! With this new update you can experience a new feeling in the editor. The slope tile (in all tilesets) will allow for corners to be smooth, cool ramps to be built and new ways to play with the enemies. The missile ammo is also more explosive now, making it more interesting in chaotic and action-based levels. Launch the game and get ready to create the levels that will Though it required over 72 hours of extra math, testing and puzzles I finally made everything come together in this epic build which is going to be a game changer: Slope tiles unlocked - make levels with new dynamics, flows and challenges! Slopes allow you to flow over hills Sonic style and polish your cave or alien ship hall with smooth edges Sploders slide down slopes. Let them have a ride! Missiles now more explosive…

  • NEW UPDATE: Price lowered + Bazooka + crumbling platforms! - 19 August 2019

    DASHers of the world! A brand new build is live. Ready to satisfy your cravings for more pixelated tiles! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Ff3bb1b025fe39e9bcee59bede0da8713c739a3ee.gif BUILD 2005 IS LIVE We lowered the price of the Early Access ticket! How about that! New crumbling platform integrated: make levels with tiles which disappear (crumble and vanish) to create complexity and danger!! New Bazooka ammo integrated! BOOM! (massive impact on crates and enemies! Destroys crumbling tiles too) More optimized projectile precision. Still not perfect but getting closer News tab in Main Menu upgraded to feature and display new stuff in all new builds Tournament option now in menu, despite the fact that you can't enter it yet. Werkin' on it https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Fc606dd13f2c999ba3db228e445ed3eeb%25E2%2580%25A6

  • Last Chance For A 20% Discount Today + Reveal for next update 2005! - 12 August 2019

    GET READY FOR A NEW UPDATE MONDAY 19th of AUGUST Since last update we've already seen a good bunch of Dungeon and Sewer levels in the pool. A warm welcome has been given to the Underground tileset, its backdrops and its new music! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2F217406fed2df7397c7e72fe0f4d4e62c89b7758f.gif We have also run a vote for which tile to implement next Monday (19th of August), and the DASHers favored: The Crumbling Platform: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Fc4f2d986e953d5756d52bf3104836287c871f0c1.gif Place these fragile and tricky platforms in your levels to create new puzzles and precision challenges for the players! This tile will be live next Monday! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Fc606dd13f2c999ba3db228e445ed3eebec190e8b.gif Weekly Challenge:…

  • NEW UPDATE: New Tileset, backdrops & audio! + 20% OFF DURING WEEKLONG SALE - 5 August 2019

    Update 2004 patch 01 has officially launched! In this update we are introducing a brand new tileset: The Underground - with its two backdrops: Sewers and Dungeon. The style of the tileset includes a special treat we are looking forward for you to experience. The dark atmosphere of the depths along with the new music will take you into new worlds of pixels and danger! Underground tileset implemented! Fog of War/Darkness implemented in Underground play mode: use the light from the Hero to guide you through a dark level. The magic orbs also shine in the dark. Underground music themes by Baby Duka and Audio Syntax implemented Underground backdrops 'Sewers' and 'Dungeon' implemented New 'News/Info' tab displayed sliding in in Main Menu. Will be used to guide players to hot spots New 'News/info' tab displayed in Splash screen (before loading screen) now also displaying the build and patch id.…

  • First Patch Up: Major enhancements and fixes to the release build! - 19 June 2019

    This first patch to the Early Access build includes most important fixes which are major to the overall shape of the game. The collision and tile-placement error(s) are postponed for next patch: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2F64d0b6ddfa3b916a6a208a1d498511daff0edba1.gif Fixed crash caused by overstacking memory due to not deleting sprite being stored in memory. The game would crash after the Pause Menu (opened to Respawn) being opened hundreds of time, stacking up memory each time without clearing it. You can now Respawn with one push on the controller: hit the back/share button (the little button left to the logo on the controller) to instantly respawn! Prevented cheat: before this patch player could load level, change the tiles, set a record and leave without saving making it possible to basically upload a level which is unbeatable. This bu…

  • A DASHINGLY ACTION-PACKED LAUNCH! Get DASH on the store TODAY!! - 7 June 2019

    Hey how is everyone?! :D https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2F1c94bca0360ac650016b3b78f3441e408c4a1bc8.png I'm Jakob aka Baby Duka and together with my mini team we launched our baby DASH: Danger Action Speed Heroes on Steam and Discord Store yesterday June 6! The game has received good praise (Most Anticipated game of 2018 on the IndieDB) and people are loving our new approach to the sports-platformer and maker genre. Speedrunners and creative gamers read on. Check out a wild mashup of awesome streamers here ► https://youtu.be/KaZK4QdHL6c I initially started working on the demo back late 2017 when I was living in Copenhagen and just wanted to make a game that I could test laying in my couch :D And now it has come all the way to the top of the Steam's Action, Indie, Linux and Early Access pages (top 6) and it is currently the only game on the Disco…

  • Over 200 Levels! More fixes and upgrades to build 2002 - 17 May 2019

    A new patch is up putting in some final implementations and fixing more bugs! Welcome to another update as we are getting ready to release a top notch Early Access build for the world! JOIN our Discord now to have the full community experience ► http://discord.gg/3JPpNey https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2F6ddcc145c12ccf6a3d1d5eb44d16a8f4a07b6efa.png 17th of May 2019 Build 2002 patch 5 Fixes and Implementations: Now displaying some info during load screen and pause menu to inform (new) players of features which may be further away in the experience, yet are interesting to put in mind Pause menu’s title and level description now has a background to make the header more visible/entact. Max Leap’s sprite wasn’t showing as a tile in the Alien theme during editor. Now he’s back and beautiful The editor now remembers which tile you are using/building wi…

  • New patch to build 2002: New fixes and final implementations - 10 May 2019

    Build 2002 Release candidate 04 May 10th 2019 Early Access Beta branch Fixes: Stopped goal tile from deleting the tile beneath it when deleting the goal tile Prevented game from crashing when beating record in while making a level Max Leap has a longer fire dash. His long ramp up time made his fire dash almost unfairly short Explosions’ smoke particles caused the game to drop frames. Now fixed by dividing the max number of particles with the number of explosions var debrisCnt = round(irandom_range(6,maxDebris)/explosioncount); World Record ghost (WR ghost) now set to ON by default https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2F40470122af523eb50d9c23639e28be78b2b8ed98.png Implementations: Players’ clocks are now placed in the top with a slight transparency to try and see if it solves the issue with the clocks blocking the player’s view Larger collision masks…

  • Patch to 2002: Fixing errors and implementing Heroes' wait animations - 22 April 2019

    Hello all DASHers! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Faa4fba1cb64518930e97c9fd0e2f2d3cf479c1e9.png The latest build has received a lot of good feedback and there are only a short list of bugs which should be fixed in this patch. Fixed crash when new player has 0 diamonds or records Fixed crash in Hero Menu (bad typing) Implemented all Heroes' "wait" animations in the Heroes menu. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Fbd9f27c329a3e8adb69c7e45d1d66f669fd0c405.gif I hope this patch works otherwise drop by the Discord and let us know! ► Discord invite

  • Final Update to Test Branch Before Early Access Launch Q2 2019! - 19 April 2019

    Welcome to update 2002! The final one where we are testing pre-Early Access build in the community. This article summarizes the updates and reveals new implementations and fixes. Get ready for some DASHing! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Faa4fba1cb64518930e97c9fd0e2f2d3cf479c1e9.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2Fd6f30767a9877a74e97c0610d0c97ca9b700352c.gif Fixes and implementations: Worldwide leaderboards: See the Top 5 World Record holders and Top 5 creators, as well as your own position in the list https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33344919%2F5e9ac96437ae504c2e2008a5b21feb730008e4a0.gif Default playlists in Custom filter in Play Menu: Beginner Levels and Example List. To help new players learn about playlists and DASH World Updated Heroes menu: Amount of diamonds co…

Patch notes and updates

S.noRelease datePatch nameGID number
11 December 2025Attempting to fix problems w/ Steam Achievements1817483467044858
220 September 2019DASH More Solid Than Ever!2406534841131875955
319 June 2019First Patch Up: Major enhancements and fixes to the release build!2415533798126650757
417 May 2019Over 200 Levels! More fixes and upgrades to build 20022905297189251528788
510 May 2019New patch to build 2002: New fixes and final implementations2405396896212476927
622 April 2019Patch to 2002: Fixing errors and implementing Heroes' wait animations2434668385561833093
727 March 2019Major update: Exploration Mode, animation polish, optimized server & new UI design!2465065785295191557
811 March 2019New polished build with new mechanics is live on the test branch!2530366080610417211
918 February 2019New build is live! Flying enemy and mini map!3702426087252935333
1021 November 2018Last polish and patch of 2018!2415514774166081900

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