SPSTEAMPULSELIVE ANALYTICS
oOo: Ascension

oOo: Ascension Steam news

Kenny Creanor | Sep 26, 2018 | game

Released

0players observed · 24 September 2026 - 06:54:01 UTC

ActionIndieRacingArcadeControllerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

oOo: Ascension news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews21
  • Release dateSep 26, 2018
  • DeveloperKenny Creanor
  • PublisherExtra Mile Studios

Genres: Action, Indie, Racing

Company pages: Developer: Kenny CreanorPublisher: Extra Mile Studios

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oOo: Ascension Steam news

oOo: Ascension news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fix for Loading Bug - 3 February 2020

    A quick update this morning with a fix to the bug that prevented the game from launching due to an incorrectly named .exe and data folder. An embarrassingly simple mistake that got overlooked so a massive thank you to @Tulepeeker and @Inferno for pointing it out!

  • oOo: Ascension v2.0.2 - 17 December 2019

    - Fixes to collision detection while on moving Platforms - Fixes to UI display when playing using a mouse - Minor difficulty reduction on 3-10 - Minor difficulty reduction on 9-10 - Minor difficulty reduction throughout Sector 7 - Update to Main Menu UI colour to reflect current sector - Minor control tweaks - Updated backgrounds in game - Text fixes - Updated Logo and branding to match upcoming PS4 release Happy Orbiting!

  • v2.0 - A.K.A The 'Mercy' patch - 11 June 2019

    It'd be an understatement to say oOo dominated much of my life last year - it utterly consumed it. Relentlessly pursuing various platform launch dates whilst trying to market, bug fix and polish the game meant that by the time it hit Steam in October I was already worn down (a new addition to the family didn't help either) and by the end of November I was done. Taking some time out has been a good thing though, as when I revisited the game at the end of February I immediately saw things that I had been too close (or tired) to see at the time - primarily that I had made the base game far, far too difficult. My very reason for making games was to bring an enjoyable experience to as many people as possible and here I'd gone and made a game with an utterly ridiculous skill barrier to entry. (Relatively) Well rested and with my enthusiasm restored I began to work on what I called the 'Mercy'…

  • oOo: Ascension is now available on Linux! - 2 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33531167%2F4ee1e64d792ff3422179b4c23375a02a341e8a9a.jpg It took a lot longer than I'd hoped, but oOo: Ascension is now available for Linux +SteamOS! Many, many thanks to the incredible Linux community for helping with the initial and inevitable teething problems, and a special thanks to Liam from GamingOnLinux.com for his detailed and invaluable assistance in getting everything up and running. Enjoy the rage, Linux users!

  • oOo: Ascension v1.2 is now live! - 31 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33531167%2F8cca26b52de90734de073b2f110f6e0497210e34.png It's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obvious…

  • Patch Notes v 1.1.2 - 1 October 2018

    Just a small patch this morning - - Fixed an issue where the game crashes when trying to exit via pause menu - Fixed an issue where the leaderboards for the last Sector wouldn't update when completing the game - Fixed an issue where the leaderboards would not load properly for a Sector until a level had been completed Have a great week!

  • Version 1.1 Patch Notes - 28 September 2018

    Thanks to all the feedback we've received since launch, we've decided to make a few tweaks to make the game a little bit more intuitive! - New design for the Pause Menu in 1 player mode - We have added a button to toggle the Music Tracks on and off, to add to the existing mute option. This can now be accessed when the game is paused. - You can now fully exit the game without having to return to the main menu (note: this may cause a crash for some users, we should hopefully have a fix for this in the next update) - The analogue dead-zone sensitivity has been decreased for Xbox360 controllers and other older devices Nothing huge, but we hope this all makes for a more enjoyable experience for all our players!

  • oOo: Ascension is now available with a 10% launch discount! - 27 September 2018

    And we're live!! So far so good, it's been great to watch all the streams going up and one player has already completed the entire game, triple O times and all! An incredible feat, and so happy to see the game being so well received! Thanks again to everyone who has bought and played the game, and if you haven't yet, why not grab oOo: Ascension before the 3rd of October to get 10% off! Good luck everyone!

  • oOo: Ascension up for 'Best Game' at the 2018 BAFTA Scotland Awards - 26 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33531167%2Fc4674850b65205997a4b3d36c0e4f1fe4b2aa022.jpg oOo: Ascension might not be the biggest game of the year, and while still flying under the radar for many, it hasn't gone unnoticed by the good folks at BAFTA Scotland who have nominated us for Best Game at the upcoming 2018 BAFTA Scotland awards! This is an incredible surprise to us, and even to be nominated for such an award is an honour beyond words. We wish all the best to all the nominees and cannot wait for the ceremony on November 4th, and we'd also like to express our gratitude to everyone who has followed, liked and supported the game thus far: we hope you're not disappointed when we launch at midnight tonight!

  • oOo: Ascension Gets Nominated for "Best Game by a Small Studio" Award! - 20 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33531167%2F78e97e03d5280b8516a6fca66cb222ce6a0ceecd.jpg We could not be more delighted to announce our nomination for this years TIGA awards, as one of the contenders for 'Best Game by a Small Studio'! It's a massive honour to be nominated for such an award, and from the looks of it, the calibre of the competition means we must be doing something right! This also puts us in the category for Best Game of 2018 (who knows, anythings possible!) and once the public voting is open we'll be sure to put up the link! Off to celebrate with some champagne and bug--fixes :)

  • oOo: Ascension is coming to Steam! - 7 September 2018

    **LAUNCH ANNOUNCEMENT** Indie arcade hit oOo: Ascension is coming to Steam! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33531167%2F044ec4a229430116151c5ea8ae4bf266fb47c240.png Test your reflexes, problem solving and patience in a neon-drenched universe where each new track will push your skills to the limits and beyond. Enjoy 90 levels across 9 visually stunning Sectors each with their own unique challenges and style, as you race to record the best time for each course, and cement your place at the top of the Online Leaderboards for each Sector! Play alone or against a friend in local split-screen Co-op mode, and pit your wits against each super-short-but-super-tough levels and see just how good you are! Available worldwide from the 27th September 2018

Patch notes and updates

S.noRelease datePatch nameGID number
13 February 2020Fix for Loading Bug2609208878394276674
217 December 2019oOo: Ascension v2.0.23370312875266191998
311 June 2019v2.0 - A.K.A The 'Mercy' patch2411028931157925633
41 October 2018Patch Notes v 1.1.23167611029760457360
528 September 2018Version 1.1 Patch Notes3167611029750341512

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