- Reus 2 coming 28th of May! - 21 May 2024
Hello Gods! Maybe you’ve heard it before, maybe it’s the first time you hear it: Next week on the 28th of May our newest game Reus 2 will hit the Steams! We’re happy to see the lessons we’ve learned from Renowned Explorers and Godhood put together into Reus to create a true fresh new Abbey Game! Except what you can expect from us: depth, colorfulness, and a playful heart. Take the next step with us So why not become a god again? we’re super excited about Reus 2! It’s a big step for us, and we’re very happy with the result. We want to share that with those who have been supporting us for all this time. It’s a major step up from the original, and we think you should give it a look! We hope you’ll find that Abbey vibe in there! In any case, we’re grateful for your support in the past years. It’s a privilege to have a shot at entertaining you with our silly ideas. We hope for many more year…
- Tales of the Abbey: Godhood - 16 May 2022
Previously we explored the Reus and Renowned Explorers era. It's time to take a look into the most challenging time of the Abbey. What happened between the cloister walls in that period? Godhood started as an offshoot idea of Reus. What if you could guide generation upon generation? What if you could really guide the people to create their own culture? Not only was this never done before, it was also of a monumental scope! Besides, it also had to be a game, not just a linear story! First it would be a Polynesian setting, with a very unique art style! It looked great, but we had no game yet! But things were moving in different directions quickly. The development was hampered by illness and misunderstanding. Wonderful things were made by individuals, but we struggled to put it all together. The art didn't fit the design, the design didn't fit the tech, and the tech didn't fit the art. Wer…
- Minor patch 1.2.2 - 23 April 2021
Fixed an unspecified bug. Fixed a few lines of text. Fixed a situation where the game would take a very long time to load for some network configurations.
- Hotfix 1.2.1 - 11 February 2021
Fixes Fixed a bug where the language setting was not always saved. Improved various smaller text errors. Chinese Version Added a workaround for entering Chinese names by using the clipboard. You can now give your religion, followers and disciples a name using Chinese characters. Improved a bug in text parsing that caused the introduction texts to be wrong.
- Update 1.2: Monastery Life and Simplified Chinese! - 9 February 2021
Hello young gods! Two exciting events today; the game is available in simplified Chinese and Update 1.2: Monastery Life is ready for you to play! Simplified Chinese We recently got the opportunity to translate Godhood into Simplified Chinese. We gladly took this chance, which we're grateful for. We hope our new Chinese gods will enjoy playing Godhood! We're continuing to look for opportunities to translate the game to other languages. Monastery Life We already showed some of the new things that would arrive in this new update. I'll quickly highlight 2 other improvements. Two New Traditions With Martial Arts you need to take control over your initiative. Overpower abilities will lower Armor for 1 round, so you want others to capitalize on it. To go even further, you can bless their fists, which is stronger the slower your Disciple is! The second tradition is the Monastery of Miracles. Th…
- Godhood Update 1.2 coming soon! - 28 January 2021
Hello young gods! We're finishing up on the newest update for Godhood, which has some new content and a new feature! Here's a sneak-peek of what's to come! Excommunicate Do you know that feeling when you pick a guy named Adarian to be your prophet, but he turns out to be of little faith? Well, now you can get rid of him whenever you want! Just use the "Excommunicate" action to make him look for another god. Excommunicating Disciples that just don't live up to your expectations is a bit of a "jerk god" move, so it will impact how the people see you a bit. Faith and happiness are permentantly lowered by a bit. If only the people knew how lame Adarian was, they would understand. Alas, the trials of being a god are many. New Tenets Talking about trials and pains; there will be two new tenets with their own little effects on your society! They are themed in hardship and pain, and will lead t…
- Abbey Games' Year in Review - 16 December 2020
Hello young gods! The year is coming to an end, and thus comes the ritual of reflecting on the past. As many of you have been following us loyally, we would like to share our thoughts with you! But first; some Godhood news! Godhood Update 1.2 Coming Soon! We’ve been working on a new update for Godhood, scheduled somewhere early 2021! We’re not going to give away much here, but it will include some new community ideas to add your religion! One important feature that has often been requested is the “Excommunicate” action. Soon it will be much easier to remove an unwanted Disciple from your roster. Of course, sending a faithful Disciple away will impact morale a bit. But only the best get to serve you! Reflecting on 2020 Just like most people on this planet, we had a pretty crazy year. In January, we were at the point of calling it quits. Because of the disappointing Early Access track of…
- Update 1.1 Hotfix 2 - 20 October 2020
Update 1.1 - Hotfix (game version 1.1.8) - Fixed Reincarnation not having the correct effect. - Fixed some text issues. - Made the "Third Wheel" a little bit less tanky on the first Lust island. - Fixed Massive Block from the Whale Totem - Fixed Leviathan and Great Owl Totem - Maximum Tenet cost is now 10 instead of 12 - Dev Sparks choice on first island up to 4 from 2 - Fixed Merciless to have unique passive - Fixed slowdown for some Legendary talents in the late game
- Update 1.1 Hotfix - 12 October 2020
Update 1.1 - Hotfix (game version 1.1.5) FIXED - Fixed Greed miracles that gave wrong pictures - Fixed issues with higher level Alchemy and Revelations - Fixed multiple Holy War miracles being possible - Fixed issue with Free mode not properly unlocking chosen Traditions, and not all Traditions being registered for your collection - Fixed Communicative Joy - Fixed a crash with the Shark Totem - brainwash tribute thresholds up to 3/8 instead of 2/6 - Fixed missing texts for some Traditions at end game. - Fixed some missing texts for miracles
- Update 1.1: Freedom of Religion - 9 October 2020
Hello young gods! Today we bring you a new update packed with some requested features, fixes and some community ideas! Let's dive right into it! Free Mode When you select the difficulty for your run of Godhood, you can now also enable Free Mode. This will unlock all Tenets and Traditions without meeting their prerequisites! This will allow you to create truly incoherent religions easily, or finally try out that killer combo you had in mind. If you wish, you can even mix-up starting commandments like Pleasure and Madness to gain access to an extra starting relic and their class! Go crazy! New Traditions With Freedom of Religion, we introduce 4 new Traditions! They are all Community Ideas! Revelations: Age your Disciples quicker, and give them one final revelation before their death. This will give you more Development Sparks and control over your roster! Brain Washing: Warn coming genera…
- 1.0 Release - Hotfix #2 - 13 August 2020
Update #7 (1.0 release) - Hotfix #2 (game version 1.0.6) FIXED - Crash when closing happenings after loading a savegame. - Fixed rare crash when loading into a Sacrament. - Fixed crash when trying to close a window in two ways at once (Escape, right click, press close button). - Made the Tenet selection screen flow better with large amounts of tenets. - Fixed a bug where the "Perfected Mind" achievement would trigger for non-player disciples.
- 1.0 Release - Hotfix #1 - 12 August 2020
Update #7 (1.0 release) - Hotfix #1 (game version 1.0.5) FIXED - Crash when using horizontal scrollbars, f.e. in the Disciple Customization UI when customizing voice pitch. - Issue with Repeatable Mission in the first island not granting offering bonuses correctly. - Rare crash after closing city events (x2) - Fixed double negative in Cultist's Perfect Fodder passive. - Fixed Elemental Balance achievement triggering too easily. - Fixed crash when exiting the save menu, while game was still saving. Thanks for reporting. And enjoy playing Godhood!
- Godhood Ascends: 1.0 is here! - 11 August 2020
Dear young gods and goddesses, What a journey it has been! Many of you have seen us rise from the ashes of our Early Access release. Now is finally the time to open a new chapter. First and foremost, we want to thank all of you who took a bet on our Early Access release. Without your help we could not have made this unique game! We thank you for your patronage, and hope you'll enjoy this update! So let's get to it! What's in your juicy update download? Major New 3 new Islands added! This makes for an exciting finish of the game, where the 6th island will face you against Quetzalcoatl's chosen! You can now Finish a run! Every commandment has a unique World Religion and a Truth ending! Greed is now playable with the Charlatan class! Added 3 Greed Traditions: Bribery, God of Thieves, and Trade Missions! At the start of the game, you will be asked to pick Major Relic fitting your commandmen…
- Godhood Early Access Highlights - 11 August 2020
In Early Access, Godhood had 7 big updates that vastly improved the game. We made many changes, and as some fans said - it feels more like playing Godhood 2! Here, we highlight the biggest changes we’ve made. View the extra fancy version of this post here: https://subsites.abbeygames.com/patch-notes-godhood/ Tenets & Traditions From Update #6: Tenets & Traditions When Godhood was released in EA, there was no way to customize your religion. You started with one of the commandments. From that point on, there was no strategic or thematic choice to make. In the Update #3, we added a “Religion Graph” for each commandment. Now there was a small tech-tree you could develop through depending on your commandment. However, we were not yet happy with the limited expression and depth it gave to the game. In Update #6, we changed it all around. If you play Godhood now, you’ll find that you can pick…
- Godhood to ascend Early Access on August 11 - 30 July 2020
After about a year, the auto-battling god game is close to launching out of Early Access. There’s a few new features leading up to the full release as well.
- Godhood ascends Early Access on August 11th! - 28 July 2020
We’re almost there, gods and goddesses! After more than a year in Early Access, we’re proud to present Godhood as a full product on the 11th of August! Let the nectar of the gods flow on that blessed day. Together with the help of some amazing players, we’re working on bringing a blast of an update to celebrate this milestone! Just to get a little bit excited, here are some more features we’re introducing! Greed Expect to finally play as a deity of Greed! Greed has traditions that rely more heavily on having materials. But fear not! Their unique class, the Charlatan, can use his cunning and knowledge to steal materials from the heretics. Classy! Animal & Dedication Tenets They’re back! Dogs, cats and llamas will be back to roam your city. And of course, you can declare them holy with their own tenets. Finally you can see your followers bow down to the graceful llama. Glorious. Not only…
- Godhood Ascension; Rising up to 1.0! - 9 July 2020
Greetings, young Gods! Our latest update was a great success! We've seldomly had so many people positively engaged with Godhood before! Thanks for all the feedback and support! We take this as an encouragement to make more interesting improvements to Godhood! So what can you expect from us in the coming months? Moving to 1.0 After a (back-breaking!) year of Early Access, we're finally arriving at what we consider to be the premise and start point of Godhood. We set out to make an indirect, strategic game where you could create your own religion. Let's be fair, we had a false start in 2019. The game had little of our trademark depth and charm. The keen eye saw it was there, but needed a lot of attention. We thank you for your support and constructive criticism! With your help, we really transformed the game. Now, we're getting close to that goal. With that, our next big update will be th…
- Update #6: Tenets & Traditions Hotfix 3 - 3 July 2020
Ingame version: 0.18.20 FIXED Fixed double Acolyte upgrade on the Chastity Island Ascetic abilities now scale on Health and Devotion, no more Charisma: - Shame scales on Devotion (starting at basic) - Purify scales on Devotion and Health (starting at minor) - Purge has a higher chance to pick the weakest target instead of just the one in front. Fixed Baptism to do what it says. Fixed Hermit Pilgrimage to no interfer with Baptism and having the right requirements. Removed all Minus Happiness debuffs from happenings, since it could really mess your game up. Instead, there are other negative effects. Fixed flow of two later islands. Fixed the Burial Tradition to work properly Fixed Silence tree from the Cult of Silence tradition. Fixed all the Acolyte Sources to match the commandment better. Missing images now produce a placeholder sprite instead of crashing the game. CHANGED Songsmith now…
- Update #6: Tenets & Traditions Hotfix 2 - 30 June 2020
FIXED Fixed some Destined (purple) Totems. Fixed negative consequences that were marked as positive consequences. Fixed the end game text Fixed Icon for Beauty of Art A Disciple who's afraid of never finding true love now feels down. Fixed a missing macro (tr_faithless) Fixed people actually feeling bad if they get robbed. Fixed crash when triggering abilities that couldn't be targeted (Chieftain's Leader passive) Fixed tutorial crashing when clicking 'Back To Reference' in the Talent tutorial. Fixed crash when performing the Intense Passion miracle of a Lust religion. ADDED Clearer effects for picking difficulties. This should allow you a bit more space: - Easy Gives +2 Happiness per Island converted. - Normal Gives +1 Happiness per Island converted. - Impossible a little less impossible: from +50% stats to +25% stats.
- Update #6: Tenets & Traditions Hotfix 1 - 25 June 2020
FIXED Fixed old fashioned Skull rewards in the fourth island. Fixed that unlocking a class did not pay the cost. Fixed Skull rewards in high level Miracles. Fixed Sneaky Dream unlocks happening. Fixed the spaces in the Challenge Heresy tooltip Fixed the spaces in the Carnival Fixed nothing happening at a marriage Added some missing icons Happenings at temples no longer spawn people at the wrong places Miracle choices are now grayed out when unavailable People will not build their districts on top of natural features, like the small pond Fixed a bug where selection outlines were not shown for certain districts Fixed a crash when inspecting 'Your Religions' with old records present. Fixed a crash when disciples evaluated abilities with no possible targets present. Fixed a crash when using the Holy Trial god action. Fixed a crash when inspecting slotted disciples during a follow-up Sacrame…