SPSTEAMPULSELIVE ANALYTICS
Defend The Keep

Defend The Keep Steam news

Ville Happo | Jul 15, 2019 | game

Released

0players observed · 22 September 2026 - 02:29:48 UTC

ActionCasualIndieStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Defend The Keep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 15, 2019
  • DeveloperVille Happo
  • PublisherVille Happo

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: Ville HappoPublisher: Ville Happo

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Defend The Keep Steam news

Defend The Keep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The unlisting of Defend The Keep - 18 October 2020

    Hey, I've made the decision to unlist Defend The Keep from Steam as I've already unlisted it from the other stores. I haven't pursued game development for a long time now, and I've moved to a completely other field of employment. The main reason for the removal of Defend The Keep is get rid of the paperwork related to it. The removal of the game won't remove it from the libraries of the people who have already bought it. Thank you all for the support and I hope you liked my first game! - Ville

  • Defend The Keep 50% off, 10/28! - 17 October 2019

    Defend The Keep will be 50% off between October 28th and November 5th! Now is a great time to pick up Defend The Keep if you still haven't.

  • Patch 1.0.3 - Level of detail optimization for meshes and reduced non-priority texture resolutions. - 10 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34992824%2Fd942c06b24f8c13a03f0ad91577c1c352cff7315.jpg CHANGES: Updated the hay foliage texture and model. More detailed texture and lower polygon count. Reduced the polygon count of the low detail meshes for all models in the game. Made static mesh LOD transitions happen at shorter distance than earlier. Added more LODs for rigid bodies, and made LOD transition happen at a shorter distance than earlier. Reduced the texture resolution of all non-priority textures. Difference is visually unnoticeable.

  • Patch 1.0.2 - Limited slow motion and ability balancing - 24 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34992824%2F9836cde37a2432e4087164f12624e4de66e1f43d.jpg CHANGES: * Changed "Audio"-text which was visible in a wrong options windows. * Contagious poison can only be triggered once per pool, by the same enemy unit. * Upgraded poison slow reduces enemy movement speed by 70%->50% (Upgrade tooltip used to say 50%, but actual slow was 70%) * Poison damage is now 2-4 instead of 4. * Slow motion can now be used for maximum of ten seconds. It takes 25 seconds to recharge from completely empty to full. Slow motion re-charge speed is affected by game speed. * Updated the clock icon used for time mode and time mode buttons in map list. * Adjusted tutorial text and arrow to work with the limited slow motion feature. NEW CONTENT: * Added a slow motion bar on the left of the ability button. Displays the amount of slow motion time left.…

  • Patch 1.0.1 - Resolution scaling - 20 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34992824%2Fca7274a18a23ac6d0002d23fba56cff90c8174c3.jpg First patch is here. Changes and new content are based on player requests by email and on the Steam discussion page. CHANGES: * Increased the camera's maximum distance. * Increased the camera's maximum movement and zoom speeds. BUG FIXES: * Adjusted enemy path finding logic, to avoid the rare occasion (found once), where the enemy cannot resolve a path and the level becomes unfinishable. NEW CONTENT: * Made awarded building upgrade crystals visible in the world map. * Added resolution scaling from 10-100%, to graphics settings. Allows the user to maintain the current viewport size, while lowering the in game resolution. * Added a "thank you for the support" text which is displayed on the first time the game is launched. * Made the game version number visible in the ma…

  • Defend The Keep out now! - 15 July 2019

    Hey all tower defense fans! My first game, Defend The Keep is finally out. Thank you all for the support and interest in my project. Please post about any and all bugs and problems you come across, so I can get them fixed! - Ville Happo

  • Steam page is live! - 2 May 2019

    Hey all! The steam page is finally live! There's still some time to the summer release, and I don't want to set an exact date yet. To get the latest news, information about the state of development, pics and videos, follow Vanille Games in social media! Instagram Twitter

Patch notes and updates

S.noRelease datePatch nameGID number
110 August 2019Patch 1.0.3 - Level of detail optimization for meshes and reduced non-priority texture resolutions.2412160539861897783
224 July 2019Patch 1.0.2 - Limited slow motion and ability balancing2413285168841529380
320 July 2019Patch 1.0.1 - Resolution scaling2413284533100932469

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