Patch 1.0.3 - Level of detail optimization for meshes and reduced non-priority texture resolutions. — Defend The Keep Steam update #3212746

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34992824%2Fd942c06b24f8c13a03f0ad91577c1c352cff7315.jpg CHANGES: Updated the hay...

Steam App
Defend The Keep (929870)
Event type
patch note
Published
10 August 2019 - 15:15:47 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34992824%2Fd942c06b24f8c13a03f0ad91577c1c352cff7315.jpg CHANGES: Updated the hay foliage texture and model. More detailed texture and lower polygon count. Reduced the polygon count of the low detail meshes for all models in the game. Made static mesh LOD transitions happen at shorter distance than earlier. Added more LODs for rigid bodies, and made LOD transition happen at a shorter distance than earlier. Reduced the texture resolution of all non-priority textures. Difference is visually unnoticeable.

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