SPSTEAMPULSELIVE ANALYTICS
Antistatic

Antistatic Steam metadata

bluehexagons | Jan 24, 2019 | game

Released

0players observed · 25 September 2026 - 03:27:03 UTC

ActionIndieEarly Access2D FighterCompetitiveSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)164
  • Revenue (VGI)$1,327
  • Review score80% positive

Antistatic metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)164
  • Revenue (VGI)$1,327
  • Review score80% positive
  • Total reviews5
  • Release dateJan 24, 2019
  • Developerbluehexagons
  • Publisherbluehexagons

Genres: Action, Indie, Early Access

Company pages: Developer: bluehexagonsPublisher: bluehexagons

Top Steam chartsTop 100 gamesGame directorySteam Store page

Antistatic Steam metadata

Antistatic metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/944500/metadata
Steam Storehttps://store.steampowered.com/app/944500/
Steam Communityhttps://steamcommunity.com/app/944500
PCGamingWiki search
IGDB searchSearch IGDB for Antistatic

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$7.99

Platforms

Windows, Linux

Categories

Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases
  • Steam 24 January 2019

Latest Steam announcements

  • Steam Deck Support - 18 May 2026

    Antistatic 0.9 comes with an engine overhaul, random online matchmaking via Quick Play, and first-class Linux support for Steam Deck. My testing hasn't shown issues, but please let me know if you encounter any.

  • Antistatic 0.9 - 18 May 2026

    After 5 years, Antistatic is getting a new update. This is a feature-complete test release that will have some further bug fixes before I start on 0.10. I'll have full patch notes later, but here's a quick overview: Quick Play online: queue and play the first person who queues after you Experimental Virtual Couch mode - like the old online mode; Arcade support is in progress Experimental Rollback - this probably still desyncs, so it is disabled by default Fallback options under Advanced in case the lobby server is offline Tag support with controls and tap jump per tag Full controls menu and bindings overhaul First pass on CPU AI First-class Linux support Massive code audit to fix innumerable bugs and stability problems Tell me about the bugs you find. Have fun!

  • Antistatic v0.7.4 - Some tidying - 24 January 2021

    0.7.4 - Jan 23 2021 More handling changes, substantial bug fixes, and animation work. Features Improved (but still WIP) save/load state - v to save, b to restore on keyboard while offline Can now save/restore via controller inputs in Training - d-pad right to save, d-pad left to restore (might work online?) Xenon, Carbon, and Rhodium now have icons/text by stock displays to indicate charge/states Air handling was reworked again Characters Still working on balance with changes to knockback curves/etc Lots of new animations and fine-tuning, particularly for walk/stride/run Lots of small physics-related tweaks Misc Some new visual effects Changed camera anchoring on most stages to tweak how it zooms in/out Tweaks to bounce knockback Fixes Fixed AI not being able to use its controller - couldn't recover, couldn't shield Updated some dependencies Fixed some places in UI where online/non-onli…

  • v0.7.1, v0.7.2, v0.7.3 - Bug fixes, physics, and etcetera - 4 January 2021

    A quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish. v0.7.1 - Dec 26 2020 Minor balance patch. Tweaks Can now jump and grab out of the start of dash attack animations Lag-canceling energy regen delay is now based on move's landing lag, and lower Characters Carbon Several tweaks and buffs Helium New up-tilt (well, the animation's the same, but it hits differently) Several tweaks and buffs Misc Improved controller display Fix crash on restore state if an entity was removed Cleaned up Helium's animation data Misc cleanup 0.7.2 - Dec 30 2020 Another rework of knockback and stun, character handling tweaks, and balance changes. Tweaks All characters have had their dodge rolls, tech rolls, and floor rolls tuned to be longer All characters have had movement/handling tweaked Hax dashing should work now Shield knockback has been en…

  • New netcode: Antistatic 0.7 - 21 December 2020

    It's been a while, but 0.7 is finally released. Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable. There have also been substantial tweaks to knockback curves, several bug fixes, and polish passes over some parts of the game. As usual, report any bugs in the Steam discussion board or on the official Discord. Full change log: 0.7.0 - Dec 20 2020 New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves. Features Controller polling is handled more reliably now A big portion of the netcode stack has been rewritten or overhauled, and should be much more stable Netcode now consumes even less bandwith First phase of new SFX work, plus new SFX encoding pipeline Lots of visual improvements Balance New knockback curves, with a lot of move adjust…

  • v0.5.0 - Getting A Head - 23 January 2020

    For the one-year anniversary, this patch lays the groundwork for per-character models, improves hit response, and fixes several netplay bugs. Through the 0.5.x series of patches, the focus will be on improving Antistatic's aesthetic: more modeling work, replacing placeholder animations, and building graphics engine tech to support more visual effects. Patch notes: v0.5.0 Groundwork for per-character models. Helium's body is finished, but others mostly only have heads. WIP. Features * Per-character models Characters * Landing friction changed Helium * Up-B no longer has a sweetspot * Dair momentum changed a bit, early auto cancel window widened Iron * Up-B is now flexible; previously locked to cardinal directions * Neutral-B works more consistently Misc * `dbg animations` now includes slide momentum in velocity values * Node.js upgraded to 13.7.0 v0.4.8 A handful of changes, improved hit…

  • Alpha 0.4.6 - More translations! - 17 November 2019

    0.4.6 - Nov 16 2019 Unicode support is finalized. Machine translations now included for Japanese, Simplified Chinese, Traditional Chinese, and Korean. More UI is now translated, including stage names. Text looks nicer, too. Features Full Unicode code point support - note, doesn't include any fancy Unicode features, only the ability to show any character. Also, many languages outside of normal ranges are rendered with a very small font to save on file size. Text measurement actually works now Text antialiasing is enabled again More UI is translated (start menu, some other things) Characters Xenon's teleport now causes a burst effect Rhodium's shield placement fixed Fixes Fixed character spawns starting one spot late Characters no longer flash if they don't charge a tap attack Fixed a bug that would cause character style not to save between matches Now waits until leaving the settings men…

  • v0.4.5: New Character, Rhodium - 27 October 2019

    New character: Rhodium. Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of. Balance Rhodium New character Xenon Dtilt buffed Fixes Fixed some bugs with animation redirects Fixed potential bugs from not re-initializing characters on respawn Misc Replaced a few placeholder miscellaneous animations for all characters Updated to Node 13.0.1 Updated to SDL 2.0.10 Updated to FreeType 2.10.1 0.4.4 - Sep 29 2019 Working prototype for a control rebinding menu with bad keyboard support, plus small changes while busy with life. To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translat…

  • Translation Alpha - v0.4.3 - 20 August 2019

    Mostly internationalization work. Most UI now goes through the translation system, so the game should largely be understandable (depending on machine translation quality). The next step is better Unicode support, to allow for CJK translations. Machine translations available for testing: Spanish, French, Italian, German, and Russian. To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations Features Old UI now gets run through translation infrastructure Language cycle added to options menu Audio settings moved onto a separate screen Text now squishes if it's too long for its box UI updates immediately when changing languages Facing arrow is now much more pronounced Fixes Fixed some custom startup scripts not being run correctly - inconsequential except for tinkerers Balance Carbon Dair slig…

  • Patch 0.4.2 - 12 August 2019

    0.4.2 - Aug 11 2019 Internationalization prototype for the main menu, powered by Fluent! Tries to guess proper language, change with `config locale `; reads from `app/assets/ftl` directory. Right now, it's just temporary machine translations. Let me know if anything's particularly funny. To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations Unicode support was improved dramatically, but still not good enough for CJK character sets. Soon? Also fixed a really annoying bug when connecting for netplay. Features Internationalization prototype, via `config locale`; VERY work-in-progress Better Unicode support Very-slightly-improved netplay menu Fixes Fixed a bug that caused connections to randomly, and often, time out Some general stability improvements to netplay Fixed error when setting co…

  • Patch v0.4.1 - 19 June 2019

    Some random additions making progress to 0.5. Features Controls menu: no rebinding implemented yet, but should help to see keyboard controls Random character button/sandbags Pressing Special on menus now goes back when applicable Volume sliders v1 (mouse interaction isn't perfect) Lots of backend UI features Save/restore states work with more properties Console now breaks lines at 100 characters Fixes Fixed using space bar to trigger buttons causing crashes Misc The enter key no longer opens the console, now activates buttons

  • Main Menu Update - v0.4.0 - 8 June 2019

    0.4.0 - Jun 8 2019 New UI infrastructure, used for the new main menu. Lots of random changes. Features Start of shiny new UI infrastructure, used by main menu and settings Moved settings from versus select to settings screen Added SFX to UI interaction (only on new infrastructure) Throws now scale their speed by the target's weight Cursors move faster while angling the right stick AI now shakes out of tumble Brand new audio loader - much faster, slightly buggier, more portable Blastzones render again when approaching them Netplay Clunky in-game chat using the `say`, `me`, and `nick` commands Netplay UI now shows more errors Can now cancel join and host Disconnects happen more nicely Fixed some of the bugs with the netplay UI Disabled most non-controller menu navigation while connected for netplay, since they currently cause desyncs Balance Wall jumps grant brief intangibility 19XX now d…

  • Weekly Alpha v0.3.5 - 6 April 2019

    More quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-v035-apr-5-2019 Netplay Fixed some more possible desync conditions Fixed pings not pinging correctly Fixed cases where network controllers could activate things they shouldn't be able to Features Hitbubbles are now also colored based on sound effect and damage type Training mode now has an Overlays dropdown to toggle various dbg settings Balance Default blast zone ceiling is now lower (applies to several, but not all, stages) Carbon Down-B non-super knockback nerfed Iron Up air now has DI staling on first hit (can be DIed further the more stale it is) All throws adjusted Forward-tap knockback increased Silicon Dash attack no longer weirdly clings to the stage Xenon Bottom…

  • Weekly Alpha v0.3.4 - 29 March 2019

    Patch notes were previously only posted on Discord and Trello, but starting this week they'll be shared here as well. Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` console command until a UI is built to make it simpler. Instructions: https://trello.com/c/DH6uPzfu/59-console-based-control-rebinding Change log on Trello: https://trello.com/c/pheuUA4P/64-v034-mar-29-2019 NetplayControllers reset on connect, which should resolve a few desyncsConnecting over netplay now automatically connects a controller if none is connectedEven more buttons are now disallowed over network (exit, fullscreen, etc)FeaturesRecovering under Great White and Crossing is now a little less harrowingConsole-based control rebinding using the `mapping` commandVersus select screen is slightly less shocking on startup (temporary solution for now)BalanceXenonUp-B now…

  • Alpha 0.3: Netplay Prototype - 6 March 2019

    First release of the netplay prototype: a lot of features are missing, problems are going to happen. But at a basic level, it works. Website | Discord | Official Subreddit | Twitter | Roadmap on Trello There are two netplay buttons on the Versus Select screen: host, and join from clipboard. Either player can host, and doing so will copy the lobby code to the clipboard. Share the code with another player, who only needs to use the Join From Clipboard button to join the lobby. More information about the patch is available in the Trello card: https://trello.com/c/mrXRlZ3R/50-v030-mar-4-2019 Just getting to this point was a large task. Antistatic's game engine, being built from the ground up starting over 7 years ago, was not originally designed for online play to ever happen. Over the last years, the code has been reorganized several times to build more consistency to lead up to online pla…

  • Steam Early Access launch! Current state and roadmap. - 24 January 2019

    After 7 years of on-and-off work, Antistatic is now available on Early Access. Some links to keep up to date and interact: Discord | Official Subreddit | Twitter | Facebook | Roadmap on Trello So, where are we at right now? Short list: local multiplayer, four characters plus one prototype, five starter stages, four counterpick stages. Game mechanics are feature-complete. Keyboard is supported, but I strongly recommend against using it. Since there aren't in-game prompts: WASD moves, Space/I jumps, J is attack, M is special, OKL; is right stick, L/Rshift shield, Q/apostrophe light shield, E/H grab, RFCG are tilt inputs, Backspace is start. Antistatic imposes no controller number limits of its own, but currently supports only one GCN USB adapter, and uses XInput which may restrict to four XInput controllers. DirectInput toggle option will be added later, but it causes issues with Xbox con…

Patch notes and updates

S.noRelease datePatch nameGID number
118 May 2026Antistatic 0.91832700592799481
224 January 2021Antistatic v0.7.4 - Some tidying4043637702557296325
34 January 2021v0.7.1, v0.7.2, v0.7.3 - Bug fixes, physics, and etcetera3917534300112355331
417 November 2019Alpha 0.4.6 - More translations!3657414904097966970
527 October 2019v0.4.5: New Character, Rhodium2504491307415947162
620 August 2019Translation Alpha - v0.4.33556075649735963208
712 August 2019Patch 0.4.22412160539867303267
819 June 2019Patch v0.4.12415533798129648294
98 June 2019Main Menu Update - v0.4.02411028931148313925
106 April 2019Weekly Alpha v0.3.52508976515648768688
1129 March 2019Weekly Alpha v0.3.42465065785302629400

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID944500
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJan 24, 2019
Developerbluehexagons
Publisherbluehexagons
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime forever575 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/944500/

Short description

A fast-paced, uncompromising indie platform fighting game. Connect multiple controllers for local play, practice in training mode, and avoid touching the entropic static.

About this game

Antistatic is a crisp, uncompromising indie platform fighter built in a custom engine. Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks. Local play — plug in multiple controllers and play together on one screen Traditional mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more GameCube adapter support — natively use the official adapter to play with the most iconic controller for the genre, with a familiar feel 6 characters — all with different play styles 10 stage layouts — some staples, and some new Internationalization Alpha Rough lookup/machine-assisted language options available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Online Alpha Online play is in alpha, but the central matchmaking servers are currently offline. Remote Play Together is the recommended approach for now.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
66Color Alternatives
68Custom Volume Controls
60Gamepad Recommended
75Keyboard Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Antistatic's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Antistatic's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Antistatic at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$7.99$7.99No discountSteam Store

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