- Skelethrone: The Chronicles of Ericona is Out Now! ⚔️ - 13 August 2024
Greetings friends!!! We have some great news to share with you today. Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period. The game is also available on PlayStation, Xbox, Nintendo Switch. https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found. You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey. Let's celebrate the game's launch! In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after…
- Patch 1.000: Release - 24 February 2023
Hey guys, here is a final EA update. It was ready for more than a year but had to postpone due to war. This is not the last update for this game. Just a milestone to move forward. This game probably will not get more content updates - just fixes and QoL updates. You can reach me at my discord anytime: https://discord.gg/j5e7fYd
- Patch 0.983 - 27 April 2020
Added confirmation on exit for Shop and Forge. And more fixes to stability. You can now customize colors for each type. changelog: 0.983 + fixed bug with intends + adjusted "empty_hand" event(thx CryinOrion) + added confirmation for exit from Shop and Forge + fixed "Dual Wield"(red card)(thx Kiên Phạm Công) + fixed "Spilling Blood"(blood card)(thx Kiên Phạm Công) + maintenance (start screen) 0.982 + resize wnd: you can now customize cards color for each type + fixed crush when have no cards to loot (modding) + fixed shiva 0 max pets bug + maintenance (scores) + maintenance (scores) + maintenance (scores) + maintenance (cards)
- ConflictCraft - 75% off! - 7 March 2020
Hey guys, https://store.steampowered.com/app/495570/ConflictCraft/ It is in sale! This is a maximum discount that Steam lets set for this game. Despite the name - this is a conflict-free project. While working on it - everything was so smooth - no crunches, no rush, everything tested, solid good game for a few hours. What I did not release - a mobile version. Even if I have an APK ready. If you d like to play it on your mobile - let me know, I'll upload it for you.
- MechDefender - Released! - 3 March 2020
Time has come - for MechDefender to be released. It took a while to get here. This is one of the most colorful projects for me. While it is a good, solid hero tower defense game. Development of it went in a couple of dark places. This is a 5th part of the "Red Storm" games verse. First one - "Red Storm" was a room crawler, with a story dedicated to finding Lenin AI. We made it with a few friends from my Uni, back in 2009. Then there was a sequel in 2010. Then I decided, since I have this robots, why not add zombies and make a tower defense game? So "Zombies vs Robots" was born(2011). Then, ofc, there was a sequel in 2012. Those all - flash-games era. After that, when Steam announced Greenlight - I decided it is a good idea to release the next chapter of "Red Storm" on Steam. "MechDefender" was born that day. https://store.steampowered.com/app/562730/MechDefender/ That the reason why you…
- Maximum Sale - Games that I maded with my students - 3 March 2020
Hey guys, so this week is a special one - all games that we developed with my students will be sold with a maximum discount. Let me feature the first one: Super Sport Surgeon. https://store.steampowered.com/app/643700/Super_Sports_Surgery/ Took a while to develop it - started as a group project with 6 students - it ended with only one. It is a simple, fun, cartoonish gore kind of game. All proceeds from this sale - will go to expand our education program.
- Patch 0.981: Forge Update - 27 February 2020
There were a lot of changes. Card now highlighted when their extra properties active. Monkey Queen is kinda completed =) The next step - is a new card editor! Kind of forge where you can merge any cards for a new hero. Along with an option to create new Items. Also, coop - still in development. Already come up with a name for free DLC that will introduce proper coop battles, coop campaigns, and stuff. changelog: 0.981 + Forge: added likes, merged level + "Super Armor" - now can be part of daily challenges or custom run + adjusted "Super Armor" - can NOT offer cards from heroes that are still under construction + changed % of rare cards drop (50%/34%/26% -> 60%/26%/13%) + maintenance (forge) 0.980 + fixed Nasus and Revive - when killed by X times attack + fixed crash when auto-upgrade procs on the empty deck + fixed missing card template for modded heroes + added hints to 'start' screen…
- Patch - 0.972: New Heroes, Mod tools, Forge update - 23 January 2020
Hey guys, I'm adding a new hero: Monkey Queen. In celebration for Lunar Year. A few more days - and she will be live. Cards art - will take a while, but already started. I need some help with Fire and Rnd heroes - if you are willing to help - plz ping me in Discord. Badim#0905 or just join our server: https://discord.gg/j5e7fYd To turn on and play heroes that are in development - look in options. changelog: 0.972 + fixed map scrolling when cards are up + nerfed: "Heaven or Hell" + updated "Normality" curse: end player turn after playing 3 cards + added new hero: "monkey queen" aka "purple" aka "the watcher" + next hero with 70+ cards will be monkey + monkey cards 26/73 + fire cards 24/73 + blue cards 40/73 0.971 (mods and custom decks) + maintenance (hidden heroes) + maintenance (cards editor) + maintenance (hero editor) + maintenance (scores) + maintenance (battle) 0.970 + nerfed: "Hea…
- Game Conference: DevGamm @ Minsk - 19 November 2019
Hey guys, I'm off for next week - going to attend a game developer conference in Minsk - DevGamm. If you happen to be there - lets grab a beer =) The next updates for Royal Booty Quest and Royal Merchant will be in December.
- Royal Merchant - Halloween Update is Live! - 23 October 2019
Hey guys, Royal Merchant just got a huge update. It introduces Pets, new Quests and a lot of new stuff. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29008604%2F3601081aa25688194cb267b5118fff3e25987e4a.png https://store.steampowered.com/app/1087330/Royal_Merchant/ Did you know you can grab all 4 Royal Games in one bundle? https://store.steampowered.com/bundle/3279/Royal_Games/
- Royal Merchant - is coming to Steam. - 27 August 2019
Hey guys, I'm almost finished with porting Royal Merchant for Steam. Took a while, but I want to make it right. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29008604%2Ffc2ba8fa3aaf80fb466371a2fdb25a735e60ff68.gif If you eager to play/test it on Steam - let me know via Discord, I will send you a steam-key. https://discord.gg/ygFytA8
- Royal Booty Quest - Release Date - 20 August 2019
Hey guys, I have set the goal of releasing RBQ in October. Now we working on an extra Hero with own deck. For Release date - all features will be finished, two new heroes will be added - so it will be 8 in total. Coop and Forge for items - are still in development, and they are probably not gonna be ready for those dates. Also, there a couple more heroes who were frozen in the early stages of the development - I'll work on them after Release. Expect new updates, new content, new heroes, new enemies! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29008604%2F4101dff6af06c6f1a6d9652de417dfcd8946479b.png
- Patch - 0.962 - 8 August 2019
Mostly stability fixes: + fixed a lot of rare bugs + maintenance (pets) + maintenance (forge) + maintenance (editor) + maintenance (coop/lobby)
- Patch - 0.960 - 21 July 2019
A lot of changes! 0.960 + fixed upgrading cards on rest when having only one card to upgrade + fixed Vampires & lifelink condition + fixed forge crash - if leaving the forge without waiting for forging list to load + nerfed Vampires(added sleep after ress) + maintenance (card handling in hand when in battle) + maintenance (top scores wnd) + maintenance (cards layout) + maintenance (debuffs) + maintenance (forge) 0.959 + maintenance (enemy info) + maintenance (map) + maintenance (pets) + maintenance (editor) 0.958 + fixed crush on a playing card that does damage and gives potions, but potions are already at max + maintenance (card editor)(a lot!) 0.957 + maintenance (forge) 0.956 + maintenance (game tutorial) 0.955 + forge: added scrolling to prms + added art for cards energy 6,7,8,9(this will fix Forge for cards with energy above 5) + Berserk card buffed. Self Vulnerable 3 -> 2. + Heel…
- Patch - 0.949 - 13 May 2019
changes: + fixed random black screen (old saves in new version)(thx debug tool) + fixed crash at status cards + added exhaust for "Rotten Strike" (voodoo) + maintenance (400%+ gui size) + maintenance (customization) + maintenance (coop)
- Patch - 0.948 - Pets are back in order - 8 May 2019
Most demanded fix for Shiva pets is here. Random pets were messing up game data. Not anymore. Also added few fixes to Coop mode. And, thx Dungeon Master Dealmi, we now have some texts for events. All heroes are now locked by default, as used to be. But to unlock them - you need a Diamond. You will get a +1 diamond after leveling any hero to level 3. If you already have a few saves for a hero that is locked - it will stay, all ok. You will get an option to continue as soon as you will unlock the hero. 0.948 + foxes(pets) - doesn't penetrate armor anymore + coop - auto-exit from the game on exit from the lobby + coop - created game removed on exit from the lobby + maintenance (coop) 0.947 + fixed summing random pets + multiplying armor/poison/str now triggers coresponding events correctly(thx Slav) + maintenance (event txt) + maintenance (summons & suicide) + maintenance (pets) 0.946 + le…
- Patch - 0.944 - 17 April 2019
A lot of stuff happened. Most huge are two: Boiler, Coop and Daily Runs. Now you can try to beat some enemies or elites with your friend. Or try to beat a daily challenge. Both mods are in testing now - if you encounter any problems - let me know here, via email or discord. 0.944 + fixed: crash at offline(caused by loading daily runs) + maintenance (enemy names) + maintenance (events gui) 0.943 + daily mods 14/?? + new conditions: slow & vulnerability (extra % dmg) + forge - you can get extra hammers + ascend - not finding skulls in the first act is not fatal + sandbox - removed gaining exp + sandbox - removed achievements + daily runs - removed achievements + maintenance (customization) + maintenance (daily runs) 0.941 hotfix + fixed forge crash + fixed: crash on killing unit with Juggernaut, Metallic and Red Ring(thx Douglas Stoll) + sandbox: added scrolling to adding items + maintena…
- Hotfix - 0.932 - 6 March 2019
+ fixed card "Relapse+"(thx Júlia Milena) + debugging saves now easy + fixed green skull. anyone who is without green skull will be granted on at act3+
- Patch - 0.931 - 5 March 2019
A few fixes to gameplay, GUI and many changes to Forge. For next updates, I d like to add a couple of new modes: Sandbox and Coop. Once they will be added - I was thinking about releasing game from EA. Not sure if I'll able add new heroes at this stage, but regardless of status - at some point, RBQ should have 20 heroes. In my plans, again =) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33859050%2F552fac04c240d4ed9c29015b5ec37534e33a3e72.gif 0.931 - changelog: + fixed bug missing blue skull when all relics collected + nerfed Redbeard summon ability(thx eolevan) + new destiny options(thx eolevan) + fixed blue skull being hidden + blaimed 3 voodoo cards(shuffle) + blaimed 2 blood cards(Night Victim and Crawling Fear) + changed "confuse" (now it change base cost, intead of temp - so cards like 'bullet time' can rewrite 'confuse') + maintenance (Corpse Explosion)(thx bar…
- Patch - 0.929: Forge & Scores - 23 February 2019
Hello guys, Here is a new point for your maps: Forge. It provides 3 options: Destroying current card, Merging current cards, and Duplicate card from the global stash of cards. Any card that you would create - will be available for you and other adventures to be replicated. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33859050%2F1238f2ae4ed1831ad504a81f5985e35243c003a1.gif There is a new language - Polish. Plz take a look - there are should be few errors - since it is the first revision. Thx! Also, last time, I accidentally left open options for Coop and Goblin Slayer - my bad. I'm removing them for now - Coop is almost finished - should be live within next few weeks. Goblin Slayer is moved to be a standalone project, and maybe soon some preview will be available. Changelog: 0.929 + added Forge(card crafting & sharing) + maintenance (destiny) + added Polish(by Styllsh…