The Tale of Greenbrier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID951410
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperGlaswyll Entertainment
- PublisherGlaswyll Entertainment
- Parent gameNot available
Company pages: Developer: Glaswyll EntertainmentPublisher: Glaswyll Entertainment
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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The Tale of Greenbrier Steam news
The Tale of Greenbrier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Tale of Greenbrier January Content Update - 7 January 2020
Pre-Alpha Update for The Tale of Greenbrier Environment updates The environment for the Overworld area of the Gentle Glade is underway. This update acts as a progress preview for the new area. Some portions will be redesigned as we find areas that are difficult or impossible to navigate during play testing. The Caverns of the Lost needs some care after the latest shader changes. It would be best to avoid the area for the time being. If you're in the Caverns and can't find your way around, please locate the nearest Luna Mirror to teleport to the next zone. If you jump down to the Gentle Glade Underground, before you can get back to the Overworld, it will be necessary for you to utilize the Dev Room to the left of the initial drop and pick up the Corruption Breaker skill. It'll be the obelisk with the purple icon. From there, head to the door switch past the first bramble hazard. Just abo…
- Patch release - 16 September 2019
Release notes: For Genevieve: New in-game artwork. New animation rig. Updated animations. Environment: Updated environment scene testing background scenes that span across multiple midground scenes Systems: Removed unused shader feature to improve build times and performance Various stability and performance improvements
- Patch release - 6 September 2019
This release is mostly bug fixes Fixed issue when exiting to the main menu. Fixed issue with Addressable assets losing references to the Audio Mixer. Luna Mirror, and other prefabs that are addressable, should use correct loaded MixerGroup Temporarily replaced arrow with flame VFX test
- New build release - 2 September 2019
Well, the first build in almost two months has been pushed out to Steam. There's a lot of stuff to cover. I'll try to be thorough: Release notes Updated to Unity 2019.2.3f1 Added a new area to The Caverns of the Lost - The Crystalback Temple. The functionality isn't there yet, but this will be the area to open the gate to the first boss. Added a pushable mechanic. This feature will let Gen push and pull certain obstacles. Not completely finished yet, but there's a white square "block" that you can move around in the dev room to the left of the starting area. Added spawnable items system. Not fully implemented. There are orange placeholder squares acting as chests. Pressing the interact button while in front of one will cause it to spawn a bunch of random gems, coins and a non-functional weapon. Completely refactored how we're handling game assets. We've adopted Unity's Addressables syst…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 September 2019 | Patch release | 3658535001304046273 |
| 2 | 6 September 2019 | Patch release | 2413288973191388800 |
| 3 | 2 September 2019 | New build release | 2415540140469681467 |
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