- About delisting games from Steam - 21 May 2025
Briefly: this is a recoverable delisting, development will continue. I wrote in more detail here: https://mastodon.social/@station437games/114541715846507334 https://bsky.app/profile/station437.games/post/3lpmrkfqeyk2s
- 0.8.0.3 - 30 May 2024
0.8.0.3 was deployed added tutorial step #2, which only allows you to use the item (but which requires the need to implement the mechanics below) added survival component (food and water are consumed over time) added a hitpoints component (health regenerates over time, but in the future will be replaced by regeneration from food and water). The player starts with a maximum of 50HP. In the future it will be possible to increase the maximum amount of HP by eating complex and healthy food (50/100/150 maximum HP) added the first function to the inventory: use an item added player character respawn
- 0.8.0.1 & Fest - 27 May 2024
Open World Survival Crafting Fest Unfortunately, I was not able to complete the minimum amount of mechanics by the beginning of the festival, so I apologize, but I continue to work as usual. if you wish, you can switch to the old version 0.2, where more mechanics are implemented: right-click on the 'Medieval Towns Playtest' in the Steam library -> Properties, then the Betas tab and select branch 'v0.2' there. 0.8.0.1 0.8.0.1 was deployed on a full&playtest server. Work has begun on the tutorial. Today the first task and the first window of the tutorial are available - with a description of the interface. The first task will be to find 3 pumpkins and they are already growing in the fields. What to do next with pumpkins should be in the next episode update ;) 0.8.0.2 Bug fix: pumpkins did not want to grow in some fields.
- So what's the plan? - 22 May 2024
Ultra-early access About 20 years ago, when WOW was released, pirated servers on the emulator began to appear. I remember how the first versions of the emulator only had an empty world. Then patches began to come out almost every week: mobs appeared, then NPC traders appeared, then quests, etc. It's been interesting to watch this development. This is the development scheme I want to propose. Step by step, I plan to add new features and mechanics, and you will be able to immediately evaluate and select or suggest elements that you would like to see first (you can write in the 'Community Talks' sub-forum or in the Discord). In addition, the game is not being promoted on Steam due to a long lack of updates, and a Steam representative in one of his speeches advised simply releasing updates to return the game to promotion - so we’ll see. Let's start with version 0.8.0.0 - it just has an empt…
- Devlog 2024-05-1w - 7 May 2024
Hut The first version of the hut is finished UI A window for settings for sound, video, and input was created. I don’t like assemble UI :) Crossplay This weekend there was just a hot in the 'Helldivers 2' community (this story is related to the mandatory linking to the PSN account). It's very good that Sony rolled back their demand. I don't like it when a game requires an account from another ecosystem. You buy a game on Steam, which means that the game should only require a Steam account. I understand that there are rare cases when you will need an additional registration in the developer ecosystem, but I really don't like it. Now, regarding crossplay in Medieval Towns and future plans. Using the EOS (Epic Online Services) for crossplay involves link an existing EGS account or creating a proxy-account in the EGS, which the player can, if desired, convert into a full-fledged one. Now, a…
- Devlog 2024-04-4w - 30 April 2024
Hut Work continues on the hut. UI Work has begun on the main menu and preparing the font for localization.
- Devlog 2024-04-3w - 22 April 2024
Hut Work has begun on the hut. This will be the very first and simplest structure where the player can place a sleeping bag and a couple of storage boxes. Coding This week, connecting to the server, saving the offline players as "sleepers" and saving to the database was implemented. In general, now you can connect and walk around the location. I plan to open access to the dev-server a little later. Crossplay Currently the server operates through the EOS (Epic Online Services), and Steam players can connect to it. Whether EGS players will be able to connect is already in question :)) It will be known when I purchase a slot for game in EGS. Even if crossplay does not work through EOS, it will be possible to create your own service (I’m more sure than not).
- Devlog 2024-04-2w - 15 April 2024
Coding Work has begun on implementing game logic and mechanics from scratch in UE5. Work is underway to connect players to the server: connection, checking in the database, character spawning. Flint Hatchet and Sword The first versions of a flint hatchet for wood mining and a flint sword for combat were made.
- Devlog 2024-04-1w - 6 April 2024
Crossplay Work has begun on creating cross-play between Steam and Epic Game Store players. This is a requirement of the EGS for multiplayer games when the game is placed in the EGS (yes, the game is planned to be placed in the EGS). Immediate plans Here are approximate plans for the upcoming updates, which are scheduled for the end of May. The Westburg, in which the player can safely progress to the tier-1: simple tools, simple clothing, simple crafting, simple production and simple housing. A tutorial system is planned for introduction to the game. Traders and simple quests are planned to obtain items and coins.
- Devlog 2024-03-4w - 30 March 2024
Westburg In general, work on the town has been completed, walls and gates have been added. The gate should open in future updates. Resources The cutting of growing trees will be disabled for now: I would like to create dense forests, but if these are network objects, there will be a large load on the network. Therefore, for now, it will be possible to obtain 'rough wood' from logs on the ground (environmental activists are happy!). The 'stick' was also slightly redesigned.
- Devlog 2024-03-3w - 24 March 2024
Westburg Added citizens' quarters Farms added
- Devlog 2024-03-2w - 18 March 2024
Westburg Added town houses Resources Added first resources: flint and stick
- Devlog 2024-03-1w - 12 March 2024
Westburg The first iteration of Westburg's peasant districts has been completed. Work has begun on citizen houses.
- Devlog 2024-02-4w - 5 March 2024
Westburg Work continues on the peasant areas. Tools First iteration of the 'flint pickaxe' model. Tools, weapons and armor are planned in 4 tiers: 'grey', 'green', 'blue' and 'red'. Crafting skills will be tied to these tiers: the higher the crafting skill, the better the item can be crafted. Work moments When I reset the camera position to 'default'.
- Devlog 2024-02-3w - 26 February 2024
Peasant houses Huts for peasants and starting houses for players have been created.
- Devlog 2024-02-2w - 18 February 2024
Westburg Work has begun to fill the city. I hate level design and thanks to Epic Games for convenient procedural generation tools in UE5. I decided to leave this arrangement of houses: all the buildings are directed towards the city center - if you get lost, you can always find out by looking at the house which way the center is :) The central areas are intended for wealthy citizens, the outskirts - for everyone else. The player will be able to set up a hut as an initial, temporary home, in order to later move into a spacious and expensive home. I’m thinking about the possibility for players to rent housing.
- Devlog 2024-02-1w - 9 February 2024
Environment There was initial work on future mountains. Characters A male and female base character have been approved.
- Devlog 2024-01 - 2 February 2024
Hey. This is the beginning of devlogs for the final development of the game. I know that some of you are still waiting for the game, I really appreciate your wait and I sincerely apologize for such a long delay in development. This is the devlog for January 2024 and I will try to post every month or more often. Version 0.8 is in development - this will be a pre-release candidate. Next, 0.9 is a release candidate and 1.0 is a release. It was decided to develop it in small iterations, gradually adding game mechanics. Game world The game world will consist of 1x1km areas, which will reduce the load on the client side. This will also allow you to gradually expand the world, adding new areas with updates. The area where the city of Westburg will be located is currently being developed. New grass in the Temperate biome The grass will show the direction and 4 lelels of strength of the wind (th…
- Open Playtest! - 4 June 2021
Open playtest is available! The playtest for the current version 0.2.1.5 has been launched and will be available for some time. You can join it for free. To gain access, click the green Request Access button on the game's Store page.
- Patch 0.2.1.2 - 30 May 2021
Coins Added a drop of coins to tier-0 loot (additional method for smelting). A small amount of coins. Sacks: 1-2 pcs with a 75% chance Barrels: 3-5 pcs with a 75% chance Crates: 5-10 pcs with a 75% chance A lot of coins Sacks: 10-20 pcs with a 10% chance Barrels: 30-50 pcs with a 10% chance Crates: 50-100 pcs with a 10% chance The Garden bed The Garden bed model has been slightly modified so that it can be repaired with a mallet (quickfix).