SPSTEAMPULSELIVE ANALYTICS
Medieval Towns

Medieval Towns Steam metadata

Station437 | Mar 15, 2019 | game

Released

0players observed · 3 October 2026 - 21:23:18 UTC

ActionAdventureIndieMassively MultiplayerEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)834
  • Revenue (VGI)$9,068
  • Review scoreNot available

Medieval Towns metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)834
  • Revenue (VGI)$9,068
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 15, 2019
  • DeveloperStation437
  • PublisherStation437

Genres: Action, Adventure, Indie, Massively Multiplayer, Early Access

Company pages: Developer: Station437Publisher: Station437

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Medieval Towns Steam metadata

Medieval Towns metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/982760/metadata
Steam Communityhttps://steamcommunity.com/app/982760
PCGamingWiki search
IGDB searchSearch IGDB for Medieval Towns

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 March 2019

Latest Steam announcements

  • About delisting games from Steam - 21 May 2025

    Briefly: this is a recoverable delisting, development will continue. I wrote in more detail here: https://mastodon.social/@station437games/114541715846507334 https://bsky.app/profile/station437.games/post/3lpmrkfqeyk2s

  • 0.8.0.3 - 30 May 2024

    0.8.0.3 was deployed added tutorial step #2, which only allows you to use the item (but which requires the need to implement the mechanics below) added survival component (food and water are consumed over time) added a hitpoints component (health regenerates over time, but in the future will be replaced by regeneration from food and water). The player starts with a maximum of 50HP. In the future it will be possible to increase the maximum amount of HP by eating complex and healthy food (50/100/150 maximum HP) added the first function to the inventory: use an item added player character respawn

  • 0.8.0.1 & Fest - 27 May 2024

    Open World Survival Crafting Fest Unfortunately, I was not able to complete the minimum amount of mechanics by the beginning of the festival, so I apologize, but I continue to work as usual. if you wish, you can switch to the old version 0.2, where more mechanics are implemented: right-click on the 'Medieval Towns Playtest' in the Steam library -> Properties, then the Betas tab and select branch 'v0.2' there. 0.8.0.1 0.8.0.1 was deployed on a full&playtest server. Work has begun on the tutorial. Today the first task and the first window of the tutorial are available - with a description of the interface. The first task will be to find 3 pumpkins and they are already growing in the fields. What to do next with pumpkins should be in the next episode update ;) 0.8.0.2 Bug fix: pumpkins did not want to grow in some fields.

  • So what's the plan? - 22 May 2024

    Ultra-early access About 20 years ago, when WOW was released, pirated servers on the emulator began to appear. I remember how the first versions of the emulator only had an empty world. Then patches began to come out almost every week: mobs appeared, then NPC traders appeared, then quests, etc. It's been interesting to watch this development. This is the development scheme I want to propose. Step by step, I plan to add new features and mechanics, and you will be able to immediately evaluate and select or suggest elements that you would like to see first (you can write in the 'Community Talks' sub-forum or in the Discord). In addition, the game is not being promoted on Steam due to a long lack of updates, and a Steam representative in one of his speeches advised simply releasing updates to return the game to promotion - so we’ll see. Let's start with version 0.8.0.0 - it just has an empt…

  • Devlog 2024-05-1w - 7 May 2024

    Hut The first version of the hut is finished UI A window for settings for sound, video, and input was created. I don’t like assemble UI :) Crossplay This weekend there was just a hot in the 'Helldivers 2' community (this story is related to the mandatory linking to the PSN account). It's very good that Sony rolled back their demand. I don't like it when a game requires an account from another ecosystem. You buy a game on Steam, which means that the game should only require a Steam account. I understand that there are rare cases when you will need an additional registration in the developer ecosystem, but I really don't like it. Now, regarding crossplay in Medieval Towns and future plans. Using the EOS (Epic Online Services) for crossplay involves link an existing EGS account or creating a proxy-account in the EGS, which the player can, if desired, convert into a full-fledged one. Now, a…

  • Devlog 2024-04-4w - 30 April 2024

    Hut Work continues on the hut. UI Work has begun on the main menu and preparing the font for localization.

  • Devlog 2024-04-3w - 22 April 2024

    Hut Work has begun on the hut. This will be the very first and simplest structure where the player can place a sleeping bag and a couple of storage boxes. Coding This week, connecting to the server, saving the offline players as "sleepers" and saving to the database was implemented. In general, now you can connect and walk around the location. I plan to open access to the dev-server a little later. Crossplay Currently the server operates through the EOS (Epic Online Services), and Steam players can connect to it. Whether EGS players will be able to connect is already in question :)) It will be known when I purchase a slot for game in EGS. Even if crossplay does not work through EOS, it will be possible to create your own service (I’m more sure than not).

  • Devlog 2024-04-2w - 15 April 2024

    Coding Work has begun on implementing game logic and mechanics from scratch in UE5. Work is underway to connect players to the server: connection, checking in the database, character spawning. Flint Hatchet and Sword The first versions of a flint hatchet for wood mining and a flint sword for combat were made.

  • Devlog 2024-04-1w - 6 April 2024

    Crossplay Work has begun on creating cross-play between Steam and Epic Game Store players. This is a requirement of the EGS for multiplayer games when the game is placed in the EGS (yes, the game is planned to be placed in the EGS). Immediate plans Here are approximate plans for the upcoming updates, which are scheduled for the end of May. The Westburg, in which the player can safely progress to the tier-1: simple tools, simple clothing, simple crafting, simple production and simple housing. A tutorial system is planned for introduction to the game. Traders and simple quests are planned to obtain items and coins.

  • Devlog 2024-03-4w - 30 March 2024

    Westburg In general, work on the town has been completed, walls and gates have been added. The gate should open in future updates. Resources The cutting of growing trees will be disabled for now: I would like to create dense forests, but if these are network objects, there will be a large load on the network. Therefore, for now, it will be possible to obtain 'rough wood' from logs on the ground (environmental activists are happy!). The 'stick' was also slightly redesigned.

  • Devlog 2024-03-3w - 24 March 2024

    Westburg Added citizens' quarters Farms added

  • Devlog 2024-03-2w - 18 March 2024

    Westburg Added town houses Resources Added first resources: flint and stick

  • Devlog 2024-03-1w - 12 March 2024

    Westburg The first iteration of Westburg's peasant districts has been completed. Work has begun on citizen houses.

  • Devlog 2024-02-4w - 5 March 2024

    Westburg Work continues on the peasant areas. Tools First iteration of the 'flint pickaxe' model. Tools, weapons and armor are planned in 4 tiers: 'grey', 'green', 'blue' and 'red'. Crafting skills will be tied to these tiers: the higher the crafting skill, the better the item can be crafted. Work moments When I reset the camera position to 'default'.

  • Devlog 2024-02-3w - 26 February 2024

    Peasant houses Huts for peasants and starting houses for players have been created.

  • Devlog 2024-02-2w - 18 February 2024

    Westburg Work has begun to fill the city. I hate level design and thanks to Epic Games for convenient procedural generation tools in UE5. I decided to leave this arrangement of houses: all the buildings are directed towards the city center - if you get lost, you can always find out by looking at the house which way the center is :) The central areas are intended for wealthy citizens, the outskirts - for everyone else. The player will be able to set up a hut as an initial, temporary home, in order to later move into a spacious and expensive home. I’m thinking about the possibility for players to rent housing.

  • Devlog 2024-02-1w - 9 February 2024

    Environment There was initial work on future mountains. Characters A male and female base character have been approved.

  • Devlog 2024-01 - 2 February 2024

    Hey. This is the beginning of devlogs for the final development of the game. I know that some of you are still waiting for the game, I really appreciate your wait and I sincerely apologize for such a long delay in development. This is the devlog for January 2024 and I will try to post every month or more often. Version 0.8 is in development - this will be a pre-release candidate. Next, 0.9 is a release candidate and 1.0 is a release. It was decided to develop it in small iterations, gradually adding game mechanics. Game world The game world will consist of 1x1km areas, which will reduce the load on the client side. This will also allow you to gradually expand the world, adding new areas with updates. The area where the city of Westburg will be located is currently being developed. New grass in the Temperate biome The grass will show the direction and 4 lelels of strength of the wind (th…

  • Open Playtest! - 4 June 2021

    Open playtest is available! The playtest for the current version 0.2.1.5 has been launched and will be available for some time. You can join it for free. To gain access, click the green Request Access button on the game's Store page.

  • Patch 0.2.1.2 - 30 May 2021

    Coins Added a drop of coins to tier-0 loot (additional method for smelting). A small amount of coins. Sacks: 1-2 pcs with a 75% chance Barrels: 3-5 pcs with a 75% chance Crates: 5-10 pcs with a 75% chance A lot of coins Sacks: 10-20 pcs with a 10% chance Barrels: 30-50 pcs with a 10% chance Crates: 50-100 pcs with a 10% chance The Garden bed The Garden bed model has been slightly modified so that it can be repaired with a mallet (quickfix).

Patch notes and updates

S.noRelease datePatch nameGID number
130 May 2021Patch 0.2.1.24069544815367129254
212 July 2019v 0.1.8 is deployed2436927798952863624
37 June 2019v 0.1.7 is deployed2411028931143151659
423 May 2019Hotfix 1 v.0.1.6 is deployed2408775863518713694
521 May 2019v 0.1.6 is deployed2905297189264915333
624 April 2019v 0.1.5 is deployed2432417221731792605
713 April 2019Hotfix 2 v.0.1.4 is deployed3763229740649019893
89 April 2019Hotfix 1 v.0.1.4 is deployed2507851250555453801
99 April 2019v 0.1.4 is deployed2508976515661709071
1029 March 2019Hotfix 1 v.0.1.32465065785302714388
1129 March 2019v 0.1.3 is deployed2465065785301577326
1222 March 2019v 0.1.2 is deployed2543878145176149907
1320 March 2019Hotfix 2 v0.1.12543878145167847613
148 December 2018DevNews 201812082416641943180837530

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID982760
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMar 15, 2019
DeveloperStation437
PublisherStation437
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests. Try to survive in wild nature, gather resources, create or join guild, build town and fight for glory or resources!

About this game

This is a multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests. The game in early access stage and not all features are implemented at the moment. Please, read Early Access section. There is a huge world divided by biomes into four big parts and four starting locations for players in this game (planned to be implemented in the future). First you have to survive in wild nature, you have to care about hunger, thirst and temperature (planned to be implemented in the future). Next you could gather different resources: wood, stone, etc. All of them you need to make tools, weapons and to build towns. There are a social relations in the game too. Players can join guilds. Warlords can set standing to mark enemies or allies (planned to be implemented in the future). You can hire NPC for your group to defend you or to attack your enemies (planned to be implemented in the future). Main game feature is building of towns. You can build up a town with buildings such as: Townhall (performs the administrative function: set the tax, etc) Tavern (provides the mercenaries) (planned to be implemented in the future) Market (provides a possibility for trading activities, in progress) Forge (provides services for improving of weapons) (planned to be implemented in the future, but there are the furnace and workbenches in the game now) House of lumberman (provides a bonus to gather wood) (planned to be implemented in the future) Siege workshop (provides a possibility to make siege machines) (planned to be implemented in the future) ... and a few other buildings. The paid taxes and different resources are stored in the Townhall. And this building will attract the raiders. To defend it, you have to build walls, towers and hire guardians (planned to be implemented in the future, but there are walls and gate in the game now). And finally - the war! A war for resources, towns and glory! The combat system is supposed to be "non-target" in this game. So, you will survive, gather, build and fight!

Supported languages

English, Russian

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Gewalt

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Medieval Towns's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Medieval Towns's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Medieval Towns at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$0.00$0.00No discountSteam Store

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Slay the Spire 253,3854 October 2026 - 01:50:11 UTC574,638199,438Mega Crit
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
Palworld49,3314 October 2026 - 01:46:17 UTC2,101,535451,088Pocketpair
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 222,4154 October 2026 - 01:23:12 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,1324 October 2026 - 00:12:04 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,2634 October 2026 - 01:43:47 UTC27,916121,501Afterthought LLC
R.E.P.O.16,5364 October 2026 - 01:08:41 UTC266,908420,693semiwork

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