- [V1.0.7] Patch Notes - 15 November 2019
# Changelog v1.0.7] ## ### Changes New and Changed Abilities: Blaster + Helix + Buster + Sonar, Charger abilities for the 2 Finger Gun Gesture Anime Missiles - New 2 Finger Gun Gestures Phantom Blade is now "BEAT SABERS"- They also now can be used to stab enemies The World- Use time stop longer with each use Mega Hands + Shrink + Super Size abilities are now toggleable You can now eat people to restore health as a giant Arrow Burst- AoE arrow from the heavens 1 Finger Gun Gesture Flight is now a perk, toggle it with jump button New Settings Option IK Calibration Enemy Changes Baseball Bat Enemy -> Katana Enemy You can pick up Katana's from enemies Gunner Enemy has a little less damage ### Bug Fixes Sword Bug fixes galore Fixed Some Abilities not having the correct damage Fixed 21 other github bugs, thanks for finding them Steals!
- [v1.0.6] Hotfix - 7 October 2019
Small change to the way we spawn in players with no save data, this should make it easier to get thru the tutorial and more reliable save data in the main map
- [v1.0.6] - 6 October 2019
https://youtu.be/HRpL3_xfTn8 https://youtu.be/ZOntjk5-ytE # Changelog v1.0.6 ## ### Changes - New UI - Player Character Selection -Robot + Colors -Robot Female + Colors -Tuxedo Agent -Magic Elf - New Settings Options -Spawn Camera -Reset Save Data - New Abilities -Laser Eye Focus -The World (Time Stop) -Boost -Toggle Jump for flight -Squeeze and open hand to blast - New Enemy Types -Fighter Z (Level 3) Higher Health, Harder to Knockdown -Gunner (Level 5) More Deadly Ranged Enemy ### Bug Fixes - Ranged Enemies now apply correct damage - Enemies no longer "Breakdance" - Advanced Enemy Types will now prioritize spawning - Player Height Fixed ### Misc Changes - Updated Tutorial - Double Jump Added - Hold Jump Added - Teleport Ability Added - Markers for menu locations Added - Grappling Hook Skill no longer needs to touch the ground to reset - Light Spear Updated VFX - Gesture Markers when u…
- Patch Notes v1.0.5 - 18 September 2019
# Changelog v1.0.5 ## ### Changes - Rocket Fist now applies knockdown - Smooth turning over snap turning now, hold the right thumbstick to continue turning - Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to a boom, then adjust it in your roomscale to get cool videos!) - Claws Ability now stays until used, you no longer need to hold the gesture to keep them active. - Minor Changes to tutorial to include more detailed instructions. - Auto Slow Down Time in combat- If you are near default time dialation, your slow motion reflexes will automatically activate. - Better Charge Shot 2- better hitbox recognition means more reliable damage at close range. - Better Blast Attack Scaling- hold longer to charge more, means bigger attack
- v [1.0.4] Hotfix 3 - 12 September 2019
# Changelog v1.0.4 ## Hotfix 3 ### Changes - Tutorial Gestures No Longer Despawn - Perf Updates to overworld - Snap Turn fixed! SteamVR input didn't like what I did before, so I made it so it can't ignore snap turn now! :D
- [v1.0.4] Hotfix 2 - 4 September 2019
# Changelog v1.0.4 Hotfix 2 ## Hotfix 2 ### Changes - Fixed Animations on some enemies - Even More Reliable Physical Contact with all enemies - Added Spectator Cam - Find in the Main menu
- [v1.0.4] Hotfix Patch Notes - 26 August 2019
# Changelog v1.0.4 Hotfix ## Hotfix ### Changes - Better streaming volumes, less lag when loading the city - More Reliable Physical Contact with all enemies - Snap Turn! Use the right stick to turn without turning in meatspace - Sprint Button Re Mapped to "The Bean" touchpad, no more issues with Joystick Click
- [v1.0.4] Patch Notes - 25 August 2019
# Changelog v1.0.4 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34996427%2Fa8697c3ebff8c6efa932832d47f93c3baa694054.jpg ## ### Changes - Performance upgrades across the board! - Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!) - enemies now have patrol routes, the will follow and walk in groups / paths - player footsteps, now there is not so much silence all the time - Enemies grunt when taking damage sometimes - Enemies no longer instantly ragdoll on ANY punch type, any hit that connects with the legs, body, or head should tumble them instead - Better enemy pathing, they react to doors and geometry better Hey everyone, hope you enjoyed the last patch. This one doubles down on all the good stuff I added :) After this I wanna focus more on performance (its…
- [v1.0.3] Patch Notes - 16 August 2019
# Changelog v1.0.3 ## ### Changes - New Tutorial! - Removed Melee Weapons for now (needs major overhaul and engine upgrade) - HUGE perf increases! - Some skills will now trigger dismemberment - Easier Stat changing (add or subtract from any skill) - Better Dismemberment - Better Get Up Animations - Some enemies will try and dodge - better AI avoidance - added new types of objects, can be seen in the new tutorial. These will be added and expanded to in the main playground soon!
- [v1.0.2] Patch Notes - 11 July 2019
# Changelog v1.0.2 Smaller changes this time! but some good quality stuff :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34996427%2Fa8697c3ebff8c6efa932832d47f93c3baa694054.jpg ## ### Changes - More realistic dismemberment- now spawns actual body parts - Changes to the map- maze and higher level areas - Beta- Vive Wand Controls The Vive Wand controls are REALLY basic, you're still getting about 30% of the game, and can't do a bunch of gestures but at least it'll run for people now
- [v1.0.1] Patch Notes - 4 July 2019
# Changelog v1.0.1 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34996427%2Ff6b85ef804b535d0970539d58c38cb83ce18472f.jpg ## ### Changes - Weapon attachment now shows slots, also maintains last position on attach - Hand Axe has ability to dismember - Links to latest released version in previous versions. - Longer Tutorial, better explains gestures / skills - Less enemies at any given time, this also helps with lower end cards and perf - Lowered the required speed for punching - Updated the punching hitbox - Finger gun now spurts blood - Changes to weapons and gripping, free grip and 2 hand enabled - Added 7 new items - Claws now recharge if you continue to hold the gesture - Added more songs to background sounds - Zone no longer reactivate, if you clear an area it's clear - Electro Orb does more damage - Firebolt Does More damage - Energy Cannon now spawns correctly -…
- Better tutorial coming.. - 30 June 2019
Looks like some player's are having trouble with the "tutorial" My UI/UX sucks, and making this video helped a lot: https://youtu.be/YBgCr5fQR6k I will be looking at improving the tutorial to better explain (like this video) on how to play the game.
- [Hotfix 2] Claw skill attachment, minor other bug fixes - 29 June 2019
I had a TON of great feedback from user's playing for the first time on launch yesterday. A couple of you have found some bugs that I have patched in this build here/ I've also updated the binding to help with some issues with the menu. Left Claw Attachment now has the correct rotation Additionally you can no longer climb the claws *yikes* The flying mage enemies now have physics again Minor other bug fixes most people won't notice As always the best way to get involved with the game is the Discord! https://discord.gg/YntUfd8
- [Hotfix 1] SteamVR Bindings - Finger Tracking - 28 June 2019
Some players are getting the incorrect SteamVR bindings I've applied a hotfix which should either default you to the correct controls, or update you to the latest workshop binding. If your controllers / fingers still don't track, please make sure you have the correct settings in the Controller Config menu
- [Watch before playing] How to Hand Combat ! - 28 June 2019
Since I suck at UI/UX and tutorial stuff, I made this video to help you get the most out of Hand to Hand Combat. Please watch this before playing and you'll save us both some headaches! https://youtu.be/YBgCr5fQR6k Then come join the Discord! https://discord.gg/YntUfd8
- FREE DLC FOREVER - 1 June 2019
Any and all content added to Hand to Hand Combat will be free and included in the price of the game That is until our sun explodes. That means more gestures, new places to go, more enemies, more that good VR shit. Post on our Steam Discussion boards your idea for: a Giant Space Laser that orbits around you and only attacks when you do a certain gesture. Some anime attack you saw once that one meme And it might be in the next update!
- Steam Store Page Live | Wishlist Hand to Hand Combat today! - 2 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34996427%2F929c6e6066fc0a058aefbf600aaf866599e35d1b.png Our store page is now live! I'm sure you're aware because you're reading this now :) I've been making this game/experience for about 3 months now off some tech I have been building. Hand to Hand Combat is a action packed virtual reality game for the Valve Index Controllers. Shoot finger guns, punch baddies, and explore the procedural generation of HtHC! If any of this interests you add us to your wishlist and If you have a suggestion or comment please stop by our discord! https://discord.gg/ymsYjBq