SPSTEAMPULSELIVE ANALYTICS
The Sapling

The Sapling Steam metadata

Wessel Stoop | Dec 12, 2019 | game

Released

16players observed · 23 September 2026 - 09:08:42 UTC

SimulationEarly AccessLife SimSandboxScienceSteam Store

  • Latest observed players16 · 23 September 2026 - 09:08:42 UTC
  • SteamPulse tracked peak154
  • Units sold (VGI)31,994
  • Revenue (VGI)$333,000
  • Review score90% positive

The Sapling metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players16 · 23 September 2026 - 09:08:42 UTC
  • SteamPulse tracked peak154
  • Units sold (VGI)31,994
  • Revenue (VGI)$333,000
  • Review score90% positive
  • Total reviews1,870
  • Release dateDec 12, 2019
  • DeveloperWessel Stoop
  • PublisherWessel Stoop

Genres: Simulation, Early Access

Company pages: Developer: Wessel StoopPublisher: Wessel Stoop

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Sapling Steam metadata

The Sapling metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/997380/metadata
Steam Storehttps://store.steampowered.com/app/997380/
Steam Communityhttps://steamcommunity.com/app/997380
PCGamingWiki search
IGDB searchSearch IGDB for The Sapling

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 1,677 positive, 193 negative

Price and discount

$17.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

5

Platform releases
  • Steam 12 December 2019

Latest Steam announcements

  • The stream is almost halfway! Watch together with the dev in 2 hours - 30 June 2026

    As you might know, at the moment I'm running a long livestream, simulating evolution 24/7. It's all epxplained in this video: We've been able to follow the planet Wright-2b for almost a week now, and the moving continent (named 'Rupert' by the community) is about halfway its journey. Many interesting things are happening, like: The two main continents are each hosting their own plant family: the western one is mostly red, the eastern one is mostly blue. The ocean was covered in floating algae for days, until the animals evolved eggs that could handle stronger ocean currents, which caused a huge boom in filter feeders, causing all algae to go extinct. The ecoystem on the larger continent (named 'Deus Agriculturae' by the community) is mostly based around fruit and fruit eaters. To celebrate making it until here I (the dev Wessel Stoop) will be present in the chat tonight at 1900h UTC (21…

  • Wright-2b is live! - 25 June 2026

    Streaming evolution simulation indie game The Sapling, 24/7 for 2 weeks: We started on planet Wright-2b with a simple alga and underwater animal, turned on random mutations, and now we watch what evolves. Introduction to the project:Introduction to the world:

  • Patch v13.71 - 16 May 2026

    Balancing and fixes for animals Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural (already in the previous patch logs, but now it's working) Sessile animals with moving juveniles now actually move to the ocean floor and stop moving as adults (thanks, Cody Beaver, Cringus Ringus, Spectator, Acarlis, mic biology!) Idem for ocean floor walkers (thanks, Ancient Relic!) Optimized species population size tracker in situations with many species Balancing and fixes for plants Grass is now removed from a cell when eaten (thanks, esportfrank!) Wildfire now removes grass, and grass won't be able to grow there for a while Plant subspecies will now always have the same color as their parent species, to make it easier to identify which plant is which species Tweaked the chance of algae evolving into plants Worki…

  • Patch v13.57 - 7 April 2026

    Balancing and fixes for plants Major rebalancing of leaf statistics, so you will more variety in the leaves evolving Bioluminescent flowers and fruits now cost slightly more energy (thanks, Warlord-vir!) Prevented plants slowly taking over areas where they shouldn't be able to survive because of the moisture Prevented another way to make illegal fruits, causing the game to glitch (thanks, Svelyrai!) Balancing and fixes for animals Added a simple balance system to prevent animals that look like they will fall over from evolving Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural Animals with various arthropod legs can no longer accidentally swim underwater (thanks, Abel Pérez Pastor!) Animals with only gasbags and no other limbs are no longer considered valid in the editor (thanks, Kaanaykas!) Noise p…

  • Patch v13.52 - 17 March 2026

    Working on land animal evolution Made the evolution of land animals more likely Animals with aquatic eggs that can only walk very slowly are now considered land animals if they also swim very slowly If there are only very few land species, subspecies branch off into their own species earlier Visualization: only reuse a model for an existing species if the subspecies has the same limbs. If not, a more accurate model will be used, but it will be recolored to match the original species color so you can quickly spot what animals are what species. Other changes to the simulation Animals no longer reproduce if they have a lot of neighbors, preventing extremely crowded simulations Fixed a grass mutation bug that could cause green areas without a visible grass (thanks, Azul1462!) Improvements for the cladogram The simulation in the background now pauses if you open the cladogram, and resumes ag…

  • Patch v13.49 - 7 March 2026

    More work on the project to make the game easier to understand Added a habitat map for the plant and animal editors, so you can quickly see where in your world this planet will survive Moved the 'this organism has a problem' message out of the editor side bar for editors, so it has more space for a more detailed explanation For the plant editor, merged the energy usage and energy profit bars into a single colored energy bar For the plant editor, made the 'amount of offspring' visualization textual For the planet editor, changed the season and ring toggles in the planet editor to have icons Added stretched arrow buttons to tutorial Redesigned the ready/discard buttons in all editors The alga and fungus editors now also have a discard button Moved the 'discard' buttons next to the ready button for every editor The 'ready' buttons are now recolored to fit the style of each individual edito…

  • Patch v13.46 - 24 February 2026

    A completely new cladogram view I've replaced the old cladogram view, because playtesting quite consistently showed that nobody was using it. The game is now using a completely new chronogram approach as can be seen in both Species ALRE and The Bibites. It should give a much better 'zoomed out' overview of which species branched off from which one at what point in time. Even though previous changes to speciation drastically reduced the number of species, the trees in this new cladogram/chronogram can grow quite large, so this view has been heavily optimized. Perhaps surprisingly, by far the hardest part were the resizable scrollbars that allow you to navigate large trees. I believe most issues have been fixed, but they sometimes still revert (making the view go left instead of right) for reasons I do not understand yet. UI mutation fixes Fixed the animal mutation view no longer always s…

  • Patch v13.45 - 14 February 2026

    Major simulation change If an animal is in a location that contains food, it will no longer leave that location until all food is gone (except plankton, which requires swimming through). This makes it a lot easier to keep various animals alive, addressing a recurring complaint... but also leads to crowded environment (and, following that, possibly low FPS) more quickly. Thanks Luka159, Generaldisblief, Wind_kaffee! Various changes to make the simulation easier to understand When placing down organisms, a minimalist version of the requirements panel is shown floating near your cursor Took the 'will survive here' text out of the requirements panel Set the maximum mutation rate to 35%, as higher mutations only cause a lot of small new subspecies that never gain enough traction to become full species The time jump view now shows mutation events, so you know evolution is happening even when…

  • Patch v13.44 - 3 February 2026

    Overhauled optimization mechanism that decides which 3D models to show Building procedural 3D models on the fly is expensive; on most modern hardware, showing an accurate model for each plant and animal in realtime is not feasbile. Therefore, as an optimization mechanic, until now only populous species got their own models, which was an acceptable approximation for some time. However, ever since I made a change to how speciation works a few years back, causing many more species, a lot of players noticed this optimization mechanism partly ruined the gameplay experience for them. The revised speciation patch two weeks ago, which significantly decreases the number of species, was already a first phase to fix this problem. This week, I take it a step further and introduce a revision to the mechanism itself. In this new approach, the game will still prebuild the most populous species; the ma…

  • Patch v13.41 - 24 January 2026

    Completely overhauled how species are detected So far, species classification was based on the features of an organism. Simply put, if a plant evolved a new type of leaf, or an animal evolved a new type of fin, the game decided this was a new species, without giving it further thought. For longer simulations, this resulted in hundreds of thousands of species (99% of which only had 1 organism before going extinct), eating up RAM and disk space. Now, instead, the game only considers a subpopulation of a species a new separate species if it's large enough. This solves many of the tech problems and seems to be more intuitive to players, but also brings new challenges. Most notably, large species might have one or more subspecies that are different from the main species in one way or another, but not large enough to justify branching it off; think of a single stemmed plant having a grass sub…

  • Patch v13.40 - 10 January 2026

    This is the first time the new movement update is available to everyone, regardless of whether you chose the beta. A quick overview of all new features: This is what has changed since the movement update patch last week. Fixes for juveniles and the red torso length handle in the animal editor When changing posture of adults, and juveniles have the same posture, also change it for the juvenile... fixes unexpected behavior and ALSO prevents crashes related to accessories on top (thanks, Shemariguess, al!) For juveniles, have the handle at the correct position also when the posture is different from the adult form Fixed handle initially not responding when looking at the juvenile form of an animal Made sure the handle is at the correct position when entering the editor Various fixes for volcanoes Fixed not being able to highlight a volcano directly after creating it Moving a volcano now al…

  • Patch v13.39 (beta only) - 3 January 2026

    Improved upright bipeds Added arm swing animation for animals with arms Upright bipeds no longer have their feet clip through the ground when placed Upright bipeds no longer slowly sink into the ground when walking Prevented walking animation problems for creatures with limbs that do not walk, like fins or arms Other animation improvements Revised walking animation parameters for the 'long but lightweight leg' and 'sturdy' limbs Remodeling the hopping leg to better work with the procedural walking system Improved special animation for 'water surface walker' (thanks Komodo, TealClaw, Jupiter hater!) Avoid some weird looking idle animations for animals with arthropod legs Created special dying, sleeping and egg laying animations for animals with arthropod legs Fixes for seasons Climate zones are now updated when a season changes mid simulation When looking at the statistics overlay while…

  • Patch v13.33 (beta only) - 27 December 2025

    Resurrected the scenarios Tested and rebalanced all scenarios to work with the new features of the movement update Redesigned the soil statistic button to have a planet icon Added new terrain overlay steepness stats and climate zones to all scenarios For all scenarios, added new limbs to 'anchored body parts' (which don't require mutations to reach) wherever it made sense Prevented plants spreading all of their seeds in the beginning of their life (which could happen with large seed surpluses that the disaster scenario requires) Resurrected the daily challenge Linked the new random terrain generator to the challenge generator Made the 'ocean floor walker' leg always unlocked, to give players easy access to the new arthropod limbs if they want to Disabled terrain editing tools Fixed the upper half of the 'let's go' button not registering clicks Fixes for small map sizes Drawing stats no…

  • Patch v13.31 (beta only) - 20 December 2025

    Reintroduced the 'randomize all' button The new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they're now also linked to the climate zone system so you can quickly see what has been generated for you. Polishing walking animations Fixed 'lightweight foot', 'fast hopping' and 'hopping' limbs not showing the hopping animation Made it possible for some (fast) legs to lift the feet higher, so it looks more like running Remodeled 'clawed, walking on toes' limb to better work with with the walking animation system Made it less likely that legs move in the incorrect order for any nr of legs (2, 4, 6, etc) Polished walking animation settings for 'knee', 'beside…

  • Patch v13.30 (beta only) - 13 December 2025

    More work on animation Added sleeping animations: animals squatting, moving head down and to the side Added egg laying animation (best visible in animals with a tail, because they move it up) Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them) Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins More natural flying animation: made downwards wing movement faster and upwards wing movement slower Made undulating swimming animation symmetrical Working on limb body parts Added animation weights to 'ocean floor walker', 'filiform', 'hopping', 'spindly' and 'swings between branches' limbs (which reveal they need a separate set of animations) Went over all limb stats in detail for a first balancing iteration Fixes for seasons in the pl…

  • Patch v13.27 (beta only) - 6 December 2025

    Introducing save file format 13 Includes steepness of the terrain Remembers manual mode in the soil statistics view Updated the loading view explanation (which formats are supported) Working on flight with insect wings Animals with insect wings no longer stop moving when flying at normal time speeds Actually play the fluttery flight animation in the game Added aerial idle animations for rapid and fluttery flight styles Cleaned up buzzing noise, made it loopable, and start and stop it together with the flight animation Regular noise and flight noise are no longer mixed up Made the buzzing noise you hear (as example) in the editor much shorter No longer visualize movement noise with a growing sphere (like how calls and generic noise are visualized) Fixes for sessile animals Upright bodies no longer become thin at the base when there are sessile feet (thanks Cody Beaver!) Made 'sessile foo…

  • Patch v13.26 - 30 November 2025

    Working on body part loading Discovered that some limbs and accessories were saved incorrectly. This was hidden so far because the loading was ALSO incorrect, but will give problems in the future. From this patch onwards, some creatures saved with earlier versions of the game might load with other body parts than you remember. Found a few situations where the assets were loaded multiple times, fixed that to reduce memory usage and decrease loading times Finishing up parasitic fungus simulation Increased chances of parasites finding a host Parasites can now evolve into decomposers and back Parasites can now evolve to specialize for another host The population size updates now also support parasites, so you can see how successful your parasites are Parasites species are now also visible on the habitat map Made it possible to locate parasites in the world from the parasite species detail v…

  • Patch v13.23 (beta only) - 22 November 2025

    Simulation fixes I think I finally figured out how to prevent sessile feet on the side. This bug caused numerous problems, like plants multiplying, corrupt saves and missing models in the species list view. Added steepness of the terrain and how limbs differ in what steepness they support Also calculate the steepness underwater, as visible on the steepness map Got the steepness map also working mid simulation Added a maximum steepness statistic to limbs, editable in LimbStats.yaml Changed the limb stats view to show this new steepness statistic in the animal editor For the requirement panel when placing an animal, instead of just 'water', 'land' and 'steep', added various descriptions like 'mild slope' and 'cliff' In the simulation, made sure animals cannot walk on terrain too steep for them, and also don't lay eggs there Fixes for editing the terrain mid simulation Fixed problem where…

  • Patch v13.22 (beta only) - 15 November 2025

    Simulation fixes Prevented another way the sessile feet could evolve to be on the side. This bug causes numerous problems, like plants multiplying, corrupt saves and missing models in the species list view (thanks azul1462, TaterTot, MisterLiteralRandomGuy!) EDIT: hmm I just encountered this problem again, still not fully fixed Fixed sessile animal babies moving around (thanks ultraneongodpet, Jupiter Hater!) Working on new limb body parts Added a new gliding limb as intermediary step between insect limbs and insect wings Remodeled the pterodactyl wings to be more impressive and closer to reality Added top and back models for the exisitng gas bag body part Added second larger gas bag body part Fixed forcipule bodypart (was pointing the wrong way) Improved the hitboxes for various limbs, so it's easier to (re)move them Terrain editor fixes When hovering multiple continents, only the smal…

  • Patch v13.21 (beta only) - 8 November 2025

    Simulation fixes Fixed aquatic animal babies being stuck in the ground (thanks Hexadexx, Enzo Ramos Henrique, Ultraneongodpet, Kingdragon2026, Col. Caboose, bashclark1004, azul1462!) Fixed limbs mutating into sessile feet on the side, which the game cannot display (thanks AnniJPG!) Sped up time skips by removing excessive logs Working on new limbs Redesigned the limb stats view in the animal editor to match other stats view, including a place for a description Added bird leg with two toes, inspired by ostriches Added sprawling leg with long pointy nails, inspired by lizards Improved model for the fast, digitigrade leg (as used by the milk bug) Removed incorrect option to put new limbs on top and on the tail, where they looked like the starter fin Added all new body parts to the .yaml files containing the statistics, so they can be tweaked Removed that pressing D in the animal editor rem…

Patch notes and updates

S.noRelease datePatch nameGID number
116 May 2026Patch v13.711832700592794293
27 April 2026Patch v13.571828894815566774
317 March 2026Patch v13.521826992588603226
47 March 2026Patch v13.491826362059926116
524 February 2026Patch v13.461825093633196406
614 February 2026Patch v13.451824644522841233
73 February 2026Patch v13.441823191198617588
824 January 2026Patch v13.411822556746163415
93 January 2026Patch v13.39 (beta only)1819386365120863
1027 December 2025Patch v13.33 (beta only)1819386365110348
1120 December 2025Patch v13.31 (beta only)1819386365097422
1213 December 2025Patch v13.30 (beta only)1818752592130354
136 December 2025Patch v13.27 (beta only)1818118366178486
1430 November 2025Patch v13.261817483467042929
1522 November 2025Patch v13.23 (beta only)1816849002016597
1615 November 2025Patch v13.22 (beta only)1816307528966378
178 November 2025Patch v13.21 (beta only)1815580768319218
181 November 2025First movement update build is live1815034432929482
1925 October 2025Patch v18.82 (meteorite fix)1814309641503764
2024 August 2025Patch v12.811808601382539453

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID997380
Live current players16
SteamPulse tracked peak154
Live count (today's peak floor)16
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateDec 12, 2019
DeveloperWessel Stoop
PublisherWessel Stoop
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent90%
Positive reviews1,677
Negative reviews193
Total reviews1,870
Steam recommendations1,929
Achievements5
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/997380/

Short description

The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!

About this game

Design algae and plants Whether you want a small flower that glows in the dark, black algae specialized for planets without a lot of sunlight, or a forest of giant trees covered in spikes, it's up to you. Design aquatic, land and flying animals Want a brightly colored fish that drags itself onto land to hide its eggs in burrows? Or perhaps a land animal that gives birth to live young and quickly runs from flower to flower to drink nectar? Or what about a flying carnivore specialized for diving and catching its prey underwater? Again, it's up to you. Scenarios: learn the simulation step by step While the simulation in this game can be deep and complex, it's introduced to the player step by step; it never becomes overwhelming. Each scenario tasks you to build an ecosystem that meets specific requirements, and introduces a small number of new concepts. Sandbox: build your own planet The sandbox offers the same functionality as the scenarios (but, obviously, with everything unlocked), but also much more: play with the procedural planet generator to get the exact planet you want, whether it's a desert world, an underwater world, or whatever you come up with. It even allows you to define up to 8 seasons to spice that ecosystem up a little. While playing, you can continue to change things: the next ice age is always only a few clicks away. Turn on random mutations and see what evolution does with your ecosystem The most exciting feature of the sandbox, at least according to solo dev Wessel Stoop, is random mutations . See your algae, plants and animals evolve to quickly fill available niches, see how some species are outcompeted immediately while others bloom for thousands of years... only to die out when their food source evolves a new trick to escape, and a completely different clade jumps in the now vacant niche.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

The Sapling's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Sapling's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Sapling at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$17.99$17.99No discountSteam Store

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