- Steam App
- Dice Trek (3156360)
- Event type
- patch note
- Published
- 9 June 2025 - 04:51:25 UTC
- Source
- steam_community_announcements
Bug reports are coming in thick and fast, lol. I'm a solo dev on a shoestring budget, so it's to be expected I guess. In any case, I'm squashing them as fast as possible. Here's the latest list of changes/corrections:When filling a system with crew members, the number of pips was being incorrectly calculated, especially in regards to "overfilling" the system (such as overfilling shields to negate damage for the next turn). This should be fixed now.A number of edge cases has popped up in the tutorial which prevented progress or interacted weirdly. I think I've solved most, if not all, of these.Game sometimes crashed if projectiles continued firing after an enemy had died. This should be fixed now.Enemy AI for filling systems has been improved. It shouldn't spam fill system health so much now. More improvements will come later.You can now clear your save file by going to the Options screen...