- Event type
- patch note
- Published
- 24 March 2026 - 04:42:21 UTC
- Source
- steam_community_announcements
Enemy OrganizationThrough refactoring, the logic for the number of enemies in the following areas has been unified:AI Armament Interface, AI Attack Player Mission Interface, Reinforcement Interface, Military Service provided by AI, Effects achieved:The number of reinforcements provided by enemy alliances to each other is equivalent to the number of military servicemen the player receives.When AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.The mood cap brought by enemy factions (defending their home) has been adjusted to 100.Reduced the grouping of enemy factions.Reduced the number of unit types provided by vassals; now only one unit type is provided, so enemy groupings will be fewer.This makes it harder for enemy factions' organization to collapse in the mid-to-late game, placing a more reasonable and hig...