[v0.27] Combat Overhaul 2/3 :: Charged-Up Attacks — Lil' Arena Steam update #1046151

This week, introducing Charged-Up Attacks. Not quite an ultimate, this ability charges as you hit enemy Souls and does +100% damage per charge (up to a...

Steam App
Lil' Arena (945610)
Event type
patch note
Published
8 May 2019 - 06:37:01 UTC
Source
steam_community_announcements
This week, introducing Charged-Up Attacks. Not quite an ultimate, this ability charges as you hit enemy Souls and does +100% damage per charge (up to a wooping 300%). Many of you have raised the issue of "auto attacks" and although I still believe adding them would make the combat feel "grindy", the main thing they would add is flow - so two changes were made: Attacks have been reduced in casting time, difficulty, energy cost but also damage - they are mapped to Left Click. They're the closest thing to an auto-attack you will find in the game. Attacks now generate Charges when hitting an opponent. You can have up to three Charges and you can release those with a Charged Up Attack that has a powerful effect with the Right Click. This essentially creates a core gameplay loop of: Simple Attacks to work an enemy down, Controlling the battle field, Protecting yourself from harm and.. Moving t...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.